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512X512 tiles for Rends Germany
By Icarus999
This is a simple 512X512 tile resize of Rends /Stary's 1024X1024 Germany tile set.
All artistic credit goes to Rends and Stary for creating these beautiful tiles,I simply resized them.
These are tiles only... you will need rends full terrain to make this conversion work correctly.
If you do not already have it -get the original terrain here: http://combatace.com/topic/82151-germany-terrain-rework-part-1-of-3/
Install the full terrain as per instructions in the original readme.
Back up your original GermanyCE folder in case you do not like this mod and want to go back to 1024.
The GermanyCE folder should be located here: Saved games/ ThirdWire/StrikeFighters2 Europe/Terrains/GermanyCE
Unpack this mod to your desktop
Copy the contents of each( season folder) to its corresponding folder i.e.- Spring to Spring / Summer to Summer.
Purpose of this mod?
My SF2 settings are set to maximize Eye candy, and immersion at the expense of frames per second. I run detail mesh settings at 16 to 24 and in some patch levels I run increased horizon draw distances of up to 200000.0----- I have struck a careful balance that keeps my frame rates just in the playable range. Rends awesome, highly detailed Germany pushed the frame rates into the unplayable range with these settings, so I undertook some experimentation to increase fps.
Thru tightening my RAM speed settings and using these resized tiles I have seen a small improvement that puts the FPS back into the playable range. However takeoffs at certain airbases can still be a bit choppy.
I believe that RAM speed is very important with this terrain and its high object density.
These resized tiles may be of benefit to those who have older computers, or those who run high detail mesh sizes.
Icarus999
180 downloads
0 comments
Updated
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Suez Population
By ignacioc91
Hi!!! In this opportunity, I have populated Suez, the soutern edge of the Suez Canal. I have added some AAA and ships. I hope you like it!!! There's no readme, just replace your Suez entry in your IsraelME_TARGETS.ini with the entry inside the TARGETS.txt.
Required Files:
My Port Said Population, as all the needed files and TYPES are included there. (http://combatace.com/files/file/14777-port-said-population/)
IJN Kiyokawa Maru Transport. You can get it here http://cplengineeringllc.com/SFP1/
152 downloads
0 comments
Submitted
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Port Said population
By ignacioc91
Hi!!! This is the beginning of I hope a bigger project to populate the Middle East. I tried to bring some life to the Port Said. It can be used during the whole second half of the XXth century, as it includes new structures, AAA, SAMs that will only appear after the 1960s, so it will have certain historical accuracy both during conflicts in the 1950s or 1980s. I hope you enjoy!!!!!
Thanks very much to Stary for the Lighthouse and to Mitch from the Factory Place. I would also like to thank Wrench, I used some of the terrain objects from his Kamchatka, and for his Flag pack. Thank PureBlue for the Julhelms Factory Place , and thanks Peacemeal, your Desert 4 was my inspiration!!!
Ignacioc91
214 downloads
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SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix
By Wrench
SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix 4/27/2014
- For SF2 WW2, PTO -
This is a fix for the unflattened sections of Aslito airfield, Saipan. This package
contains a new HFD (height field) that will replace the original.
The original terrain, for those that don't have it, is available at the following
URL:
http://combatace.com/files/file/8447-central-pacificmariana-islands-for-ww2-installs/
Be advised, the above listed/linked terrain is the SF/Wo* version (1stGen). I've
included my SF2 updated data ini, so you all won't be needing to make the SF2 shader
tweeks (if you don't have it updated to SF2 as yet).
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To use:
Simply unzip to a temp folder or you desktop. Then copy/paste the included /Terrains
folder DIRECTLY over the existing one in you PTO-centric mods folder.
Allow the overwrite
That's it!
Good Hunting!
Wrench
Kevin Stein
270 downloads
0 comments
Updated
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SF2NA Runways 2 (2014)
By MigBuster
Adds runway & taxi lights and higher detailed runways & taxi, parking areas to Iceland Air bases in SF2 North Atlantic.
570 downloads
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Hi Res Runways 2014 (Pack 2)
By MigBuster
Hi Res runways, taxiways & ramps for SF2 / SF2V / SF2I / SF2E (Pack 1 SEA style)
See the README for instructions
641 downloads
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Hi Res Runways 2014 (Pack 1)
By MigBuster
Hi Res runways, taxiways & ramps for SF2 / SF2V / SF2I / SF2E (Pack 1 Euro/US style)
See the README for instructions
745 downloads
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Do It Yourself Runway & Taxi sets
By MigBuster
Separate sets of Runways, taxiways and ramps in different colours - you will need to rename the files for in game use - as per the README
209 downloads
0 comments
Updated
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Thirdwire Runways 2014
By MigBuster
Thirdwire runways for SF2 series
Unlike the previous packs these include runways rescaled and reworked to Thirdwire standard and have the names of the Thirdwire runway textures - so this just replaces the stock ones.
