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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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This is a mod of Bobrocks Av-8B+ to make it look like a plane from the israeli air force.
THIS MOD IS FOR A FULL MERGED INSTALL OR AT LEAST SF2:E AND SF2:I. OTHERWISE THE PLANE WON'T FUNCTION PROPERLY.
BACKGROUND:
After Desert Storm in 1991, the high command of the israeli air force recognized the need of a carrier-based strike force to improve their reaction capabilities in a modern conflict. For this aim, the purchase of two french aircraft carriers of the Clemenceau-class was planned. As aircraft for the carriers, the IDF wanted an adaptated version of the AV-8B+.
In 1994, the carrier purchase was cancelled due to budget restrictions, but the adapted Harrier called Ze'ev was kept and did service in the 193th Squadron.
INSTALLATION:
Simply drop the Folders into your Strike Fighters Mods Folder.
CREDITS:
Many thanks to bobrock and all the others involved in this great model!
Also special thanks to Brain32 for adapting it to SF2-Standards.
Enjoy.
NazGhul
By ValAstur176 0 -
[Fictional] F-35E Lobo (Wolf)
This is a mod of FastCargos F-35B to make it look like a plane from the spanish navy air arm.
BACKGROUND:
After having taken the F-14B "Lion" out of active service, the 8th and 9th escuadrilla from the Armada received the AV-8S and the TAV-8S. The arrival of the new spanish aircraft carrier "Principe de Asturias" made it necessary to have planes with jumpjet capabilities, which the "Lion" did not have.
With a unique offer from Lockheed Martin for the F-35 Lightning II, the Armada decided to replace the Matadors from the 8th escuadrilla with the F-35B, which had VSTOL-Capabilities.
Although the plane was called Lobo, which is a land-based predator, this name refers to the Seawolf. But seawolf would be lobo marino in spanish and aircraft do not have two part names.
INSTALLATION:
Simply drop the Folders into your Strike Fighters Mods Folder.
CREDITS:
Thanks to FastCargo and all other people involved in the creation of this plane.
Enjoy.
NazGhul
By ValAstur372 3 -
Mikoyan Gurevych MiG-29EE Ejército del Aire for STRIKE FIGHTERS 2
I modded the MiG-29 from The Mirage Factory to make it look like a fictional fighter for the spanish air force.
BACKGROUND
The cooperation with IAI in developing the MiG-29I Shu'Al demonstrated the Mikoyan Gurevych OKB the possiblities and rentability of exporting the plane to the West with some modifications.
As a modern and at the same time relatively cheap fighter compared to other western planes, the MiG-29EE was the result of the adaptation of the plane to the needs of the western air forces. The abbreviation EE stands for 'Europe Export'. Since the cold war was over and the "enemy" was no longer existing, Mikoyan Gurevych OKB had no problems in offering one of the best planes of the former Soviet Union to european countries.
Spain did not hesitate to equip the 462nd squadron of the Ala 46 stationed on the Canary Islands with this fighter and relocate the F-18s to the mainland.
INSTRUCTIONS
1. Drop the folders into your MODS Folder. If asked to overwrite, click yes.
CREDITS
All credit belongs to ALL the members of The Mirage Factory for their fantastic work they did with this model.
Special credit goes to Oliver Anguille for his effort and hard work. May he rest in peace.
Also big thanks to dast24 for porting the plane to SF2-Standards.
Old readme from the original SFP1-Model is included.
For any further questions don't hesitate to contact me.
Kindest regards
NazGhul
By ValAstur170 1 -
Mikoyan Gurevych MiG-29EE Aeronautica Militare Italiana for STRIKE FIGHTERS 2
I modded the MiG-29 from The Mirage Factory to make it look like a fictional fighter for the italian air force.
BACKGROUND
The cooperation with IAI in developing the MiG-29I Shu'Al demonstrated the Mikoyan Gurevych OKB the possiblities and rentability of exporting the plane to the West with some modifications.
As a modern and at the same time relatively cheap fighter compared to other western planes, the MiG-29EE was the result of the adaptation of the plane to the needs of the western air forces. The abbreviation EE stands for 'Europe Export'. Since the cold war was over and the "enemy" was no longer existing, Mikoyan Gurevych OKB had no problems in offering one of the best planes of the former Soviet Union to european countries.
Italy was quite interested in the MiG-29EE. First deliveries of this model were efectuated in 1993. The 32° Stormo, 13° Gruppo was the first squadron to receive the MiG-29EE and this way replacing their Tornados.
INSTRUCTIONS
1. Drop the folders into your MODS Folder. If asked to overwrite, click yes.
CREDITS
All credit belongs to ALL the members of The Mirage Factory for their fantastic work they did with this model.
Special credit goes to Oliver Anguille for his effort and hard work. May he rest in peace.
Also big thanks to dast24 for porting the plane to SF2-Standards.
Old readme from the original SFP1-Model is included.
For any further questions don't hesitate to contact me.
Kindest regards
NazGhul
By ValAstur146 1 -
SAAB/Mitsubishi JF-35J Draken for STRIKE FIGHTERS 2
I modded the fictional F-13 Draken from Spinners to make it look like a fictional fighter and recon plane for the japanese self defense force.
