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SF2 Deuces Euro Desert Terrain Pack
By Wrench
SF2 Deuces Euro Desert Terrain Pack 8/24/24
== For SF2, any and all, but Full 5 Reccommended ==
*** Your mod folder(s) =MUST= have, or access to, the stock Desert terrain, as many items are referenced from that stock terrain cat. ***
Once upon a time, in the early 2000s, one of our first terraformers, Deuces, released this "Euro-Desert". Basicly, retiled to a more lush green environment. What I've done here is fully update it for use in the SF2 Environment by adding or changing all needed statements in the data ini, and "fixing" all water bearing tgas with new alpha channels. Other than adding the 2 stock ships in port and some vehicles that show up parked in various places, NO other (outside or non-stock) items have been added! Consider this as close to the original stock desert terrain as possible! With some window dressing. As always (meaning: target area upgrades. Nothing TOO major). There are NO Easter Eggs. Sorry! (not sorry).
When 'in game', on the terrain selection drop down, you'll see
Deuce's Green Desert
Select it, and play normally.
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! The original readme is inside the terrain's folder, and is included for historical purposes.
Good Hunting and Happy Landings!
Wrench
Kevin Stein
67 downloads
0 comments
Submitted
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SF2 Green "Not Desert" Terrain Pack
By Wrench
SF2 Green "Not Desert" Terrain Pack 8/23/24
== For SF2, any and all, but Full 5 Recommended ==
*** Your mod folder(s) =MUST= have, or access to, the stock Desert terrain, as many items are referenced from that stock terrain cat. ***
Once upon a time, in the early 2000s, one of our first terraformers, Deuces, released a "Euro-Desert". Basiclly, retiled to a more lush green environment. This is my contribution in that vein. This terrain is designed to be FUN, and perhaps more than a little silly. As can be expected, there are Easter Eggs (tm) EVERYWHERE.
This is a revamp of the stock 3rd Wire "Desert" terrain. It has gone through a somewhat extensively large rebuild (tile-wise), being retextured to a more cooler climate (see Notes) Large amounts of "eye candy" have been added to the airports, cities and other military targets. Ports have been upgraded with buildings, docked ships and other maritime goodies. The movement ini has also been modified, with additional and/or re-plotted routes. Be advised, that the original Desert campaign(s) MIGHT work, as I kept "things" as close as possible to the original, with the exception of FINALLY naming the tiled city regions in the southwest of the map that had never been touched since the 2003 initial release of SFP:1. However, I cannot gar-un-tee any of the existing stock or user made campaigns will work on this modded terrain; Be Advised!
I've supplied a great number of Ground Objects (many of which you may already have), but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the Game Engine (tm) using what's in your Mods Folders. With Ground Objects in mind, this terrain has the usual minimum year spread from 1945 through (at least!!!!) 2050. There are NO mission restrictions, excepting Naval Action (no CVs!!).
When 'in game', on the terrain selection drop down, you'll see
NotDesert (Green)
Select it, and play normally.
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! It should be noted, you might (ok, WILL) experince longer than normal loading times on this terrain. It's because of all stuff I found I needed to include when (re)building it.
Also, PLEASE read the "Notes" section for more data on the astronomical, geophysical and climatic conditions of this "region".
Good Hunting!
Wrench
Kevin Stein
104 downloads
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new tiles for Korea MIGAlley from Gepard
By Lacsap
New tiles for the wonderful Korea_MIGAlley terrain from Gepard, thanks very much for your job !!!
- news tiles 1024x1024 in JPEG
- news files .tod
-somes news textures
-somes modifications to the data file
BE CAREFUL THE FILE "Korea_MIGAlley" from Gepard IS ESSENTIAL !!!!!!!
1/ si vous avez le terrain Korea_MIGAlley de Gepard: a/sauvegarder votre dossier, b/extraire le contenu du zip dans votre dossier Korea_MIGAlley et écraser les fichiers présents par les nouveaux.
