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SF2-WW2 Battle of the Bulge Terrain
By baffmeister
The terrain is set up to use the GermanyCE.Cat file but there are not that many ThirdWire objects in use and no ThirdWire tiles so it may work OK with other Terrain.cat files but hasn't been tested.
This is a very narrow focused terrain with the emphasis on fighter bomber operations in the Ardennes region in late 1944 and early 1945. The main intent of this project was to make a semi-historical Battle of the Bulge campaign but as usual with the SF series, things are taking much longer than expected so I'm going to release this unfinished beta 0.9 version for testing and hopefully get the final version with a campaign released in about 6 months.
The towns along the front line are in place but I still have quite a few to add further behind both the US and German lines. Most targets are of the tactical variety such as supply dumps, fuel caches, storage barns, command/communication trucks, fuel trucks, high value tanks and local command buildings.
Most target areas are focused on the Ardennes region with the exception of airfields and hangars. The area to the east of the Rhine river is considered off limits to allied fighter bombers so the five German airfields located there have zero points for runways and hangars. There are two German airfields on the west side of the Rhine that can be assigned as strike targets during single missions. The seven Allied airfields and their hangars can be targets during Luftwaffe strike missions.
NOTES:
The terrain has some artillery positions and the plan is to use the artillery as a force multiplier during the campaign. The artillery is very one sided in areas that saw quick German break outs but the northern and southern shoulders of the battle area saw very little movement so those areas have artillery positions for both sides.
The terrain is meant for fighter bomber operations only so all airfields are classed as SMALL to try and minimize the number of large aircraft that might show up in single missions. There are three types of runways in use, two use a version of my quicker take off mod and one uses the FE style sequential take off.
All the add-on tanks, vehicles, guns, etc. have had adjustments made to things like hit boxes, engine power, on and off road speed, armor protection, gun range, rate of fire, visual range, etc. They aren't perfect but I thought it best to take a consistent approach. Although they weren't always widely available, all the tank guns use AP rounds with no explosive in the warhead. All the guns and ground objects included have a suffix for "Bulge" or "Baffmeister', take your pick.
There is an optional folder that contains some AAA pieces. If you are happy with your present WW2 AAA set up it can be ignored but my WW2 install was a real mess regarding the AAA so I took the opportunity to improve things. For now, the German 88mm, US 90mm and British 3.7inch time fused flak use the same gun and cover the entire WW2 date range. This is a gross simplification but I'm still experimenting with overly large explosive rounds for the time fused flak so it remains as is.
ISSUES:
The seven allied airfield positions are relatively accurate although I had to move them a bit to fit within the GermanyCE terrain tods. The Luftwaffe airfields are just using some of the stock ThirdWire locations. Two of the Luftwaffe airfields have a second airfield/runway attached to give two airfields at one location. None of the airfields are a good representation of the actual WW2 airfields. Also, I haven't had a chance yet to sort through some new objects so they are very plain looking.
I tried to organize the ground objects a bit so they all have Green, Tan and for this terrain White texture folders. Some of the objects had some dedicated winter textures I could use but others I had to make myself by just messing with colors, brightness and saturation. Lots of room for improvement! The same holds true for winter roof textures I did for some building objects. Geezer's objects all have good textures!
While scouting out town locations I found a great spot on the GermanyCE terrain for Elsenborn Ridge and guesstimated the other town locations off that point. The result is inaccurate town locations too far south. It doesn't really affect game play unless you try and fly with a real map but it's a done deal at this point.
The ThirdWire GermanyCE terrain doesn't really do the Ardennes region justice. None off the rivers that were a big part of the Battle of the Bulge are modeled and neither are most of the roads but trying to do a dedicated terrain would have added years to the project.
I tried using a very tight date range for this terrain but it seems to default to 1944 or 1945. For single missions you will want to choose 1944 because, at certain target areas, some US objects get removed from the terrain starting 17th December, 1944.
TERRAIN CREDITS
ThirdWire: GermanyCE terrain and city TODs.
Stary: GermanyCE Hard Winter tiles and countryside TODs and TOD textures. Some TOD textures taken from Rends GermanyCE terrain.
STATIC BUILDING AND EQUIPMENT OBJECTS CREDITS
Geezer: Too many objects to name individually! They are being run from individual folders within the terrain folder. The credits are included within the object folders. Objects include urban blocks, farm houses, town houses, churches, barns, light industrial buildings, warehouses, static vehicles, soldiers, horse drawn carts,tents and a supply dump. Some hangars included as well. Thank you Sir!
Polak and Wrench: Some objects from Object Library 1.
Gepard: Burg_Colditz, Pfalzgrafenstein, airfield ramps, taxiways and a runway with modified textures.
WingWiner: Many town buildings and destroyed models, most with modified textures.
Stary: str_han1, 4, and 8 with modified textures. Also, some Stary textures being used on a couple of ThirdWire hangars.
Sundowner: Road grader.
Closterman: Tactical Control Centre.
Monty CZ: Static version of his Opel_Blitz_Com vehicle and a landing strip model with modified textures.
