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    1. BTR-70 APC

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      BTR-70 model with 5 skins. and 4 models from high to low poly.
      All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
      [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
      Name=BTR-70
      FullName=BTR-70 APC
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=TRUE
      GroundObjectType=GK-BTR-70
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=GK-BTR-70-Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and skins
      Strahi for testing and making the data file big help many thanks, bro.
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      140 downloads

         (0 reviews)

      1 comment

      Updated

    2. BTR-70 rework

      ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------
       
      sorry to everyone who's download it.
       
      this File have some problems in it,The original "BTR-70_DATA.ini" was wrong,and the original 3D model was not work in game
       
      But now,we rework this model,it is ok now........................
       
      If,still can not use this model,you may try,drop the "BTR-70"folder into your "Objects" not "Ground Objects" ,or drop it on your Volume which install the game
       
      ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------------------------------------
       
      Soviet Army BTR-70 APC (Armor Person Carrier)
      BTR-80/90 is making
       
      this model work for SF2,maybe can used into SF1,you can try it by yourself...................
       
      with the original 3Dmodel in it,your can changer this .Max file by yourself,if you need:drinks:
       
      put the BTR-70 folder into your "Objects/GroundObjects..................."
       
      If your are SF2player,only put the GunData file from the file call"Guns For SF2",into your "Guns" folder
      Or you are SF1player,please open "GunData For SF1.txt"?and copy the [GunDataXXXX] to your GunData.ini
       
       
      GunData:
       
      [GunDataXXXX]
      TypeName=7.62MM_PKB
      FullName=7.62mm PKB/PKMB Machinegun
      Caliber=7.620000
      ROF=900.000000
      MuzzleVel=935.000000
      AmmoWt=0.012500
      WarheadWt=0.000000
      Reliability=97.000000
      Accuracy=70.000000
      AddLight=TRUE
      MaxLightRange=1000.000000
      FireColor=0.150000,0.150000,0.150000
      GunFireEffect=LmgFireEffect
      GunFireSound=50cal
      EffectClassName=LmgEffects
      EffectTime=0.100000
      TracerTexture=Tracer2.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
       
      [GunDataXXXX]
      TypeName=14MM_KPV
      FullName=14.5mm KPV Machinegun
      Caliber=14.500000
      ROF=600.000000
      MuzzleVel=976.000000
      AmmoWt=0.064000
      WarheadWt=0.000000
      Reliability=95.000000
      Accuracy=66.000000
      AddLight=FALSE
      MaxLightRange=1000.000000
      FireColor=0.150000,0.150000,0.150000
      GunFireEffect=HmgFireEffect
      GunFireSound=50cal
      EffectClassName=HmgEffects
      EffectTime=0.100000
      TracerTexture=Tracer2.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
       
      (original 3D model from "wsly936880205")

      279 downloads

         (1 review)

      2 comments

      Updated

    3. BTR-80 and BTR-80A

      BTR-80 and 80A
       
       

      308 downloads

         (1 review)

      0 comments

      Submitted

    4. BTR-80A

      Since I'm not good with vehicle skins I did a cheapie and went with what I have. Template .bmp included.
       
      For SF2 but readme has instructions for adapting for SF1 series.
       
      Model by Razvan Stanciu
      cheap texture by EricJ.

      303 downloads

         (1 review)

      1 comment

      Submitted

    5. Buk M2E SAM system

      Buk M2E Surface to Air missile system
      The Buk missile system is a family of self-propelled, medium-range surface-to-air missile systems developed by the Soviet Union and its successor state, the Russian Federation, and designed to counter cruise missiles, smart bombs, fixed- and rotary-wing aircraft, and unmanned aerial vehicles
      The Buk system was created as a replacement of the 9k12 Kub in the air defenses forces of the Soviet Union and succesor states. A typical batallion consist of a command vehicle, a target acquisition radar vehicle and 6 TELAR vehicles, with three TELs.
      The M2E variant uses the 6x6 MZKT-6922 wheeled vehicle, in order to produce a hight road mobility and low operating cost variant of the system.
      The pack contains the 9K317E Buk M2E / MZKT-6922 TELAR and the 9S18M1E Snow Drift acquisition Radar mounted on a MZKT-6922 trnasport.
      Finally, this pack is still a BETA, need some fine tunning inthe missile and system performance and other vehicles asociated with the system like the command post and the low level radar. Is released for the CA community to have a modern variant of the Buk missile to play with.