1/ If you have the terrain Korea_MIGAlley from Gepard: a/ save your folder b/extract the content of the zip into your folder Korea_MIGAlley, overwrite the files present with the new ones
2/ si vous n'avez pas le terrain Korea_MIGAlley télécharger le ici
2/If you do not have the terrain Korea_MIGAlley download it !! it's great!!! :)
255 downloads
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SF2 Formosa Straits Terrain Revamp (v.2) by Gepard
By Wrench
SF2 Formosa Straits Terrain Revamp (v.2) by Gepard 10/15/23
*Full 5 Merged Installs Recommended*
This terrain mod is designed to REPLACE any and all eariler versions. It also includes any previous updates from long past years. It is designed for use with the SF2-NA environment
While the tiling has not been touched, (almost) all the target areas have been revamped, rebuilt or replaced. Several new regions have been added, and many of the other inis have been upgraded (See Notes for more changes). Several items (Ground Objects & Weapons) are supplied; in the Notes section is a list of other items you'll probably want to obtain. Be advised, you will experience longer than usual loading times, due to the weight of objects on the terrain. And yes, you can expect a plethora of 'hidden in the open' Easter Eggs. After all, it's my trademark!! (tm)
As always, PLEASE read the install instructions, and the accompaning Notes and Other Nonsense for more details on other needed items. As is reccommended, unzip to an easy to find location, so you can access the readme for it's full instructions. Gepard's original readme is also included, for historical purposes.
Good Hunting!
Wrench
Kevin Stein
223 downloads
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Night Lights for Kamchatka Terrain 250m tileset update
By orsin
This mod should be used in conjunction with the "night lights for City" mod released by me.
Quick update to the entire Kamchatka 250m map to have night lights in cities.
Installation:
Before you begin. Backup your files
Extract the ini files to Kamchatka terrain folder. Note this only works for Kamchatka terrain patched with Stary's 250m tileset PLUS the crash fix update released by me.
39 downloads
0 comments
Submitted
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Night Lights for City
By orsin
The purpose of this mod is to enable some light decoration of city in SF2, which does not provide such feature out of box.
This mod does not add real light source due to poor graphical outcome. It works in similar fashion as the old Janes F-15E Strike Eagle by adding some always bright points to landscape.
Please note the mod itself does not automatically add lights to maps. You will need to follow the instruction inside the zip add lights using the Mue's Target Area Editor in link below. There is some step to add to the _TYPES.ini for each terrain before you can do that. Hence please follow the instruction below carefully.
Mue's Target Area Editor - as part of the tool box
I have included an effect file which could be called in _types.ini in terrain folder for anyone interested in experimenting night lights with real light source. This is currently disabled due to poor visual outcome.
56 downloads
0 comments
Updated
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Crash fix for Kamchatka 250m version with adjusted tileset
By orsin
This is a bug fix for the random crashing issue of the Kamchatka 250m tile set update released by Stary in below link
Kamchatka 250m version with adjusted tileset etc - Thirdwire: Strike Fighters 2 Series - File Announcements - CombatACE
If you are using the original Kamchatka 2.0 terrain released by Baltika, this is not applicable and you should avoid using it.
Beautiful landscape tile. However it crashes randomly when flying in certain area or dropping bombs to airfields. The key issue is some incorrect file assignment in DATA.ini and how SF2 handles files in different season folders.
It took me a long time to figure out. Hopefully this can help you as well.
Installation:
1. Before everything, backup your KAMCHATKA_DATA.INI in your terrains folder. In case this breaks something else you have modded.
2. Extract the file contents and overwrite file if asked to terrains/KAMCHATKA folder
110 downloads
0 comments
Updated
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Photo Real UK Terrain V2.
By Sundowner
This terrain now uses the 250 meter resolution as described here....
http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/
Thanks Stary.
Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!!
What's new ?
We now have seasons but the winter version dose'nt have snow as I cant seem to get it right.
Quite a few new tiles and tod's for the new airfield layouts by myself.
Lots of new objects including several complete RAF style airbase layouts made by myself.
I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small.
FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.
1,802 downloads
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Rio de la Plata terrain
By Gepard
Rio de la Plata terrain version 1.3
*****************************************************
++++++++++++++++++++++++++++++++++++++++++
This terrain is written for SF2NA and SF2E or SF2I.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
The timeframe of the terrain is from 1980 to 2020.
