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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Ilyushin IL-28 'Beagle' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire IL-28 to give a flyable (and fictional) IL-28 in service with the Fuerza Aérea Argentina  with markings for;
      Grupo 1 de Bombardeo in the silver scheme as delivered.
      Grupo 2 de Bombardeo in the later 'sea grey' scheme selected for 'over-water' operations.
      I've put a patch.psd 'template' in there in case you'd like to switch things around and have both in silver or both in grey.

      COCKPIT
      I've used the A-4B pit as I think the cockpit framing looks quite suitable and the pit is nice and low-tech. The disadvantages are that there is no radar (not that the Beagle's radar was of much use) and that the A-4B pit is, of course, single-enginned. However, you can easily switch to another stock pit or go third-party.
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the IL-28_FAA folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the IL-28_FAA folder into your Decals folder.
      3. From the PILOTS folder drag and drop the PILOT_COAN folder into your Pilots folder.
      That's it!

      CREDITS
      Thanks to Third Wire Productions for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 3 - 26/01/19
      159 0
    2. Yakarov79's MT-LB APC
                                  
      Hello Everyone,  Yarkarov79 came up with a Soviet MT-LB APC with no Data ini with it so I created one for his great piece of work. This APC comes with three skins Camo, Green, and Tan.
               "Only for FREEWARE CombatAce use"
       I created the Data ini for Yakarov79's MT-LB APC using information from Wikipedia.  This is a good all-rounder to have in all the SF2 series and mods.  This unit has been tested in SF2E latest version with all games merged.
      /// Credits ----Special Thanks to:
      --Yakarov79 for the lod and skins.
      --Gun creater for the 12MM_NSVT
      --Mue's tool box, a must have tool.
      --Especially for the rest of the community for the inspiration and hard work everyone does.

      Please Enjoy!
      Cheers
      Richo
      102 0
    3. BAC Lightning F.56 for STRIKE FIGHTERS 2 (EP2)
      This is a very simple mod of the stock Third Wire BAC Lightning F.53 to give a fictional 'multi-role' Lightning F.56N in service with the Ejército del Aire and Aeronautica Militare Italiana during the 1967 to 1988 timeline. Colourful markings are included for;
      EDA Silver - Ala 11
      EDA Camo - Ala 12
      AMI Silver - 51º Stormo
      AMI Camo - 6º Stormo
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Lightning56 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Lightning56 folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the AS-30 folder into your Weapons folder.
       
      CREDITS
      As always, big thanks to Third Wire for the continuous improvement of a great little game/sim. Expansion Pack 2 rocks!
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 16/02/13
      Version 1 - 03/01/11
      154 1
    4. Here are two Força Aérea Brasileira skins for the superb Fenrir uploaded recently by cadeteBRA. The skins are those supplied with the original Fenrir aircraft folder with a tiny bit of overspray so all I've done is the decal work.
       
      Installation
       
      Drag and drop the skins folders called FAB_BLUE and FAB_GREY into your Fenrir aircraft folder and then drag and drop the Fenrir folder into your main Decals folder. For reference, mine looks like this;
       
      C:\Users\Spinners\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals
       
      Credits
       
      As always, big thanks to TK for the continuous improvement of a great little game/sim.
       
      Extra special thanks to cadeteBRA for bringing this strikingly futuristic aircraft to 'Strike Fighters'.
       
      And thanks to everyone in the wider Third Wire community.
       
      Regards
       
      Spinners
       
      Version 1 - 19/04/11
       
       
       
      133 5
    5. Yakarov79 9P149 Tank Destroyer
                                   9P149 Shturm-S

      Hello Everyone,  Yarkarov79 came up with 9P149 Tank Destroyer with no INI with it so I created one for his great piece of work.
        I did some research on the 9P149 and based all my ini work on this. Of course all the secrets are not revealed so I made some guesses on this little devil.  "9P149 will live up to its name if added to the game."  I have tested this in SF2E latest version with all games merged. Works just like the Soviet's intended it to work.  Do not fly low and slow or you will for sure be flaming burnt toast with this little Storm hanging around on the Battle field.
        The 9P149 launches the 9M114 Kokon Missile and made this one from someone’s 9K114 lod.  I do not know who owns this one or who it belongs too, so thank you for your great work as well.
      Please let me know who owns it so I can give credit.
      /// ----------------Install Instructions------------------ ///
        Take the 9P149 from the Ground Objects folder and copy and paste it in to your Ground Objects folder.  Then take the 9M114 missile from the Weapons folder and copy and paste it into your Weapons folder.
      /// Credits --------------///
      Yakarov79 for the lod and skins.
      Mue's tool box
      ??? for the 9K114 missile lod.
      Special thanks for the rest of the Combat Ace Strike Fighters community for the inspiration and hard work everyone does.
      Me Richo for the research and ini file for Yakarov79's 9P149

