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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. HMS Victorious (R38) Aircraft Carrier by Hinchbrooke
       
      = For SF2, Any and All =
       
      This is the aircraft carrier HMS Victorious as she appeared "post 1950s refit" until her retirement in the late 1960s. Originally released for 1stGens way back in 2005 and subsequently "lost" in the ether. Prompted by one of the CA members into looking for it, I scrounged through all my archive CDs (dating back to 2004) and actually located it. This will give our Fleet Air Arm guys someplace new to land on!
       
      Some very small tweeks for SF2 (mostly to the radar statments for TEWS -but as she 'retired' in 1969, that's a bit moot).
      As CVs are 'unvulnerable' in-game, her defensive armament is minimal (the same 2 guns that Hinch put on way back when), and mostly for show.
       
      Also included, just for fun, are 2 missions set on the Desert map, using my SF2 mod of Skippybing's Sea Vixen. One is a take off, the other is landing. End Users ™ can always change the aircraft and 'mission date' to fit whatever aircraft pleases you. They are edits of the stock SF2 carrier take off/landing missions, moved to a
      different map and using Royal Navy equipment.
       
      As always, READ the enclosed readme for fully detailed, easy-to-follow install instructions. Hinch's original readme is included, for historical reference purposes.
      With thanks to Hinch for creating this, so long ago!
       
      Enjoy!
      wrench
      kevin stein
      701 1
    2. Kresta II Class Cruiser



      by



      Julhelm


       
      This model represents the Soviet Project 1134A Kresta II class anti-submarine cruiser, which served with the Soviet and Russian Fleets from the late 1960s into the early 1990s.
       
      http://en.wikipedia.org/wiki/Kresta_II_class_cruiser
       
      This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly.
      To install this package, simply place the folders located inside the .ZIP archive into the mod folder of whichever SF2 title you desire the ship to appear in.
       
      Additional work will be required on your part to ensure that the ship's TEWS RWR symbol (TopSail) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ:
      http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/
       
      The SA-N-3 model that’s included, is a high-poly version, that will replace the default Third Wire version. It does not adversely effect frame rates, and will work well on the SF2:NA Kiev model, as well.
       
      The supplied sound effects will require editing of the soundlist.ini file in order to work.
       
      I’ve included a modified soundlist.ini file, for those who do not have it extracted.
       
      Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten.
       
      In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide.
       
      SoundFileXXX=Underway
      SoundFileXXX=ReductionGear
      SoundFileXXX=CIWS
      SoundFileXXX=SAMLaunch
      SoundFileXXX=AK725
       
      [underway]
      Priority=Normal
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
       
      [ReductionGear]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=4
      MaxDist=2000.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
       
      [CIWS]
      Priority= Normal
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=2000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
       
      [sAMLaunch]
      Priority=Normal
      3DSound=TRUE
      NumBuffers=2
      MaxDist=10000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      [AK725]
      Priority=Low
      Looped=FALSE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
       
       
      Known issues:
       
      1) The main radar antenna (Top Sail) doesn’t have a double-sided mesh, so as it rotates, you will notice that the face of the antenna loses its “grid”. This will be rectified in a later release, when the developer manages to catch a break from his busy schedule.
       
       
      Credits:
       
      Kresta II model and textures, by Julhelm
       
      SA-N-3 missile model and textures, by Krizis
       
      Sound & Visual effects, and all data.ini work, by Fubar512
       
      Testing by Dave, Wrench, Brain32 and Crusader.
      608 1
    3. SF2 KAW Independence Class CVL, USS Bataan
       
      = For SF2, Full-5 Merged (Full-5 Reccomended/Preferred) =
       
      *Note: There is a distinct probability that this mod will =NOT= work properly in SF/Wo* 1stGen game installs. Due to data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level, it is NOT designed for use in SF/Wo*. It is designed for use in SF2NA, at the most CURRENT patch level. Your milage will vary!*
       
      As promised....
      This pak contains the INDEPENDENCE class CVL (light carrier), USS Bataan, used during the Korean War. The data ini herein includes eburger's fixes for the arrestor cables (thanks Eric!)
      This ship is ONLY designed for use with the KAW mod.
       
