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    1. F-4E Kurnass 2000 for Strike Fighters 2

      Israeli Air Force F-4E Kurnass 2000 for Strike Fighters 2
       
       
       
      Features:
       
       
      -Modernized cockpit and avionics
       
      -Modernized weapons capability
       
      -Most advanced version of the F-4E used by the Israeli Air Force
       
      -Extensive RWR.TGA files and updated RWR.LST
       
      -All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
       
       
       
      INSTILATION: Drop files in to appropriate folders, override when asked to.
       
       
      NOTE: Has only been tested/used in a merged install of ALL SF2 titles
       
       
      Credit goes to Wrench and Third Wire for the original aircraft this has been modified from

      673 downloads

         (1 review)

      0 comments

      Updated

    2. Mirage F1CK2

      Mirage F1CK2
       
      This mod is dedicated to BPAO, nothing would have been possible without him.
       
      In 1974 the Mirage F1 was selected as the new air defence fighter and a total of 27 Mirage F1CK, 9 Mirage F1CK2 and 7 Mirage F1BK were ordered and delivered in two separate batches until 1983.
      Specificities :
      Radar Cyrano IVM. RWR.  
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
       
      This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
      Enjoy
      The Mirage F.1 Team

      328 downloads

         (3 reviews)

      3 comments

      Updated

    3. SF2 KAW AD-4NL Skyraider (3W)

      SF2 Korean War Era AD-4NL Skyraider (3W) Ver 4.0 12/28/2014
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      **Full 5 URGED, due to use of some SF2NA coding! As this mod references the stock 3rd Wire Skyraider, you =MUST= have SF2:V as part of your merged install. If you don't, this mod will not work.**
       
      This is a 'new' version of the AD-4NL Skyraider, built from the 3W A-1H. It is designed to replace completly any & all earlier versions built from MontyCZ's Skyraider.
      It's your choice (the End User) if you wish to keep or delete the early version.
       
      This mod represents AD-4NL's from VC-35 "Night Hecklers". The squadron was deployed in various "Dets" of 2-4 aircraft aboard almost all USN Carriers during the Korean Conflict. This is designed for a stand-alone KAW mods folder, but can be used in any Full-5 merged install. However, several SF2NA only statements are included, and may only fully work in that environment.
       
      The aircraft is fully carrier-capable; after all, it's built from a Stock 3W carrier bird!
      All markings are decals, and decal randomization is TRUE.
      All the necessary weapons, effects, sounds and etc are included, as is the NEW Skyraider cockpit by Dels. Those with the MCZ version will note they are all the same, but included for ease of installation.
      Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). However, due to some "malfunction", don't fold the wings with ordenance loaded. They won't follow it!
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, PLEASE read them!!!!
      Also, give the "Notes" section a read too. There is important information on Night Operations (what VC-35 specalized in).
       
      Good Hunting!
      Wrench
      Kevin Stein

      276 downloads

         (2 reviews)

      0 comments

      Submitted

    4. RF-101B VooDoo. SF.2 2019 Redux. 1.0.0

      Reworked pack of recon aircraft RF-101B VooDoo.
      Generally old good VooDoo in new dress.
      There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
      Pack contains one version of aircraft used by Air National Guard.
      All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus new decals.
      Pack contains 1 skin set for 192nd Tactical Reconnaissance Squadron Nevada Air National Guard.
      All new decals consisting all serial numbers for converted F-101b to RF-101B standard.

      Backup your original RF-101B Folders. Also Decals!

      Credits:
      Original models ErikGen
      yakarov - skins / decals / some small ini tweak 
       
      Have Fun.
      May the VooDoo be with you.
       