      Please Enjoy!
      Cheers
      Richo
      131 0
    6. From Veltro2K's Cargo Planes...   All FM ini files are mostly the same...
      All credits to the original creators in the original readme (below)...I just polished it...   v.1.0
      New\Updated 4096x skins, Actual Decals & B52 Cockpit...
      Added 1920x Hangar, Loading & Loadout Screens...
      Actual Serial Numbers, Randomized...
      New sounds...   v.1.1
      Converted Command Wing emblems to lo-viz as pointed out by daddyairplanes - Thanks!
      Original skins with color emblems are optional in the "Extra" Folder...
      Fixed the wingtip NAV light positions...
      Reduced the size of the US AIR FORCE markings
      Moved the side door and emblems...
      Fixed loadout - has Jeeps and Pallets in the cargo hold...
      Used one tail decal from daddyairplanes Euro C-5A Galaxy (for his ecellent work see below)...     * Please note - The INI files may be different, so you will get the INI files from the last pack you install.   v.1.2
      Added White over Gray MAC C-5A...
      Converted some skin markings to decals... -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------   >>> Please backup and delete in your mod folders: "C-5A" in \Objects\Aircraft and \Objects\Decals folders...or don't know what will happen...
      Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts...   Enjoy!
      Viper 01/18/2019   ------------------------------------------------------------- Original Readmes:
      -------------------------------------------------------------   SF2 USAF/NATO/Western Cargo Planes by Veltro2K     3/20/2013 -For SF2, Any and All- This is a re-release of these aircraft, as some have stated a desire to have them again.
      This pak includes all my reskins, decals, ini tweeks from the various "upgrade paks" I'd released before the aircraft were disappeared.
      This pak contains =ONLY= those aircraft used by the USAF, our Allies and other NATO powers. The Soviet/Warsaw Pact transports are someplace else.... Included in this pack are: C-141A Starlifer
      C-141B Starlifter
      C-5A Galaxy
      C-17 Globemaster III
      G-222 Spartan (called such in USAF service) Some may be more complete than others, with regards to decals and such. Some are fairly 'untouched', and will need further decaling, etc. Some hangar and loading screens are NOT in SF2 format, and will need redoing (meaning: I never got around to them!).
      All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage.
      This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
      For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are released in "AS IS" Condition. There are/may be some issues with the LOD that may not/cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** ------------------------------------------------ =TO INSTALL: As I always reccomend, unzip the "sf2_veltro2k_cargoplanes_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.
      Copy/Paste the supplied Sounds folder directly OVER your existing /Sounds folder
       