      Instalation:
      -------------------------------------------------------------
      Put the content of the objects/ folder in your mod folder.
      Crédits :
      --------------------------------------------------------------
      3d Model, textures, INI files: angelp
      This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
      Released under Combat Ace Fair-Use terms

      165 downloads

         (1 review)

      0 comments

      Submitted

    6. Canadair Sabre Mk.6 Early (GAF) Update Pack

      Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016
       
      = For SF2, Any & All (Full-5 Merged Reccomended) =
       
      This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL:
       
      http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/
       
      If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
       
      Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered:
       
      updated hit boxes/collision points
      added destroyed model callout
      new FM (ala KAW Sabres)
      activated squadron name display via fake "SqTail" decal
      decal numbers now randomized
      "brightened" gunsight (for us old folks!)
      added avionics statements, and avionics ini for radar-ranging gunsight
      Removed "Exported=TRUE", nationalizing to ONLY West Germany
      Added SF2 "short name" display
       
      These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
       
      Happy Landings!
      Wrench
      Kevin Stein
       
      with special thanks to Ravenclaw and the GMG

      101 downloads

         (1 review)

      0 comments

      Submitted

    7. Canadair Sabre Mk.6 Late (GAF) Update Pack

      Canadair Sabre Mk.6 Late (GAF) Update Pack 2/13/2016
       
      = For SF2, Any & All (Full-5 Merged Reccomended) =
       
      This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 (Late) aircraft pack available at the following URL:
       
      http://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
       
      If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
       
      Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to,
      adjusted and whatevered:
       
      updated hit boxes/collision points
      added destroyed model callout
      new FM (ala KAW Sabres)
      activated squadron name display via fake "SqTail" decal
      decal numbers now randomized
      "brightened" gunsight (for us old folks!)
      added avionics statements, and avionics ini for radar-ranging gunsight
      Removed "Exported=TRUE", nationalizing to ONLY West Germany
      Added SF2 "short name" display
      Changed Start Year so camo skins only are used.
       
      These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
       
      Happy Landings!
      Wrench
      Kevin Stein
       
      with special thanks to Ravenclaw and the GMG

      108 downloads

         (3 reviews)

      0 comments

      Submitted

    8. Challenger 1 MBT, ODS

      Challenger 1 tank, ODS
      =======================
      C R E D I T S
      --------------------
      GKABS - help with 3d bugs
      M O D E L
      ----------------
      3d is partial my job and mix of parts from free models from the net.
      Mapping, skins, game files are 100% mine.
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      *************************************************************
      THIS TANK MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      Have fun
      Wojtek

      153 downloads

         (1 review)

      0 comments

      Submitted

    9. Chieftain Mk.5

      Hello, and thank you for downloading my work.
      https://gkabs.net
      what's included:
      Chieftain Mk.5 model with 11 textures
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      compufat for making the Kuwaiti and the one UK textures and adding more detail to the model that helped makes them look great.
      guuruu for allowing me to use his L7A2 MG model and the Grenade data from his Challenger model 
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance, please contact me at 
      gkabs@gkabs.net

      149 downloads

         (1 review)

      2 comments

      Updated

    10. Chu containers & HESCO WALL

      Hello and thank you for downloading my work.

      What's included:
      all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy all the files to the Terrains folder and the following to _TYPES.ini file

      [TargetTypeXXX]
      Name=Container 4RWW
      FullName=Container-4Rooms-WW
      ModelName=GK-Container-4Room-WW.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Container 7Room
      FullName=Container-7Room
      ModelName=GK-Container-7Room.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Container-LRoom
      FullName=Container-L-Room
      ModelName=GK-Container-L-Room-1.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Container Room
      FullName=Container-Room
      ModelName=GK-Container-Room-1.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Jersey-Barriers
      FullName=Jersey-Barriers
      ModelName=GK-Jersey-Barriers.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Container-7RWW
      FullName=Container-7Room-WW
      ModelName=GK-Container-7Room-WW.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      and daddyairplanes for sharing his photo, many thank to him.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      89 downloads

         (0 reviews)