A lot of existing runways use textures to this scaling so they can be used with those also.
includes 4 different sets with different runway colours - Covers 5 default runways in SF2 / SF2V / SF2E / SF2I
Just pick a set - the game will use just the one set.
805 downloads
0 comments
Updated
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Desert 4 Mountain Regions+ Addon
By Centurion-1
DESERT 4 Mountain Regions+ Addon by Centurion and Piecemeal
Requires Piecemeals Desert 4 Terrain available here:
http://combatace.com/files/file/14551-desert-terrain-v4/
DESCRIPTION
This addon is for Piecemeals excellent Desert Terrain V.4 and adds more diversity to the mountain regions by adding several new tileset types. In addition to this, Piecemeal has modified all the city regions to be more diverse and less "square" and also changed movement routes and such. Overall, this makes the region more interesting to fly over.
IMPORTANT NOTICE
This patch updates the airfield names from the generic D1, D2 and so on to be specific place names. This will break you campaign files!!! Changing them to fix it is a simple matter of find-and-replace-all in notepad, however. Saved files will not work any more.
KNOWN ISSUES
Two airfields in the mountain regions have flattening issues that I have not been able to correct, if anyone could help us fix that would be great. AI Planes are bit bouncy there but the airbases are fully usable, it is mostly a visual issue.
CREDITS:
Piecemeal for the excellent V.4 terrain and the city tiling work + data tweaks.
TK for SF2 and the whole Dhimar/Paran scenario.
Stary and JSF Aggie for the tiles used here.
Centurion for doing the cut/paste operations required to bring this together. Minor tile tweaks.
INSTALLATION
Unzip the whole folder into your Terrains/Desert4 folder.
1,444 downloads
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Germany terrain rework (Part 1 of 3)
By Rends
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
All airfields has been modified with new buildings . A couple are made from scratch.
Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
Thank you all!
Rends
2,411 downloads
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Germany terrain rework (Part 2 of 3)
By Rends
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
All airfields has been modified with new buildings . A couple are made from scratch.
Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
Thank you all!
Rends
2,232 downloads
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Germany terrain rework (Part 3 of 3)
By Rends
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
All airfields has been modified with new buildings . A couple are made from scratch.
Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
Thank you all!
Rends
2,176 downloads
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Mali Terrain for SF2 (Beta)
By Peugeot205
Mali terrain for SF2
It is still a beta one but as I don't have enough time and I know that many of you desire to fly here.... here it is.
Installation:
Just Drag all the files in the rar file into your mod folder
Credits:
TileSet--- TK
Terrain, Targets etc etc etc--- Cangas
Many thanks to Wrench , without him this add on would have been imposible.
If you want to use this Terrain at any MOD please send me a PM asking for permission before uploading it.
Have Fun
Cangas
400 downloads
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Black Sea 2.0a
By PFunk
This is the updated version of Black Sea 2.0 for the Strike Fighters 2 series. Please read the README for complete instructions.
As always, this file follows the CombatAce Modders Agreement, please do not use for payware.
1,012 downloads
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Desert Terrain V.4
By Piecemeal
This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.
So thus I've decided to just release it to the masses and see how it goes....
Desert 4 is similar to Desert V.3 albeit with a few important differences:
1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.
As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.
2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles
along the coast will be totally messed up.
3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing
into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister
for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as
well as his work on the islands.
4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been
resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the
download section here:
http://combatace.com/files/file/12368-hi-res-desert-tiles/
5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city
regions, with more realistic buildings and trees.
6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!
2,448 downloads
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Central America Terrain Planning Map Set
By Spectre8750
Semi Stock Style set of Planning Maps by Spectre8750 for Central America Terrain for SF2 by Wrench.
No ReadMe's
Installation:
Drop the Maps into the Terrain Folder.
224 downloads
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Alternate KAW Terrain V3 Planning Map Set
By Spectre8750
Semi Stock style Korean Terrain Version (V3) Alternate Planning Map Set by Wrench Spectre8750.
No ReadMe included.
