Jump to content

Missions / Campaigns

Sub Category  

Subcategories

    1. SF2 USAF Red Flag Nellis AFB Proving Grounds
      Viper63a
       
      This is my mod install for testing new aircrafts, objects and weapons. Once installed, I backup/zip the whole mod folder so I can reset it after testing whatever mod I am testing. It's also a Red Flag simulator. So if you want to take your favorite plane to Red Flag, here you go!
       
      Red Flag Nellis AFB is a stripped down Strikefighter2 installation based in Nellis AFB with only a handful of flyable planes against the pre-loaded USAF F-15s/16s and Navy A-4s/F-5s/F-14s Aggressors (All AIs). There are no Campaigns, only Instant Action and Single Missions. I recommend setting the Enemy AI to "Hard" to get the most out of this install.
       
      I added, tweaked, adjusted and created new items for this mod, but the lions share of this mod was created by other faithful modders on CombatAce - ALL CREDITS TO THEM! Thank you!
       
      This mod is an expansion for "Hurc's Nellis Range Mod 2.0" mod, so you will need that mod as well...

      http://combatace.com/files/file/12573-hurcs-nellis-range-mod/
       
      Enjoy!
      *******************************************************************************
       
      Installation for fully merge installs only...Using SF2 Europe as an example.
       
      * Creating a new "StrikeFighters2 Nellis" Mod Folder:
      In the "C:\...\Thirdwire\" folder..
      1) Copy "StrikeFighters2 Europe.exe" to "StrikeFighters2 Nellis.exe"
      2) Copy "StrikeFighters2 Europe.ini" to "StrikeFighters2 Nellis.ini"
      3) Create a short cut of "StrikeFighters2 Nellis.exe" on your desktop.
      4) Run the "StrikeFighters2 Nellis.exe" short cut. Once the game starts, Exit.
      5) You have now created a new "StrikeFighters2 Nellis" mod folder in \user\...\Saved Games\...
       
      Mine looks like this...Yours may/will look different.
      C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\
       
      * Download and install "Hurc's Nellis Range Mod 2.0":
      1) If you haven't already - download, uncompress and install "Nellis Range 2.0" into your new SF2 Nellis Mod Folder.
       
      http://combatace.com/files/file/12573-hurcs-nellis-range-mod/
       
      2) Run the "StrikeFighters2 Nellis" short cut to start the game.
      3) In the Single Missision Menu, Ensure\Select the F-15A and the Nellis Terrain. Exit Menu to Main.
      4) Optional, set up the Pilot and Options menus to your liking or do this later. Exit Menu to Main.
      5) Exit from Main.
       
      * Configure and install the "Red Flag Nellis" Mod:
      In the "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\" folder...
      1) Under the "Objects" folder, delete both "Aircraft" and "Decals" folders.
      2) Uncompress "USAF RED FLAG..." zip file...
      3) Copy the contents of "To_Mod_Folder" to your SF2 Nellis Mod Folder. Overwrite.
       
      * Last steps...
      1) Copy the "INITNELLIS.BMP" file from the new "Red Flag Nellis" Mod folder to "C:\...\Thirdwire\Menu" folder...
      2) Edit "C:\...\Thirdwire\StrikeFighters2 Nellis.ini"...
      a) Under [startup], change "LoadingScreen=" from "Menu\INITSCREEN.BMP" to "Menu\INITNELLIS.BMP". Save.
      3) Edit "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\Options.ini" file.
      a) Under [instantAction], change "MissionMap=" from "GermanyCE" to "NELLIS_RANGE". Save.
       
      * Now you have completed the install of the "USAF Red Flag Nellis AFB" and "Nellis Range" mod packs.
      * I recommend setting the Enemy AI to "Hard" to get the most of this pack.
      * Install any new or your favorite plane mods to test at the Nellis AFB.
       