      0 comments

      Updated

    11. Civilian Airline Pilots 2018

      Civilian Airline Pilots 2018
      By Viper63a
      This mod includes civilian airline pilots. Not sure where the base pilot I modded came from, I think I got the pilot from a different mod. If anyone knows, please drop me a line so I can properly credit the creator of the LOD file.
      To use the pilots, please add them to your "Pilots" folder and update your "<plane>DATA.INI" file's "Crew" section to display them in your planes.
      Enjoy!
      =Viper=

      74 downloads

         (2 reviews)

      1 comment

      Submitted

    12. Civilian Airport 7 separate models terminals, gates

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      One main Airport building and two terminals plus three different gateways.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-CMT
      FullName=GK-Civilian Main Terminal
      ModelName=GK-CMT.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CMT.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT1
      FullName=GK-Civilian Terminal
      ModelName=GK-CT1.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT2
      FullName=GK-Civilian Terminal
      ModelName=GK-CT2.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG1
      FullName=GK-Civilian gate
      ModelName=GK-CG1.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG2
      FullName=GK-Civilian gate
      ModelName=GK-CG2.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG3
      FullName=GK-Civilian gate
      ModelName=GK-CG3.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG3.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CC-GROUND
      FullName=GK-CC-GROUND
      ModelName=GK-CC-GROUND.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CC-GROUND.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CA-Light
      FullName=GK-CA-Light
      ModelName=GK-CA-Light.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CA-Light.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
      [TargetAreaXXX]
      Name=Civelian Airbort
      Position=603000.00,505844.00
      Alignment=FRIENDLY
      Location=5
      ActiveYear=0
      Radius=2000
      Target[001].Type=GK-CMT
      Target[001].Offset=266.00,633.00
      Target[001].Heading=0
      Target[002].Type=GK-CT1
      Target[002].Offset=266.00,633.00
      Target[002].Heading=0
      Target[003].Type=GK-CT2
      Target[003].Offset=298.00,255.00
      Target[003].Heading=-180
      Target[004].Type=GK-CG1
      Target[004].Offset=564.00,591.00
      Target[004].Heading=10
      Target[005].Type=GK-CG2
      Target[005].Offset=422.00,591.00
      Target[005].Heading=0
      Target[006].Type=GK-CG3
      Target[006].Offset=489.00,591.00
      Target[006].Heading=0
      Target[007].Type=GK-CC-GROUND
      Target[007].Offset=408.00,511.00
      Target[007].Heading=0
      Target[008].Type=GK-CG1
      Target[008].Offset=348.00,643.00
      Target[008].Heading=225
      Target[009].Type=GK-CG3
      Target[009].Offset=562.00,644.00
      Target[009].Heading=180
      Target[010].Type=GK-CG2
      Target[010].Offset=597.00,618.00
      Target[010].Heading=-90
      Target[011].Type=GK-CG2
      Target[011].Offset=490.00,644.00
      Target[011].Heading=-180
      Target[012].Type=GK-CG3
      Target[012].Offset=348.00,591.00
      Target[012].Heading=0
      Target[013].Type=GK-CG3
      Target[013].Offset=421.00,644.00
      Target[013].Heading=180
      Target[014].Type=GK-CG1
      Target[014].Offset=256.00,477.00
      Target[014].Heading=95
      Target[015].Type=GK-CG2
      Target[015].Offset=255.00,552.00
      Target[015].Heading=-270
      Target[016].Type=GK-CG3
      Target[016].Offset=308.00,478.00
      Target[016].Heading=-90
      Target[017].Type=GK-CG2
      Target[017].Offset=255.00,408.00
      Target[017].Heading=90
      Target[018].Type=GK-CG3
      Target[018].Offset=308.00,550.00
      Target[018].Heading=-45
      Target[019].Type=GK-CG1
      Target[019].Offset=308.00,404.00
      Target[019].Heading=-80
      Target[020].Type=GK-CG3
      Target[020].Offset=283.00,302.00
      Target[020].Heading=0
      Target[021].Type=GK-CG1
      Target[021].Offset=256.00,337.00
      Target[021].Heading=100
      Target[022].Type=GK-CG2
      Target[022].Offset=308.00,335.00
      Target[022].Heading=-90
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and creating some of the textures
      Terminals and gates textures were taken from free to use X-plane.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      109 downloads

