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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Mirage 50 Pantera FACH


       
      Original Mirage 50 Pantera FACH By Banidos Team
       
      Modified to Strike Fighter 2 series - Denis Oliveira
       
      Only work with a Full-4 Merged install, as it makes use of the Nesher lod from SF2:I, and the Nesher cockpit from SF2:I. Full-4 merged is best work.
      258 0
    2. Mirage 5COAM Fuerza Aérea Colombiana
      Only work with a Full-4 Merged install, as it makes use of the Nesher lod from SF2:I, and the Nesher cockpit from SF2:I. Full-4 merged is best work.
       
      Texture Denis Oliveira
       
      Mod Denis Oliveira
      197 2
    3. BRAZILIAN AIR FORCE

      F-103 Mirage IIIEBR


      Model: Mirage Factory
       
      Texture: Denis Oliveira
       
      To correct weapons and effects add :
      Mirage 5F(Weapons - http://combatace.com...0873-mirage-5f/), Mirage Factory weapons and Mirage´s Addons (Mirage Factory)
      243 1
    4. FAB F-103 Mirage IIIEBR


      Model: Mirage Factory
       
      Texture: Denis Oliveira
       
      Need Mirage 5F(Weapons - http://combatace.com/files/download/10873-mirage-5f/) and Mirage Factory weapons
      306 2
    5. The Mirage Factory MiG-29 Fulcrum Mod.
       
      This one is also a work in progress mod and yes there will be modern variants in this package later. This project was started by bpao and the Mirage Factory a few years ago for SF1. however never complemented with more modern version, due to his untimely death.
       
      To install drop into your SF2 folder and allow it to overwrite folder names.
       
      In this pack there are many MiG-29 Fulcrum-A Variants a few MiG-29S Fulcrum-C, The MiG-29N early and late(with Refuelprobe).
       
      this pack is not perfect and will be updated.
       
      I´ve to thank many persons for Help and permission to use there stuff.
      -TMF for the model and the hardwork done for SF1
      -German Modder Group for awnsering stupid noob questions
      -Soulfreak for the Paran & Norm 90 skin
      -Ace888 for the TUDM Skins
      -ravenclaw_007 for the refuel probe and the wingtanks
      -Spillon104 for the afterburners
      -Strelac024 for the YuAF Skin
      -czarny900 for the polish AF Skins
      -and all the others i forgot
      4,387 15
    6. "What If..." Kfir C2, Fuerza Aérea Hondureña (Honduran Air Force)
      = For SF2, Full-4 Merged Preferred/Reccomended
       
      * Note: at minimum, you must have SF2:I to access the Kfir C2 aircraft lod and cockpit. Hence, the 'Full-4 Merged' tag.*
       
      Just a little something fun for the "What If..." crowd that I had started last year, and totally forgot about.
       
      This presumes that the FAH purchases refurbished Kfirs from Israel. These a basic, stock aircraft with no 'bells and whistles' (ie: radar missiles), and are totally stock from in-game items (excepting my modified skins with English tags -which should actually be in Spanish).
       
      Everything is basically stock, excepting I tweaked the data, loadout and avionics inis to add the usual suspects. Data ini mods corrects (yet again!) the tail lighting positions, adds the landing lights, and operating canopy (the expected Shift/0). Loadout mods add the centerline tank for A-A tasking. Aviconcs tweeks make use of dtmdragons RWR listing, with it's expanded threat library (NOT included -it's in his RNZAF A-4 Skyhawks pak). 18 new serial numbers, following and extrapolated from current and past FAH patterns are included. Decal randomization is set to "TRUE". A userlist is included, even though this is a 'nationalized', non-exported, single user aircraft.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them!! When I finally get finished with the Central America map (don't be holding breath now!), there'll be a nice playground for it.
       
      ¡Aterrizajes felices!
       
      wrench
      kevin stein
      79 0
    7. this is the ACES II ejection seat for the F-16
       
      just drop the ACES_II_F-16 folder in to your Pilots folder
       
      use this positions for TW standart F-16 (F-16A_Netz)
      [Pilot]
      SystemType=PILOT_COCKPIT
      SetCockpitPosition=TRUE
      PilotModelName=ModUSAF
      PilotHeadNodeName=head
      Position=0.0,4.10,0.86
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,4.10,0.86
      MinExtentPosition=-0.36, 3.76,-0.15
      MaxExtentPosition= 0.36, 4.75, 0.96
      CanopyNodeName=canopy_frame_outer
      CanopyAnimationID=7
       
       
      use this positions for the TMF single and two-seater F-16
      [Pilot1]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      Position=0.0,3.892,0.76
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,3.892,0.76
      MinExtentPosition=-0.148, 3.467,0.169
      MaxExtentPosition=-0.148, 4.296,0.624
      CanopyNodeName=Canopy
      CanopyAnimationID=8
       
      [Pilot2]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      Position=0.0,2.112,0.78
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,2.112,0.78
      MinExtentPosition=-0.148, 3.467,0.169
      MaxExtentPosition=-0.148, 4.296,0.624
      CanopyNodeName=Canopy
       
       
      ravenclaw_007
      280 1
    8. there are 3 versions of the ACES II seat includet the early the late-forward and the late-rear one
       
      just drop the ACES_II_F-15 , ACES_II_F-15_Front and ACES_II_F-15_Rear folder´s in to your Pilots folder
       
      Data_ini and Cockpit_ini files for all F-15 versions of the F-15_Pack and TW F-15 are includet , you have to replace the Data_ini file with the ones that are includet here , if you have a edited data_ini and dont like to use the one includet here you have to copy the remove part from the AircraftData (for TMF F-15) and the Pilot/WSO postion and Seat position to your data_ini
       
      Component[010]=Remove1
      Component[011]=Remove2
       
      [Remove1]
      ParentComponentName=Nose
      ModelNodeName=ESeat_FrontFrame_ok
      DestroyedNodeName=ESeat_FrontFrame
      DetachWhenDestroyed=TRUE
      HasAeroCoefficients=FALSE
       
      [Remove2]
      ParentComponentName=Nose
      ModelNodeName=ESeat_RearFrame _ok
      DestroyedNodeName=ESeat_RearFrame
      DetachWhenDestroyed=TRUE
      HasAeroCoefficients=FALSE
       
      Note: use the Pilots position as the Seat position
       
       
       
      ravenclaw_007
      531 1
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