Fly in the sky with Bruno Stachel!
- Campaign consists of various changes in aircrafts
- No changes made on default Cambrai terrain
- If you choose 'Jasta 4' you'll fly with Willi von Klugerman, Otto Heidemann, and other aces known from the movie
- Aircraft needed (available here on Combatace or on the A-Team website)
-- Default aircraft (Fokker Dr.1, AlbatrosD5a, FokkerD7, Se5a, etc.)
-- PfalzD3
-- PfalzD3a
-- AlbatrosD3
-- DH-4
-- HP400
-- AircoDH9
-- F2B
-- PfalzD8
-- SchuckertD3
-- AlbatrosC3
-- Dfwci
-- LloydC2
-- AviatikC2
-- RumplerC1
-- HannoverCLII
-- Walfisch
-- Gothagiv
-- Staaken
-- HalberstadtCLIV
-- AEG_G4
- As for ground units you should have
-- BritInfantry
-- BritSquad
-- British12pdr
-- GermanInfantry
-- GermanFieldGun
- Loading and Hangar screens for most of the available planes
- Planes: 1914 - 1918
- Works best with Guitarclassic55's replacement menue available here: http://combatace.com/files/file/6685-guitarclassic55s-replacement-menu-screens-with-movie/
- Make sure you edit the aircract INI files (HangarScreen= and LoadingScreen= entries)
- Make sure you make an according copy of your existing files!
Italian Terrain WW1 V2.0
*******************************
Update (2.0):
- Removed ships that show up on land
- Added fortresses (Austrian & Italian)
- Changed ocean tiles
- Minor corrections
INTRODUCTION
The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
INCLUDED
- Italian terrain/front WW1
- Ground objects
- Italian campaign 1915-1917 (incl. needed skins)
FAQs
Q: Is the scale of the map correct
A: No
Q: Why not the Piave river front, in order to create late 1917/1918 scenarios?
A: Because
Q: Are all the named towns and cities correct (placement and naming)
A: Yes as good as it gets.
Q: Does it include more than one season?
A: No, currently not. Might be released with version 2
Q: Is the frontline correct?
A: Yes as good as it gets, representing late 1917 with certain omissions in order to get targets for the campaigns (like Monfalcone being Austro-Hungarian)
Q: The river Isonzo seems to cut through the mountains, is that correct?
A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains)
Q: The northern part of the map, e.g. toward Munich, seems without further towns?
A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not yes included smaller towns.
INSTALLATION
1. Make a backup copy of your First Eagles folder (just in case)
2. Extract the file into a temporary folder (like c:\temp\)
3. Copy all the relevant folders into the respective First Eagles game folders
(example: c:\temp\First Eagles\Terrain\wwiItaly into your c:\Program Files\First Eagles\Terrain folder)
4. Drop the skin folders into the respective aircraft folders and add the included lines into the aircraft ini file
PREREQUISITES
- FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
- Aircraft for the included campaign:
Voisin3_120
Voisin3_150
Nieuport11
Nieuport17
SVA5
MSTypeL
MSTypeLAO
PfalzEV
FokkerD2
HBC1_160
HBC1_200
HBC1_230
oefD3_ba53a
oefD3_ba153a
oefD3_ba253
LloydC2
Hansa_BrandenburgDI
AviatikD1
AlbatrosD3OAW
PhoenixD2
RumplerC1
AviatikC2
Farman MF11c
SP3
Ca3
Dfwci
FokkerM7BI
CREDITS
As usual i want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others.
Sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place.
Thanks for files, suggestions, bug findings etc.
DISCLAIMER
The Italian terrain is freeware.
You are free to modify and share it, BUT Commercial use is prohibited.
If you find bugs please post them in First Eagles section of Combatace.com forum.
Hope you enjoy it.
Sincerely
gterl
Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
If you had problems with the previous version not seeing your install this version
is far better at finding the files it needs and will produce a log file to help identify problems
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).
The action begins at a seperation of 2-4 km.
To use you:
1) Start Dogfight.
2) Select aircraft types, numbers and heights, Pilot training etc.
3) Press the Red WRITE MISSION button.
4) LEAVE Dogfight running.
5) Start the Thirdwire Simulator.
6) Go to the Single Mission page and then Load Mission Menu.
7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8) When you want to change the mission click on Alt and Tab simultaneously.
9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12) Play the mission!
Repeat 8-12 as many times as you want
This sounds a bit long winded but you do soon get used to it.
Installion
-------------
Unzip Dogfight.zip.
Find the folder called Dogfightv2.3 containing:
templates (folder)
df.cfg
df.exe
readme.txt
COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
an Options.ini file in this directory as well.
i.e Dogfightv2.3 and Objects are at the same level.
OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
(or wherever you want to launch if from).
Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.
The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.
Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.
I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Gary Ireland
Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2)
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).
As a template for the Missions I used a standard 1v1 fighter encounter so the action
begins very close together (2 km seperation for WWI types, slightly further for faster types).
To use you:
1)Start Dogfight.
2)Select aircraft types, numbers and heights, Pilot training etc.
3)Press the Red WRITE MISSIONbutton.
4)LEAVE Dogfight running.
5)Start the Thirdwire Simulator.
6)Go to the Single Mission page and then Load Mission Menu.
7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8)When you want to change the mission click on Alt and Tab simultaneously.
9)Select Dogfight, make your changes and then press the red GENERATE button.
10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12)Play the mission!
Repeat 8-12 as many times as you want
This sounds a bit long winded but you do soon get used to it.
Installion
-------------
Unzip Dogfight.zip.
Find the folder called Dogfightv2.2 containing:
templates (folder)
df.cfg
df.exe
readme.txt
COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS
i.e Dogfightv2.2 and Objects are at the same level.
OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
(or wherever you want to launch if from).
Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.
The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.
Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.
I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Welcome WWI buffs! This new series is a compilation covering 15 months of air war in Galicia Front in WWI.
The entire war is divided in mini-campaigns of a month-10 missions. I'm using the brand new Galicia 2 terrain by Stephen1918. You'll have about 15 mini-campaigns and 150 missions per pilot!
The beauty of this approach is that you can follow your fav unit throught the war, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit.
This mod is intended for FE2, but I think it works fine in FE with a little text edit (change all SPAD7_150 references for SPAD7 ones).
This pack contains the layered artwork for both MK1 and MK2, with templates.
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.
This pack contains new RAF pilots for FE/FE2, and are positioned for the Gladiator. An equivalent pack for SF2 will be released shortly.
The pack contains a RAF desert pilot in short sleeves, and two RAF Europe pilots, one with oxygen mask.
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.