It is made as a NavalMap with carrier vs carrier operations in mind.
The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
Thatswhy you find a big british beachhead on the map.
You can fly following missions for the British and their allies, the Brazilians:
SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
For the Argentinians you can fly this missions:
SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
New in vesion 1.2:
- number of target area increased from 37 to 47
- all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
- Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
- At the former position of Tandil Airbase i placed a temporary aifield.
- I added the river Rio Paradana and the neigbour rivers.
- I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
- I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
New in version 1.3
- number of targetareas increades to 82
- a lot of new factory target areas for Argentina
- included uruguayan airbases
- included static Cessna for airfield "population
- included some goodies
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.
Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX
Thats it.
If you have SF2Europe installed you must do nothing more.
If you miss SF2E and have SF2Israel you must open file
Rio_de_la_Plata_Bay.ini
with Notepad editor and look for the lines:
//CatFile=..\IsraelME\IsraelME.cat
CatFile=..\GermanyCE\GermanyCE.cat
change the entry into:
CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
save the file
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
II.A: Goodies
I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
If you own the TK's DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits.
Tileset is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
merged the 512x512 tiles to 1024x1024 pixel tiles.
Tileset green made by Wilches
GK-CG1 civil airport building made by GKABS
GK-CMT civil airport building made by GKABS
GK-CT1 civil airport building made by GKABS
Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
ControlTower.LOD made by RussoUK
Modern Royal Navy ship pack made by WhiteBoySamurai
i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
ARA 25 de Mayo made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
i made the angle deck and the Flak working and converted the bmp to jpg files
TAM made by SUICIDAL & Torno, taken from SF2 Tanks Pack
i converted the bmp to jpg files
TAM_Roland made by Gabilon, i made a new skin
Unimog made by BANIDOS TEAM and SUICIDAL
i converted the bmp to jpg files
GearingFRAM1B_ Argentina stock ship of SF2NA, made by TK, modded by me
SumnerFRAM2_Argentina stock ship of SF2NA, made by TK, modded by me
Fearless Class Austin, stock ship of SF2NA, made by TK, modded by me
Cleveland class made by YEYEYE (General Belgrano), modded by me
Leopard1A5_Brazil LOD file made by Gabilon, skin made by me
Gepard_Brazil LOD file made by Gabilon, skin made by me
Factory buildings Made by Geezer
Refinery1,2 and Factory-2 Made by Wingwiner, i renamed the files
Techniker made by Geezer, moded by me
Mainscreensound mady by Andrius Klimka
A special Thank you goes to Wilches and Snowburn for their support.
I hope i have not forgotten someone.
.
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!!
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
27. April 2023
433 downloads
- argentina
- royal navy
- (and 3 more)
0 comments
Updated
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Southern Ukraine and Crimean Peninsula Terrain
By Gepard
Donbass Beta 0.40
*****************************************************
Southern Ukraine and Crimean Peninsula Terrain
THIS IS STILL A BETA VERSION!!!!
============================
++++++++++++++++++++++++++++++++++++++++++
This terrain is written for SF2E. It works well with SF2NA.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end.
This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come.
I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle.
At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network.
For the russian side you can only fly against enemy airfields.
At the moment possible mission types are: Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions.
The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible.
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe.
Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX
Thats it.
If you have SF2Europe installed you must do nothing more.
If you miss SF2E and have SF2Israel you must open file
Donbass.ini
with Notepad editor and look for the lines:
//CatFile=..\IsraelME\IsraelME.cat
CatFile=..\GermanyCE\GermanyCE.cat
change the entry into:
CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
save the file
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits.