Installation:
Just drop the Map Files into the KAW Terrain (V3) Folder supplied by Wrench and the KAW Team.
Example:
\Korea3\
544 downloads
0 comments
Updated
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SF2 WW2 Northern Europe/North Sea Terrain (v2)
By Wrench
WW2 Northern Europe Terrain for SF2
- For SF2, Any & All (*Full-4/5 Merged Reccomended*)
This is an all NEW map, covering the Northern UK (Scotland, Orkneys, Shetlands), southern Norway, Denmark, parts of Sweden, Germany, The Netherlands, and LARGE parts of the North Sea.
This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides, due to the long over-water distances involved in some parts of the map.
Like the last 2 ETO terrain remods, there is an extensive road network on both sided of the channel (lesser in Norway, of course, due to the tiling constraints and fjords!). As this map was (relatively) designed for anti-shipping strikes, you'll find plenty of them to keep you busy. Plus all the other allowed missions, for both sides.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as a "named place" on the map (even some fairly large, and strategicly important ones). This was done for operational reasons. Many airfields/airports, some of historical significance, may also be non existant or not placed in the Real World locations due to tiling constraints. Bridges may also not be in their Real World locations, or run in their historical directions.*
When in-game, you'll see "Northern Europe, WW2" on the terrain selection dropdown window.
The bare minimum of Ground Objects are supplied; you'd be well adivsed to have the EAWEuro WW2 and Battle of Britain Rebuilds, with their included objects in you ETO mods folder. Other objects are also needed, listed in the "Other Stuff Needed" Section below.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience!
Please also read and -OBEY- the New Standard Usage Discalimer , as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
Wrench
Kevin Stein
Edit:
new readme uploaded within terrain, with corrected Credits.
my sincerest apologies to Stary!!
Edit #2
new inis with corrected postions/terrain size.
with special thanks to Gepard for finding my mistake!! MANY THANKS!!
665 downloads
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SF2 WW2 Northen Europe/North Sea Fix-It Pak
By Wrench
SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014
= For Use on the Recently Released WW2 Northern Europe/North Sea Terrain =
This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini.
The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are.
The Movements ini has a repositioned 'front line', that now also sits where it's supposed to!
The terrain is available at the following URL:
http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/
This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
Wrench
Kevin Stein
356 downloads
0 comments
Submitted
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Open Ocean Carrier Battle Map
By JonathanRL
This terrain is Starys Water-Only terrain, adjusted to be a Carrier duelling ground. It has two Carrier Stations and a few
waypoints, as well as movement data to attack Convoys. There is no interference by ground based aircraft whatsoever, both Carriers
has to rely on what they have available on their decks and is thus perfect for single missions. The Terrain can however also
be used for Sea-Based Campaigns.
Installation:
Simply unzip into the Mod Folder of your choice.
IMPORTANT NOTICE:
This Terrain requires Strike Fighters 2: North Atlantic
This Terrain may require some management of your Ground Objects. The key to this Terrain is the Ocean_NATIONS.INI. This needs to be adjusted to create the scenario you wish.
As of right now, it is set to USN vs Soviet. It is imperative that you choose a year where both nations have a Carrier; regardless of the nations chosen. Do note that
it does not have to be a Red vs Blue Scenario. Brazilian Navy vs Indian Navy, Indian Navy vs US Navy, Soviet Navy vs Brazilian Navy and onwards are all fun combinations
in their own way. Not to mention the classic "Argentine Navy vs Royal Navy" ;-)
To spawn a Carrier Group, there needs to be a Carrier and Escorts. Make sure the Carrier can house the intended aircraft!
Troubleshooting:
There are a few issues that may arise with this terrain, and all of them are based on your Ground Objects:
My Nations/Enemy Carrier is not spawning:
Check that you added the correct nation in the Nations.ini
Check that the Carrier can carry the size of your aircraft (Some carriers can only house "Small" Aircraft and will not spawn if you chosen a "Medium" aircraft)
Make sure the Carrier has a Name List.
My Carrier has no Escorts:
Make sure you have nation-appropriate Escorts. Escorts are ships designated as Crusiers, Destroyers and Frigates. This is done in the vessels Data file (WarshipClass=FRIGATE)
For some nations, you can download Escorts but for others, you need to edit them for the nation you wish to use.
Recommended Mods for use with this Terrain:
Soviet Navy Vertical Pack
WW2 Naval Units
SF2: NA Ultimate Carriers Pack
CVN Ulyanovsk
Recommend you look in the Add-On Ships Section for anything else you may need. Paulopanz has also uploaded several Airplane + Carrier Packages that are worth checking out.
