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First Eagles - WWI and Early Years - Object Mods

56 files

  1. This is set of new effects created for First Eagles, to give some new look to the stock effects.
    Nothing big, just some impovements to original ones, together with new graphics.
    Replaces most of originals.
    Includes new smaller tracers, they don't have that laser look anymore, but are visible from shorter distances.
    1,088 2
  2. Effects Pack - test.
     
    New fuel fire and engine damage effects, plus changes fuel leak.
     
    Please check the readme for installation.
    800 1
  3. This is a mod to add sandbag pits to the AAMG gunners provided in both my AAMG mod and the Bridges for Verdun mod. This will work for both the original and Expansion Pack 1 versions of First Eagles. Please read and follow the enclosed read-me. I apologize in advance for the lengthy installation method but I cannot think of a way to do this without re-writing (and thus "breaking") any mods you may alread have done to your Targets .ini.
     
    If you have any problems please contact me at CombatACE.com and I will help you out.
     
    Have fun,
     
    TS
     
    A BIG THANKS to geo of www.geos-aircraft.com for providing the 3d model and the original skin, which I used as a basis for the one provided.
     
    NO PAYWARE!!!
    400 0
  4. Horse mounted cavalry were an important part of all armies in World War I. There weren't as many open field charges as in the 19th Century, but there were some. The biggest advantage of cavalry was that they could move into position quickly to reinforce a weak spot or exploit a breakthrough.
     
    I have created 6 new cavalry units for First Eagles. They are all similar to the cavalry I made for the Palestine and Galicia terrains. Each is a three man squad. There are two versions of each nationality - a "Charging" group which will function as a tank in Army Co-operation missions, and a "Patroling" group which will function as a truck in Armed Reconnaissance missions.
     
    On the Western Front, there were very few horse mounted charges across no-mans land after 1915. They happened more often on the other fronts, especially on the Eastern Front and in Palestine. But having cavalry patrol units moving behind the lines is very realistic for all the fronts in First Eagles.
     
    Some of the charging groups have pistols, but I have used the infantry rifle data for them. There is also a dust emitter used for both versions. The dust emitter and rifle data are the same as those used in the infantry units I made some time ago.
     
    This download includes cavalry units (two each) for: Britain, France, Germany, Italy, Russia, and Turkey.
     
    I couldn't bring myself to kill the poor guys, so they just disappear when they get shot up.
     
    Credits
    Thanks to Peter01 for his original rifle data files.
     

    Installation Instructions
    Unzip the file and copy the units you want from my GroundObjects folder into your FirstEagles/Objects/GroundObjects folder. If you have already installed any of the infantry units, then you are done.
     
    If not, you must install the gun data and dust emitter:
    Copy the sound file "InfantryRifle.wav" from my Sounds folder into your FirstEagles/Sounds folder. Copy the dust effect "RunningInfantryEmitter.ini" from my Effects folder into your FirstEagles/Effects folder.
     
    Follow the instructions for installing the guns in the file named "InstructionsForInstallingGuns" included with the download.
    206 0
  5. Two new armored cars for the Eastern Front. Both cars were produced in relatively low numbers, I'm including them for the sake of variety.
     
    The Russo-Balt Type C was produced by the Russo-Baltique motor car company. About 15 were built. The armored car was built on a automobile chassis and had four gun ports, each with a Vickers machine gun. It had a crew of 4 or 5, had a top speed of 20 kph with a range of about 100km. The Russo-Balt Type C was used throughout the war and was used in the Civil War.
     
    The Junovicz P.A.1 was built on a truck chassis. There were different versions based on different trucks, about 5 were built. The armored car had six gun ports with 3 or 4 Schwartzlose machine guns. It had crew of 5, a top speed of 35 kph, and a range of 350km. The Junovicz P.A.1 was used on both the Galician and Italian Fronts.
     
    In First Eagles, the armored cars take the role of a tank, drop them into your ground object folder and First Eagles will randomly assign them to some of your Army Co-operation missions.
     
    Installation Instructions
     
    Unzip the file and open my "GroundObject" folder. Copy the folders named "AustrianArmoredCar" and "RussBaltCar" to your FirstEagles/Objects/GroundObject folder. Both armored cars use the same skin for damage as my other armored cars. If you have already installed any of my armored cars, you may already have the file. If not, copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.
    70 0
  6. Just a simple mod to give the guys in the Observation Balloons a Rifle to Shoot at you.
     
    (This Version includes the Data ini for the German Type Ae Balloons that i missed the first time!)
    508 0
  7. This mod contains the Airfield AA MG mod only. It does include the airfield mod for the Cambrai terrain.
     
    Unzip to a separate folder and read the Readme for installation instructions.
     
    RESTRICTIONS apply to the redistribution of certain files in this mod. Again read the Readme for clarification.
     
    Hope you enjoy,
     
    Tailspin
    405 0
  8. This is the Expansion Pack version. It also includes a combined Bridges & Airfield AAMG mod as an option.
     
    Unzip to a separate folder and read the Readme for installation instructions.
     
    There are RESTRICTIONS on the redistribution of certain files in this mod...again see the Readme for clarification.
     