      Jarek Hereda

      253 downloads

         (1 review)

      0 comments

      Submitted

    5. de Havilland DH.100 Vampire FB.6

      The de Havilland DH.100 Vampire was a British jet fighter developed and manufactured by de Havilland.
      Having been developed during the Second World War to harness the newly developed jet engine, the Vampire entered service with the Royal Air Force (RAF) in 1945.
      It was the second jet fighter, after the Gloster Meteor, operated by the RAF and its first to be powered by a single jet engine.
      The RAF used the Vampire as a front line fighter until 1953 before it assumed secondary roles such as pilot training.
      It was retired by the RAF in 1966, replaced by the Hawker Hunter and Gloster Javelin.
       
      - Vampire FB.6: single-seat fighter-bomber. Powered by a Goblin 3 turbojet; 178 built, 100 built in Switzerland for the Swiss Air Force.
       
      WHAT'S IN:
       
      - a new flyable plane, using great Stary's pit;
      - proper pilot & sound;
      - loadout image tga;
      - openable canopy (Key=10), autoclosing at take-off;
      - 4 skins and whole historical decalset;
      - ALL skins in jpg;
       
      CREDITS:
       
      - Stary - Cockpit
      - Spillone104 - sound
      - paulopanz - skins, decals, ini tweakings
       
      REFERENCES:
       
      - Warpaint n. 27
       
      INSTALL:

      - You need EXP.1 to use
      - as usual all in main mod folder and overwrite
       

       
      Enjoy.
       

      @ paulopanz
       
       
       
      (...continue)

      207 downloads

         (4 reviews)

      0 comments

      Submitted

    6. Mirage 50E(E) Ecuador Air Force

      Mirage 50E(E) Ecuador Air Force
       
      Install - Need Update July 2012 and DLC Mirage IIIO
       
      Donated from venezuela.
       
      Animed Cockpit - SHFT + 1
       
      Modelo - TK (Mirage IIIO)
      Texture - TK, Denis Oliveira, Ludo
      mod - Denis Oliveira
      Data.ini - Coupi, Denis Oliveira
      Decals and UserList.ini - paulopanz,coupi

      235 downloads

         (5 reviews)

      0 comments

      Updated

    7. SNCASE Aquilon 202 - 203 - 204

      Aquilon 202 – Two-seat version with ejector seats, an American AN/APQ-65 radar and air-conditioning. 50 built.
      Aquilon 203 – Single-seat version with an American AN/APQ-94 radar and equipped with racks for air-to-air missiles. Prototype converted from Aquilon 202 plus 40 built.
      Aquilon 204 – Two-seat training version without guns. 6 Converted from Aquilon 20.
       
      WHAT's IN:
       
      3 new planes
      6 skins
      decals, weapons, pilots
       
      CREDITS:
       
      - Veltro2k model
      - Baffmeister FM
      - Spillone104 sound, inis tweakings, testings
      - Stary pit
      - Wrench original templates, hangar templates
      - paulopanz skins, decals, screens
      Special thanks for help with references: Coupi
       
      INSTALL:
       
      - put all in your mod folder
       
      OPTIONAL:
       
      - hangars 1024 x 726
       
      Enjoy
       
      @paulopanz
       

      193 downloads

         (1 review)

      0 comments

      Submitted

    8. NF-5B Freedom Fighter

      NF-5B Freedom Fighter for SF2
      This is the Canadair NF-5B

      WHAT´S IN:
      1 aircraft with 20 brand new skins (only KLU)

      CREDITS:
      - FastCargo - 3D modeler of the original F-5B
      - yakarov79 - heavy 3D work on the specific NF-5B (Thank you so much mate!)
      - 331killerbee - sea camo template
      - Soulfreak - paintwork, decals, ini dance, screens etc.
      - Pilot is a reworked one from Volker´s German Pilot
      Special thanks to: Luuk Boerman from www.dutchdecal.nl who provided me great references.
      TO INSTALL:
      - extract NF-5B.7z into your mod folder
      if asked, let overwrite old files.
       
      Schapen, March 7th 2020
      Carlo "Soulfreak" Vecchi

      314 downloads

         (3 reviews)

      0 comments

      Updated

    9. Yak-25K Flashlight A [REVAMP]

      Yak-25K Flashlight A
       
      Yak-25M with removed cannon, equipped Yak-25K-5 weapon system consisting of the "Izumrud" radar and four RS-1U (NATO AA-1 "Alkali") beam-riding missiles on the wings inboard of the engine pods. Small number built (Wikipedia).
       
