Jump to content

Strike Fighters 2 Series by Thirdwire

Sub Category  

All SF2 Series Simulation Modifications and Add-Ons

Subcategories

    1. Mikoyan Gurevych MiG-29EE Aeronautica Militare Italiana for STRIKE FIGHTERS 2
       
      I modded the MiG-29 from The Mirage Factory to make it look like a fictional fighter for the italian air force.
       
       
      BACKGROUND
      The cooperation with IAI in developing the MiG-29I Shu'Al demonstrated the Mikoyan Gurevych OKB the possiblities and rentability of exporting the plane to the West with some modifications.
       
      As a modern and at the same time relatively cheap fighter compared to other western planes, the MiG-29EE was the result of the adaptation of the plane to the needs of the western air forces. The abbreviation EE stands for 'Europe Export'. Since the cold war was over and the "enemy" was no longer existing, Mikoyan Gurevych OKB had no problems in offering one of the best planes of the former Soviet Union to european countries.
       
      Italy was quite interested in the MiG-29EE. First deliveries of this model were efectuated in 1993. The 32° Stormo, 13° Gruppo was the first squadron to receive the MiG-29EE and this way replacing their Tornados.
       
       
      INSTRUCTIONS
       
      1. Drop the folders into your MODS Folder. If asked to overwrite, click yes.
       
       
      CREDITS
       
      All credit belongs to ALL the members of The Mirage Factory for their fantastic work they did with this model.
      Special credit goes to Oliver Anguille for his effort and hard work. May he rest in peace.
       
      Also big thanks to dast24 for porting the plane to SF2-Standards.
       
       
      Old readme from the original SFP1-Model is included.
       
       
      For any further questions don't hesitate to contact me.
       
       
      Kindest regards
       
      NazGhul
      146 1
    2. SAAB/Mitsubishi JF-35J Draken for STRIKE FIGHTERS 2
       
      I modded the fictional F-13 Draken from Spinners to make it look like a fictional fighter and recon plane for the japanese self defense force.
       
       
      BACKGROUND
      Due to some cuttings in the budget of the military administration, the JASDF was forced to look for some suitable substitute for the Starfighter, which became more and more expensive in maintenance.
       
      US-Planes still remained expensive, Soviet planes were no alternative due to pacts Japan was bound to. Sweden, as a neutral country not belonging to the Warsaw Pact, offered a good alternative with the J-35 Draken. Japan ordered two complete squadrons and dropped the Starfighter.
       
      INSTRUCTIONS
       
      1. Drop the folders into your Objects Folder. If asked to overwrite, click yes.
       
       
      CREDITS
       
      Lud von Pipper -- Lead 3D Modeller
      BPAO -- Additional 3D Modeling
      Sony Tuckson -- Textures and Decals
      Crab_02 -- Weapon and Drop Tank Models
      column5 -- Flight Model and INI files
      Matthew Ouellette -- Bare Metal Skin
      Skin - Hoarmurath
      Jug - Landing lights, Taxi lights, ECM, Flares and Chaff mod.
       
       
       
      Kindest regards
       
      NazGhul
      146 0
    3. SF2 WW2 F4U-1 Corsair (Birdcage) by Mod Mafia/TMF
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model*
      *Note #2: this model will REPLACE, in it's entirety, the stand-in I built using Wolf's as a base. You may (well, should!) delete that mod completly*
       
      A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
       
      This is the eagerly awaited (and wanted!) F4U-1 "Birdcage" Corsair as issued to USMC, and later to USN squadrons.
      Skin/Decals set included are for:
       
      VMF-124 "Wild Aces", the 1st American unit to take the Corsair into combat in the Solomons. It is finished in the "Non-Specular Blue over NS-grey"
      VF-17 "Jolly Rogers", finished in the 3-tone blue camo
       
      All skins are in jpg format, Decal Randomization is TRUE. All get new SF2 versions of the original 'box art' hangar screens. Damage textures are the old tga versions. The 124 skin uses painted on National Markings, the "Jolly Rogers" use decals. Either skin version can easily be used to create other operational squadrons of the time period. A userlist is included with proper dates for BOTH USMC and USN operations.
      when 'in game', you'll see "F4U-1 Corsair "Birdcage" (TMF)" in the aircraft drop-down selection window.
       
