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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. WW2 Northern Europe Terrain for SF2
       
      - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
       
      This is an all NEW map, covering the Northern UK (Scotland, Orkneys, Shetlands), southern Norway, Denmark, parts of Sweden, Germany, The Netherlands, and LARGE parts of the North Sea.
       
      This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides, due to the long over-water distances involved in some parts of the map.
       
      Like the last 2 ETO terrain remods, there is an extensive road network on both sided of the channel (lesser in Norway, of course, due to the tiling constraints and fjords!). As this map was (relatively) designed for anti-shipping strikes, you'll find plenty of them to keep you busy. Plus all the other allowed missions, for both sides.
       
      *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as a "named place" on the map (even some fairly large, and strategicly important ones). This was done for operational reasons. Many airfields/airports, some of historical significance, may also be non existant or not placed in the Real World ™ locations due to tiling constraints. Bridges may also not be in their Real World ™ locations, or run in their historical directions.*
       
      When in-game, you'll see "Northern Europe, WW2" on the terrain selection dropdown window.
       
      The bare minimum of Ground Objects are supplied; you'd be well adivsed to have the EAWEuro WW2 and Battle of Britain Rebuilds, with their included objects in you ETO mods folder. Other objects are also needed, listed in the "Other Stuff Needed" Section below.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience!
       
      Please also read and -OBEY- the New Standard Usage Discalimer ™, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      Edit:
      new readme uploaded within terrain, with corrected Credits.
      my sincerest apologies to Stary!!
       
      Edit #2
      new inis with corrected postions/terrain size.
       
      with special thanks to Gepard for finding my mistake!! MANY THANKS!!
      678 1
    2. SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014
       
      = For Use on the Recently Released WW2 Northern Europe/North Sea Terrain =
       
      This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini.
       
      The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are.
      The Movements ini has a repositioned 'front line', that now also sits where it's supposed to!
       
      The terrain is available at the following URL:
       
      http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/
       
      This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
       
      Happy Landings!
      Wrench
      Kevin Stein
      363 0
    3. My file has been in my hard drive for a long time but I haven't had a chance to upload it. Sorry for the wait.
       
      Requested by dsawan
       
      Skin mod for F/A-18F Super Hornet or EA-18G Growler by HolyKnightAD
       
      Credits:
      EricJ for the Super Hornet Package and skin templates.
       
      Requirements:
       
      Get the F/A-18F Super Hornet or EA-18G Growler from Super Hornet Package by EricJ
      http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v31/
       
      Installation:
       
      -For F/A-18F-
      1. Place the folder "Akizuki_Ritsuko" in Aircraft\FA-18F.
      *Also works with variants such as Aircraft\FA-18F_AI or Aircraft\FA-18F_BlkI, etc. as long as the super hornet model is from the same package or from the same maker.
      2. Run the game. In the paint scheme tab, "Idolm@ster -Akizuki Ritsuko- 2nd Vision" should appear.
       
      -For EA-18G-
       
      1. Place the folder "Akizuki_Ritsuko" in Aircraft\EA-18G.
      2. Run the game. In the paint scheme tab, "Idolm@ster -Akizuki Ritsuko- 2nd Vision" should appear.
       
      A custom hangar screen is provided for this paint scheme. Enjoy!!
       
      From the Idolm@ster series.
       
      In the events of Idolm@ster 2. Ritsuko has retired from being an idol and became a producer of the mini idol group "Ryugu Komachi". No one really knows when she will be coming back as an idol of the 765 productions.
       
       
      Idolm@ster Character design and logos ©NBGI
      41 2
    4. Su-34 Japan Air Force Skin
      (What If)
      57 3
    5. Something for WW2 ETO on the 1941-42 Channel Front, at night and during the day.
       
      A clutch of reskins for Raven's excellent Hurricane MkIIC Version 2.1. All new skins, from Raven's template, plus decals edited from those supplied in the original Raven Hurricane SF2 packs by The Wrench. Included are skins for:
       
      No. 1 Squadron (JX) Night Intruder late 1941-1942
      No. 1 Squadron (JX) Night Intruder 1942
      No. 3 Squadron (QO) Day Fighter scheme Late 1941-1942
      No. 87 Squadron (LK) Night Intruder late 1941-1942
       
      S!
       
