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Ground Objects Mods
Ground Objects Mods and Repaints
212 files
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Experimental, permanent searchlights and flares for nightfighter campaigns and missions.
Read the included readme for important information about the limitations and installation procedure.
By Stary832 0 -
The addtional "guns" to be added to gundata.ini for searchlights (experimental) mod.
Adds flares.
By Stary268 0 -
This is the Bloodhound SAM used by the RAF and and a few other countries from the 1950's to the 1990's .
By bigal1774 0 -
USA_Sherman-M4a2-76-W
By rebel ryder282 0 -
This is an update to the Bloodhound missile which allows the extra boosters to be ejected after use and also a much improved ( real world specs ) data .ini , there is also a minor model change aswell .
I would like to say a big thanks to winterhunter for his help with these updates .
By bigal1514 0 -
MERDC is the camouflage scheme used by the US military from the late 1970s to the mid 1980s, and before the introduction of the current 3-tone pattern NATO pattern. There were several regional and seasonal MERDC variations, of which I have included the two commonly seen in Germany back then.
If you'd like your WWIII to take place at a time when the F-15 was brand-spanking new, when everybody was scared of an all-out nuclear war, and when practically every F-16 model kit featured either prototype or pre-production aircraft, this one is for you.
These skins are subject to the Combat Ace Fair-Use Policy; thy may not be used for payware.
By Royohboy739 0 -
Basic Volkswagon "FollowMe" Taxi Vehicle for adding as some more objects to populate an airbase ,with some everyday stuff.
Feel free to do what you will with this.
Remember it is totally freeware..and cannot be used for gain..
I havent a clue on object placement in game so some work needs to be done by someone who knows how to...
Russouk2004.......
By russouk2004231 0 -
Hippy Van skin for RussUK's VW ground object. Quick & Nasty paint job!
By JimBeamer589 0 -
The CIM-10A Bomarc
As promised, and just before moving to Zürich and starting my new job, I hereby give you the Bomarc missile with a simplified launcher.
Introduction
------------
The CIM-10 Bomarc (originally IM-99) was the product of the Bomarc Missile Program. The Program was a joint United States of America–Canada effort between 1957 and 1972 to protect against the USSR bomber threat. The Bomarc was a joint development with Boeing and Michigan Aeronautical Research Center. It involved the deployment of tactical stations armed with Bomarc missiles along the east and west coasts of North America and the central areas of the continent. BOMARC and the SAGE guidance system were phased out in the early 1970s since they seemed to be ineffective and costly. Neither of these systems was ever used in combat, so while their combat effectiveness remains untested, they are still perceived as having been an important deterrent.
(Source: http://en.wikipedia.org/wiki/Bomarc)
By winterhunter572 0 -
FRANCE Army- early AMX-30 tank
By Steve s354 0 -
ErikGen's Nike Unit
To install:
Simply extract the contents of the objects folder, into your Wings Over Europe\Objects\GroundObject folder, taking care to ensure that the folders do not become "nested" (named folder within a like-named folder). The following sub-folders should be visible within the groundobjects folder.
4xMIM-14
TTR_T
HIPAR
LoPAR_T
Then, extract the MIM-14 folder from .RAR archive, and drop it into your Wings Over Europe\Objects\Weapons folder
Next, add the following data to your Weapondata.ini (which should reside within, or should be extracted from its CATalog file, and into your weapons folder), and then save it with the weapons editor that's appropriate to the patch level that you're using. (ie, Oct 2008 patch = Weapon Data Editor V02.20.08). Adjust the [WeaponDataXXX] number entry as required, so it follows the existing sequence (ie, if the last one was [WeaponData144], the next one would be [WeaponData145]).
