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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Since I'm not a fan of too strong panel lines in the skins, I decided to redo the skins of the F-111.
      I redrew the lines, added rivets, also some stencil stuff and the squadron's patches.
       
      The squadrons are the ones of the original F-111 pack, which you need to download first to make these skins work of course.
      Find the pack here:
       
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
       
      and the FB111A here (unless it's already included in the above pack... don't remember)
       
      http://combatace.com/files/file/9192-sf2-f-111adef-ef-111a-and-fb-111a/
       
       
      For the F-111D I created separate folders for the ones with classic insignia and 1984 versions referring to the more modern insignia.
      So I took the liberty to copy the star.tga included in the F-111A decal folders and added them to the F-111D decal folders.
      (you could easily do that yourself, but... what the heck)
       
      Also, I created a new aircraft folder for a 1986 version of the FB-111A to include the Dark Vark skin with slimers.
      I had change the data.ini file for that. So I went ahead and included that as well.
       
      Another extra is a fictional wrap-up desert skin for the D and E version and a desert skin with grey underside for the F-111F.
       
      Oh, I also made new Bump maps, because I thought the original ones were just too deep... They're in a separate folder.
       
      Anyway to install everything:
       
       
      1. Install the add-on F-111 pack mentioned above. (And keep it aside in case you don't like this and want to go back to the original pack)
      2. Paste the contents of the Objects folder into your Objects folder (in your mod folder).
       
      This includes F-111A/D/E/F and FB-111A and the new FB-111_86 folder.
      The Decals folder only contains the star.tga in the F-111D, so you can have the D version with classic stars.
       
      3.To make the FB-111A_86 work. Copy everything from the original FB-111A aircraft folder and paste them in
      the new FB-111A_86 folder EXCEPT FOR the FB-111A.ini and the FB-111A_data.ini files (as I already made new ones for the FB-111A_86).
      This is important as the new data.ini contains everything to make the slimers work!
      Keep in mind that the FB-111A_86 refers to the FB-111A decal folder. There's no separate folder.
       
      4. If you want the new bump maps, copy the three bmp's from the "new bump maps" folder and paste them in each aircraft folder of the different versions.
       
       
      Credits
      TW for the game.
      Fastcargo and everyone included in the credits of the original add-on aircraft (see above links)
      Yours truly for the skins
       
       
       
      ps: For those who want to improve the skins (and I'm sure there's much room for it) I also uploaded the layered template I made as a separate mod.
      Go look for it.
       
       
       
       
      ps: For those who want to improve the skins (and I'm sure there's much room for it) I also uploaded the layered template I made as a separate mod.
      Go look for it.
      302 2
    2. SF2 AVG "Flying Tigers" Tomahawk Pak by Baltika
       
      -- Something for the CBI players --
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)**
       
      This is a re-compilation of Baltika's beautiful P-40B/C Tomahawk "Flying Tigers" Pak for use in CBI-base WW2 installs. This uses Wolf257's Tomahawk as the base aircraft
      It contains 99.9% Historically Accurate ™ serial numbers, Individual aircraft numbers and squadron markings.
      This pak contains:
       
      1st Pursuit "Adam & Eves"
      2nd Pursuit "Panda Bears"
      3rd Pursuit "Hell's Angles"
       
      Like the recently rereleased Tomahawks, it has a new (semi)compliant SF2 FM, and in this case, a new cockpit (albeit NOT correct for P-40s* see Notes below for more explinations). It uses one of Stary's 'Generic Pits', that you can see things in. So, accept this 'poetic licsence'. The original Wolf pit is, however, still included.
       
      It is also HIGHLY advised to add this generic cockpit to the other 2 Tomahawk mods, for SF2 usage.
      Operational service dates for the aircraft have been limited to the actual spread; 12/21/41 - 7/4/42. To that end, Userlist.ini was created to help 'lock them in'. There is no historicl evidence that these Tomahawks, unlike their RAF brethern, ever used any external stores, but research is still ongoing (meaning: I gave them to you anyway, as the D&S book hinted they had them!).
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Baltika's original readme for the Flying Tigers Mod is included for historical purposes
       
      Happy Hunting!
      wrench
      kevin stein
       
      ps: is a perfect compaion for the 64 Sentai Oscars recenlty uploaded - and historically correct, too!
      399 0
    3. PC-9A model, PC-9M of the Croatian Air Force, part of the aerogroup "Krila Oluje" (Wings Of Storm) skin, beta...
      24 0
    4. The Tupolev Tu-4 (NATO reporting name: Bull) was a piston-engined Soviet strategic bomber
      that served the Soviet Air Force from the late 1940s to mid 1960s.
      It was a reverse-engineered copy of the U.S.-made Boeing B-29 Superfortress.
       
      What's in:
       
      -Tu-4 main production version, originally designated B-4. PLAAF H-4.
       
      -Tu-4A nuclear capable bomber used to test Soviet RDS-1, RDS-3 and RDS-5 nuclear bombs.
      The standard Tu-4 was not capable of carrying these weapons.
       
      -Tu-4K/KS anti-shipping version, armed with KS-1 Komet missiles carried between the engines under the wings.
       
      -Tu-4R long range reconnaissance.
       