Mitch: halle3_close
Stephen1918: SmallChurch.
Unknown: FH-Trees, Tree3A, Tree3B and Tree3C.
Unknown: Fort Gatehouse, Fort HQ Building, Fort Turret, Fort Wall and Fort Wall Destroyed, all with modified textures.
GROUND OBJECT CREDITS
Geezer: 105mm German and US artillery, M5 anti tank gun, PanzerWerfer-42, motorized versions of his M3 half track, GMC canvas truck, Dodge WC51 light truck, and a PanzerIVh model that is still a work in progress.
Geo: M3 half track, M36 tank destroyer, Panther tank, Sdkfz251 half track, Sdkfz251 flak, TigerII tank, Sherman M4A3 and E8 tanks, M16 Quad AAA, and Opel Blitz Canvas/Open trucks.
Raven: TigerI tank and the SturmTiger rocket launcher.
Monty CZ: 88Flak36Emplaced, 88mm Flak36Towed[used as AT gun], and I think, the 20mm FlakVierling [quad].
Nicholas Bell: Bofors L60
ThirdWire: US 90mm AAA. [uses KS-19 Lod.]
Unknown: British 3.7inchAAA.
SPECIAL THANKS TO MUE! Without his Target Area Editor I would not have even attempted this project!
INSTALLATION:
Instructions included in the package.
WAIVERS:
Geezer's PanzerIV-h model is still a work in progress and may not be re-distributed in any way. It's included mainly for testing and as a favor to me. It includes some copy/paste textures from RussoUK's PanzerIV-j but that's just a temporary test for now.
Geezer's other building/vehicle/troop etc. objects can be used, with appropriate credits, for freeware projects only, no commercial use permitted. The new objects are contained in individual folders within the BotB Terrain folder and can be easily viewed with Mues lod viewer. You can then do a search through the BotB_Types.ini to see the way I've set them up, which might not be the best way. Keep in mind, this isn't a formal object pack upload and not all summer textures are included.
The terrain is still WIP and may not be re-distributed or modified, except for personal use.
To the best of my knowledge, other objects included in this package are subject to the CombatAce fair use agreement.
402 downloads
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Angola/South West Afrika Full terrain With REDONE Campaigns
By Spudknocker
Campaigns Updated! Units updated and fictional campaign issues fixed... A few sample Angolan MiG skins added! More available here at CA!
Full and Final Angola and South West Afrika terrain! Also includes a few different campaigns set throughout the border war period and after.
Menu screens to fit the SAAF Theme they make the name of the Sim, Strike Fighters 2 The Last Domino, after the famous SADF documentary...
Also includes working FAPLA Mi-8 and Mi-24, as well as an Impalla Mk2 Stand in and Alouette III for the SAAF.
Ground objects from Tiospilotos have also been included so that AAA and SAMs will show up on your install.
This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
Credits: Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos.
Here are links to all required aircraft thanks to Emp_Palpatine...
Cheetah_E, Cheetah_C, Mirage3R2Z, Mirage3EZ, Mirage3CZ : http://combatace.com...-d-e-superpack/
MF-1AZ http://combatace.com...6-mirage-f-1az/
MF-1CZ http://combatace.com...8-mirage-f-1cz/
MF-1CZ Late http://combatace.com...age-f-1cz-late/
Buccaneer-Mk50_1980 http://combatace.com...0-saaf-for-sf2/
CanberraBI12_Late http://combatace.com...saaf-canberras/
Angolan Flogger skins in Flogger super package
A note on campaigns- You may want to fly in Medium flight model mode due to the high altitude of the terrains and the limits of the SF2 AI system
Happy Terrorist Hunting!!
3,291 downloads
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Kamchatka 250m version with adjusted tileset etc
By Stary
Kamchatka Peninsula 250m heightmesh update with corresponding tweaks and rejuvenated/extended tileset and layout
for Strike Fighters 2, best fully-merged installation
v1.0
by Stary
July 2016
^^^^----------------------------------------------^^^^
This is test rebuild of Baltika's and Wrench's Kamchatka terrain, based on Kamchatka v2.0 which is major update to original Baltika's
terrain by Wrench.
This is semi-experimental update aimed at demonstrating and testing in wider userbase usage of denser resolution heightmesh.
I can >>not<< guarantee the stability of this terrain due to engine limitations and what I observed and what seems to be slight memory handling issues of the SF2 engine
Credits:
Baltika and Wrench for their work on Kamchatka map.
Gerwin for TFD tool and BMP2TFD
Combatace and Thirdwire
All the nice people around here
Extended information, please read carefully!
The height mesh:
The stock Thirdwire .hfd terrain format uses publictly available DEM (digital elevation model) databases to produce 500 meters vertex
spaced terrain meshes with 2000 meters tiles covering them. This is proven, easy to use system but 500 meters is awfully 1999 technology
for 2016 systems. Thus given my efforts into NA LOD-based terrains creation stalled due to lack of knowledge and tools I decided to
reproduce one of more interesting yet obscure maps available, the Kamchatka Peninsula.