      Also some planes were wired to use the R-8R/T/MR/MT Anab missile family.
       
      I´ve started this template some months ago, then Stary teased me with a pit he was making, which eventually led me to complete the template.
       
      The model as is, is the one of Pasko´s Old Yaks, it has some imperfections you will have to live with as i was unable to fix.
       
      2 High res skins have been made on my part along with the numbers, but the real Star here was Stary, giving a whole new feel to the plane with the cockpit he made.
       
      Another great unexpected contribution was the new Anab Missile family, created by Alessandro (Spillone104) Caronelli, those missiles were in the begining meant for the Su-15 Family, soon to make fixes to the ones i already uploaded, so, stay tuned :D
       
      Also, must credit my good friend Daniel "Cocas" Liebaert, who let me use a MiG-17 seat we have for another soon to release project.
       
      The rest, of the people who worked in this project, i will need to send me a PM so i can include them here.
       
      Hope you like it and let´s beef our Red Army!!!
       
      Enoc Marquez AKA Flogger23

      328 downloads

         (5 reviews)

      0 comments

      Submitted

    10. TSF Saab 18 Flygvapnet Package

      Saab 18
      by The Scandinavian Front & Friends.
       
      The SAAB 18 was a twin-engine bomber and reconnaissance aircraft, designed and built for use by the Swedish Air Force by Svenska Aeroplan AB (SAAB)
      in response to a 1938 design competition. Due to delays, it did not enter service until 1944, but quickly became the standard Swedish bomber aircraft.
      Serving in the bomber, reconnaissance and ground-attack roles, it also assisted in the development of ejection seats and air-to-surface guided
      missiles until its replacement by the Saab Lansen in the late 1950s.
       
      This package contains two Flyable Aircraft.
       
      Saab B 18B
      An upgraded version of the B 18A powered by the Daimler-Benz Engine. Saw most use during the post-war years. Armed with 1x 20mm BOFORS Cannon
      and a 13mm BOFORS Machinegun. The aircraft is equipped with a bomb sight.
       
      Saab T 18B
      Torpedo & Maritime Patrol Aircraft, first planned to carry a torpedo. As no suitable torpedo was found, the aircraft was redesigned as a ground attack
      aircraft with a 57mm BOFORS Cannon replacing the bomb bay alongside the Cannon and Machinegun as well as rockets and smaller bombs.
      The Aircraft is equipped with a bomb sight.
       
      INSTALLATION:
      Install it into the Mod Folder of you choice. Have fun!
       
      CREDITS:
      3D model by the Most Creative and Glorious Veltro2k
      Skins by the Great Hunter Paulopanz
      Cockpit by the most revered and envy of All of Poland Stary
      Fact checking, loadouts, ini edits & other random stuff by JonathanRL

      198 downloads

         (2 reviews)

      0 comments

      Submitted

    11. Mirage IIIEP PAF

      Mirage IIIEP PAF
       
      Dassault Mirage IIIEP delivered in early March 1968[29] and a total of 3 Mirage IIIDP, 18 Mirage IIIEP, 3 Mirage IIIRP delivered in 1968–1971.
       
      Install - Need Update July 2012 and DLC Mirage IIIO
       
      Animed Cockpit - SHFT + 1
       
      Temp By Ludo
      Texture - paulopanz
      mod - Denis Oliveira
      Data,Cockpit and UserList.ini - Coupi
      Decals - Coupi

      179 downloads

         (5 reviews)