[WeaponDataXXX]
TypeName=MIM-14
FullName=MIM-14 Nike Hercules (T45 WH)
ModelName=MIM-14
Mass=5040.000000
Diameter=0.844000
Length=12.379000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=
SpecificStationCode=
NationName=USAF
StartYear=1959
EndYear=2004
Availability=2
BaseQuantity=18
Exported=TRUE
ExportStartYear=1962
ExportEndYear=2004
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=20.000000
WarheadType=0
Explosives=273.000000
FusingDistance=25.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=11
Accuracy=85
MaxTurnRate=20.000000
MaxLaunchG=2.000000
LockonChance=80
LaunchReliability=95
ArmingTime=3.000000
SeekerFOV=180.000000
SeekerGimbleLimit=180.000000
SeekerTrackRate=90.000000
SeekerRange=140000.000000
MinLaunchRange=10000.000000
MaxLaunchRange=140000.000000
Duration=120.000000
CounterCountermeasure=50.000000
NoiseRejection=50.000000
CapabilityFlags=0x100000a2
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=3.400000
BoosterAccel=25.000000
BoosterEffectName=LargeMissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=booster
BoosterPosition=0.000000,-5.761000,0.000000
SustainerDuration=28.000000
SustainerAccel=8.000000
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.885000,0.000000
InFlightEffectName=LargeSAMTrailEffect
InFlightSoundName=MissileEngine
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
Finally, place the GERMANYCE_TYPES.INI, the GERMANYCE_TARGETS.INI, the ground_platte2.LOD, and the ground_platte2.tga files, in your Wings Over Europe\Terrain\GermanyCE folder. And then you're done!
Just in case you're wondering, the placement I used is close to the historical site of the Hohenkirchen and Rodenkirchen (Stadland) Nike sites, near the coast and not far from Bremerhaven.
To test: Fly an anti ship mission (yes, you read that right) in a Soviet aircraft, between 1962 and 1997. If you attain a height of 3300 meters (or about 10,000 feet), you will attract the attention of the Nike site's radars. By the way, since they're e data-linked, they can guide one another's missiles (which the Nike system was capable of, in real life), so don't be surprised if you see a radar tracking yo at the nine o'clock position, but get slammed from a Nike Hercules approaching from your one o'clock.
NOTE* Some of the more experienced among you may question the ground object roles that I used for the various units...trust me, that's the only way to make sure that you don't wind up sowing Nike launchers and radars all over the countryside. And, they work just fine the way that they are.
Nike Missile, Launcher, and Radars, by ErikGen
Ground Platte courtesy of Mitch (from his "Factory Place" mod)
Offset coordinates and structure placement by the Wrench
Data.ini and terrain placement by yours truly.
By Fubar512392 0 -
AMX-30B2 for WOI and Wings over Europe, patch Oct 2008
Installation:
Unzip to a temp director,than move the entire folder into the groundobjects folder.
That's it!!
Any suggestions are welcome
This addon is FREEWARE, feel free to use it in any mission / campaign / mod you suggest,BUT not in any PAYWARE!!!.
Stefano "Steve" S.
April 2009
By Steve s362 0 -
Comet A-34 cruiser tank
For WWII and Korea War.
By rebel ryder229 0 -
SA-10/S-300 system by Monty CZ
Installation:
All Titles: Place the SA-10L and Flap Lid folders into your Objects/Groundobjects folder. The system will place them using the standard Third Wire SAM site arrangement, by date (post 1979)
Next, drop the SA-10 folder into your Objects/Weapons folder, locate the Weapondata.ini, and add the following data entry to it, editing the Weapon Data number to maintain the existing number sequence (note, this step is NOT NECESSARY in SF2 and its derivatives):
[WeaponDataXXX]
TypeName=SA-10
FullName=SA-10 Grumble
ModelName=SA-10
Mass=1480.000000
Diameter=0.450000
Length=7.000000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=
SpecificStationCode=
NationName=SOVIET
StartYear=1979
EndYear=2008
Availability=2
BaseQuantity=4
Exported=TRUE
ExportStartYear=1979
ExportEndYear=2008
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=2.000000
WarheadType=0
Explosives=85.000000
FusingDistance=15.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=12
Accuracy=90
MaxTurnRate=40.000000
MaxLaunchG=1.000000
LockonChance=95
LaunchReliability=95
ArmingTime=2.000000
SeekerFOV=150.000000
SeekerGimbleLimit=180.000000
SeekerTrackRate=60.000000
SeekerRange=150000.000000
MinLaunchRange=1000.000000
MaxLaunchRange=150000.000000
Duration=180.000000
CounterCountermeasure=95.000000
NoiseRejection=85.000000
CapabilityFlags=0x10000028
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=0.200000
BoosterAccel=100.000000
BoosterEffectName=Smokeless
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-2.650000,0.000000
SustainerDuration=30.000000
SustainerAccel=24.000000
SustainerEffectName=LargeMissileFireEffect
SustainerSoundName=Afterburner
SustainerPosition=0.000000,-2.650000,0.000000
InFlightEffectName=LargeMissileFireEffect
InFlightSoundName=SAMinFlight
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
Next, save the edits, and then using the appropriate Weapon Editor for your game's patch-level, save it again.