The mesh in this download currently uses 250 meters resolution which is twice the density and detail* compared to original terrain.
Please note that due to being based on low resolution hfd file output the actual height representation is somewhat off compared to real terrain!
Not much and not that it really matters much. "If it looks good it is good"
New heightmap was created in several steps which I now describe to help other more advanced terrain modders possibly use this method:
First steps -Gerwin's TFDTool and Photoshop:
-I used Gerwin's TDF tool to output the heightmap via F9 key
-Also created the textures bitmap as a helper file via F7 key
-The created file in grayscale is 3000x3000, which corresponds to 500m resolution on 1500000m map (3000/2=1500! Magic!)
-Thus I rescaled the file to 6000x6000 pixels, the same with the texture bitmap which I copied to greyscale file for reference
-The 6000x6000 or twice the original is the 250m per pixed heightfield file
-I filled the blue water areas TFDTool creates with pure black 0,0,0
-Then I spent some time in Photoshop working on several layers and using several brushes and tools to slightly tweak the grayscale height
image, mostly to brighten the higher areas and adjust some more interesting places. Mostly blur, stroke tools and some slight wave-y
filers to add some detail to now ARTIFICIALLY pumped up resolution (further on this below)
-Pro tip: to get rid of any water/shore artifacts is easy way, the so called tsunami waves or coast areas on slopes I selected the
texture map layer, selected all water areas (select by pixel color) and created another pure black layer on top of the main height layer,
that drops slight shadows around it (2 to 4 pixels black shadow) -this way the heightmap gets toned down for few pixels (two is good
value) when near the water areas; think smart not hard as The Ancient One says :P
when the heightmap was considered ready I flattened it and converted to 8bit palleted file using the stock Thirdwire terrain editor
palette (you can do this palette by exporting any heightmap as bitmap from within the TE and saving it's palette to file, most programs
allow palette saving)
Second step -Thirdwire Terrain Editor, the 042106 version:
so now I had the TE-format palleted 8bit heightmap but to import it without further data loss I needed to adjust the TerrainEditor.ini
settings via notepad:
-the line that specifies the min-max scale of height present in the file is this line:
[bitmapImport]
HeightScale=15 <---- this line, by default uses value of 10
MinLandHeight=0 <---- by default 1
experimenting with this value gives you the similar results as using PGUP/PGDN keys when using Gerwin's bmp2tfd tool, basically sets the global vertical scaling of min-max values in file
To create new 250m resolution the values at creating new map are as follows:
Terrain Map Size: 1500 (km, like original Kamchatka terrain)
Texture Tile Resolution: 2000 (meters, like all common SF2 maps and tilesets)
Height Field Resolution: 250 (meters, compared to defaul 500 meters)
Then if you do have the texturelist loaded yo ushould get new flat terrain with textures filling the areas, just impor t he
heightmap from the created 6000x6000 paletted bitmap and save.
This is basic procedure, same can be used to create 125 meters resolution terrains (I did so for Korea3 terrain so far) BUT those are unstable and I am still trying to get
perfect values in BOTH flightengine.ini and given terrain's _data.ini
*now the heihgt information/detail gets lost every time we index the heightmap so one must then increase the HeightScale= value to get
more or less proper -OR GOOD LOOKING height values. Also be warned that Gerwin's TFDTool doesn't properly translate non-standard maps
(1000 kilometers ones go ok though) that is why the TE hassle
That said -the height scale is a bit OFF in this map so if you are a purist complain all you want, I wanted better looking mesh more than
geographical accuracy. To have the latter we need to come up with otehr height data sources for denser terrains. I have yet to look into
the tools and programs I own what could be of use.
Installation:
Before installing this mod BACKUP your Kamchatka terrain!!! There is possibility you won't get this terrain working at all so I warned
you!
To install this exctract the zip and move the content of the included folder to your Kamchatka terrain, overwrite when asked.
This way now you have new terrain tfd and hfd files, new inis, TODs and new reworked tileset in both summer nad winter flavours in their respective folders.
The mod has all the nedded tweaks into kamchatka.ini and kamchatka_data.ini already present,
HOWEVER to use this terrain in efficient way (ie, not to experience CTDs when loading the map every signle time) please do adjust few
things in your installation:
The essential is making small adjustments to your flightengine.ini file
[backgroundSceneClip]
FarClipDistance=70000
by default uses value of 80000, and while I now use the original value to prevent possible memory crashes use the 70000 value which lowers the loaded terrain "bubble" around the camera.
Also if you do use very extended trees/objects drawing distances (with or without additions of Mue's extra distance fading shaders) I
recommend lowering the DetailMeshSize= values, start with something like 8 or 10 and try if the map loads for you, can then increase this
further, it might be very VERY system-dependent
Known Bugs:
YES this is test and YES you might get constant CTDs when loading missions; might be very computer or installation dependent. I have
medium-high system and work ok with the values I use in inis. Also can't guarantee if some crazy large scale missions wouldn't prevernt the
terrain OR textures to load, as I have hit some engine limitations during more brutal force tests. That is why the tileset, albeit I have
it in 1024px resolution too, is 512 version.