      It's fully compliant with SF2NA, having been tested in that envoriment. Names lists, data ini tweeks add the SF2NA radar statments, and other small adjustments.
       
      All weapons (ok, the guns!) you should have already in you various mods folders, so they are NOT included.
       
      BE ADVISED: it may/will cause a "strange" issues in game-generated single missions. I've detailed these in the "Notes" section below.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations, credits, and so forth.
       
      Happy Landings
      wrench
      kevin stein
      542 0
    4. SF2 Independence Class CVL by YEYEYE
       
      = For SF2, Full-5 Merged (Full-5 Reccomended/Preferred) =
       
      **** This is version 2.0, with fixed arrestor cables, and parking slots for the French ships. If you've downloaded the original, my apologies - You'll have to redownload, and when installing, just OVERWRITE the originals. ***
       
      *Note: There is a distinct probability that this mod will =NOT= work properly in SF/Wo* 1stGen game installs. Due to data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level, it is NOT designed for use in SF/Wo*. It is designed for use in SF2NA, at the most CURRENT patch level. Your milage will vary!*
       
      This pak contains the INDEPENDENCE class CVL (light carriers) of the US Navy during WW2
      They are fully compliant with SF2NA, having been tested in that envoriment. Names lists, data ini tweeks add the SF2NA radar statments, and other small adjustments.
       
      2 seperate, nationalized versions for the French Navy are also included (good for Suez and Indo-China with the recently re-released FN F4U-7 Corsairs and Hellcats).
       
      PA La Fayette R96
      PA Bois Belleau R97
       
      All weapons (ok, the guns!) you should have already in you various mods folders, so they are NOT included.
      BE ADVISED: if using these ships in the KAW mod -the USN Version- (and historically, only one was in Korean waters; USS Bataan), it will cause issues in game-generated single missions. I've detailed these in the "Notes" section below.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
       
      NOTE: Do NOT use this version for the KAW Mod!! A seperate versiion, modded by paulo, will be relased ASAP.
       
      Again, my apologies!
       
      Happy Landings!
      wrench
      kevin stein
       
      Changes for Ver.2:
      fixes for arrestor cables by eburger
      fixes for parking slots (FN only) by paulopanz
      added missing _COL.lod for USN version
      324 0
    5. India-Pakistan GroundOjbects/Weapons/Guns/Pilots Pak


       
       

      -For SF2, Full-4 Merged -Reccomended (plus ExpPak1)



      (Should actually be called "Objects, Other Than Aircraft Pack")


       
      This is the Second Part of the India-Pakistan mod. This package =ONLY= contains GroundObjects, Weapons & Guns, Menu Screens. Aircraft will be available as seperate, packaged downloads as soon as we get them together!
       
      These weapons and Ground Objects are NOT to be used altogether in a 'everything and anything Merged Install -- it is for a Stand-Alone India-Pakistan Mods folder ONLY!!!
      Those experienced End Users ™, will be able to pick and choose the various items necessary, if crazy enough to use these in such an install. There are many (read: MOST) items that have been nationalized to either side. It is NOT reccomended for any use, other than what is it intended for!! You've been warned -- if you mess it up, it's all on YOU!!
       
      These items are designed for use with/as a stand-alone India-Pak Mods Folder. Instructions for creating a seperate I/P install are in the Word Doc that comes with this pak, and are covered in the CombatAce SF2 Series Knowledge Base.
       
      It is ALSO highly reccomended you READ these 2 documents through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard
       
      Good Hunting!
      For the India-Pak Mod Team;
      Wrench
      Kevin Stein
      511 0
    6. Destroyed Models Pak for SF2 WW2 Installs
       
      This package is for use in creating the 'Destroyed Crashed & Burning Wreck' ™ for add-on aircraft in SF2 based WW2 installs.
       