Tileset is basing on Jan Tumas tiles for First Eagles
Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue
SunShelter170m taken from AirfieldDevKit_v1.1, made by Pureblue
D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue
ControlTower.LOD made by RussoUK
SA-6L i added Ukraine in the Userlist.ini
StraightFlush i added Ukraine in the Userlist.ini
SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
GK-P-14 Tall King Radar, made by GKABS
GK-D-30Russia D-30 howitzer made by GKABS
ShelterZuRoad made by AmokFloo
Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack,
Factories made by Geezer
T-72A i added tactical numbers and gave it a Fla-MG
BTR-80A taken from eburgers PanzerPack for SF2
Plattenbau_4_Geschosse Made by Wingwiner as BlokW704P, i converted it from bmp to jpg
Plattenbau_11_Geschosse Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg
Nitka_Ramp Made by Yakarow
NitkaRezystorKompleks Made by Yakarow
I hope i have not forgotten someone.
.
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!!
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
29. Oktober 2022
907 downloads
- ukraine
- crimean peninsula
- (and 1 more)
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Italy, Southern Europe (1993-2006)
By Menrva
Italy, Southern Europe (1993-2006) Terrain
September 13th, 2022 (1st Release)
by Menrva and tiopilotos
>For Strike Fighters 2, Recommended Full-5 Merged
I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default.
Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.
>Credits (in no particular order):
-tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
-Coupi, for his Soviet style repaint of the stock Runway3 airfield.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
>Trivia:
Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.
>Disclaimer:
This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
471 downloads
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Italy, Southern Europe (1963-1991)
By Menrva
Italy, Southern Europe (1963-1991) Terrain
September 13th, 2022 (1st Release)
by Menrva and tiopilotos
>For Strike Fighters 2, Recommended Full-5 Merged
I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default.
Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.
>Credits (in no particular order):
-tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
-Coupi, for his Soviet style repaint of the stock Runway3 airfield.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
>Trivia:
Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.
>Disclaimer:
This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
323 downloads
- italy
- yugoslavia
- (and 7 more)
-
realSKY Environment
By Menrva
realSKY Environment
January 13th, 2019 (1st Release)
by Menrva
>For Strike Fighters 2 games
This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes:
-Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours.
-More realistic Night colours, sky and ambient are much darker.
-More atmospheric, reddish transition from Twilight to Night.
-New "dark blue" High Altitude colours (fly near space with a NF-104).
-Moon produces a yellowish light instead of the default purple.
-Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable).
-Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type.
-Added a low number of stray clouds to Clear weather.
-Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug".
-Combined various mods to produce a more interesting Rain Effect under Inclement weather.
-Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects.
-Added Cloud Layer graphics by Stary, Fubar512 and Brain32.
-Reworked secondary atmospheric effects, such as contrails and wingtip vortexes.
In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains).
For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains.
By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions.
By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder.
If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu.
>Credits (in no particular order):
-Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks.
-Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects.
-PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones).
-Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect.
-ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics.
-BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package.
-Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods.
-luk1978, for his interesting WeatherEffect package.
-ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect.
-baffmeister, for the idea of recreating sandstorm weather effects.
-tiopilotos, for suggesting improvements on other subjects.
-Eagle114th, for his Improved Wingtip Vortex mod which I have reworked.
-JosefK, guuruu and Coupi, for their interest and support.
I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
3,301 downloads
-
NovaLogic Terrains
By Menrva
NovaLogic Terrains
July 13th, 2021 (1st Release)
by Menrva and gerwin
>For Strike Fighters 2, Recommended Full-5 Merged
This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL05_Savannah1 (Region: Woodland) from F-22 Raptor
NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL06_Desert2A (Region: Brush) from F-22 Raptor
NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3
These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.
About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.
>Credits (in no particular order):
-gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
-Wrench, for permission to upload this package which is based on outdated assets from old games.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
638 downloads
- f-22 raptor
- f-22 lightning ii
- (and 4 more)
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Outer Space Terrains
By Menrva
Outer Space Terrains
July 13th, 2021 (1st Release)
by Menrva and nuni
>For Strike Fighters 2, Recommended Full-5 Merged
This package was born out of fun while working on the realSKY Environment enhancement mod. It features two experimental terrains, Moon and Mars, each with own environment data files which allow different gravity acceleration values and custom skies. Due to various hardcoded factors of the stock game, the Moon terrain shows contrail effects at very high altitude like any other terrain, as well as overcast/inclement weather layers which cannot be disabled in any way; enjoy these custom environments by taking such and other game engine limitations into account. It is suggested to install the realSKY Environment mod, since the custom environment data references extra details from that package.
