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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Spitfire MkVb, VCS-7, US Navy, 5th - 26th June 1944.
Because of the high vulnerability of the SOC and OS2U spotter aircraft normally carried on board US Navy cruisers and battleships, it was felt that naval artillery spotters during the landings in Normandy would need aircraft better able to defend themselves against German fighters. As a result, 17 pilots were drawn from the cruisers CA 31 Augusta, CA 37 Tuscaloosa, CA 71 Quincy and the battleships BB 33 Arkansas, BB 35 Texas and BB 36 Nevada; they were affected to the Air Spotting Pool, based at RNAS Lee-on-Solent, along with two RAF Spitfire squadrons, Nos. 26 and 63, and four FAA Seafire squadrons, Nos.808, 885, 886 and 897.
VCS-7 became operational on 28th May 1944.
During operations, all aircraft were pooled, which meant that in fact, any pilot from any of the seven Spitfire/Seafire units could find himself flying any Spitfire or Seafire available, regardless of any theoretical 'ownership'. As a rule, aircraft operated in pairs, one spotting, the other covering.
After three weeks of highly successful operations, VCS-7 was stood down on 26th June as the fighting moved beyond the range of the ships' guns.
As they were on temporary loan from the RAF, all the aircraft used by VCS-7 retained their RAF markings.
For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working.
Credits:
Model, Flight Dynamics and Decals by Third Wire
Flight Dynamics by ShrikeHawk based on TW Spitfire MkIXc
Cockpit by Stary
Skin, data.ini modifications, sounds and assembly by ndicki
Guns by AvHistory
By ndicki241 0 -
Seafire MkIII, French Navy, Carrier 'Arromanches,' 1948
For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working.
By ndicki216 1 -
Seafire MkIII, No.887 Naval Air Squadron Fleet Air Arm, HMS Indefatigable, Okinawa, April 1945 - Japanese Coast, August 1945.
It is a little known fact that aircraft of the Royal Navy British Pacific Fleet fought at Okinawa and participated in the final air attacks on the Japanese mainland.
All serial numbers included in this package correspond to Seafire MkIII aircraft which served with 887 NAS at some point between late 1944 and the end of the War. Where possible, known individual numbers have been allocated to the correct aircraft. These are marked with an asterisk in the loadout menu.
Alternative lower resolution (1024x1024) skin files are included.
For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working.
By ndicki213 0 -
*** SF2 Mirage 2000 Foreign Operator Pack (Updated) 06/14/2012
Tweaked all the Data.ini/ Loudout.ini and aircraft files.
Updated Hangar Screen (Credit goes to "paulopanz").
Updated R-530F
14 June, 2012
Ace888
SF2 Mirage 2000 Foreign Operator Pack
This is a FULL merged SF2 Pack... Tested up to Mar2012 Updates.
Each Foreign Mirage 2000 Operator is included (Full Fleet of each Air Force).
I have done the following:
1. Most of the tweaks on the files
2. All the Mods on the files
3. All the skins on the files (using MF as the base)
4. All the modified weapons on the files
5. 3 separate cockpit glass tint
6. Modified afterburner/effects (tested 4 different one, settle on the one on file)
The Air Force included:
HAF
Qatar
ROCAF
UAE
EAF
FAB
FAP
HAL
I want to thank 'Crusader' for trying to tweak the cockpit by YEYEYE, and for approving the use of the .LODs.
The cockpit's main Attitude Inidicator is not model appropriately so the standby is the main ADI.
I have lock the main ADI to only capable of 'yaw'
If you want to use the default MF cockpit, just change the name on the MF's cockpit.ini and avionic.ini to correspond with the aircraft's name on file and copy and past to the main files alone with the MF cockpit folder.
Additional Credits:
TK/Thirdwire
The Combatace community
Mirage Factory
Crusader
Sillone104
YEYEYE
If I missed anyone it is not intentional, your work is recognized and credited.
Cheers!
03 June 2012
Ace888
By ace8882,317 12 -
Egyptian Air Force TW F-16A Skins
Requires Strike Fighters 2 Israel!!
This is my attempt at the EAF F-16A.
It contains the later well known high-viz grey scheme that gives some of the Egyptian aircraft their unique flavor & the overall standard Egyptian grey scheme.
I could only find a handful of reference photos of the early A & B models so feel free to make any suggestions or any changes.