    Hope you enjoy,
     
    Tailspin
    264 0
  9. Bridges and Airfield AA MG defenses to the Verdun Terrain for First Eagles. This mod is for the pre-Expansion Pack version of FE.
     
    I have combined the Airfield AA MG and Bridge mods into one download.
     
    Unzip to a Temp folder and see the Readme for Installation instructions.
     
    RESTRICTIONS apply for certain files contained in this mod. Please read the ReadMe for further information.
     
    TS
    313 0
  10. Here is a file with screenshots of the various "stock" terrain ground objects found in the terrain TYPES.ini. This is just a general list. Not all types listed would appear in the game. This is intended as a reference for modders interested in adding or removing objects in target areas or for making new target areas. I've left some TYPES out intentionally such as villiage and town buildings and some Ground Objects like tanks.
     
    TS
    213 0
  11. (S!) ALL hi ;-)
     
    New Flyby & Chase views for FE!!!
    Thread at CA Flyby & Chase views for FE!!!
    The link;
    http://forum.combatace.com/index.php?showt...amp;#entry87633
     
    So what we have here is;
    1 - Longer Flyby view with zoom in & out.
    2 – Chase view F6 that stays where you put it & zoom in & out.
     
    To install; go to your ( FLIGHT FOLDER ) put this Viewlist ini in your flight folder
    It will ( NOT ) overwrite anything!, now go try it and have fun ;-)
    If you don’t like it just delete the file and your back to normal again.
     
    Enjoy… ;-)
     
    your friend in the FE sky
    v. Deutschmark
    222 0
  12. Hi-res Buildings for Third Wire's First Eagles
     
    This is a hi-res replacement building set for First Eagles. It replaces or enhances most of the buildings in the game. Many of the replacement buildings use completely new hi-res textures, while a few buildings are enhanced versions of those included with the game. The shapes and locations of the buildings are not changed.
    1,481 0
  13. FE effects enhancements!......I Wanted more EFFECTS in this Fantastic WWI SIMS!!!!
    1,142 0
  14. No remodeling, or repaints. This mod adds heavy truck-mounted anti-air machine guns.
    They use Maxim MG, shoot very long bursts, have lots of ammo and since availability is set to very_common there may be two or even three per airfield. Maximum attack altitude set to 300. This adds a pinch of realism and lot of fun to low-level bombing. And luckily they are not as lethal as stock flak.
     
    Highly recommended to use with any mod reducing stock flak accuracy so that you'll be able to escape MG fire by gaining altitude without getting shredded by the cannons. Gundata.ini from AIMOD would do nicely.
     
    Installation: unpack in Objects\GroundObject folder. Copy Texture folder from 13pdrAAA to AAMG, and Texture folder from 77mmKFlak to GERMG. Machine guns will be placed on the map randomly.
    565 0
  15. Since two gunners in rear sponsons never see ground combat, this mod arms them with machine guns and gets them to target aircraft. This gives a nice dense 'trench fire' effect if you fly low behind the panzers in an allied craft.
    The rest of the tank's guns still work against ground targets.
     
    To install, unpack and place the .ini file into Objects\GroundObject\BeutepanzerIVF folder of First Eagles
    450 0
  16. Pack Updated - Please ensure the readme files says Version 2A in the top line.
     
    Smoke Effects Pack
     
    New effects for:
     
    General aircraft damage (pale grey smoke)
     
    Aircraft fires (some flames - black/grey smoke)
     
    Engine fire (small flames, brown/black smoke)
     
    Fuel fires (intense, long flames & thick black smoke)
     
    To install, extract the files into your \Effects folder.
     
     
    Have fun.
    1,437 0
  17. This is a small effects pack to give First Eagles more intersting and longer lasting
    smoke from damaged aircraft. The effects 'fill in' entries left empty in the release version
    of the game.
     
    To install, extract the files into your \Effects folder.
     
    A quick thank you to Deuces for pointing me in the right direction on making these.
     
    Have fun.
    715 0
  18. The dust effect in Stephen1918 infantry is made for FE1 and doesn't work in FE2 using Dx10. So I fixed this issue.
    To install, put the RunningInfantryEmitter inside your modded Effects folder overwtritting when asked
    171 0
  19. First Eagles Effects Pack update.
     
    This is small update to my FE Effects Pack.
     
    Included new effects:
     
    -Balloon fire effect -brand new, larde burning debris falling to ground
     
    -aircraft fuel fire -new effect
     
    -20mm object hit effect -bigger than lmg and hmg
     
    -37mm object hit effect -big gray cloud
     
    updated/reworked effects:
     
    -Lmg object hit effect -without orange explosion, gray small cloud
     
    -Hmg objhect hit effect -bigger gray cloud
     
    -tracer smoke emitter -slightly reworked
     
    -artillery fire effect -longer lasting, smaller gas cloud
     
     
    Installation:
     
    extract ot your Effects folder, overwrite
    724 0
  20. Kudos to Wrench! He massaged the basic elements I sent him, and created a complete DL ready to drop into your game folders. He set it up for SF2 but it should work OK for FE2. As usual, pay attention to the ReadMe. This pack does not include airfield figures - they are still in-work so a separate pack will be released when they are complete. The floor of the large hangar is a separate object, similar to the parking ramp. Hopefully, you can tweak the height and angle of these objects if you encounter problems with a game map that is not completely flat and level.
    159 0
  21. This pack contains all new WW1 maintenance objects.
     