Also you should have much less of issues when using ObjectsFade=TRUE and not using Mue's extender draw distance shaders. That is because
the sim engine apparently does not have to load ALL the TODs at once during mission loading, just later when need be.
Anyway that is my assumption, I might be totally wrong
Legal stuff:
CA Fair Use license apply, not to be used as base or part of any sort of payware
That should be all,
have fun (I hope) and if you are terrain modder, try my method. Again, 500m res is soo 1999 :P
Stary
700 downloads
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Angola/South West Afrika Terrain Beta
By Spudknocker
I know everyone here has been waiting for a Border War terrain and have been salivating over the few screen shots released over the years... The wait is over!
This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
This terrain was truly a team effort that started a few years ago and has passed through many hands along the way. The terrain was originally started by Centurion 1 and Coupi back in the 2013ish time frame and has been held and slowly worked on by a dedicated team here at CA comprised of but not limited to...
Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos...
I have brought together all of the pieces left behind by Centurion 1 and others and brought the terrain up to a playable and very fun level to share here at CA.
This really is a BETA release to show everyone what we have been working on! If you have any suggestions or want to help out with this project feel free to PM me, Coupi or Jeanba!
I could not have done so without Mue's AMAZING target area editor, Gerwin's FANTASTIC TFD tool and last but not least Wrench's incredible wealth of strike fighters knowledge.
Also included here with the terrain are several SAM's modified slightly from the original SF2 SAMs package for use by Angola as well as a stand in Impala MkII and SAAF Alouette III helicopter.
More SAAF and FAPLA related skins and aircraft will be released shortly!
Thanks for everyone's support here at CA and everyone's patience in waiting for this terrain.
420 downloads
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Bombing Range Revamp/Update for SF2
By Wrench
Bombing Range Revamp/Update for SF2 5/6/2016
= For SF2, any and all (Full 4/5 Merged Reccomended)
This is a revamp/retile of Deuces original "The Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various types weapons, and their usages.
** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like the companion "Red Range", this terrain is ONLY for Blue Force usage. Trying to fly any Red Force (Soviet, WarPac, etc) aircraft WILL result in lockups, CTDs and other unpleasentness. **
I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base is now a Runway 4 allowing for bombers to be used, and has been completly redressed by 331KillerBee with objects from his recently released airfield upgrade kits. Also many other objects from the other various airfield dress-up packs by various other good people have been scattered around, making for a LOT of eye candy.
This is also the first terrain to be (re)released using sets of sub-folders for the various terrain objects. Because of the amount of objects to be loaded, you may experience longer loading times at mission start ups.
Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types single missions the game generates.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
Good Hunting!!
Wrench
Kevin Stein
695 downloads
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Red Range Revamp/Update for SF2
By Wrench
Red Range Revamp/Update for SF2 4/28/2016
= For SF2, any and all (Full 4/5 Merged Reccomended)
This is a revamp/retile of Deuces original "Red Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various "Red" weapons, and their usages. REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!!
** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like its companion "The Range", this terrain is ONLY for Red Force usage. Trying to fly any Blue Force (US, NATO, etc) aircraft WILL result in lockups, CTDs and other unplesentness. **
I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base has been dressed up a little, and changed to a Runway 4 (the very large airfield) so bomber aircraft can now be used. In keeping with the original concept, the amount of "eye candy" at Home Base is minimal.
Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types of single missions the game generates.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
Good Hunting!!
Wrench
Kevin Stein
363 downloads
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Heavy Rain
By orsin
This is a re-re-mod of
Stary's rainstorm weather
http://combatace.com/files/file/10945-thunderstorm-weather-mod-experimental/
and
BearGryllis' TPWEL : Thunderstorm Pack With Enhanced Lightnings 2.0b
http://combatace.com/files/file/12793-tpwel-thunderstorm-pack-with-enhanced-lightnings/
Hats off for their contribution to the community.
It is an extraction of a much larger overall mod that has gone for years internal of our team. It is considered stable enough and deserve for a release up to date. The goal of this mod is to create an improved rain scene for SF2 titles.
We have changed the 2 earlier mods on below field.
1. straight rainfall with speed, no longer slashed
2. removed the abnormal light surrounding aircraft on the ground when take off
3. reduced much on particle consumption to have a bit more consistency on presence. Less chance to have rain stopped when explosion happened on ground.
4. When speed pick up, the rain is less visible to represent reality.
Installation:
Drop everything in "Effects" folder.
451 downloads
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Alternate Falklands Terrains
By Sundowner
Firstly I strongly advise that you install the Falklands_1982 mod by eburger & team.
http://combatace.com/topic/74604-sf2-falklands-mod-redux/
Two new versions of the Falklands/Malvinas terrain.
Hopefully most of the issues with the original are now sorted, coast lines have needed to be changed here and there and the terrain itself is much more uneven with more pronounced hills and mountains, two seasonal variations are included.
Please read the readme....it really does have some useful stuff in it.
Many thanks to eburger & the team that worked on the original mod.