SF2 and it's derivatives: Simply drop the the SA-10 folder the your Objects/Weapons folder located in the game's main folder,located in the"My Documents" folder, and that's it!
By Fubar512695 0 -
ASU-85 Airborne Assault Gun
INFO ASU-85
More INFO
By rebel ryder307 0 -
Direct from South America to the rest of the world.
Skin = TORNO
3D Models= SUICIDAL
This is a free model, its sale is prohibited unless I win something.
jjajaja.
You can use any crazy idea you have in mind.
As long as the credits of appropriate
Banidos Team
By SUICIDAL129 0 -
M50_Ontos
Directly to the USMC in Vietnam.
By rebel ryder371 0 -
AA Dshk. The tga files are a great invention, thanks to the maker (TK).
regards
By rebel ryder359 0 -
This is an improvement for the M-50 Ontos and M-109.
Do not forget to make backups if you do not like.
Test mission includes a call Danang.
But it should be called when rain cucumbers.
Enjoy.
Need these items for the mission of testing:
Aircraft:
F-105D
AH-1
GroundObject:
M109
M50 Ontos
M113
M48A2
vusa1
PT-76
T-54
vietcong
vietcong1
nvs_a1
nv_dshk
By rebel ryder209 0 -
The package contains four examples for many European armies.
Unzip to a temp director,than move the folder into groundobjects folder.
That's it!!
This addon is FREEWARE, feel free to use it in any mission / campaign / mod you suggest,BUT not in any PAYWARE.
By Steve s323 0 -
M109A6 Paladin
By rebel ryder768 0 -
Czechoslovak pre-war light tank vz.35 which was later used by german as a PzKpfw35(t)
in Poland and France.
File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
Gun data for gun editor included.
Enjoy it MontyCZ
By Monty CZ94 0 -
german PzKpfw35(t) (former czechoslovak LT vz.35) used in Poland and France.
File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
Gun data for gun editor included.
Enjoy it MontyCZ
By Monty CZ150 0 -
Ground objects pack for WOx series
includes working artillery, tank, flak, support vehicle, AAA
you need WWII nation list ini (Nazi Germany)
and add guns and weapons (included) for these objects
enjoy Monty
By Monty CZ502 0 -
This is an update for the infantry pack for the WOV Enhanced Ground war Campaign.
Thrilled ith a better ground war, yet unhappy with the lack of ground action I meshed parts of the object DATA files from the infantry pack with those of the superb Falklands mod. Result, you now have ground units that fire, including at you!
Instructions: Just drop the appropriate DATA file intot he folder of each unit in your Ground Objects folder.
Known Issues:
I find sometimes that the VC squad will be facing the opposite direction from the US squad and will nto rotate all the way around to engage in a firefight.
Next: Modding a special forces/ LRRP squad, and modding the M-113 ACAV squad to be a real ACAV squad and not special forces ith an ACAV which makes no sense. Also, to make the NVA Squad look like NVA.
By Pappa Goat255 0
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