      Steve T
      63 0
    6. Soviet Fighter Jet Su-37 Terminator Skin By me
      67 2
    7. French Navy Jaguar M
       
      More info here:
       
      http://www.netmarine.net/aero/aeronefs/jaguar/index.htm
       
      Very important, Please READ:
       
       
      In order to play this MOD you MUST have installed the original Jaguar A , in order to have
      the 3D files.
       
      How to install it:
       
      1-Drag all the folders from the rar file into the MOD folder.
      2-Go to Objects/Aircraft/
      3-Open the folder called "JaguarA"
      4-From that folder copy the folder "Cockpit" and the files:
       
      JagA.lod
       
      JagA-001.lod
       
      JagA-002.lod
       
      JagA-003.lod
       
      JagA-004.lod
       
      JagA_01_holes.TGA
       
      JagA_02_holes.TGA
       
      JagA_03_holes.TGA
       
      JagA_04_holes.TGA
       
      JagA_05_holes.TGA
       
      JagA.SHD
       
      JagA.OUT
       
      Jag_Light.TGA
       
      F-4E_DAMAGE1
       
      F-4E_DAMGE2
       
       
      5-Drag them into the folder JaguarM
       
      6-Fly it
       
       
      A mission called "French Navy (Jaguar)" has been added in order to operate the plane from an aircraft carrier.
       
       
      Important remarks: The plane is unperpowered and difficult to land in an aicraft carrier, please never attempt to land it with one engine or fully loaded.
       
       
      Credits of version M:
       
      Skin: Cangas
      Flight Model tweeks: Cangas
      Screens: Cangas
      PA-Clemenceau and Foch: Cangas, original model by Hinchinbrooke
       
       
      Credits of the original Jaguar version "A":
       
       
      Here is the long awaited Jauguar A for the french Air Force
       
      It should be compatible with SFP1 and SF2 (all versions)
       
      The base work is from BPAO, in 2005.
      Skins are 1024x1024, but a 2048 version is planned for version 2.
      It comes in 3 versions :
      - early 1972-85 (presently the JagA Lot1) : no laser bombing capacities
      - intermediate 1978-95 (presently the JagA2 Lot4) : can carry laser guided munitions, but no designator
      - late 1996-2006 (presently the JagA3 Lot5) : can deliver and designate laser guided ammunitions.
       
      Each version is subdivided into two sub-version for simplicity and compatibility with SF1 :
      With European camo fuel tanks and with Desert camo fuel tanks
      The weapon pack requires further refinements, but this will be done as an update
       
      Install :
      Just insert the content of the jaguar directory in your addon install, overwriting files when
      prompted to do so
       
       
      Credits :
       
      all 3D work is by BPAo , aircraft and pit (thank you chap, we don't forget you)
      The basic textures,skins and decals by Tom Venom and Sony Tuckson.
      skin updates and additional skins paulopanz, Coupi, ludo.m54
      Decals by JAT, additional decals by paulopanz
      The flight Model is based on the Jaguar GR1 (http://combatace.com...for-sf2-series/) by column5, kreelin, baffmeister and was adjusted (engine, mass ...) for the Jaguar A version.)
      Effects : Deuces, JSF_Aggie, BPAo, Sony Tuckson
      Special thanks to UF_Josse and various memebers of the C6 forum for their information
      Jeanba : bugs, historical mistakes, delays and some packaging
      Crusader : Correcting Jeanba's bugs, basic packagings, weapons, historical researches
      Tk : for the game
      Additionnal thanks to rollnloop for your tests
       
      No animal were harmed during the creation of this model (except for bbq).
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
      It is not allowed to include part ore totality of this mod in a commercial software.
      If uploading part or all this addon, please include porper credits in the readme
       
       
       
       
      Have fun
       
       
      Cangas
      436 0
    8. Grumman F-111B 'ADC' for STRIKE FIGHTERS 2
       
      This is a very simple mod of the superb F-111B by FastCargo to represent a fictional USAF version inflicted on that fine service, although it's actually not that bad when used within it's limits! I'm releasing this 'as is' as it could do with further refinements but avionics are not really my thing.
       
