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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
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- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
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French Navy Jaguar M
More info here:
http://www.netmarine.net/aero/aeronefs/jaguar/index.htm
Very important, Please READ:
In order to play this MOD you MUST have installed the original Jaguar A , in order to have
the 3D files.
How to install it:
1-Drag all the folders from the rar file into the MOD folder.
2-Go to Objects/Aircraft/
3-Open the folder called "JaguarA"
4-From that folder copy the folder "Cockpit" and the files:
JagA.lod
JagA-001.lod
JagA-002.lod
JagA-003.lod
JagA-004.lod
JagA_01_holes.TGA
JagA_02_holes.TGA
JagA_03_holes.TGA
JagA_04_holes.TGA
JagA_05_holes.TGA
JagA.SHD
JagA.OUT
Jag_Light.TGA
F-4E_DAMAGE1
F-4E_DAMGE2
5-Drag them into the folder JaguarM
6-Fly it
A mission called "French Navy (Jaguar)" has been added in order to operate the plane from an aircraft carrier.
Important remarks: The plane is unperpowered and difficult to land in an aicraft carrier, please never attempt to land it with one engine or fully loaded.
Credits of version M:
Skin: Cangas
Flight Model tweeks: Cangas
Screens: Cangas
PA-Clemenceau and Foch: Cangas, original model by Hinchinbrooke
Credits of the original Jaguar version "A":
Here is the long awaited Jauguar A for the french Air Force
It should be compatible with SFP1 and SF2 (all versions)
The base work is from BPAO, in 2005.
Skins are 1024x1024, but a 2048 version is planned for version 2.
It comes in 3 versions :
- early 1972-85 (presently the JagA Lot1) : no laser bombing capacities
- intermediate 1978-95 (presently the JagA2 Lot4) : can carry laser guided munitions, but no designator
- late 1996-2006 (presently the JagA3 Lot5) : can deliver and designate laser guided ammunitions.
Each version is subdivided into two sub-version for simplicity and compatibility with SF1 :
With European camo fuel tanks and with Desert camo fuel tanks
The weapon pack requires further refinements, but this will be done as an update
Install :
Just insert the content of the jaguar directory in your addon install, overwriting files when
prompted to do so
Credits :
all 3D work is by BPAo , aircraft and pit (thank you chap, we don't forget you)
The basic textures,skins and decals by Tom Venom and Sony Tuckson.
skin updates and additional skins paulopanz, Coupi, ludo.m54
Decals by JAT, additional decals by paulopanz
The flight Model is based on the Jaguar GR1 (http://combatace.com...for-sf2-series/) by column5, kreelin, baffmeister and was adjusted (engine, mass ...) for the Jaguar A version.)
Effects : Deuces, JSF_Aggie, BPAo, Sony Tuckson
Special thanks to UF_Josse and various memebers of the C6 forum for their information
Jeanba : bugs, historical mistakes, delays and some packaging
Crusader : Correcting Jeanba's bugs, basic packagings, weapons, historical researches
Tk : for the game
Additionnal thanks to rollnloop for your tests
No animal were harmed during the creation of this model (except for bbq).
Legal stuff:
This mod is freeware. Commercial use is not allowed.
It is not allowed to include part ore totality of this mod in a commercial software.
If uploading part or all this addon, please include porper credits in the readme
Have fun
Cangas
By Peugeot205436 0 -
Grumman F-111B 'ADC' for STRIKE FIGHTERS 2
This is a very simple mod of the superb F-111B by FastCargo to represent a fictional USAF version inflicted on that fine service, although it's actually not that bad when used within it's limits! I'm releasing this 'as is' as it could do with further refinements but avionics are not really my thing.
BACKSTORY
On November 24th, 1962 the US Defense Departement issued a press release announcing the award of the TFX programme to General Dynamics ahead of Boeing. There was an immediate outcry at this decision as only a few weeks earlier the Air Force Council had stated their declared preference for the Boeing submission as had the Chief of the Navy although the US Navy had, in fact, rejected both explaining that neither were fully compatible with carrier operations and neither had adequate CAP loiter endurance. It was not until March 21st, 1963 when Robert McNamara (Secretary of Defense) was called as a witness to the 'McClennan hearings' where McNamara explained the evaluation groups preference for the General Dynamics submission based on the higher degree of commonality when compared to Boeing's submission adding that, in their view, Boeing were proposing two different airplanes. After the dust had settled General Dynamics and the US Air Force battled on with their version of the TFX which would eventually lead to the F-111A entering squadron service (and operational service in Vietnam) in 1968.
However, for the US Navy things were different. Initially, by appointing Grumman to develop the naval version of the TFX (as the F-111B) the US Navy had hoped that this experienced and trusted contractor would turn the heavy tactical bomber into something that would meet their carrier-based interception requirement and at least they also had Hughes onboard for the radar/missile system with the promising AWG-9 radar and AIM-54A missile. But by early 1964 the Navy were determined that the F-111B would not proceed except without major changes and asked that the manufacture of the F-111B development aircraft should be halted until the aircraft was redesigned but this was overruled by the Pentagon. Even the first flight of the F-111B on May 18th, 1965 failed to provide any comfort as the TF30 engine compressor stalls were evident from the start. By October 1965 the Navy Preliminary Evaluation considered the aircraft to be grossly underpowered, range was less than half of the requirement and the engines were judged to be a significant flight safety problem. Furthermore, the fixes required to bring the F-111B into something at least marginally capable of flying the mission brought commonality down from 80% down to 29% and during early 1966 the Navy became increasingly vocal about wanting to bail out but it was not until after a new and particularly scathing Navy Preliminary Evaluation held in March 1967 that they did so.