    4/24/2014:
    revised the pack to include missing .bmp for the maintenance equipment.
    247 0
  22. This is my "Formation.ini" file for First Eagles Gold install. For FE2
    look in the CombatAce.com First Eagles forums for help
     
    It has three altered formation versions.
     
    1. "Fighter" -- Used for German fighter and attack aircraft.
    "Vee" flight formation with "Vee" Squadron formation.
     
    2. "Fighter2" - Used for Allied fighters and attack aircraft.
    "Echelon Left" flight formation with box like Squadron formation.
     
    3. "Bomber" - I changed the spread of each flight of three. More space between.
    Each flight is in a "Vee" formation with a slight altitude difference with each aircraft.
     
    I included pics of each formation so you can see what I have described above.
    A Readme file is also inside.
     
    Enjoy, quack74
     
     
    357 0
  23. This is a mod of Starys excellent Ejecting Pilots Beta mod.
    This mod was made by my brother(ezmonee),who is a huge FE2 fan.
    Make sure to read the Readme for install instructions.
    221 0
  24. Armored Trains were used extensively on the Eastern Front and to a lesser extent on the Palestine and Italian Fronts. On the Western Front, after 1914 they were used mostly for defense and as mobile headquarters. I have created five cars which can arranged in different configurations.
     
    Engines could both push and pull other cars. It was common to have an armed car or two in front of the engine.
     
    Troop cars had quarters for an infantry unit to help defend the train. There is a turret with a light gun. It is currently set for anti-aircraft, but you can change the data file to target ground objects.
     
    Transport cars were used to move troops, munitions, or other supplies into a battle zone or recently conquered territory.
     
    Gun cars were used as mobile light artillery. They can be included in a train or parked on a siding to defend a train station, supply depot, or other strategic location. If you change the target type to ground, they can be used as field guns.
     
    I have included two versions of a heavy, rail mounted artillery gun. In transport mode, the gun is lowered and the car can be included in a train. In deployed mode, there is gun data assigned so the gun will shoot at ground targets. If you place an observation balloon about 2 kilometers down range, the gun will be elevated when it shoots, as if it were shooting at a distant target. There is very little side to side motion, so you have to be pretty accurate when you place the target balloon.
     
    All the cars are the same length for easy placement. Put them 17.25 meters apart and they will line up nicely on the tracks.
     
    There are three complete trains with different skins so you can use them in different terrains or for different forces. I have arbitrarily assigned the grey skin to Germany, the green skin to Russia, and the tan skin to the Ottoman Empire. With a little typing, you can reassign them to whatever forces you want.
     
    These cars are designed to be used directly on the terrain, without any track lod. You will need to use them in terrains that have the tracks painted directly on the tiles.
     
    All of these need to be included in the targets.ini in order to use them. I have included the data for the types.ini in the folders for each train.
    136 0
  25. Armored Trains were used extensively on the Eastern Front and to a lesser extent on the Palestine and Italian Fronts. On the Western Front, after 1914 they were used mostly for defense and as mobile headquarters. I have created five cars which can arranged in different configurations.
     
    Engines could both push and pull other cars. It was common to have an armed car or two in front of the engine.
     
    Troop cars had quarters for an infantry unit to help defend the train. There is a turret with a light gun. It is currently set for anti-aircraft, but you can change the data file to target ground objects.
     
    Transport cars were used to move troops, munitions, or other supplies into a battle zone or recently conquered territory.
     
    Gun cars were used as mobile light artillery. They can be included in a train or parked on a siding to defend a train station, supply depot, or other strategic location. If you change the target type to ground, they can be used as field guns.
     
    I have included two versions of a heavy, rail mounted artillery gun. In transport mode, the gun is lowered and the car can be included in a train. In deployed mode, there is gun data assigned so the gun will shoot at ground targets. If you place an observation balloon about 2 kilometers down range, the gun will be elevated when it shoots, as if it were shooting at a distant target. There is very little side to side motion, so you have to be pretty accurate when you place the target balloon.
     
    All the cars are the same length for easy placement. Put them 17.25 meters apart and they will line up nicely on the tracks.
     
    There are three complete trains with different skins so you can use them in different terrains or for different forces. I have arbitrarily assigned the grey skin to Germany, the green skin to Russia, and the tan skin to the Ottoman Empire. With a little typing, you can reassign them to whatever forces you want.
     
    These cars are designed to be used with the train tracks from Gepard's Railway Station (available in the Strike Fighter 1 Terrain downloads). Gepard has given me permission to include the tracks with my train. I have made a new skin with the ties farther apart, which I think looks better from the air. If you already have the tracks in your terrain, you don't need this.
     
    All of these need to be included in the targets.ini in order to use them. I have included the data for the types.ini in the folders for each train.
    123 0

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