       
      BACKSTORY
       
      On November 24th, 1962 the US Defense Departement issued a press release announcing the award of the TFX programme to General Dynamics ahead of Boeing. There was an immediate outcry at this decision as only a few weeks earlier the Air Force Council had stated their declared preference for the Boeing submission as had the Chief of the Navy although the US Navy had, in fact, rejected both explaining that neither were fully compatible with carrier operations and neither had adequate CAP loiter endurance. It was not until March 21st, 1963 when Robert McNamara (Secretary of Defense) was called as a witness to the 'McClennan hearings' where McNamara explained the evaluation groups preference for the General Dynamics submission based on the higher degree of commonality when compared to Boeing's submission adding that, in their view, Boeing were proposing two different airplanes. After the dust had settled General Dynamics and the US Air Force battled on with their version of the TFX which would eventually lead to the F-111A entering squadron service (and operational service in Vietnam) in 1968.
       
      However, for the US Navy things were different. Initially, by appointing Grumman to develop the naval version of the TFX (as the F-111B) the US Navy had hoped that this experienced and trusted contractor would turn the heavy tactical bomber into something that would meet their carrier-based interception requirement and at least they also had Hughes onboard for the radar/missile system with the promising AWG-9 radar and AIM-54A missile. But by early 1964 the Navy were determined that the F-111B would not proceed except without major changes and asked that the manufacture of the F-111B development aircraft should be halted until the aircraft was redesigned but this was overruled by the Pentagon. Even the first flight of the F-111B on May 18th, 1965 failed to provide any comfort as the TF30 engine compressor stalls were evident from the start. By October 1965 the Navy Preliminary Evaluation considered the aircraft to be grossly underpowered, range was less than half of the requirement and the engines were judged to be a significant flight safety problem. Furthermore, the fixes required to bring the F-111B into something at least marginally capable of flying the mission brought commonality down from 80% down to 29% and during early 1966 the Navy became increasingly vocal about wanting to bail out but it was not until after a new and particularly scathing Navy Preliminary Evaluation held in March 1967 that they did so.
       
      McNamara was incensed and instructed General Dynamics and Grumman to revert back to the original '80% commonality' F-111B and develop it for use as an interceptor by the USAF's Aerospace Defense Command Interceptor Squadrons as a replacement for the F-101 Voodoos and F-102 Delta Daggers and to supplement the F-106 Delta Darts. Almost as a way of denying failure, McNamara instructed the Defense Department not to allocate a new designation but to keep the F-111B designation for the Air Force interceptor. With an immediate order for 288 F-111B's a reluctant Air Force at least had some use for the short-nosed F-111 and put the aircraft to good use but the real winner was McDonnell Douglas who gained new orders from the Navy for the F-4J Phantom and also the swing-wing F-4S 'Super Phantom' ordered instead of the VFX (Tomcat).
       
       
      INSTRUCTIONS
       
      1. From the AIRCRAFT folder drag and drop the F-111B_ADC folder into your Aircraft folder.
       
      2. From the DECALS folder drag and drop the F-111B_ADC folder into your Decals folder.
       
      3. From the SOUNDS folder drag and drop the TF30_DRY AND TF30_WET files into your Sounds folder.
       
      4. From the WEAPONS folder drag and drop the AIM-54A_ADC folder into your Weapons folder.
       
       
      CREDITS
       
      As always, big thanks to Third Wire for the continuous improvement of a great little game/sim.
       
      Massive thanks to FastCargo for the full and complete F-111 family. The F-111 Super Vark Pack by FastCargo gives comprehensive thanks to everyone who has played a part and his credits include thanks to Norman Knight for the F-111 pit.
       
      And, finally, thanks to everyone in the wider Third Wire community.
       
      Regards
       
      Spinners
       
      Version 1 - 18/01/14
      140 1
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