Both terrains feature fresh new 250m resolution heightmaps (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall they provide each terrain with a better look. Given that these are extraterrestrial terrains, different types of source data had to be used in their creation; for this and other limitations, altitudes of geographical features are inaccurate.
The Moon terrain spans from 2040 to 2070, while Mars is available from 2060 to 2090; both are designed for fictional clashes between Red forces (Russian Space Forces and People's Liberation Army Strategic Support Force) and Blue forces (United States Space Force and French Space Force). Both terrains contain only two bases, one for Friendly forces and one for Enemy forces, fully populated with custom objects created by nuni. Few target areas have been added so that users can easily discover features such as craters, plateaus and valleys. At this stage, only the Recon mission type is available, so just have fun by flying over these barren terrains. Off Map bases have been added to both terrains and long range AI flights could be generated from them.
An Orion MPCV created by nuni in three different variants has been added as a flyable aircraft as well as a terrain object in points of interest. In addition, custom skins have been created for it so that all AI-only space forces spawn with at least one terrain-specific aircraft; I would have liked to include other feasible and realistic spacecraft, but none are available at this stage. If you wish to contribute to this end, just contact me. The idea is to create plausible space warfare and exploration scenarios, so alien and sci-fi stuff should not be involved. Of course, you're free to alter the original scenario for your own personal use.
>Credits (in no particular order):
-nuni, for creating the Orion MPCV and all featured space terrain objects.
-gerwin, whose TFDtool has proved to be essential in today's terrain making.
-mue, for the improved shaders he made and for the tools he made for SF2 modding.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
204 downloads
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Soviet Style Airfield for the "Desert" Terrain
By Coupi
New painted Soviet style airfield for SF2 Desert terrain v1.0.0
Based on an old mod (2005) for the early Strike Fighters game.
This pack of tiles replace the parking and runways for the Thirdwire Desert airfield3.lod (P3 terrain for exemple).
You put the content into the "StrikeFighter2" directory: StrikeFighters2/Terrains/Desert.
If you are not satisfied you could delete the tiles from the Desert terrain folder.
Important ! Only used with the Desert terrain of SF2 by Thirdwire.
PM me if needed.
Best regards,
Coupi.
80 downloads
0 comments
Submitted
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AI Remastered - NovaLogic Terrains Tilesets
By orsin
This is an AI remastered tileset for the great NovaLogic Terrains released by Menrva.
This is tilesets only. You will need the full terrain from here to get it working.
NovaLogic Terrains - Full Terrains - CombatACE
AI zoom tool based on Realesrgan was used in the tileset with GPU computing to reproduce 512 x 512 tilesets with richer details from the original 128 x 128 tilesets. Due to limitation of the AI algorithm, there are still part of terrain remain blured. So the tilesets are all reduced to 256 x 256 to produce a more consistent feel.
We have noticed some other AI anti-blur algorithm can produce better results on the new 512 x 512 tile set and may include that in the future release.
----------------------------/Installation/----------------------------------
0. You must have the NovaLogic Terrains from Menrva. This is a tileset only. Download and install from the link provided above.
1. Backup is a must. this mod will overwrite your existing Novalogic terrain tilesets. Just in case you are not happy with the outcome;
2. extract the Terrains folder under your SF2 mod folder and overwrite the files (about 2950 files)
Enjoy!
188 downloads
- novalogic
- realesrgan
- (and 1 more)
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Improved rain effect V1.2 for SF1/2
By orsin
Improved Rain Effect by China Insky Team
===========================
Installation
------------
For SF1 series, put in your Effects Folder;
For SF2 series, put in your Effects subfolder in your mod folder.
Credit
-------
Creator: HoneyFox, Orsin
Beta Tester: HoneyFox, Orsin, F-16CJ, XIAOHANI
Update History
----------------
V1.0 Initial Release
V1.1 Much improved resource utilization
V1.2 Resolve the effect disappear issue with SF2 series
839 downloads
-
Socotra terrain
By Gepard
Socotra 1.0
*****************************************************
This terrain is written for SF2NA and SF2 Israel.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
Socotra is a relativly big island on the shores of the Horn of Africa. It belongs to Yemen.