         (0 reviews)

      2 comments

      Updated

    13. Cocas P-47D Razorback (ETO) Replacement Data Ini

      SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt Replacement Data Ini 12/23/2014
       
      = For SF2 (Full4/5 Merged RECCOMENDED!)
      *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
       
      Replacement data ini for the Cocas Aircraft Factory P-47D Razorback. The aircraft is available here:
       
      http://combatace.com/files/file/15199-sf2-ww2-eto-republic-p-47d-razorback-thunderbolt-by-cocas/
       
      The full package is also getting the update. So, for that that have downloaded it already, use THIS data in.
      For that that haven't downloaded the aircraft yet, it will be included in the updated version (and what's stopping you from getting it???)
      All follow on Razorback mods (PTO, MTO, and maybe CBI) will incorporate this data ini.
       
      This FM has been slightly refined, and these fixes should (almost) stop the "tail stall" and end-to-end flip. Again, while not perfect, this is a bit better. Further refinements by Experts are most heartly requested!! (Roll rates may still be a little low, as well)
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! And, apologies for the inconvience!
       
      Happy Landings!
      Wrench
      Kevin Stein
       
      =for Cocas Aircraft Factory, Prop Works Division=

      40 downloads

         (0 reviews)

      0 comments

      Updated

    14. Cockpit & Runway Lighting for SF2 Israel

      Strike Fighters 2 Israel Cockpit & Runway Light Mod.
      ----------------------------------------------------
       
      I found the cockpit & runway lighting switched on too late for my liking & that once the cockpit lighting was finally turned on I still couldn’t read the gauges!
       
       
      What dose this mod do?
      ----------------
       
      (1). Adds brighter Cockpit Lights to all stock player flyable aircraft for SF2 I.
       
      (2). Turns on Cockpit lights earlier in the evening for all stock player flyable aircraft for SF2 I.
       
      (3). Turns on all Runway Lights earlier in the evening in the Stock SF2 I IsraelME Terrain.
       
      Installation:
      -------------
       
       
      Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
       
      Note:
       
      This will replace any modified stock Aircraft_COCKPIT.Ini you might be using!!!
      This will also replace any modified stock IsraelME DESERT_AIRFIELD.Ini you might be using!!!
       
       
      The Runway & cockpit lighting is controlled by the sunlight level in the game.
      They will now turn on just before sunset on a clear day & even earlier on an overcast or Inclement day as the light level will be lower due to cloud cover.
       
      Known issues:
      -------------
      none
       
      Credits:
      --------
       
      All credit go’s to those who took the time to share the information on editing the various entries in the Cockpit.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
       
       
      I hope you find it useful.
       
      Enjoy
       
      SF

      311 downloads

         (0 reviews)

      0 comments

      Submitted

    15. Cockpit Moving Map Delete Background

       
      They were tested in the F-18 cockpits.

      55 downloads

         (0 reviews)

      3 comments

      Updated

    16. Cold East Ground Objects Bonanza Vol.1

      The first part of Cold East Ground Objects Bonanza mods for the SF2 series game.
      First of all. This is not entirely a 'Plug and Play' mod.
      Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. 
      In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
      Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
      5 new weapons for some of the objects. 
      9M14M, 9M14P, 9M111, 9M113, 9M114
      Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects.
      All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
      Userlist ini files are just there but they might need editing for your own use.
      Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
      Inside
      2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini
      BMP-1
      BMP-1P + 9K113 Konkurs (9M113 Gaboy missile)
      BMP-2  + 9K113 Konkurs (9M113 Gaboy missile)
      BRDM-2
      BTR-50PK
      BTR-60PB
      BTR-60R-145BM radio and command vehicle
      9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile)
      9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile)
      9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile)
      9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy)
      9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile)
      MT-LB
      MT-LB SNAR-10 Leopard artillery radar
      MT-LBu 1V14 artillery command and recon vehicle
      MT-LBu 9S80 (PPRU-1) air defense command vehicle
      MTU-55 bridge layer
      OT-62B
      OT-64A
      PT-76
      T-54
      T-55 obr59
      T-55 obr71
      T-55AM
      T-55AM2 (Czechoslovakia production)
      T-55AMV
      T-62 obr61
      T-62 obr72
      T-62M
      T-62MV
      T-72 Ural
      T-72 Ural-1
      T-72A
      T-72M
      T-72M1
      ZSU-23-4V
      ZSU-23-4V1
      ZSU-23-4M
      ZSU-57-2
      Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
       