      *******************************************************************************
      ********* Credits ********
      *******************************************************************************
       
      Hurc's Nellis Range Mod 2.0 - Steve "Hurc" Crane
      http://combatace.com/files/file/12573-hurcs-nellis-range-mod/
       
      Original Bombing Range/Mescalero Proving Grounds:
      - Deuces
      - Bunyap
      - Wrench
      - ChampionsVA56
       
      Objects & Mods used for the Nellis Range Update:
       
      - Nellis Airbase, buildings/hangars and terrain mod: Me
      - Static and Target versions of several vehicles or A/C: Me
      - BANIDOS TEAM: Aircraft Weapon Loading Set (A-10 and F-16 static models)
      - Amokfloo: ControlTower, ForkLift, FireExtinguisher
      - Ravenclaw: Fire Trucks
      - Pureblue and Sundowner: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, and most of the ground equipment
      - Factory and building Models: Wingwiner
      - Generic Hangars: CA_Stary
      - Hi-Res Desert tiles: JSF_Aggie
      - ChampionsVA56: Mockup AAA and radars, basic range target layout
       
      Drones and A/C included: (All downloaded from CombatAce.com)
      - QF-100D drone
      - A-4F Aggressor
      - F-5E Aggressor
      - F-16C Aggressor
      - F-16C Thunderbirds
      - QF-106A drone
      - BQM-34 Firebee drone
       
      *******************************************************************************
      *******************************************************************************
       
      SF2 Scooters! Vol.2 - Aggressors for TW A-4 and Fractures TA-4 Skyhawks 1.0 - Nyghtfall
      http://combatace.com/files/file/15560-sf2-scooters-vol2-aggressors-for-tw-a-4-and-fractures-ta-4-skyhawks/
       
      Credits
      =======
      - Thirdwire and TK for a great game, models and the cockpit-parts I used.
      - Fracture, Wrench for the original TA-4J Pack and Model.
      - dtmdragon for his A-4 Aggressor pack, on which this is based.
      - RAVEN - LAU-129 missile-rail
      - ravenclaw_007 - ACMI-Pod
      - 331Killerbee - CAP-9 from his Ordnance Shop II Pack
      - Alejandro - Escapac seat
      - FastCargo - FakePilot
      - ???? - TopGun pilot
      - ???? - J52-Sound
      - ???? - 150gal OV-10A-tank
      - Nyghtfall skins, decals, loadingscreens, ini-work, modified A-4E cockpit.
       
      *******************************************************************************
      *******************************************************************************
       
      F-16C Block 30/32 Aggressors by The Viper Team 1.2
      http://combatace.com/files/file/12949-f-16c-block-3032-aggressors-by-the-viper-team/
       
      Pit by ravenclaw. (Ok now he has gone too far.....)
      Models by bpao, modified highly by Jat and ravenclaw.
      Skins templates by Migbuster and EricJ
      MFD panel glass by Stary
      Units skins by Sony Tuckson, Jat, Migbuster and EricJ
      ACMIs, CATM-9's and ALQ-167 by ravenclaw
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work.
      Crash test Dummy and screens, Dave
      CrazyhorseB34, the other dummy
       
      *******************************************************************************
      *******************************************************************************
       
      TMF F-14 Tomcat Superpack v1.21 Full - Spectre8750
      http://combatace.com/files/file/12327-tmf-f-14-tomcat-superpack/
       
      Credits:
       
      Model: Flying Toaster, Oli
      Cockpit: Chris (original), reworked and updated by Brain32
      FM: ThirdWire, Column5, Spectre8750, Caesar
      Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
      Pilots: Old_Diego, CrazyhorseB34
      Skins: Dave, Spectre8750, Column5
      NATOPS Textures: HomeFries
      Extra Hangar, Loading and Main Screens: Dave, Spectre8750
      Ejection Mod: Stary
      Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750
      TARPS: Bunyap and Spectre8750
      Weapons: Ravenclaw, wpnssgt, Bunyap and others
       
      *******************************************************************************
      *******************************************************************************
       
      TMF F-14D_96 Aggressor flanker scheme V1.01 - Blackburn32
      http://combatace.com/files/file/15733-tmf-f-14d-96-aggressor-flanker-scheme/
       
      I think someone requested an F-14 aggressor/flanker style skin for the Tomcat, so here is my effort! Keep in mind this is the first time I've attempted to skin a bird so it's a not the best possible version of this yet!
       