Socotra is an ideal position to control all shipping lines between the Mediterranian Sea and the Indian Ocean.
The power who controls Socotra can easily block the oil support from the Gulf to Western Europe.
Socotra is the cork in the bottle neck, like Djibouti, the Suez Canal or Gibraltar.
From mid 1960th to the fall of the Soviet Union, the soviets had an airbase on Socotra. In the 1980th on the base one regiment (squadron) of Su-24 bombers was active on Socotra.
This terrain is made for a scenario that the Americans must defeat the soviet forces on Socotra island. They had to operate from carrier positions in the Gulf of Aden. For all guys who love to fly Air Force planes i made a temporary american airfield in Somalia.
In the timeframe, where the soviets have no own carriers the single missions are focused on Socotra island. When the soviets field carriers the terrain is mostly focused on carrier vs carrier battles. So, if you prefer carrier vs ground battles you must choose missions before 1976. After that date you will have to fight Kiev carrier battle groups.
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.
Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX
Thats it.
If you have SF2Israel installed you must do nothing more.
If you miss SF2I and have SF2Europe you must open file
Sokotra.ini
with Notepad editor and look for the lines:
CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
change the entry into:
//CatFile=..\IsraelME\IsraelME.cat
CatFile=..\GermanyCE\GermanyCE.cat
save the file
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits.
Tileset made by Stary (SF2 Israel enhanced tileset)
GK-P-14 Tall King Radar, made by GKABS
GK-D-30NVA D-30 howitzer made by GKABS, modded by me.
Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
TOD-Trees taken from Angola Terrain, made by ??? Stary???
ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack,
EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue
D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue
BTR-60 made by Pasko, taken from SF2_Panzer_Pack , skin modded by me
SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
formation.ini Soviet tank attack formation modded by me
T-54 and T-55 Fla-MG added, tactical numbers added, modded by me
T-55 destroyed taken from SF2_Panzer_Pack, made by Suicidal
T-72 destroyed taken from SF2_Panzer_Pack, made by Suicidal
KS-60 made by me
FireCan Radar made by Juhlhelm
Spoonrest made by FastCargo, taken from SF2_SAMs_Pack,
ControlTower.LOD made by RussoUK
M38 Jeep moded by me
Fahrer Jeepdriver, must be placed in Weapons folder!!!!!!!
I hope i have not forgotten someone.
.
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of the terrain for commercial use is not allowed.
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
26. Dezember 2021
218 downloads
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Ethiopia, African Horn (1993-2028)
By Menrva
Ethiopia, African Horn (1993-2028) Terrain
December 13th, 2021 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities.
Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.
>Credits (in no particular order):
-Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
-Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
-tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
-Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
279 downloads
-
Ethiopia, African Horn (1977-1990)
By Menrva
Ethiopia, African Horn (1977-1990) Terrain
December 13th, 2021 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen.
Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.
>Credits (in no particular order):
-Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
-Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
-tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
-Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
228 downloads
-
Hawaii, Central Pacific (1959-2028)
By Menrva
Hawaii, Central Pacific (1959-2028) Terrain
December 13th, 2020 (1st Release)
by Menrva
>For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
This is a complete remake of the Hawaii terrain. Unlike the original one released by Wrench, which is not in full Real World scale, this new terrain was made and tiled from scratch, and it features all the main Hawaiian islands in full scale, with more cities and pretty accurate elevation details.
A better looking and more complete tileset has been added. Numerous target areas, such as small civilian airports, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from August 21, 1959 (when Hawaii officially became the 50th American State) to December 31, 2028; it is designed for fictional clashes between Red forces (namely Russia and China) and all of the American services (USAF, USN and USMC). The island of Kauai is added to Red Side for better gameplay; imagine it as the first step of a hostile invasion of Hawaii. All mission types are available, including CAS and Armed Recon.
Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets will spawn in the Pacific Ocean. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
Ground Objects are not included. You can obtain the most needed from Wrench's original Hawaii terrain release.