      0 comments

      Updated

    12. B-58A Hustler Redux 2018 (Wrench 2013)

       
      New\Updated 2048x skins, Decals & Reverted F-106 cockpit...
      Added 1920x Hangar and Loading screens...
      New\Updated pilots...   All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it.....   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-58A" in \Objects\Aircraft and \Objects\Decals folder...or you will not see the new skins...   Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts...   Enjoy! Viper   -------------------------------------------------------------
      Original Readme:
      -------------------------------------------------------------   B-58A "Hustler"        7/8/2011   -- For SF2, Any and All -- This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
      If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it. Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct (tm) serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely.   There are also 2 cockpits included:
      The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
      An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
      Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's. In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there.   ---------------------
      To Install: As always, unzip the "sf2_hustler_pak.zip" to a temp folder or your desktop, or somewhere' else that's easy to find. Then, simply copy/paste the /Objects folder directly OVER the /Objects folder of your SF2 install of choice. All the folders have already been seperated out into their correct format that SF2 requires/wants/needs/should have for all mods. That's it ... Off you go!   -----------------------
      Notes and Other Nonsense: Ok, first and foremost of importance ...when carrying the Two Component Pod for Nuke strikes - DO NOT UNDER ANY CIRCUMSTANCES ORDER YOUR WINGMAN TO 'DROP TANKS'!!!!!!!!!!!!!!- 
      This WILL cause the game to lockup/freeze for some reason, and the only way out is C/A/D to start the Task Manager and kill it that way. You, however, can drop your tank, exposing the multi-megation bomb, This is how it would have been delivered ... the tank was kept until the bomb run, jettisoned, and then the bomb dropped. Apparently, when Wingmen are given the 'attack my target' order, they should automatically dump the externals. (Unfortunately, during STIKE mission testing, it seems that giving your wingman ANY orders like - 'attack my target' may also freeze the game. Don't know what's causing it. Something releated to the nukes/TCP maybe??? Just be advised ... and let the AI handle ALL of these aircraft). They're quite fun for high-mach, low level flying.
      Don't forget, too, these aircraft would have operated alone on their missions into the Soviet Union, and NOT in formations. You may want to send you wingmen home on STRIKE, and do the job yourself. Your choice -- but just remember what happens. Also, the aircraft =REALLY= needs a new flight model ... IMO it has too much drag and not enough lift, and has a tendencay to 'tail stall' during hard turns. Of course, it's a frakking BOMBER, and shouldn't be making fighter-like manuvers. There ARE some clipping issues with the Phantom cockpit as used -- the side window frames disappear. As I'm totally opposed to fucking around the the games clipping distances, these have been left alone. You'll just have to not turn you head too far left or right. I've narrowed down the cockpit views to try and prevent this as much as possible, but it's a moot point. Which brings up another point -- my feelings are that even with cockpits and such, bombers should be left under the control of the Games AI -- it does a much better job of putting iron (or uranium/plutonium in this case) on the target. I'm may also update Pete "pappychksix" Fredrico's SEA camo skin, and will release that when it's done. It needs better decals! Howeve, given the excessively SMALL conventional load ... the aircraft may be better used as a Pathfinder, with high-explosive ARMs, LOTS & LOTS of chaff, and super-powerfull jammers. Essentially, and EB-58s, similiar to the EB-66s as used in Southeast Asia. We'll see....   ----------------------