BACKGROUND
Due to some cuttings in the budget of the military administration, the JASDF was forced to look for some suitable substitute for the Starfighter, which became more and more expensive in maintenance.
US-Planes still remained expensive, Soviet planes were no alternative due to pacts Japan was bound to. Sweden, as a neutral country not belonging to the Warsaw Pact, offered a good alternative with the J-35 Draken. Japan ordered two complete squadrons and dropped the Starfighter.
INSTRUCTIONS
1. Drop the folders into your Objects Folder. If asked to overwrite, click yes.
CREDITS
Lud von Pipper -- Lead 3D Modeller
BPAO -- Additional 3D Modeling
Sony Tuckson -- Textures and Decals
Crab_02 -- Weapon and Drop Tank Models
column5 -- Flight Model and INI files
Matthew Ouellette -- Bare Metal Skin
Skin - Hoarmurath
Jug - Landing lights, Taxi lights, ECM, Flares and Chaff mod.
Kindest regards
NazGhul
By ValAstur146 0 -
SF2 WW2 F4U-1 Corsair (Birdcage) by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model*
*Note #2: this model will REPLACE, in it's entirety, the stand-in I built using Wolf's as a base. You may (well, should!) delete that mod completly*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the eagerly awaited (and wanted!) F4U-1 "Birdcage" Corsair as issued to USMC, and later to USN squadrons.
Skin/Decals set included are for:
VMF-124 "Wild Aces", the 1st American unit to take the Corsair into combat in the Solomons. It is finished in the "Non-Specular Blue over NS-grey"
VF-17 "Jolly Rogers", finished in the 3-tone blue camo
All skins are in jpg format, Decal Randomization is TRUE. All get new SF2 versions of the original 'box art' hangar screens. Damage textures are the old tga versions. The 124 skin uses painted on National Markings, the "Jolly Rogers" use decals. Either skin version can easily be used to create other operational squadrons of the time period. A userlist is included with proper dates for BOTH USMC and USN operations.
when 'in game', you'll see "F4U-1 Corsair "Birdcage" (TMF)" in the aircraft drop-down selection window.
While the aircraft IS carrier capable, historically, the Birdcages saw very limited use aboard ship. The canopy operates via the Standard Animation Keystorke of Shift/0. Breaking with Modder tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
All lighting is historically accurate. WW2 weapons (ie: bombs) are NOT included. You should have them already.
As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli; you are sorely missed!
By Wrench265 0 -
SF2 WW2 F4U-1A Corsair by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both aircraft and decals folders. These, again, will replace them.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the F4U-1A Corsair, as seen from 1944 unitl the end of the War.
Skin/Decals set included are for:
VF-17 "Jolly Rogers", USN (now with "tail art" decals)
VMF-111 "Devil Dogs", USMC
No. 20 Squadron, RNZAF
All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the original 'box art' hangar screen and loading screens are included. Damage textures are the old tga versions.
All markings are decals; making is supremly easy to recreate other squadrons (unless Modex Numbers are different -you can do your own research and decal creation! :) )
A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944).
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
All lighting is historically accurate. WW2 weapons (ie: bombs) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!).
when 'in game', you'll see "F4U-1A Corsair (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other -1As you may have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli; you are sorely missed!
By Wrench276 1 -
This is the first in a series of terrains (and probably tilesets) that I plan on making.
But, it's not going to be anyplace you recognize. You might notice a few landmasses that look familiar, but this terrain is a complete fabrication, Google Earth will shrug its shoulders if you start looking for it. But that allows you a lot of freedom in terms of scaling and just simply creating anything that pops into your head.
This concept came from a couple of ideas.
Western militaries have long had a tradition of wargaming exercises and creating war plans using fictional enemies. Consider this terrain to be less like a real world conflict and more like a live-fire training exercise against bad guys with real guns. This terrain will be not be a real place, but I did want some nods to realism, like a realistic number of targets and a realistic number of airfields for an island chain in the Pacific or Indian oceans.
The next idea I had came from top-tier games like Battlefield and Call of Duty. Ever notice how their multiplayer maps have vague names? The terrains are a lot like a single-player map pack, and this particular terrain could conceivably be used to create a campaign, but it was really meant and intended for single missions.
The last idea was that I want each terrain to be geared for a particular style of warfare, this gets back into the terrain being more of a sandtable exercise than a real conflict. Warfare styles might include traditional Cold War gone hot foes, or a 70s style bush war. This particular terrain is geared for very early jet combat/last of the prop jobs sort of combat, like a war of decolonization. It is designed to be an ECM-free environment, guns, unguided rockets, and dumb bombs. You won't find a single SAM site. You could even mod it into a WW2 theatre if you felt like it.
That's another thing. I don't mind if anyone wants to mod this further, like using a particular tileset or such like. If you plan on posting any mods of this terrain here for others to use, just shoot me an email. You don't have to ask for permission, just let me know what you're doing.
Also, this is part of the CA freeware agreement. Do not use this for payware.
Required Files - SF2 Vietnam (this terrain won't work without it, period)
By PFunk432 3
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