      *******************************************************************************
      *******************************************************************************
       
      F-15 Super Pack (Version 2.4) - FastCargo
      http://combatace.com/files/file/10443-f-15-super-pack-version-24/
       
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Kei Nagase - For the awesome skins for the F-15 ACTIVE.
      AleDucat - For the nice ACES II ejection seat models.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL/Dave - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.
      Kout - Loading and Hanger Screens.
      Kct - Textures and decals for the F-15SG.
      Brain32 - Improved/new textures for F-15C cockpit.
      Mago - F-15E Cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
      Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
      JAT81500 - F-15E Cockpit avionics and HUD work.
      To my fellows at Combatace for helping me beta test and work out bugs.
       
      *******************************************************************************
      *******************************************************************************
       
      F-15C "Grim Reapers", 493rd TFS 48th TFW, RAF Lakenheath Version 1 - Viper63a
      http://combatace.com/files/file/15308-f-15c-grim-reapers-493rd-tfs-48th-tfw-raf-lakenheath/
       
      Credits: Fastcargo, Sundowner, Dave. James Fox, Wrench et all for the EXCELLENT mods in CombatAce!
       
      *******************************************************************************
      *******************************************************************************
       
      Hollywood Explosions - Stary
      http://combatace.com/files/file/10391-hollywood-explosions/
       
      What can I say...just love his effects!!
       
      *******************************************************************************
      *******************************************************************************
       
      SF2 TopGun F-14 Pilots: Maverick/Goose, Viper/Jester & Iceman/Slider! Version 2 - Viper63a
      http://combatace.com/files/file/15578-sf2-topgun-f-14-pilots-maverickgoose-viperjester-icemanslider/
       
      Western Style Pilot Models (SF1/SF2) - Florian - "AmokFloo"
      http://combatace.com...e-pilot-models/
       
      *******************************************************************************
      *******************************************************************************

      QF-16 Zombie Viper (SF1) - LeL
      http://combatace.com/files/file/15834-qf-16-zombie-viper/

      DAVE for the F-16C Block 30 Version 1.0
      RavenClaw
      and TEAM VIPER
      Original Model by Swede
      Additional Model Work by Wpnssgt
      Flight Model by Column5
      Skins by Wpnssgt & USAFMTL
      F-16A Cockpit by ??? Briliant work
      Loading & Hangar Screens by LeL

      *******************************************************************************
      *******************************************************************************
       
      I think that about covers it. If I missed anyone, I am sincerely sorry...please let me know and I will update the Credits list...
       
      =Viper=
      581 5
    2. This is the last of four parts of Operation Darius for SF2.
       
      Eric Howes
      2,273 1
    3. This is the third of four parts of Operation Darius for SF2.
       
      Eric Howes
      2,419 0
    4. This is the second of four parts of Operation Darius for SF2.
       
      Eric Howes
      2,265 0
    5. "Operation Darius"
      for
      Strike Fighters 2
       
      This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities.
       
      This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install.
       
      So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes:
       
      - three blue-side campaigns -- one w/ a ground war; two w/o a ground war
      - one red-side campaign -- w/o a ground war
      - new Iranian weapons, incl. AAMs, SAMs, & MRBMs
      - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers,
      AAA, tanks, APCs, ships, & MRBM launchers
      - two different versions of the IRIAF F-14A, one of which is equipped with the
      Sedjeel air-to-air missile (based on the Hawk)
      - dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites,
      and uranium processing/enrichment sites
      - an overhauled terrain TYPES.INI to better prioritize targets in campaigns
      - a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s,
      the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus,
      F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM
      - new menu screens (nothing radical)
      - plenty of fixes to just about every area of the mod to get things updated
      to SF2 standards and working correctly
      - support for new SF2NA features, incl. carrier battle groups, F-14A avionics,
      cruise missiles, and new mission types
       
      This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.)
       
      NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed:
       
      SF2 VERSION: Strike Fighters 2 PLUS
      Strike Fighters 2 Europe
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
       
      ~~~~~~~~~~~~
      Update Notes
      ~~~~~~~~~~~~
       
      This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
       
      - new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs
      - new SF2NA aircraft: EA-6B_98, E-2C
      - new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S
      - new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25
      - new ships: USNTransport, plus 13 new Iranian ships
      - new alternate main campaign
      - updated desert terrain tiles
       
      ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
       
      The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Operation Darius" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-22A
      MissionMap=IR2003
      StartTime=05:30:00
      StartDate=11/19/2012
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=2003
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=20121117 Operation Darius
      PlayerService=USAF
      PlayerUnit=44th Fighter Squadron
      AircraftType=F-15C_85
      Difficulty=NORMAL
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=NORMAL
      LoadCampaign=FALSE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -----------------------------------------
      * STEP 4: Optional Step for SF2NA Users *
      -----------------------------------------
       
      This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
       
      - F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
       
      - Carrier battle groups in campaigns
       
      - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G
      (AI only) as well as Early_Warning missions for the E-2C and E-3A.
       
      TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
       
      * * * * *
       
      THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod.
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team.
       
      A. Tomcats
       
      Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store:
       
      https://store.thirdwire.com/store_dlc.htm
       
      To add these aircraft to your OpDarius Mod:
       
      1. Ensure that DLC #27 is part of your target SF2 installation.
       
      2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder.
       
      These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models).
       
      B. Seahawks
       
      Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site:
       
      ------------ --------- --------------- -----
      Optional A/C LOD Files A-Team Download Notes
      ------------ --------- --------------- -----
      HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs
      MH-60S mh60-R*.lod MH-60G PaveHawk four LODs
       
      To add these aircraft to your OpDarius Mod:
       
      1. Download the specified packages from the A-Team's site (see above)
       
      2. Unzip the packages to a temporary directory.
       
      3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory.
       
      4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder.
       
      These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Included Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod includes three different campaigns:
       
      1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option.
       
      2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes:
       
      - updated USN squadrons & ships
      - helicopters (USN & Iran)
      - Iranian ships
      - Iranian drones
       
      This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA.
       
      3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign.
       
      4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions.
       
      ~~~~~~~~~~~~~~~~~~~~~~
      A Note for SF2NA Users
      ~~~~~~~~~~~~~~~~~~~~~~
       
      If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this.
       
      The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission).
       
      I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission.
       
      Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether.
       
      Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Anti-Ship Missiles
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Laser-Guided Bombs (LGBs)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
       
      To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
       
      By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
       
      You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
       
      LGB version: GBU-12D/B Paveway II LGB
      AI version: GBU-12D/B Paveway II (AI)
       
      While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
       
      ~~~~~~~
      Updates
      ~~~~~~~
       
      This mod was last updated September 2015. That update included the following additions, fixes, and changes:
       
      New Aircraft:
      - AH-1J_IRIAA
      - AH-1W
      - EF-2000_Luftwaffe
      - EF-2000_RAF
      - MQ-9
       
      New Models:
      - CF-18A_07 updated model
      - F-18C_Fin updated model
      - FA-18C updated model
       
      New Skins:
      - AV-8Bplus new skins
      - C-5A new skins
      - C-17 new skins
      - C-141B new skins
      - F-1EQ new skins
      - RF-4E_TuAF new skins
       
      Other Updates:
      - AH-64D updated flight model
      - HH-60H & MH-60S updated flight model
      - Su-27 & Su-30MKM new cockpits
      - minor fixes & tweaks to
      most other aircraft
      - addition of new aircraft
      to campaigns
      - other minor updates to
      campaigns
      - addition of around 200
      new weapons & guns
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package incorporates a large number of items are from the following modders, who generously allowed their use:
       