      Do not blindly copy-paste files.
      Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
       
      Just in case - enjoy.
      Jarek.
       
      questions - suggestions - go to the designated area here 
       
       

      392 downloads

         (6 reviews)

      4 comments

      Updated

    17. Cold East Ground Objects Bonanza Vol.2


      The second part of Cold East Ground Objects Bonanza mods for the SF2 series game.
      First of all. This is not entirely a 'Plug and Play' mod.
      Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. 
      In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
      Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.

      Part two contains mostly air-to-air defenses.
      SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7.
      Again those SAMs are not really plug-and-play mods. 
      I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER.
      It is up to the player to pick and choose the desired system for a specific mod, terrain, etc.
      all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models)
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
      Userlist ini files are just there but they might need editing for your own use.
      If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files.  Here you will find new updated models.
      Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.

      SA-2A (SA-75):
      P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket
      SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users)
      P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket
      SA-2C(S-75):
      P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket
      SA-2E (S-75V):
      P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket
      SA-2E1 (S-75M1):
      P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket
      SA-2E2 (S-75M2):
      P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
      SA-2E3 (S-75M3):
      P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
      SA-2F (S-75MK):
      P-12M + PRV-11 Station
      P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket
      SA-3 (S-125):
      P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket
      SA-3B (S-125M):
      P-15 + PRV-11
      P-15M + PRV-13 + 1L22 
      P-15M2 + PRV-13 + 1L22 
      P-19 + PRV-13
      SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket
      SA-7 (9K32M)
      BTR-60PB equipped with 9K32M Strela-2M system
      SA-8B
      P-40 radar and  9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis.
      SA-9/SA-9B
      9K31 Strela-1 on BRDM-2 chassis
      SA-13
      9K35 Strela-10 on MT-LB chassis
      Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
       
      Do not blindly copy-paste files.
      Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
       
      Just in case - enjoy.
      Jarek.
       
      questions - suggestions - go to the designated area here 
       

      329 downloads

         (5 reviews)

      2 comments

      Submitted

    18. Cold East Ground Objects Bonanza Vol.3

      The third part of Cold East Ground Objects Bonanza mods for the SF2 series game.
      First of all. This is not entirely a 'Plug and Play' mod.
      Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. Especially in Vol. 3, you will find many 'eye candy' objects but you will find also basic trucks, fuel tankers, and artillery support objects
      In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS.
      Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
      Part three contains mostly trucks cars and airfield objects in general, some artillery units.
      All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
      Some trucks have light emitters made by guuruu - made to work at night and be 'invisible' during the day - well effect ended up somewhere in the middle.. You decide - it is easily removable in data.ini.
      Userlist ini files are just in a few objects but they might need editing for your own use.
      If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files.  Here you will find new updated models.
      Under any circumstances DO NOT mix these objects with any ODS 30Aniversary Edition mod. Even in the future. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
      D-30 122mm Howitzer
      ZPU-4 14.5mm quadruple anti-aircraft gun
      ZU-23-2 23mm double anti-aircraft gun
      GAZ-66 
      GAZ-66 AP-2 mobile Army hospital
      GAZ-66 PU-2 mobile command post for Luna-M rocket battery with RWZ-1 Proba - weather station and AB-4-0-230 generator
      GAZ-66 with ZU-23-2 anti-aircraft gun
      GAZ-66B R-142D airborne troops radio & command vehicle
      GAZ-66B 9P125 /9K54 Grad-V airborne troops rocket artillery vehicle (with 9M28F rocket)
      UAZ-469 just Bobik
      Ural-375D
      Ural-375D with open 
      Ural-375D BM-21 /9K51 Grad (with 9M22U rocket)
      ZIL-130 APM-90 airfield searchlight
      ZIL-130 KNS-1PM-2 navigational light beacon
      ZIL-130 SKP-11 mobile air traffic control
      ZIL-131 ATZ-4 fuel tanker
      ZIL-131 PR-11B missile trailer for S-75 SAM system
      ZIL-131 PR-14A missile cargo truck for S-125 SAM system
      ZIL-131 R-140M radio & command vehicle
      ZIL-131 R-161A-2M radio & command vehicle with ESB-12 T400 generator
      ZIL-131 9P138 /9K55 Grad-1 (with 9M28S rocket)
      ZIL-131 9P138 BM-21b Grad-1 in transport position (groundobjectrole=TRANSPORT)  
      ZIL-131 AA-40 airfield fire engine
      ZIL-135 9P113 /9K52 Luna-M (with 9M21F rocket)
      ZIL-135 9T29 rocket transport vehicle for Luna-M system
      ZIL-157
      ZIL-157 ATZ-4 fuel tanker
      ZIL-157 PR-11B missile trailer for S-75 SAM system
      ZIL-157 PR-14A missile cargo truck for S-125 SAM system
      ZIL-157 R-140 radio & command vehicle
      ZIL-157 D-470 airfield snow plow
      ZIS-151
      ZIS-151 ATZ-3 fuel tanker
      RSBN-4N Radio Engineering System of short Range Navigation
      IFA W50L
      IFA W50L LAK-2 command vehicle
      Four new weapons to the weapon folder
      9M21F for Luna-M
      9M22U for Grad
      9M28F for Grad-V
      9M28S for Grad-1
      Of course, you can change any weapon for Grad rockets. But technically 9K54 and 9K55 can not fire heavier 9M22U rockets
      Most of the skins are 1024x1024. If needed it is recommended to resize to desired (lower) size format.
      Do not blindly copy-paste files.
      Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
      Just in case - enjoy.
      Jarek.
       