      While the aircraft IS carrier capable, historically, the Birdcages saw very limited use aboard ship. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
      All lighting is historically accurate. WW2 weapons (ie: bombs) are NOT included. You should have them already.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
       
      Good Hunting!
      wrench
      kevin stein
       
      For Oli; you are sorely missed!
      265 0
    4. SF2 WW2 F4U-1A Corsair by Mod Mafia/TMF
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model*
      *Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both aircraft and decals folders. These, again, will replace them.*
       
      A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
      This is the F4U-1A Corsair, as seen from 1944 unitl the end of the War.
       
      Skin/Decals set included are for:
       
      VF-17 "Jolly Rogers", USN (now with "tail art" decals)
      VMF-111 "Devil Dogs", USMC
      No. 20 Squadron, RNZAF
       
      All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the original 'box art' hangar screen and loading screens are included. Damage textures are the old tga versions.
      All markings are decals; making is supremly easy to recreate other squadrons (unless Modex Numbers are different -you can do your own research and decal creation! :) )
      A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944).
       
      The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
      All lighting is historically accurate. WW2 weapons (ie: bombs) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!).
      when 'in game', you'll see "F4U-1A Corsair (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other -1As you may have.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
       
      Good Hunting!
      wrench
      kevin stein
       
      For Oli; you are sorely missed!
      276 1
    5. This is the first in a series of terrains (and probably tilesets) that I plan on making.
       
      But, it's not going to be anyplace you recognize. You might notice a few landmasses that look familiar, but this terrain is a complete fabrication, Google Earth will shrug its shoulders if you start looking for it. But that allows you a lot of freedom in terms of scaling and just simply creating anything that pops into your head.
       
      This concept came from a couple of ideas.
       
      Western militaries have long had a tradition of wargaming exercises and creating war plans using fictional enemies. Consider this terrain to be less like a real world conflict and more like a live-fire training exercise against bad guys with real guns. This terrain will be not be a real place, but I did want some nods to realism, like a realistic number of targets and a realistic number of airfields for an island chain in the Pacific or Indian oceans.
       
      The next idea I had came from top-tier games like Battlefield and Call of Duty. Ever notice how their multiplayer maps have vague names? The terrains are a lot like a single-player map pack, and this particular terrain could conceivably be used to create a campaign, but it was really meant and intended for single missions.
       
      The last idea was that I want each terrain to be geared for a particular style of warfare, this gets back into the terrain being more of a sandtable exercise than a real conflict. Warfare styles might include traditional Cold War gone hot foes, or a 70s style bush war. This particular terrain is geared for very early jet combat/last of the prop jobs sort of combat, like a war of decolonization. It is designed to be an ECM-free environment, guns, unguided rockets, and dumb bombs. You won't find a single SAM site. You could even mod it into a WW2 theatre if you felt like it.
       
      That's another thing. I don't mind if anyone wants to mod this further, like using a particular tileset or such like. If you plan on posting any mods of this terrain here for others to use, just shoot me an email. You don't have to ask for permission, just let me know what you're doing.
       
      Also, this is part of the CA freeware agreement. Do not use this for payware.
       
      Required Files - SF2 Vietnam (this terrain won't work without it, period)
      430 3
    6. SF2 WW2 F4U-1D Corsair by Mod Mafia/TMF
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
      *Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.*
       
      A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
       
      This is the F4U-1D Corsair, as seen from 1944 unitl the end of the War.
      Skin/Decals set included are for:
       
      USN/USMC:
      VF-84, aboard USS BUNKER HILL
      VBF-10, aboard USS INTREPID
      VBF-83, aboard USS ESSEX
      VMF-112, aboard USS BENNINGTON
      VMF-323, land based on Okinawa
       
      RNZAF:
      20 Squadron (?), land based SoWesPac. (note: markings may be for No.1 or No.2 Service Unit, the "parent unit" of the squadrons.)
       