      These bits have been culled from the various terrain mods as these contained static parked aircraft with their associated destroyed lods. THESE are those destroyed lods!!, with repainted skins to make them look a bit more burned up/toasted. This will allow you to add them and have the burning wrecks on the ground ala the later model jets and so forth as seen in SF2 installs (and FE2 as well).
       
      As always, fully detailed (and illustrated!!) install instructions are included. As well as a highly detailed "Notes" section, elaborating on the procedure, and giving alternates as you =WILL= probably be using several stock destroyed models as well in the data ini edits, as some of the larger aircraft will require reuse of the stock wrecks.
       
      =PLEASE= read this document throughly before installing -- that will help you in making correct choices on what to use.
       
      This pak is for free usage; any and all are welcome to it. Let's enhance our SF2 WW2 Experience!!
       
      Wrench
      kevin stein
      214 0
    7. Meteor F8, RAAF, 77 Squadron Skin/Decal Pak
      - For SF2, Full-4 Merged Installs =WITH= Expansion Pak 1 (REQUIRED!) -
       
      As stated above, you MUST have -at the very least, SF2:I and Expansion Pak 1 to gain access to the Meteor F8. If you do NOT have these minimum requirements, Do Not Download this Mod, as you'll be unable to use it.
       
      This pak contains a skin a decal set replicating Meteor F8s from RAAF 77 Squadron, 1951-ish time frame, during the Korean War. The serial numbers are 100% historicaly accurate for
      those airframes assigned 77 Sqdn during Korea. Number randomization has been activated, so make sure you're at LEAST at the June, 2011 patch level. Three historical Korean-Era nose arts are included. They are 'name listed' next to their serial numbers, selectable from the drop-down on the Loadout Screen.
       
      Several inis are also included, as I've made some changes to loadouts (making sure the belly tank is ALWAYS loaded), data ini and year-adjusted Userlist ini. The data ini also as the canopy activated; as usual, use Shift/0 to open and close it.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them ....Also, it's advisable to read the "Notes" section for important comments, other instructions and general rambling.
       
      Good Hunting!
       
      wrench
      kevin stein
      259 2
    8. MiG-15bis Fagot-B, NKPAF "The Hunters"
       
      = For SF2, Full-4 Merged, PLUS Expansion Pak 1 =
       
      As stated above, you MUST have -at minimum!!- SF2 (full-4 merged) plus/and/or SF2I with Expansion Pak 1. If you do not have these minimum requirements, DO NOT DOWNLOAD this package, as you'll be unable to use it.
       
      The skin is a base natural metal, with a partly repainted (from a partial template) "nose" bmp to add the NKPAF Red Nose. Those familiar with actual historical marking will note that is IS slightly smaller, and without the central cutout for the Bort numbers, than those made (in)famous during the Korean War. Those familiar with the movie "The Hunters" will note that the 'MiGs' were really F-84s, but that's neither here nor there <grin>.....
      So, basically what this is, is a re-purposing of of the decal set as used on Pasko's MiG-15 to recreate the movie Enemy Aircraft ™, now using TK's model from Expansion Pak 1.
      However ... number randomization has NOT been activated for this skin, so with luck "7-11" should be the first aircraft shown. After all, you want to fly as Casey Jones, right? Not as some lower-echelon flunky??
       
      The latest (as of 7/11 patch + all the DLCs -don't know if they changed/added anything) Data ini is included, as I've activated the canopy, added a different pilot (my craptastic PilotER), and a seat ("liberated" from Pakso's old version -- fits quite nicely, too!) for him to park it on.
      If you have the Cuban MiG-15 skin/ini pak, the data ini herein will replace that one. Allow the Overwrite. I've made some AI changes, to try and improve the insane pitch-up they perform on take-offs.
       
      The canopy is (still!) activated via a manual animation key (use shift/0 to open and close it).
       
      As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them ....
       
      Have Fun!!
      wrench
      kevin stein
       
      8/11/2013 Note: It's suggested you ONLY add the skin and decals to the KAW MiG-15bis. THAT one has the good flight model by Fubar512. So, do NOT use the data ini included herein!
      219 1
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