      -Swapping Cockits: If for any reason, you want to go back to the 106's pit, here's what you do: Open the B-58A_DATA.ini, and scroll down to the [NOSE] section. You'll see this:   [Nose]
      ParentComponentName=Fuselage
      ModelNodeName=Nose
      //ShowFromCockpit=FALSE
      ShowFromCockpit=TRUE you'll note I already have the switch in place to turn off the nose, thereby removing the external windows/windshield framing. Simply uncomment the 'ShowFromCockpit=FALSE', and comment OUT the 'ShowFromCockpit=TRUE It would then look like this:   [Nose]
      ParentComponentName=Fuselage
      ModelNodeName=Nose
      ShowFromCockpit=FALSE
      //ShowFromCockpit=TRUE Save and close the data ini. In the B-58A.ini, where the cockpit statements are, you'll see this: [AircraftData]
      AircraftFullName=B-58A Hustler
      AircraftShortName=B-58
      AircraftDataFile=B-58_data.ini
      //CockpitDataFile=B-58_cockpit.ini  <---
      CockpitDataFile=F-4E_COCKPIT.INI    <---
      HangarScreen=B-58_Hangar.bmp
      LoadoutImage=B-58_LOADOUT.bmp
      LoadingScreen=B-58_loading.bmp
      LoadoutFile=B-58_loadout.ini
      AvionicsDLL=Avionics60.dll
      AvionicsDataFilename=B-58_AVIONICS.INI   You do pretty much the same thing, commenting out the F-4E cockpit ini, and uncommenting the B-58 cockpit ini. Thusly:   [AircraftData]
      AircraftFullName=B-58A Hustler
      AircraftShortName=B-58
      AircraftDataFile=B-58_data.ini
      CockpitDataFile=B-58_cockpit.ini
      //CockpitDataFile=F-4E_COCKPIT.INI
      HangarScreen=B-58_Hangar.bmp
      LoadoutImage=B-58_LOADOUT.bmp
      LoadingScreen=B-58_loading.bmp
      LoadoutFile=B-58_loadout.ini
      AvionicsDLL=Avionics60.dll
      AvionicsDataFilename=B-58_AVIONICS.INI   As stated above, NEITHER is a perfect choice .. the Hustler had a rather unique cockpit, and did not have the radar display or RWR in the pilot's compartment. These was handled by the Radar Navigator (aka Bombadaier) and the Defense Systems Operator seated behind him. For gaming purposes, this will have to suffice. You'll also have to rename the 'xCockpit' folder back to just plane Cockpit. This has all the F-106 cockpit bits. Of course, if one wants to convert to totally AI, simple comment out BOTH cockpt inis, and it'll revert to computer/game AI control.   -----------------------
      Sources:
      AeroFax #??? - Convair B-58 Hustler
      Warpaint #4 - Convair B-58 Hustler Credits:
      Pasko & Co for the original release;
      Dave & Co for the 2009 upgrade;
      ??? for the J-79 sound I borrowed/included (Ravenclaw? Spillone? GMG??? don't know, but thanks!),
      Me for the decals and such like
      TK for the whole series! ----------------   If you have any problems, questions, comments or whathave you, I can be reached via the email addy below, or at the Usual Places - the message boards. Good Luck, Good Hunting, and Happy Landings!!!   Wrench
      Kevin J. Stein kjstein@ca.rr.com   --------------------------------------------------------------------------   Legal BS:
      This is freeware; it CAN be distrubuted, as long as this readme and all pieces of the package remain intact.
      This package may NOT in any way, shape or form be used in any payware addition
      Bribes are accepted; ask for the day's going rate.   ------------------------------------------------------------------------  