      --------------------
       
      The Mirage Factory ................ A-7E(H)
      Wpnssgt ........................... A-10C original model
      Spectre8750 ....................... A-10C new model, upgrade, & cockpit
      AmokFloo .......................... A310-MRTT
      yakarov79 ........................ AH-1J/W
      EricJ ............................. AH-1W camo skin
      Dels .............................. AH-64D
      Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus
      Wrench ............................ AV-8B updates
      331KillerBee & USAFMTL ............ AV-8Bplus skins
      Nengajyou Aki ..................... AV-8B Plus (2010)
      Dels & the Bone Team .............. B-1B_03
      USAFMTL, JSF_Aggie, ............... B-52H_06C
      Dels & wpnssgt
      The Mirage Factory ................ B707-300
      Veltro2k .......................... C-5A & C-141B
      Veltro2k & Wrench ................. C-17
      Daddyairplanes .................... C-5A, C-17, & C-141B skins
      HrntFixr .......................... C-130A desert skin
      Dels .............................. C-130H, C-130H_IRIAF, EC-130H
      Daddyairplanes .................... C-130E/H upgrades & new skins
      Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke)
      AmokFloo .......................... C-160D
      The Mirage Factory / ModMafia ..... CF-18
      dtmdragon ......................... CF-18_07 upgrade
      The Mirage Factory ................ E-3A
      USAFMTL ........................... E-3A AEW Update
      Daddyairplanes .................... E-3A skins & SF2 updates
      Hawker/Agemmenon & 331KillerBee ... EA-6B
      Paul Nortress ..................... EA-6B skins
      Fubar512 & Wrench ................. EA-6B INI upgrades & fixes
      Home Fries ........................ 3W EA-6B_98 (optional)
      Ace888 ............................ EF-2000 Typhoon
      The Mirage Factory ................ F-1EQ
      Stary ............................. F-1EQ cockpit repaint
      Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins
      Wrench & Sundowner ................ F-4E_AUP
      Ace888 ............................ F-4E_SRA
      USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020
      Ace888 ............................ F-4ETM_Simsek
      ravenclaw_007 .................... F-4F_ICE
      The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF
      lanapa ............................ F-5E_IRIAF skin
      Crusader .......................... F-5E avionics mod
      The Mirage Factory................. F-7B & F-7M Airguard (mew models)
      101tfs & Gepard ................... F-7ME
      The Mirage Factory ................ F-14A & F-14A_IRIAF
      EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins
      Spectre8750 ....................... F-14A fixes & upgrades
      FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam
      Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50,
      & F-16CM_B52
      Viper Team ........................ F-16I Sufa (new model)
      JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C)
      The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C
      Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins
      Dels & the Raptor Team ............ F-22A
      Julhelm ........................... F-22A cockpit
      Fastcargo ......................... F-35A
      DoctorWho ......................... F-35A 58 FS skin
      FastCargo ......................... F-111C(Late)
      liamp51 ........................... re-textured F-111A cockpit
      EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G
      SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins
      EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme
      Brain32 ........................... Updated F/A-18E/F cockpit
      Bobrock ........................... HarrierGR9 model
      Pagan ............................. HarrierGR9 updates
      Crusader .......................... Harrier avionics mod
      JimBeamer5 ........................ HH-60H & MH-60S (optional)
      Insky Group & Erwin Hans .......... J-10A
      Gux & Gripen Team ................. JAS39C
      Scandinavian Front Team ........... Gripen updates
      Bpao .............................. KC-135E & KC-135R tankers
      The Mirage Factory ................ M2000-5F
      Amokfloo, JAT81500, & ludo.m54 .... M2000BG
      Marcfighters ...................... Mi-8 Hip
      The Mirage Factory ................ MiG-29A_ir & MiG-29G
      Russouk2004 ....................... MiG-29A updated model
      dast24 ............................ MiG-29G updates
      frtn .............................. MQ-9
      CadeteBRA ......................... RafaleC
      Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF
      Ace888 & emresukhoi ............... RF-4E_TuAF skins
      FastCargo ......................... Saeqeh
      foxmonter ......................... SEtendard
      Wrench ............................ SEtendardM update
      Florian ........................... SH-3D Sea King
      Veltro2k & Lindr2 ................. Su-24MK
      dalai_LAMA, Veltro2K, ............. Su-24MK skins
      & Tunderchief
      Mikeymead ......................... repainted/updated Su-24 cockpit
      NATO Fighters 4+ team ............. Su-25
      Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin
      & Wrench
      Marcfighter, Erwin Hans ........... Su-27
      Marcfighter, Erwin Hans, .......... Su-30MKM
      Bpao, & Jv44KT
      SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins
      Orsin & Lindr2 .................... Su-27 & Su-30 flight models
      YEYEYE ............................ new Su-27 & Su-30 cockpits
      Sundowner, AD, & Dave ............. TornadoGR4_06
      Ianh .............................. Tornado GR4_06 fixes & updates
      Sundowner & Ianh .................. TornadoRECCE
      Gramps ............................ UH-1D Huey
      101tfs & Spillone104 .............. Iranian drones (from Mescalero mod)
       