      All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the original 'box art' hangar screen and loading screens are included. Damage textures are the old tga versions. AND...when selecting the RNZAF Corsair, expect a surprise!!!
       
      The "prop fix" from the Birdcage and -1A variants has already been applied to the mod.
      USN Air Group markings are the "G" system, and are painted on the skins. This system was used from Jan 1945 to July 1945, when Air Group marking began changing the now in-use "Letter" style. My resarech has shown that many squadron still were using G-symbols on VJ-Day. Decals are used for most other markings, and Randomization is set to TRUE.
       
      A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944).
      The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
      All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!).
       
      when 'in game', you'll see "F4U-1D Corsair (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other -1Ds you may (or may not) have.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
       
      Good Hunting!
       
      For Oli
      273 0
    7. SF2 WW2 Royal Navy Corsair Mk.1 by Mod Mafia/TMF
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
      -- Something for the ETO --
       
      *Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
       
      A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
       
      This is the Royal Navy Fleet Air Arm Corsair Mk.1 as seen 1943-ish, when first issued to RN squadron. It should be noted, that almost NONE of the Mk.1s were used in combat, but mostly for training as the Mk.II followed right on it's heels. Essentially, this is the "Birdcage" Corsair. Unlike the Mk.II and Mk.IV, these never got the "clipped wings", and had very limited use aboard RN Carriers. Like the USMC/USN Birdcage, it is fully combat-capable, but in Real Life ™ was rarely used so.
       
      Skin/Decals are included are for:
       
      1830 Squadron, as seen at New Brusnwick, Maine (USA) before transport to the UK.
       
      All skins are in jpg format. Decals are used for all markings, and Randomization is TRUE. A "new" SF2 style hangar screen was created for this aircraft. Damage textures are the old tga versions.
      A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1943), even though its a "Nationalized" version.
       
      The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
       
      All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!).
      when 'in game', you'll see "Corsair Mk.I "Birdcage" (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other RN Corsairs you may (or may not) have. (or that are still to come!)
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
       
      Good Hunting!
      wrench
      kevin stein
       
      For Oli
      148 1
    8. SF2 Lockheed F-94B Starfire Pak by ErikGen 10/4/2012
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      **Note: this is a re-upload, as the original was damaged in the recent unpleasentness. you do NOT need to redownload if you have it already!***
       
      A brand new aircraft, that will replace the orignal 1stGen SFP1 version you may have.
       
      This is the Lockheed F-94B 'Starfire', all-weather interceptor. This is a BRAND NEW MODEL, by ErikGen; part of his exceptional Lockheed Shooting Star series.
       
      The aircraft comes with 4 skin/decal sets:
       
      69th FIS
      319th FIS (both for KAW)
      USAFSilver a generic NM skin
      449th FIS, as used by the ADC at Ladd Field (AFB), Alaska. *
       
      The skins are set to 'turn on' at specific years; in 1948 you'll get the 'generic', 51 the 2 KAW skins, and iirc, the Alaskan ADC 449th.
      All skins are in DDS format.
       
      The first 2 have all new decal sets; the later 2 reuse those I made for the old Pasko Starfire. All decals are Randomized; all skins are in DDS format. A new SF2-style hangar screen, sounds, pilots and drop tanks (same as the Shooting Stars, btw) are included. Other weapons used can be found in the GunnyPak, or the KAW Misc Items downloads.
      The Standard Animation Keystroke ™ is used for the canopy (Shift/0).
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
       
      Did I happen to mention, this is a BRAND NEW aircraft? Just checking...as there seems to be the occasional doubt.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      //for the KAW Team//
       
      *everyone know how much I hate wasting good decals!
      690 1
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..