880 downloads
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FlightLine Objects Pack 1
By 331Killerbee
FlightLine Objects Pack 1 by 331KillerBee
For: SF2 Single or Merged Install Only. Not for SF1 Series
Read the "READ ME" Included. (In other words, The Instructions are Included.)
Credits:
FastCargo
Yakarov79
Sundowner
Wpnssgt
Many and Much Thanks goes to You Gents.....
Disclamer: FREEWARE. Not to be used in any other Form (Payware, ect.) without permission of the original Authors.
HAVE FUN!
Semper Fidelis!
331KillerBee
797 downloads
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Coastal Range
By ignacioc91
Hi!! Well, here it goes: This is my firs attempt to creat a terrain. The idea is to
have a "realistic" terrain, with army bases, docks, shipping and truck routes, etc. to practice A2G missions, anti-ship, carrier take off and landing, you name it
I have included many ground objects and 3rd party mods, and I would like to thank the following:
Wrench, for I have borrowed ground objects from his great Libya Terrain (barbed wire, Soviet Freighter, factory building, helicopters, pillbox) and for his airbase goodies.
Stary, for his realistic and gorgeous GermanyCE tiles. They look great!!!
Piecemeal, I borrowed some layouts from his awesome DesertV4 terrain.
Rends, I borrowed some ground objects from his Germany CE terrain.
Krfrge, I took a look at his combat outpost and artillery firebase, and used them as a basis to create some.
Kesselbrut, I have included some ships he has created (trawler, tug)
Rover and Gepard for your terrain building tutorials, they have been very valuable to me!!!
PureBlue for his Airfield Development kit and those who worke to contribute to it: Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw: Fire Trucks
Stary: str_hangars 1 thru 8
Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
Polak: tools
Polak and the CFS Midway Group for their object Library 1.
Julhelm for his Factory Buildings.
Sundowner, for his Airfield objects.
Wingwiner for his gas station and control tower.
Mue for his great Target Area Editor, I have used it extensively.
Gerwin for his TFD Tool, very useful, specially for last-minute terrain modifications
Gepard, for his Marxwalde Air Base, included in his 10 new air base mod.
And finally, many many thanks to the CombatAce Community, you guys have always helped me in time of need!
If I there's anyone that was no tincluded and needs to, please let me know!!
You'll need to download the following:
http://http://combatace.com/files/file/3667-false/
http://combatace.com/files/file/6043-false
http://combatace.com/files/file/12751-lha-mod-for-stock-sf2na-version/
http://combatace.com/files/file/11448-gaz-66-6x6-trucks-for-sf2-series/
It was tested on a full-merged SF2 install, including SF2 NA. Although it may work on non-NA installs,
it is required for the missions tht I'll upload soon.
I hope you like it!!!
Ignacioc91
406 downloads
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Korea visual update and enhancements pack
By Stary
Korea (V3) visual update and enhancements pack.
This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain.
Version 1.1 update:
Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure
Why:
Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;)
This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in.
What's this:
-new summer and winter tilesets
-new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects
-new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas
-some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad
(various runways are yet to be repainted)
-lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned.
-lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old)
-the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky
Installation (read carefully!):
-given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me)
-this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable
-before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really.
-you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?)
-extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course.
-you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you?
-in SF2 WW2 forum I released some new or updated effects, work well with this pack
-you're pretty much good to go at this point
Licensing:
CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain.
Credits:
The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones.
Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking.
Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated.
Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO.
All the good and bad souls at Combat Ace and around :P
Happy flying
Stary
1,480 downloads
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SF2:I IsraelME Terrain Remod
By Wrench
SF2:I IsraelME Terrain Remod 6/1/2015
= For SF2:I (or any Merged Install) =
**Note: This Is A MODERN (1948 and Later) Version -ONLY-!!!**
This is a remod of the stock SF2:I IsraelME terrain. It has been extensively retiled, target areas have been expanded and enhanced and so on. BE ADVISED: at this time, it's unknown of these terrain mods will break campaigns-in-progress. To be safe, back up any campaigns-in-progress inis.
It is designed to replace, and expand, the existing stock 3W terrain.
Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, aren't included (really, there ARE -none- included -use the ones from the Israel 2 terrain remod, as they're the same). Its up to the End User to make sure that you have the theatre-specific (read: Israeli & Arab states) proper items. SF2:I is REQUIRED for this terrain (DOH!), as it references a myriad of IsrealME -only- terrain items.
A massive amount of retiling has been performed, with the addition of over 60 new tiles to fill in blanks left in the original set. BE ADVISED: these new tiles match the STOCK styling =ONLY=!! Do NOT use these new tiles in/on any IME terrain with any other tile set. They will not match!!
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, may visually defy gravity and other Universal Laws of Physics, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values. You may also experience longer loading times; this is to be expected.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section makes for essential reading.
It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Happy Landings!