Credits:
Original Water only terrain by the amazing Stary
443 downloads
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WW2 Eastern China Terrain for SF2
By Wrench
WW2 Eastern China Terrain for SF2 11/18/2013
- For SF2, Any & All (Full-5 Merged Reccomended)
= For Adventures in The Far East =
*Note: This pack is designed to REPLACE, in total, any eariler versions of this terrain.*
**Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
This map repsents Eastern China (mainland), Formosa, the South China Sea regions from Chan-Chiang (Fort Bayard) in the south to Shanghai in the north, Taipei in the East and Chungking in the west. It has been COMPLETLY rebuilt from the original; almost nothing from the original remains, excepting perhaps the shapes of the land masses and oceans.
The map depicts the region in approximately mid-late 1943. Some Friendly sites were eventually captured during Japanese operations in late 44. To that end, I've left 2 maps in the "extra bits" folder, showing the Japanese routes, for any campaign builders.
The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'Allowed Missions' statement, as there are NO Friendly shipping routes for IJAAF/IJN forces to attack (although I wish we COULD use the rivers for such...they're just a bit too narrow). All other missions statement, for both sides, remain intact.
LOTS of new tiles and their associated TODs have been created, and match the GH3 styling. There is also, as expected, a few Easter Eggs.
Also included are several GroundObjects, (repaints/repurposing of 2 of Kesselbruts' Zil truck for IJA usage) and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
REMEMBER: you will need the latest WW2 weapons and Guns pack!
**Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some exist only as 'city tiles' sitting on the landscape. Some airfields may not be in their historical locaitons or headings due to Height Field and other tiling restrictions.**
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read -and OBEY- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
wrench
Kevin Stein
383 downloads
0 comments
Submitted
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Baltika's Full-Scale New Zealand Terrain for SF2
By Baltika
New Zealand Full-Scale Terrain
by Baltika
beta v 0.8
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INSTALLATION:-
For SF2 series, drop the NZ folder into the "Terrains" folder in the Mod folder.
The default NZ_data.ini file is set up for SF2.
If you are unfamiliar with the Mod folder concept in SF2, read this:-
http://combatace.com/topic/62302-what-is-the-mod-folder/
*********************************
For WoX/SFP1 series, drop the NZ folder into your Terrain folder in your main game install.
Use the NZ_DATA.INI file in the "Use in WoX" folder.
*********************************
CREDITS:-
Deuces for his Germany_CE tileset repaint which is the core tileset used here.
Stary for his Forests and Farms mod which has been extended for use here.
All the gang at Combatace. Not a hobby, more a way of life ;-)
*********************************
Baltika's musings:
Ironically, this is one of the first terrain projects I started, but has taken a very long time to reach this stage. Other things have taken priority at various times, but I always came back to this. I confess it has been sitting on my hard drive for some time. I have reviewed various WIPs and decided that, given the development lead in time for terrain projects is so long, it is better to release such projects as they reach advanced beta stage.
Targetisation is rather "cut & paste" for now. I will update the targets.ini as and when time permits. Meantime, all tiling work is finished, all runways plotted and flattened, and all target areas set. All mission types are activated for Red and Blue flyable forces.
Comments, feedback, bug reports and Single Malt Whisky to Baltika ;-)
Real life purists may wish to note that there are various remnants of the Third Age crumbling in the mountains - although some of them still have bite, so fly carefully!
Slàinte mhòr!
Baltika
15 April 2011
**********************************
784 downloads
0 comments
Updated
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SF Temporary Runway SATS
By MigBuster
Choice of 3 runway textures for the small temporary stock runway in SF games.
SATS style 3
SATS style 4 (Sandy)
Concrete Style runway
In Vietnam (WOV / SF2V) the runway is at Chu Lai and Vung Tau - the runway is in all the other games but not in SF2NA hence including on concrete skins.
See the README
222 downloads
0 comments
Updated
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SF2NA Runway lights and textures
By MigBuster
For Strike Fighters 2 North Atlantic
1. Adds lights to the main runways of all 7 airbases on Iceland.
2. Very High res textures that will change the runways/parking/taxi ways for all runways on Iceland
Read the README for vital information - you may need to scale down some of the textures depending on your system - and I recommend you use them with the superior Stary/Gerwin Iceland terrain to double your FPS
406 downloads
0 comments
Updated
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