      This work began only as a limited skinwork for bringing to Jon a better bomber to use in Formosa and TSF.
      But after all serials were made, I remade and upgraded all 4 versions.
      Especially the Tu-k now fitted with pylons for KS-1 Kometa and Tu-4A with RDS-3 nuke bomb.
       
      Credits:
       
      - MontyCz for original model
      - Lindr2 for the SF1 version
      - Eburger68 for first SF-2 edits (Nato)
      - new decals, skins and edits are mine.
       
      Install:
       
      As usual all in main mod folder.
       
      I hope this will be usefull in NATO, TSF & Formosa campaigns making ....
       
      Enjoy!
      @paulopanz
      763 2
    5. Marine Rafale Mod for SFP V2
       
      This addon represent the folowing versions of the Rafale:
       
      - Marine Rafale M F1/F2/F3/F3R/F3+ and what if F4
      - Marine Rafale N what if F4
       
      3D model: Heberth/CadeteBRA, aleks, 76.IAP-Blackbird, ravenclaw_007, JAT.
      Templates: ravenclaw_007, JAT.
      Cockpit: Gux, Marcfighter, Heberth, ravenclaw_007, JAT.
      Legs skin: Centurion-1.
      pilots: Amokfloo, JAT.
      Weapons: ravenclaw_007, JAT.
      Seat: aleks.
      Loadout tga: JAT.
      Skins: ravenclaw_007, JAT.
      Decals: JAT.
      Hangar and loading screens : JAT.
      Special advisor: peyo.
       
      Sorry if i forgot someone, send me a PM, i will make public apologies.
       
      Animation Keys:
      1 - Open canopy (sorry for the collision bug)
      0 - Toggle Damocles open/close (useless only eye candy !)
       
       
      A thanks to the Two more weeks and the AdA-Mod teams to share their works.
       
      A big thanks to all involved of this long term project (first step with aleks in november 2010!).
       
      A special thanks to Marcfighter for the permission to use the pit.
       
      A special special Thanks to ravenclaw_007 who pushes the perfection beyond human capacity.
       
      in memory of BPAo.
       
      Released under CombatAce Fair-Use terms:
      http://forum.combata...showtopic=26131
       
      JAT
      1,908 11
    6. Junkers JU-88 A1
       
      The Junkers Ju 88 was a German World War II Luftwaffe twin-engined multirole combat aircraft. Designed by Junkers Flugzeug- und Motorenwerke (JFM) in the mid-1930s to be a so-called Schnellbomber ("fast bomber") which would be too fast for any of the fighters of its era to intercept, it suffered from a number of technical problems during the later stages of its development and early operational roles, but became one of the most versatile combat aircraft of the war. Like a number of other Luftwaffe bombers, it was used successfully as a bomber, dive bomber, night fighter, torpedo bomber, reconnaissance aircraft, heavy fighter and even, during the closing stages of the conflict in Europe, as a flying bomb.
      Despite its protracted development, the aircraft became one of the Luftwaffe's most important assets. The assembly line ran constantly from 1936 to 1945, and more than 16,000 Ju 88s were built in dozens of variants, more than any other twin-engine German aircraft of the period. Throughout the production, the basic structure of the aircraft remained unchanged.
       
      aircraft model: Veltro2k
      cockpit: Kesselbrut
      pilot model by Geo, gunner model: Capun
      destroyed aircraft model:Capun
      flight model, aircraft texture and decals: Charles
      install in Objects/aircraft folder
       
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      430 0
    7. SF2 WW2 PTO B-29 Superfortress Pak (Ver.2) 4/27/2015
       
      -- Something for the PTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      This is a revamp of the version released in April, 2013. There have been several major and minor changes. See the Change List in the Notes section for what got fiddled with.
       
      This is the complete aircraft, with all the skins, decals, sounds and whathaveyous needed.
      The 2 skins included are:
       
      498th BG 73rd BW (all 60 aircraft)
      509th Composite Group (the Atomic Bombers)
       
      Serials & nose arts for the 509th are 100% historically accurate. The 498th nose arts in some cases are interperative, some are historical. Serials/tail markings =ARE= 100% historical.
      Decal randomization is TRUE for both skins. The skins, due to their small size, remain in bmp format.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please READ them. For those users that have the 2013 version, you will be deleting the /B-29 folder from you PTO mods folder's /Aircraft main folder. Again, READ THE INSTRUCTIONS -- in fact, unzp the package FIRST, read them through, and then follow the instructions. If allowed to overwrite, bad things may happen.
      Also, give the "Notes" section a read too. Be advised, the "Leagel Notice" also includes a small change. Which seems to be ignored by some people.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      Version 2, uploaded 4/2015
      619 4
    8. Skin for F-94B Starfire by Erikgen that represents USAF 82nd Fighter-Interceptor Squadron stationed at Naval Air Station Keflavik (1953-54).
       
      Templates by Erikgen, hgbn and me.
      Bumpmaps by hgbn (where are you Henrik?).
      Skin, decals and specular maps - Kulbit80
       
      There is data.ini a bit modified in the pack.
       
      Simply drop in the objects folder.
       
      Enjoy
       
      Kulbit
      127 1
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