>Credits (in no particular order):
-Wrench, for his permission to use his target areas from the original, smaller scale Hawaii terrain.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs, and for allowing me to include his exclusive Pearl Harbor Memorial 3d model (which you cannot redistribute).
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included.
-Stary, for the hi-res Okinawa tileset he made, which I have reworked and expanded.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Because this terrain re-uses some of the original target area layouts by Wrench from his previously released Hawaii terrain, I included the ReadMe files from his original package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
526 downloads
-
Timor, North Oceania (1950-2018)
By Menrva
Timor, North Oceania (1950-2018) Terrain
August 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
This is a complete remake of the Modern Darwin terrain made by Wrench.
A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China).
Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release.
>Credits (in no particular order):
-Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the hi-res PTO tileset he made, which I have reworked and expanded.
-Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles.
-Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
846 downloads
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Ecuador, Northwest South America (1981-1998)
By Menrva
Ecuador, Northwest South America (1981-1998) Terrain
August 13th, 2018 (1st Release)
by Menrva, tiopilotos and Stratos
>For Strike Fighters 2, Recommended Full-5 Merged
I am proud to present a new scratch-made terrain, the result of a joint effort of modders! Initially conceived by Centurion-1, the terrain was later salvaged by Stratos, who offered to help in its development together with tiopilotos. Stratos helped by hand-tiling most if not all the incredibly long rivers in the Amazon rainforest. The terrain later received an impressive tileset produced by tiopilotos! You guys have my deepest gratitude!
The terrain completely covers Ecuador, a great portion of Peru, and even touches Colombia and Brasil. However, only Peru and Ecuador have been targetized at this stage. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from January 28, 1981 (the beginning of the Paquisha Incident) to October 26, 1998 (when a resolution of the Ecuadorian-Peruvian territorial dispute was agreed upon through the Brasilia Presidential Act); it is designed for the Paquisha War of 1981 and the Cenepa War of 1995. Most air-to-ground missions (armed recon, close air support, etc.) take place at the border between Peru and Ecuador, to provide an even more realistic scenario. As in reality, there are few SAM sites placed at their precise Real World locations.
Targets reflect Real World events as accurately as possible; for instance, some border outposts will appear only after a certain year, according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA.
Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.
>Credits (in no particular order):
-Centurion-1, for his interest in recreating such scenario in the Strike Fighters world. I heard RL got in your way, so... best of luck, mate!
-tiopilotos, for the massive tileset he produced, and for his continuous support in all my terrain modding efforts. Thank you very much!
-Stratos, for he brought to attention Centurion-1's unfinished terrain and offered to help realize it.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the various hi-res tilesets and TODs he made, which have been re-used in this tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Panama terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
740 downloads
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Texas, American South Central (1968-2018)
By Menrva
Texas, American South Central (1968-2018) Terrain
August 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
This is a new, scratch-made terrain inspired by the original, smaller ASW terrain made by krfrge and reworked by Wrench.
The terrain covers to a good extent the American State of Texas, as well as some Mexican States. Major rivers and a number of lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as civilian airports and onshore and offshore oil fields, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from October 3, 1968 to December 31, 2018; it is designed for a fictional scenario where Mexico is invaded by an alliance of Central American countries (namely Cuba, Nicaragua, El Salvador and Guatemala) supported by the Russians; the remnant of the Mexican military flees to the U.S. and fights alongside North American forces. However, users are encouraged to recreate whatever scenario they like, even outside the given time frame.
Targets reflect Real World events as accurately as possible; for instance, some airfields and Mexican oil platforms will appear only after a certain year, according to historic changes. If you have SF2NA, American naval fleets can spawn in the Gulf of Mexico. All main targets have been placed accurately in their Real World locations.
Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.
>Credits (in no particular order):
-krfrge, for creating the ASW terrain from which I drew inspiration; he also produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-Wrench, for he reworked the original ASW terrain with additional targets.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the hi-res tileset he made for the original ASW terrain.
-Polak, for a few tiles I borrowed and reworked from his old PRDesert2 tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's reworked ASW terrain; because of this, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
729 downloads
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