      questions - suggestions - go to the designated area here
       
       

      270 downloads

         (4 reviews)

      4 comments

      Submitted

    19. comrpnt RAF Pilot Models 201202.rar

      comrpnt RAF Pilot Models (2012/02)
       
      Welcome
       
      This package provides RAF-style cold war era pilot and navigator models, for use with both Strike Fighters 1 and Strike Fighters 2 game engines.
       
      Disclaimer
       
      The pilot models in this mod are based on the excellent work and previous offering of Florian "AmokFloo". You can find the original files here: http://combatace.com/files/file/6693-western-style-pilot-models/
       
      If there are any problems with this mod, then please contact me directly. Many thanks.
       
      There are NO prerequisites for this Mod
       
       
      Terms and Conditions
       
      Released under CombatAce Freeware Licensing Terms. See http://combatace.com/topic/26131-freeware-licensing/
       
      Contents

      ReadMe with installation instructions
      Pilot Model files
      Navigator (co-Pilot) Model files

       
      comrpnt (February 2012).

      249 downloads

         (2 reviews)

      0 comments

      Submitted

    20. Concrete Blocks

      Hello and thank you for downloading my work.
      What's included:
      all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy all the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=Concrete Blocks
      FullName=4 Concrete Blocks
      ModelName=GK-Concrete-4Blocks.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      [TargetTypeXXX]
      Name=Concrete Block
      FullName=Concrete Block
      ModelName=GK-Concrete-Block.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      76 downloads

         (0 reviews)

      0 comments

      Updated

    21. Control Tower

      Hello and thank you for downloading my work.

      What's included:
      All my Zip file should include the Strike Fighters 2 Series game files (.LOD) and the texture required.
      Installation:
      Copy all the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=AB-Tower
      FullName=AB-Control Tower
      ModelName=GK-Control-Tower-Yellow-B.lod
      TargetType=TOWER
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=20.00
      StartDetectChance=100
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=GK-Control-Tower-Destroyed.LOD
      DestroyedEffect=SmallTallStructureCollapse
      DestroyedModel=tower1_destroyed.LOD
      SecondaryEffect=SmallExplosionEffect
      SecondaryChance=100
      Or
      [TargetTypeXXX]
      Name=AB-Tower
      FullName=AB-Control Tower
      ModelName=GK-Control-Tower-Brown-B.lod
      TargetType=TOWER
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=20.00
      StartDetectChance=100
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=GK-Control-Tower-Destroyed.LOD
      DestroyedEffect=SmallTallStructureCollapse
      DestroyedModel=tower1_destroyed.LOD
      SecondaryEffect=SmallExplosionEffect
      SecondaryChance=100
      This model comes with 2 skins.
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit for photos to create the skins goes to: 
      - https://www.textures.com
      - http://www.evidence.org.kw/index.php
      - https://picryl.com/search?created_date_from=1990&created_date_to=1995&q=kuwait hangar&page=3

      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      97 downloads

         (0 reviews)

      0 comments

      Updated

    22. Control Tower.7z

      Replacement Control Tower for the bland stock one.
       