Wrench
Kevin Stein
819 downloads
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WW2 IsraelME Terrain for SF2
By Wrench
WW2 IsraelME Terrain for SF2 6/1/2015
= For SF2 (Full 5 Merged RECCOMENDED!!! - MUST have SF2I in your merged install!!!) =
**Note: This Is A WW2 Version -ONLY-!!!**
This is a rebuild of the stock SF2:I IsraelME terrain into a WW2 version. Like the recently released "Palestine 2 (Full Scale)" it represents the region at the start of WW2, with British, French/Vichy French and other regional Axis Powers. Unlike the Palestine 2 terrain, THIS one has working CV zones (ala SF2NA). I did this mostly for fun, but also to have working carriers; all those FAA birds need something to do!
It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may NOT compatable with the DAT MTO All-Inclusive Mod. This has NOT been tested.
Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, aren't included (really, there ARE none included -use the ones from the Palestine 2 terrain, as they're the same). Its up to the End User to make sure that you have the theatre-specific (read: Allies & Axis) proper items. SF2:I is REQUIRED for this terrain, as it references a myriad of IsrealME only terrain items.
A massive amount of retiling has been performed, with the addition of over 60 new tiles to fill in blanks left in the original set. BE ADVISED: these new tiles match the STOCK styling ONLY!! Do NOT use these new tiles in/on any IME terrain with any other tile set. They will not match!!
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, may visually defy gravity and other Universal Laws of Physics, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth . You may also experience long loading times; this is to be expected.
When in game, you'll see:
"Middle East (WW2-3W)"
The "3W" designates this is built from a stock 3rd Wire Terrain.
Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence in Mandate Palestine, TransJordan, and Iraq.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section makes for essential reading.
It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Happy Landings!
Wrench
Kevin Stein
177 downloads
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WW2 Palestine 2 Terrain (Full Scale) for SF2
By Wrench
WW2 Palestine 2 Terrain (Full Scale) for SF2 5/1/2015
= For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
**Note: This Is A WW2 Version -ONLY-!!!**
This is a (yet again??!!) another mod of Gepard's Israel 2 terrain. Like the "modern version", it's has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original '3W Desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and expanded.
It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may -NOT- be compatable with the DAT MTO All-Inclusive Mod. This has not been tested.
The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible (again, not really!).
I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User to make sure that you have the theatre-specific (read: Allies & Axis) proper items. Of the ones included, many of these you should have from my other MTO terrains, some you may not. Some are even "new(ish)".
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth . Long loading times may also be experienced due to the number of objects being loaded.
When in game, you'll see:
"Palestine, WW2 (Full Scale)"
Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence (they are listed in the Nations.ini). Like the modern version, this terrain is =NOT= carrier capable in =any= SF2 Environment; which is really sad! (see notes).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section may make for entertaining (and essential!) reading.
It's most important that the legal disclaimer at the bottom be read AND complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Good Hunting, and Happy Landings!
Wrench
Kevin Stein
240 downloads
0 comments
Updated
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Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2
By Wrench
Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015
= For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
**Note: this terrain replaces any and all previous versions!!**
This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The
terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med"
terrains. However, the farm and city tiles remain in their original 'desert' style. All
other tiles have been replaced. The target areas have, for the most part, been rebuilt,
enhanced and/or expanded. As is to be expected, several new tiles, and their associated
TODs had to be created.
It is designed to be used =ONLY= in the SF2:I environment.
The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game
items have been used in most cases, although some additional structrues HAVE been added.
Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small
an amount as possible.
I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End
User to make sure that you have the theatre-specific (read: Israeli and Arab nations)
proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and
any associated guns/weapons they'd require).
Geophysical Disclaimer: some rivers and other water features may not follow their Real
Life courses, be placed in their Real Life locations, or exist at all. Several
cities and other physical features, and target areas will also fall into that
classification. Some target areas (cities, etc) exist only as named places, even if they
might have had strategic or tactical values (most don't!). Just someplace to fly over.
When in game, you'll see:
"Isreal 2 (Full Scale)"
Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT=
carrier capable in =any= SF2 Environment (see notes - and I don't know why!).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
document through after unzipping, but before installing.
As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading.
It's most important that the legal disclaimer at the bottom be read and complied with.
There has been a change in policy with regards to =ALL= my terrain mods.
Happy Landings!
Wrench
Kevin Stein
----------------------
Changes for 4.1:
moved Az Zaqaziq (Abu Hamed) AB
Added Hulwan AB
Added Al Mazza AB
Added Mezze AB
Retiled region between the Nile and Qaroun Lake
Please note, if you've already download this full terrain, you need not do so again. An
update containing the changed files can be found at the following URL:
http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/
---------------------
754 downloads
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Israel 2 Terrain (ver 4.1) Targets Tweek for SF2
By Wrench
Israel 2 Terrain (ver 4.1) Targets Tweek for SF2 3/30/2015
= For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
Some small changes as requested.
This small package is to be installed OVER your existing ver 4.0 Israel 2 terrain. This is
mainly for those people that have already downloaded the newest version.
These changes have already been applied to the Full Terrain, for those that have not
gotten it already
changes for 4.1:
moved Az Zaqaziq (Abu Hamed) AB
Added Hulwan AB
Added Mezze AB
Added Al Mazza AB
Retiled region between the Nile and Qaroun Lake
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
document through after unzipping before installing.
