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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Mirage 50 Pantera FACH
Original Mirage 50 Pantera FACH By Banidos Team
Modified to Strike Fighter 2 series - Denis Oliveira
Only work with a Full-4 Merged install, as it makes use of the Nesher lod from SF2:I, and the Nesher cockpit from SF2:I. Full-4 merged is best work.
258 0 -
Mirage 5COAM Fuerza Aérea Colombiana
Only work with a Full-4 Merged install, as it makes use of the Nesher lod from SF2:I, and the Nesher cockpit from SF2:I. Full-4 merged is best work.
Texture Denis Oliveira
Mod Denis Oliveira
197 2 -
BRAZILIAN AIR FORCE
F-103 Mirage IIIEBR
Model: Mirage Factory
Texture: Denis Oliveira
To correct weapons and effects add :
Mirage 5F(Weapons - http://combatace.com...0873-mirage-5f/), Mirage Factory weapons and Mirage´s Addons (Mirage Factory)
243 1 -
FAB F-103 Mirage IIIEBR
Model: Mirage Factory
Texture: Denis Oliveira
Need Mirage 5F(Weapons - http://combatace.com/files/download/10873-mirage-5f/) and Mirage Factory weapons
306 2 -
The Mirage Factory MiG-29 Fulcrum Mod.
This one is also a work in progress mod and yes there will be modern variants in this package later. This project was started by bpao and the Mirage Factory a few years ago for SF1. however never complemented with more modern version, due to his untimely death.
To install drop into your SF2 folder and allow it to overwrite folder names.
In this pack there are many MiG-29 Fulcrum-A Variants a few MiG-29S Fulcrum-C, The MiG-29N early and late(with Refuelprobe).
this pack is not perfect and will be updated.
I´ve to thank many persons for Help and permission to use there stuff.
-TMF for the model and the hardwork done for SF1
-German Modder Group for awnsering stupid noob questions
-Soulfreak for the Paran & Norm 90 skin
-Ace888 for the TUDM Skins
-ravenclaw_007 for the refuel probe and the wingtanks
-Spillon104 for the afterburners
-Strelac024 for the YuAF Skin
-czarny900 for the polish AF Skins
-and all the others i forgot
By dast244,387 15 -
"What If..." Kfir C2, Fuerza Aérea Hondureña (Honduran Air Force)
= For SF2, Full-4 Merged Preferred/Reccomended
* Note: at minimum, you must have SF2:I to access the Kfir C2 aircraft lod and cockpit. Hence, the 'Full-4 Merged' tag.*
Just a little something fun for the "What If..." crowd that I had started last year, and totally forgot about.
This presumes that the FAH purchases refurbished Kfirs from Israel. These a basic, stock aircraft with no 'bells and whistles' (ie: radar missiles), and are totally stock from in-game items (excepting my modified skins with English tags -which should actually be in Spanish).
Everything is basically stock, excepting I tweaked the data, loadout and avionics inis to add the usual suspects. Data ini mods corrects (yet again!) the tail lighting positions, adds the landing lights, and operating canopy (the expected Shift/0). Loadout mods add the centerline tank for A-A tasking. Aviconcs tweeks make use of dtmdragons RWR listing, with it's expanded threat library (NOT included -it's in his RNZAF A-4 Skyhawks pak). 18 new serial numbers, following and extrapolated from current and past FAH patterns are included. Decal randomization is set to "TRUE". A userlist is included, even though this is a 'nationalized', non-exported, single user aircraft.
As always, fairly easy to follow, detailed install instructions are included. So, please read them!! When I finally get finished with the Central America map (don't be holding breath now!), there'll be a nice playground for it.
¡Aterrizajes felices!
wrench
kevin stein
By Wrench79 0 -
this is the ACES II ejection seat for the F-16
just drop the ACES_II_F-16 folder in to your Pilots folder
use this positions for TW standart F-16 (F-16A_Netz)
[Pilot]
SystemType=PILOT_COCKPIT
SetCockpitPosition=TRUE
PilotModelName=ModUSAF
PilotHeadNodeName=head
Position=0.0,4.10,0.86
SeatModelName=ACES_II_F-16
SeatPosition=0.0,4.10,0.86
MinExtentPosition=-0.36, 3.76,-0.15
MaxExtentPosition= 0.36, 4.75, 0.96
CanopyNodeName=canopy_frame_outer
CanopyAnimationID=7
use this positions for the TMF single and two-seater F-16
[Pilot1]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
Position=0.0,3.892,0.76
SeatModelName=ACES_II_F-16
SeatPosition=0.0,3.892,0.76
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
CanopyAnimationID=8
[Pilot2]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
Position=0.0,2.112,0.78
SeatModelName=ACES_II_F-16
SeatPosition=0.0,2.112,0.78
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
ravenclaw_007
280 1 -
there are 3 versions of the ACES II seat includet the early the late-forward and the late-rear one
just drop the ACES_II_F-15 , ACES_II_F-15_Front and ACES_II_F-15_Rear folder´s in to your Pilots folder
Data_ini and Cockpit_ini files for all F-15 versions of the F-15_Pack and TW F-15 are includet , you have to replace the Data_ini file with the ones that are includet here , if you have a edited data_ini and dont like to use the one includet here you have to copy the remove part from the AircraftData (for TMF F-15) and the Pilot/WSO postion and Seat position to your data_ini
Component[010]=Remove1
Component[011]=Remove2
[Remove1]
ParentComponentName=Nose
ModelNodeName=ESeat_FrontFrame_ok
DestroyedNodeName=ESeat_FrontFrame
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
[Remove2]
ParentComponentName=Nose
ModelNodeName=ESeat_RearFrame _ok
DestroyedNodeName=ESeat_RearFrame
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
Note: use the Pilots position as the Seat position
ravenclaw_007
531 1
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