      Just extract,then copy n paste,the Terrains folder to your mods\ SF2E\Terrains\GermanyCE folder,or move the Tower1.LOD and Control Tower.bmp to the above folder.
       
      This will replace all stock tower1 models in any terrain.It wont alter your files as the stock lod isnt available,and this model uses different texture names from stock.
       
      Model and Textures by me.
      Hope you like.
       
      Also supplied camera positioon,if you know how to edit it,if not will update as soon as I can.
       
      Russouk
      March 2012
      workin on adding some life to tower too...a figure or two and mebbe new ASR

      357 downloads

         (2 reviews)

      0 comments

      Updated

    23. Crashed/Destroyed Aircraft for SF2 WW2 Installs

      Destroyed Models Pak for SF2 WW2 Installs
       
      This package is for use in creating the 'Destroyed Crashed & Burning Wreck' ™ for add-on aircraft in SF2 based WW2 installs.
       
      These bits have been culled from the various terrain mods as these contained static parked aircraft with their associated destroyed lods. THESE are those destroyed lods!!, with repainted skins to make them look a bit more burned up/toasted. This will allow you to add them and have the burning wrecks on the ground ala the later model jets and so forth as seen in SF2 installs (and FE2 as well).
       
      As always, fully detailed (and illustrated!!) install instructions are included. As well as a highly detailed "Notes" section, elaborating on the procedure, and giving alternates as you =WILL= probably be using several stock destroyed models as well in the data ini edits, as some of the larger aircraft will require reuse of the stock wrecks.
       
      =PLEASE= read this document throughly before installing -- that will help you in making correct choices on what to use.
       
      This pak is for free usage; any and all are welcome to it. Let's enhance our SF2 WW2 Experience!!
       
      Wrench
      kevin stein

      212 downloads

         (1 review)

      0 comments

      Updated

    24. Crotale SAM system

          
          CROTALE mod by GKABS

          1) Historical background

         The Development of the Crotale Surface-to-Air Missile system began in 1964.
         The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
         It was said that South Africa paid 85% (France: 15%) of the first step development 
         costs of this SAM System. The Crotale was named "Cactus" for South Africa.
         Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the 
         R440 missile were the two prime contractors.
         South Africa received the first systems in 1971.
         In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 
         2 Firing Units.
         The Armée de l'Air bought this SAM system in order to protect their airfields.
         The Crotale in this first opérational version (Crotale 1000) was above all engaged 
         for the Egypt-Libya and Angola wars in the 1980s.
         Further developments were launched for several customers among the 15 ones which 
         ordered this system.

          2) Installation in your Strike Fighters 2 installation(s)

         There are 2 options :
          - The "Sand" version in order to put in any "Desert" type SF2 install,
          - The "Green" version for any "European" type SF2 install.

         So you'll find them into 2 separated packs ready to play :)
          If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

          3) Credits
          
          - Coupi for suggesting the model, document, creating the data files, and testing.  From the bottom of my heart thanks.
          4) LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
           For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop

          If you need any assistance please contact me at 
          gkabs@gkabs.net    
      https://gkabs.net
       

      193 downloads

         (0 reviews)

      3 comments

      Updated

    25. Desert AMX-13

      Here is the AMx-13 in a "hi-res" (1024X1024) skin.
       
      Often called Israel's "first modern tank", also used by the French 7th Division at Suez.
       
       
      Model I believe made by Pasko (?) years ago. Low poly with weird mapping, I have done the best I can with it.
       
      Drop the contents of the AMX-13 folder in the GroundObject folder in your Mod directory.
       
      Also includes an A2G mission (place in your Missions folder in your Mod directory) to see the AMX easily.
       
       
      -This file is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..
       
      JB5

      217 downloads

         (1 review)

      0 comments

      Submitted



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