It's most important that the legal disclaimer at the bottom be read and complied with.
There has been a change in policy with regards to =ALL= my terrain mods.
Happy Landings!
Wrench
Kevin Stein
366 downloads
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IcelandNA (Replacement File)
By Warwolf01
This is a full IcelandNA Terrain in Standar Resolution like the other origninal sceneries, to replace the original High resolution StrikeFighters2 NorthAtlantic IcelandNA, with all airbases structures and targets, as far i test it.
For this mod i used:
Baltika Iceland02 Full-scale Terrain v1.0
(as base file for the replacement file)
Third Wire Desert and Germany Original Terrains
(as complement of Baltika Iceland02 Full-scale Terrain v1.0)
Third Wire Strike Fighters 2 Extractor
(To extract the necessary files)
Canadair .Cat Pack Creator
(To Create the File)
I used Baltika Iceland02 Full-scale Terrain v1.0, then i extract desert and germany terrain files and use the texture files as complement for Iceland02 Full-scale Terrain and then re pack it to make a replace file insted of the high definition North Atlantic Terrain.
is not an original file it is a remade file
376 downloads
- icelandna
- replacement
- (and 4 more)
0 comments
Updated
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Alternate Tile For Operation Desert Storm Terrain
By JSF_Aggie
These are alternate tiles made from satellite images for the DS terrain
included in the latest version of ODS for SF2. They are 1024x1024.
They can be used in other terrains that use the stock desert tiles,
however I did not make all tiles from the stock SF2 desert tile set, only
those used in the DS terrain. For example, I did not create the river
tiles.
420 downloads
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Alternative Overcast Layer for the SF2 Series
By steelflanker
Alternative Overcast Layer for the SF2 Series
I have been playing around with various textures for a while now & I am quite pleased with the results.
So I thought I would share them.:-)
Hope you enjoy
SF
This package contains top & bottom replacement textures for the overcast cloud layer & a modified ENVIRONMENTSYSTEM.INI.
Instillation:
-------------
Place all the bitmap & ini files in to your :
Documents and Settings\User\My Documents\ThirdWire\StrikeFighters2 \Flight folder.
Warning!!!
----------
If you are already using a modified ENVIRONMENTSYSTEM.INI
Don’t install this version!!!
Instead edit the ENVIRONMENTSYSTEM.INI already in your mods/ Flight folder & make sure it reads as follows:
[CloudLayer]
TopTexture=CloudLayerTop%d.bmp
BottomTexture=CloudLayerBottom%d.bmp
Material=CloudLayerMaterial
TileCount=21 <-------------------------------------------
NearTileCount=5 <-------------------------------------------
TileSize=8000.0 <-------------------------------------------
Thanks, Credet & acknowledgements.
----------------------------------
All the files included in this mod are NOT my work & remain the property of their original creators or owners!
Original bottom layer texture: A Flanker 2.5 overcast effect mod by the Pretzelworks.
Original top layer textures: The official UBI Soft Lock On Demo & Overcast Cloud MOD 3.1 by BoboCop.
ENVIRONMENTSYSTEM.INI: Thirdwire.
574 downloads
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Formosa - WW2 PTO Terrain for SF2
By Wrench
Formosa - WW2 PTO Terrain for SF2 8/6/2014
- For SF2, Any & All (Full 5 Merged Reccomended)
= For Adventures in the Far Western Pacific =
This terrain is a rebuild of a very old 1stGen "Cold War" version. There was no readme with it, and I've not been able to find who originally created it.
It has been converted to a WW2 terrain, representing the situation from November, 1944 through the War's End (although, in Real Life, the air campaing didn't start until January, 1945). For gaming purposes, northern Luzon is considered "secure", and USAAF units will be flying from airfields there. For the USN/BPF, there are SF2NA style "CV Stations" (hence the need for a Full-5 merged install, and the PTO mods folder built FROM the SF2NA exe) in the Eastern Pacific, and South China Sea. There is no station for Japanese Naval units as the Imperial Navy, for the most part, had ceased to exist.
There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) the other Ground Objects you should already have.
The LimitedNations statement is set to TRUE, allowing only for 'regional powers'. The AllowedMission= statement is active, as there are =NO= Ground Attack routes (ie: CAs missions) The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE November, 1944. But there are plenty of truck and shipping routes, and LOTS of places for STRIKE missions.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. Where possible (and discoverable), original Japanese style city/place names are used, with the more modern Chinese as well in parenthesis. While the correct types of targets are placed within the various cities, they may not match their Real Life positions due to Height Field and Tile constraints. Also, this terrain is =NOT= full scale. *
As is ALWAYS reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- the document through after unzipping, but =BEFORE= installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Happy Hunting!