      You'll probably be asked "OVERWRITE?", just say Yes. I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be. ----------------------------
      Notes: Again, as these are considered "heavies", they are best left under AI control, even though they all have cockpits. What can be done with them, I've not too many clues...however, with the SF2 mission builder, they can be inserted into campaigns, single missions and a host of other opportunities that present themselves. Use you imagination. If there is a HUGE hugh and cry, perhaps I can be moved to locate all the Soviet transports Veltro did....if I can find where I put them!
      ---------------------------------------------------------------------------------
      Credits:
      Veltro2K for the aircraft
      me for varioius and sundry other stuff
      StephanP for the C-17 chaff/flare tweek
      Dels, iirc, for the c130 engine sound
      Sources:
      see the enclosed original readmes
      seriously ---------------------------------------------------------------------------------
      If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below. Happy Hunting!
      Wrench
      Kevin Stein kjstein@ca.rr.com --------------------------------------------
      Legal BS:
      This is freeware, with limited/controled re-release; it CANNOT be redistrubuted, or posted on other sites even if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may NOT in any way, shape or form be used in any payware additions.
      Bribes are accepted; ask for the day's going rates... ------------------------------------------- SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy
      C-17 Globemaster II
      C-141A Starlifter
      C-141B Starlifter
      G-222/C-27 Spartan
      E-767
      KC-767 (KC-46)
      Nimrod MR.1 (RAF ASW/Martime Patrol)
      Br.1150 Atlantique  (ASW/Martime Patrol)
      PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 *
      B-747  Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes*
      All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings!
      Wrench
      Kevin Stein
      ==========
      To Install: Another reminder: ****HAVE THE AIRCRAFT INSTALLED TO YOUR SF2 MODS FOLDER OF CHOICE =BEFORE= INTALLING THE UPDATE/UPGRADE PACKAGE.**** As always reccomended, unzip the "sf2_v2k_western_heavies_upgrade_pak" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. You'll asked to "Overwrite?" , just say yes. It'll change nothing. Copy/Paste the included /Sounds folder DIRECTLY over you existing Sounds folder. Allow the "Overwrite". I've included sounds you may already have, but wanted to be sure that (nearly) everything was available to the End User (tm). That should cover it, go fly! -----------------------------
      Credits:
      Veltro2k for the aircraft themselves
      MUE for the Lod viewer
      Me, for taking on the job.
      TMF for the destroyed 707, used with the DC-8s Sources:
      see original readmes ------------
      Other Notes and Nonsense: Included are the original Data inis, already backed up, in case you End Users (tm) don't appriciate all the hard work that goes into creating, giving, and keeping up the Mods we do. Remember, these mostly exist for "Eye Candy" and Targets (tm), but I felt it was well worth the effort to try and correct the hit boxes. Also, remember they're really not to be Player Usable, even with cockpit, as the Game Engine has no coding for their proper usage. But, have fun anyway! A note about the destroyed model usage: While not 100%, we work with what we have, after all, it's just a burning, dead wreck on the ground. If a 3d Modeler (tm) wants to build crashed birds; go for it, I says! I know the "Clipper **" name decals are in the wrong font, but after spending an hour and half trying to FIND the correct one, just chose to use one of my script fonts. Deal with it <g>. At present, there are NO plans whatsoever to update the individual aircraft packages. End Users are on their own to locate the aircraft in the CombatAce downloads sections and apply this fix-it pack. --------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or p0rn sites. Happy Hunting!
      Wrench
      Kevin Stein
      --------------------------------------------
      Legal BS:
      All the aicraft herein remain the intellectual property of their respective Manufactures, Design Bureaus and Veltro2k
      This is freeware, it =CAN= be redistrubuted, or but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may =NOT= in any way, shape or form be used in any payware additions.
      Bribes are accepted; ask for the day's going rates...
      -------------------------------------------   ==========  
      320 0
    7. Grumman E-2K Hawkeye AEW.1 - For Strike Fighters 2 North Atlantic
      This is a simple mod of the stock non-flyable Third Wire E-2C to create a fictional Hawkeye AEW.1 in service with the Fleet Air Arm of the Royal Navy.
      You simply must have Strike Fighters 2 North Atlantic - it will not work in any other game.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the E-2K folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the E-2K folder into your Decals folder.
      That's it!

      CREDITS
      Thanks to Third Wire Productions for a great little game/sim.
      Special thanks to pappychksix for the E-2C 'Late' skin which I've resized down to 2048x2048.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 18/01/19
      210 0
    8. Operation Desert Storm Skinpack and Updates for B-52G_89
          This Mod will add ODS skins for the B-52G_89 found here
      some weapon, ini, effects and sound edits are also included to enhance the operation of this classic bomber
          Included:
      Updated and reskinned B-52G_89, Decal set that puts multiple camoflages on each skin and at least a dozen Historical aircraft with Unit markings and nose art, updated weapons common to that version of the aircraft, a fake gunpod pylon for use with dual MERs, and updated sounds and effects.
          Historical Notes:
      Although you can fly em all, the only accurate skin to fly within ODS would be the Jeddah skin. The others flew from off of the various Iraq terrains available.
      Bomb missions markings not included as these are set to represent the beginning of the campaign.
      While many other weapons can be carried, the improved ones are the ones carried during Desert Storm, and strategic weapons (nukes)
      While ALCM pylon is missing (more below), it only affects the Senior Surprise mission from Barksdale AFB (16-17 Jan 1991). The other Bomb Wings did not employ CALCMs
          Installation:
      unzip. put all folders EXCEPT Templates into desired mod folder. Allow overwrites as needed.
          Known Issues:
      While there is currently a new Hound Dog pylon selectable in the download menu, there is not an ALCM pylon. While some sources state that the CALCMs were carried on the stub pylons, I find that not too likely.but it is how it is carried in game at this time. Either I will learn Blender and create one in the future, or a volunteer would be welcomed to create one (likely a faster route). But at time of initial release (24/12/2018) the cruise missiles are carried on the stubs.
              Contributors
      B-52G_89 from the B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels
      -yakarov79: ini edit assistance(weapons grouping)
      -KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons
      -spillone104: model for Hound Dog pylon
      -Nyghtfall, Menrva: technical advice and assistance
      -Nyghtshade/PR and bigstone: research materials and many interesting screenshots (those arcade/Wingman loadouts!)
      -all of the above: project test team
      -daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, tga base camoflage skins, unit and individual markings, conversion of spillone104's AGM28 pylon model from a fake pilot to selectable weapon, adjustment of effects to simulate water injection on takeoff.
      -Third Wire: for the original game
      I hope you enjoy this mod as much as the test team did and i did creating it
      Daddyairplanes
      aka Kevin Unruh
      24 December 2018
      342 3
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