      --------------------
       
      WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships
      aleks1 ............................ CVN-68
      Kesselbrut ........................ LHA
      SUICIDAL & TORNO .................. Alvand (Type 21 frigate)
      Hinchbrooke ....................... Damavand (Daring class)
      WhiteBoySamurai ................... Bayandor (Jianghu)
      SUICIDAL & TORNO .................. Moudge Class DD (Type 21)
      WhiteBoySamurai ................... China Cat FAC (new)
      ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat)
      Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry,
      MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2
      Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo
      Class submerged (November), Spy Trawler (Trawler2)
      Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor
      Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo)
      Pasko ............................. Thondar Class (Komar)
      AleDucat .......................... Kilo Class Sub (ARA Salta)
      BANIDOS Team ...................... ContainerShip
      Julhelm ........................... ND Tanker & Kharg (Tanker2)
      loborojo & SUICIDAL ............... Petrolero
      Fubar512 .......................... Fleet Oiler
      Cocas ............................. Trawler
      Raven ............................. Navy Trawler repaint
      JSF_Aggie ......................... ThirdWire LHA upgrade
      Florian ........................... USN AOE Transport
      Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1
      FastCargo ......................... SA-5 & SquarePair
      Monty CZ........................... SA-10 & Flaplid, Stinger site
      Fubar512 .......................... SA-10 INI tweaks
      Gabilon ........................... Gepard & Tor-M1
      Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars,
      BTR-60, Type69, Type59, M-42, D-20, Chaparral,
      SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar
      Fubar512 & Wrench ................. Hawk INI tweaks
      rebel ryder & Nicholas Bell ....... M1939 flak guns
      bigal1 ............................ M270MLR
      YEYEYE ............................ PAC-3 system
      Florian ........................... RolandRad
      CrazyhorseB34 ..................... RolandRad desert skin
      EricJ & winterhunter .............. Starstreak Stormer
      Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA,
      Rapier, & Blindfire radar
      Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker
      BPAo & Sundowner .................. HQ-7 (SA-9)
      Julhelm ........................... Firecan radar (new model)
      Stefano ........................... AMX-30 & AMX-30B2
      rebel ryder ....................... BMP-1 & M-109
      SFP1Ace ........................... Chieftain 5 tank
      Florian ........................... Leopard2A6
      bigal ............................. Scud launcher
      Moonjumper, Crusader, & Otto ...... Kytusha launchers
      Spectre8750 ....................... GAZ-66 trucks
      BANIDOS Team ...................... M167 VADS & TOPOL
      Richard & Kesselbrut .............. Land Rover trucks
      BANIDOS Team & SUICIDAL ........... Mercedes trucks
      Kesselbrut ........................ ZiL-157 trucks
      SUICIDAL & TORNO .................. Humvees
      SUICIDAL .......................... New Destroyed Tank LODs
       
      --------------------
       
      cellinsky, Insky/Orsin, ........... Environment mods
      & PanamaRed
      Fubar512 .......................... Improved water shader effect
      USAFMTL & Polak ................... Terrain
      Wrench ............................ Terrain updates & updated desert tiles
      Spectre8750 ....................... Fake Afterburner Node
      Stary ............................. Ejection mod
      OldDiego, Pappy, Wrench, Pasko, ... Pilots
      Florian/AmokFloo, & PureBlue
      allenjb42 ......................... OpDarius icon
       
      --------------------
       
      (Used in an earlier release of this mod package)
       
      Wrench ............................ F-7M update
      The Mirage Factory, ............... F-16A & F-16C models
      Swede & Wpnssgt
      Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A)
      Creepn Death ...................... F-16C_HAF skins
      Eankhilous ........................ F-16C_TuAF skins
      wpnnsgt, Swede, & team ............ F-16I_Sufa
      The Mirage Factory ................ F/A-18C models & skins
      SidDogg ........................... F/A-18C skins
      Spectre8750 ....................... F/A-18C upgrade
      ODS Team .......................... Firecan radar
      Bongodriver ....................... EF-2000 Typhoon
      Spiritwalker69 .................... EF-20000 new & updated skins
       
      Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread:
       
      http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       

      --------------------------
      eburger68 & USAFMTL (Dave)
      31 August 2012
      24 January 2013
      30 October 2014
      23 September 2015
      2,641 6
    6. Part four of the "Black Sea Crisis" mod for SF2NA.
      1,647 0
    7. Part three of the "Black Sea Crisis" mod for SF2NA.
      1,595 0
    8. Part two of the "Black Sea Crisis" mod for SF2NA.
      1,659 0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..