Wrench
Kevin Stein
410 downloads
0 comments
Submitted
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SF2 Mescalero Proving Grounds - All-in-One
By FrankD
This is nothing more than a repackaging of the ChampionsVA56's gorgeous SF2 Mescalero Proving Grounds that originally came divided in six parts.
http://combatace.com/files/file/11645-sf2-mescalero-proving-grounds-part-1/
http://combatace.com/files/file/11646-sf2-mescalero-proving-grounds-part-2/
http://combatace.com/files/file/11656-sf2-mescalero-proving-grounds-part-3/
http://combatace.com/files/file/11678-sf2-mescalero-proving-grounds-part-4/
http://combatace.com/files/file/11699-sf2-mescalero-proving-grounds-part-5/
http://combatace.com/files/file/11721-sf2-mescalero-proving-grounds-part-6/
There is no changes from the original (except some txt and jpg files converted to pdf, but they can be downloaded separately on the forum), so this is only to ease your life if you don't have it yet or need to download it again.
All credits goes to ChampionsVA56.
900 downloads
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Green Hell 3.5 Enhancement Package
By eburger68
Green Hell 3.5 Enhancement Package
for the
SF2V Air & Ground Expansion Pack
This package contains a set of enhancements for CA_Stary's Green Hell 3.5 (GH 3.5) replacement tile set for the ThirdWire VietnamSEA terrain. It is primarily designed for users who are using GH 3.5 in conjunction with the SF2V Air & Ground Expansion Pack.
This mod package makes the following enhancements to Green Hell 3.5 with the SF2V Expansion Pack:
1. Replaces the main air base tile with a new one designed to better belend into the surrounding terrain -- i.e., no more expansive green lawns surrounding all the air bases. The "jungle" air base tile is unchanged.
2. Replaces the ground TGAs used for many barracks areas in the lower Route Packs of North Vietnam with new TGAs that allow the barracks areas to more naturally blend in with the surrounding terrain.
3. Replaces the bright, aqua blue water tiles of GH 3.5 with a darker, greyer set of water tiles, which (at least to my eyes) look more natural.
4. Replaces the default WaterNormal.BMP used in GH 3.5 with a new WaterNormal that produces more pronounced wave effects.
If you are not using Green Hell 3.5 (the SF2V Expansion Pack by default uses an enhanced version of CA_Stary's Green Hell 2.0 tile set), there is no purpose in installing this enhancement package. It is designed strictly for Green Hell 3.5, not any earlier version (including 3.0).
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Installation is simple: copy all of the files in the \ForVietnamTerrains folder to the \Terrains\VietnamSEA terrain folder in your Mods directory. Allow Windows to overwrite files as prompted.
If you have also installed GH 3.5 to the SouthVietnam terrain included with the SF2V Expansion Pack, copy the same files to the \Terrains\SouthVietnam folder in your Mods directory.
That's it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes on GH 3.5 w/ the SF2V Expansion Pack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As noted above, the SF2V Expansion Pack ships with an enhanced version of Green Hell 2.0 tile set. The numerous custom target areas in the Expansion Pack were hand-placed with an eye towards exploiting the particular visual features of the GH 2.0 tile set in order to make buildings, vehicles look as though they "belonged" in the places you find them.
As the GH 3.5 tile set is a complete departure from (not a mere revision of) the GH 2.0 tile set, some of the ground target items might look a bit oddly placed in some target areas with GH 3.5. Thankfully, the GH 3.5 tile set is quite forgiving visually speaking (much more than the earlier GH 3.0) -- so much so that in most cases the worst you'll see is trees crowding buildings just a bit too much.
~~~~~~~
Credits
~~~~~~~
CA_Stary ............... Green Hell 3.5 Replacement Tile Set for VietnamSEA
------------------
Eric Howes
eburger68
9 Dec. 2013
1,300 downloads
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Buildings night mod
By hi ho silver
Hi to all this is the night buildings mod for germany
I have made a slight update to the moon has this is used to light up the windows at night.The flight folder has the changes to the environmentsystem delete the [night] and [moon] and replace with the new ones..many thanks to Rend and all others for the great
terrain work....Hi Ho Silver
213 downloads
0 comments
Submitted
-
WW2 PTO New Guinea Terrain for SF2
By Wrench
New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014
- For SF2, Any & All (Full-4/5 Merged Reccomended)
= For Adventures in the South West Pacific =
**This is Version 3.5, with additional goodies. It's designed to replace all eariler versions.
If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.**
Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2".
There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list.
The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'.
As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
wrench
Kevin Stein
---
Changes:
Version 3.5 uploaded 8/13/2014
600 downloads
-
Open Atlantic terrain HFD
By Gepard
Open AtlanticTerrain HFD v.1.1
*****************************************************
This terrain is written for SF2NA
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
The terrain covers the open Atlantic Ocean south of Iceland. It is a mod of the Open Ocean Carrier Battle
Map terrain.
It is made for slower computers, thatswhy it use no LOD based terrain, but the old HFD.
Changes to previous version:
- starting positions of the carriers are variable now
- 2 more recon points
- changed the sides on the map. Soviets starts west, NATO starts east (to simulate a carrier duell NW of Scottland)
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
Unzip all files into your Wings StrikeFighters2 /terrain folder.
Thats it.
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits. I want to say thank you to JonathanRL who made the original Open Ocean Carrier Battle
Map
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
02 June 2014
427 downloads
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Download Statistics