McNamara was incensed and instructed General Dynamics and Grumman to revert back to the original '80% commonality' F-111B and develop it for use as an interceptor by the USAF's Aerospace Defense Command Interceptor Squadrons as a replacement for the F-101 Voodoos and F-102 Delta Daggers and to supplement the F-106 Delta Darts. Almost as a way of denying failure, McNamara instructed the Defense Department not to allocate a new designation but to keep the F-111B designation for the Air Force interceptor. With an immediate order for 288 F-111B's a reluctant Air Force at least had some use for the short-nosed F-111 and put the aircraft to good use but the real winner was McDonnell Douglas who gained new orders from the Navy for the F-4J Phantom and also the swing-wing F-4S 'Super Phantom' ordered instead of the VFX (Tomcat).
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-111B_ADC folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-111B_ADC folder into your Decals folder.
3. From the SOUNDS folder drag and drop the TF30_DRY AND TF30_WET files into your Sounds folder.
4. From the WEAPONS folder drag and drop the AIM-54A_ADC folder into your Weapons folder.
CREDITS
As always, big thanks to Third Wire for the continuous improvement of a great little game/sim.
Massive thanks to FastCargo for the full and complete F-111 family. The F-111 Super Vark Pack by FastCargo gives comprehensive thanks to everyone who has played a part and his credits include thanks to Norman Knight for the F-111 pit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 18/01/14
By Spinners140 1 -
These are 1024 templates I made for the new French Jaguar A. I recycled a few bits from the GR1 one, which I thought were a bit better, for instance gear, nozzle...
I included my skin layer of blue green camo, but it's a template so it's made to work with.
I also added rivets which were missing in the original skin.
Download the aircraft here: http://combatace.com/files/file/14511-jaguar-a/
And find all credits there as well :-)
I'm sure someone will come up with 2048 templates one day, but for now i'm using these.
Cheers
By slick cowboy77 0 -
SF2 WW2 FAA Seafire Mk.IIb Pak by Cocas Aircraft Factory & Co (ver 0.9)
1/10/2014
-- Something for the WW2 Players For Various Theatres --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as some minor fixes may be required. We wanted to
get it out into the hands of End Users , both for your flying pleasure, and
further examinations.
The package contains the Seafire Mk.IIb as issued to Fleet Air Arm squadrons in
1942. Essentially (in Real Life), an extenisvely modified Mk.V, with new naval
hardware, most importantly the A-frame arrestor hook. This version does NOT
have folding wings. The data ini contains the SF2:NA required statements for
carrier parking; unfortunately, the RN Fleet carriers we have use a smaller
wingspan statement. Aside from that, it is fully carrier capable, in the NA
environment; and was tested in such.
Skin(s) included with the package are:
Royal Navy:
No. 885 NAS, HMS FORMIDABLE (circa 2/42 in the Atlantic; aka "Home Fleet")
No. 807 NAS, HMS BATTLER (circa 1942, MTO, a CVE)
No. 834 NAS, HMS BATTLER (BEIF, circa 1944, yes the same CVE)
(In essence, a slight mish-mash of theatres! It is suggested that End Users
select the skin wanted/needed for a specific theatre, and delete the rest,
editing them out of the aircraft's main ini (ie: SeafireIIB_CAF.ini)
This pack makes use of the Brain32 trick of having the skin maps in the MAIN
aircraft folder, NOT in the individual squadron folders. As all FAA Seafires (for the most part)
were painted the same camo, this reduces the size of the package (slightly). Only the
markings (squadron codes, national insignia) change.
However..both 807 and 834 (folder called 'BEIF") have seperate 1 maps, as their
prop spinners are different colors.
All marking are decals, and decal randomization is TRUE. Other squadrons can
easily be done by creating new squadron code letters.
See "Notes" for more infomation on the individual markings.
An SF2 version of my "box art" style hangar screens is included. It's more a 'generic' Seafire screen, as
it depicts both I, IIb and IIIC models.
All aircraft use a "pool" of serial numbers. The serial numbers, while
'generic' in nature (representing no particular aircraft), ARE correct for the
variant depicted. The other markings are specific to each ship.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns
are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Seafire Mk.IIb (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Seafire
from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
By Wrench153 0 -
F-86K IDF 'What-IF' 3-Tone Camo Skin.
This skin is for the F-86K/D/L Sabre by Bunyap, Fubar512. Original 3D model by Zur.
This skin textures are in .jpg format. It uses SF2 Israel decals.
(It 'should' work in SF1 by converting the .jpg's to .bmp's and re-decaling using your SF1 Wings Over Israel decals.)
It was painted using the F-86D/K/L templates by suhsjake and bobrock.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-86D, K or L folders. Choose IDF Camo in the loadout section. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
By Geary68 0 -
This is an updated data file for the Stock Third Wire SF2:NA Kiev Class Soviet Carrier.
/------------------------------------------------------------------
The changes include improvements to the Kiev's CIWS and adjustments to all gunners on the ship.
The "Alt1" variant of the data file uses stock guns.
The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.
The alternate Guns have been included.
This file has been tested in SF2:NA.
By KJakker305 0 -
This is an updated data file for the Stock Third Wire SF2:NA Kashin Class Soviet Destroyer.
/------------------------------------------------------------------
The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of moment.
A number of other adjustments have also been made related to gunners and guns.
The "Alt1" variant of the data file uses stock guns.
The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.
The alternate guns have been included.
This file has been tested in SF2:NA.
By KJakker262 0 -
This pack has updated data files for the stock Third Wire SF2:NA Krivak I and Krivak II classes of Soviet frigates.
/------------------------------------------------------------------
The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of movement.
A number of other adjustments have also been made related to gunners and guns.
The "Alt1" variant of the data file uses stock guns.
The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.
The alternate Guns have been included.
This file has been tested in SF2:NA.
By KJakker248 0
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