It is possible to just drop the skins directly in to your F-16A_Netz folder but I recommend you use them with the Updated F-16A Block 10 1.1 pack or similar TW F-16A packages in the downloads section.
Installation:
Drop the skins folder in your F-16A or what ever you have called your TW F-16.
Place the decals folder in the in your Objects/Decals folder.
Add the following to your F-16A USERLIST:
[Egypt]
ServiceStartYear=1982
ServiceEndYear=2020
Availability=COMMON
Hope you enjoy
SF
Credits
- Fantastic TW F-16A Templates by Wrench.
- Bits & bobs from MigBusters Euro Packages & Dave's Updated F-16A Block 10 1.1 pack.
- Original numberlist & decals from the WOI F-16A Blk.10 Arab pack by suhsjake.
- ThirdWire Original Templates.
By steelflanker232 1 -
Royal Norwegian Air Force TW F-16A Skin
Requires Strike Fighters 2 Israel!!
This is my attemtpt at the RNoAF F-16A.
It contains two overall grey skin sets & decals for the 331st 332nd Squadrons.
It’s not perfect so feel free to make any suggestions or make any changes.
Recommended for use with the Updated F-16A Block 10 1.1 pack or one of the earlier packages for the TW F-16A in the downloads section though it is possible to just drop the skin folders in you F-16A_Netz folder.
Instalation:
Drop the skins folder in your F-16A folder & place the decals folder in the in your Objects/Decals folder.
Add the following to your F-16A USERLIST:
[Norway]
ServiceStartYear=1979
ServiceEndYear=2020
Availability=COMMON
Hope you enjoy
SF
Credits
- Fantastic TW F-16A Templates by Wrench.
- Bits & bobs from MigBusters Euro Packages & Dave's Updated F-16A Block 10 1.1 pack.
- Number list from the Viper Team F-16AM
- ThirdWire Original Templates.
Update:1.1
- Miss matched grey base texture corrected.
- Stray texture on port flap removed.
By steelflanker235 0 -
For Strike Fighters 2.
Built for real time game generated strike missions. Shouldn't take more than 30 minutes to do a round trip strike mission. Paran and Dhimar get 4 airports each and the front line is relocated to what used to be central Dhimar. Main Features:
1. 141 target areas including 10 SAM sites for Paran.
2. Easy install.
3. Many "Freeware" objects being used.
4. Quicker Take Off mod included with customized parking spots. Large aircraft parking will accept C-5A sized aircraft.
5. Contains Ground Attack, Truck, and Ship routes so you can fly CAS, Armed Recon and anti-ship missions.
6. Has a 3X zoom map from an older version of SF that shows desert and green spaces better.
7. Installation won't affect your stock "Desert" terrain.
8. Negative points awarded if you cause collateral damage.
CREDITS: Thanks to these folks for creating and allowing freeware use of their building objects:
1. This project uses some objects from MITCH's "Factory Place" project. There seems to be a consensus within the Strike Fighters community that it's OK to use these objects for FreeWare projects.
3. WRENCH, for hosting the "Factory Place" objects at his website. And for the cool "Shipwrecks!"
2. GEPARD, for some objects I lifted from his DRV terrain.
4. PASKO, for the round tents, now used by the Bedouins.
5. GRUMPOTAMUS, for the Radar Dome.
6. WINGWHINER, for the some Factories, Headquarters Building, Gas Station, Tactical Control Center, and Control Tower H1.
7. STARY, for the his hangar pack.
8. FUBAR512, for the Pecco Crane.
New for this version:
9. WINGWHINER again for some buildings from his epic 43 city buildings pack.
10.JULHELM for some industrial silo's/buildings
11.RussoUK and Gepard for the Oil Rig.
12.EZLead for the formation take off mod.
13. TK and ThirdWire for creating such an interesting flight sim / hobby.
Changes for this version: Unless a patch does something really bad to this terrain, it is the final version. Using some buildings from WingWhiners 43 city building pack finally gave me the variety I was looking for. Check out EZleads included formation take off mod, it's a perfect fit for this terrain!
By baffmeister909 0 -
I really couldn't let the decals sit so I applied them to the Mirage Factory F-14D (06). Needless to say it will work on any Mirage Factory Tomcat, just drop in the appropriate folder and go fly.
Again used decals from (I believe) Gotrek Gurnisson
By EricJ86 0
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