      325 downloads

         (0 reviews)

      0 comments

      Submitted

    13. F-104J Starfighter SF2

      This is a fast repaint of the F-104G Starfighter.
      It represents an F-104J Starfighters as used by the Japanese Air Self Defence Force, 1962 to 1986. Since the Japanese were forbidden at the time to have have aircraft with an offensive capability, I removed everything except IRM, but any weapons you want can be re-added.
      There squadrons are included, the 302 Hikotai, 206 Hilotai, and the last user of the "J" Starfighter, the Air Proving Wing at Gifu.
      This is not a complete aircraft. There are no LOD's, cockpit or avionics included. To make this work properly, you must have the F-104G Starfighter from SF2 Europe, the cockpit from Strike Fighters and the DLC F-4EJ Phantom II since the serial numbers I used are from that aircraft.
      Thanks to TK and his crew for the Starfighter and the game.
       
      Enjoy, Pappy

      188 downloads

         (1 review)

      0 comments

      Submitted

    14. LTV TA-7C Corsair II - The Mirage Factory

      Two-seat trainer version for USN, 24 converted from A-7B, 36 from A-7C.
      In 1984, 49 airframes, including the 8 EA-7Ls, were re-engined with the
      TF41-A-402 and upgraded to A-7E standard.
      USN: 60 aircrafts
      HAF: 13 Ex USN delivered 1994
      RTN: 4 Ex USN delivered 1995

      WHAT'S IN:
      - TA-7C from TMF remodded
      - 33 Skins (30 USN, 2 HAF, 1 RTAF)
      - Historical decalset
      OPERATIONS:
      - Canopy Key=10 with auto closing
      - Wingfold Key=9 with auto closing
      - Fuel Probe Key=8
      CREDITS:
      - TMF (the Mirage Factory- FlyingToaster, ArmorDave [cockpit source], BPAo, colum5)
      - Paulopanz (me) for all the refit / modification / decals / skins  done
      INSTALL:
      - put all in your main mod folder and overwrite
      Enjoy.
      @paulopanz

      301 downloads

         (2 reviews)

      1 comment

      Updated

    15. MiG-9 Fargo (upgraded for SF2)


      MiG-9 "Fargo" -Update Pak for SF2 (all, merged or not)


       
      This is a "minor" rebuild of the flight model for this 1st Generation Soviet Jet fighter by Timmy. It borrows heavliy from other work; I've just tried to combine and adjust to get it a little better (it's like around 110% better than it was!)
       
      Everything has been tweeked to SF2 standards; folderized decals for the PLAAF skins, use of stock in-game decals for Soviet Borts (and some other decal tweeks), the 260gallon/900 liter drop tanks, my semi-craptastic "PilotER" (we really do need a new early soviet jet pilot figure!) and the 'migengine' sound borrowed from TMF's MiG-21F, a new SF2-style hangar screen, and cockpit (modded from Kesselbruts Spitfire pit, called "1JetCockpit", that while not perfect, works pretty damn good). Instruments are still in English characters, but have been converted to metric readings in the cockpit ini.
       
      This is a complete aircraft, ready to unzip and fly away. While the flight modeling is VASTLY improved, it could still use a little fine-tuning. I welcome compentent modders to take this one, and bring it all the way home.
       
      As always full, detailed install instruction are included in the pack, so READ them!!
       
      Happy Landings!
      Wrench
      Kevin Stein

      464 downloads

         (0 reviews)

      0 comments

      Submitted

    16. TU-160 Blackjack - Cold War version for SF2 1.0.0 by UllyB

      TU_160 Blackjack - Cold War version for SF2 series project by UllyB
       
       

          The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown.
          Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014.
      *************************************************************************************************************
      TU-160[ColdWar] test package readme (Baffmeister observations & conclusions)
      This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly.
      MODEL ISSUES:
      No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version.
      The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning.
      WEAPON ISSUES:
      Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads.
      When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy.
      BOMB BAY ISSUES:
      The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors.
      DATE RANGE:
      For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987.
      AVAILABILITY:
      Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain.
      ANTI-SHIP ISSUES:
      When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command.
      FLIGHT MODEL AND DATA INI ISSUES:
      The flight model still needs work as do the min/max extents, damage modeling and collision points.
       
      ***************************************************************************
       
      *The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane.
       
       
      ***************************************************************************

       TO INSTALL:
      - unzip all in main mod folder
       

      CREDITS:

      project manager - UllyB
      design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP
      FM tweaking & other corrections- Baffmeister
      cockpit - B-1B bomber cockpit - Dels
      weapons tweaking & tester - Baffmeister
      project supervising - Baffmeister & Yakarov79
      Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas
      Special thanks to this wonderful community who gave me ...wings and courage in all these long years.
      ***************************************************************************************************************
       
      I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
       

      441 downloads

         (0 reviews)

      2 comments

      Updated

    17. Fix Pack for Razbam F-102 Delta Dagger

      These are just some changes I came up with to fix some problems with Razbam's F-102A Delta Dagger.
       
      1)Fuel guage-Corrected SystemName[021] to read FuselageFuelCell-gauge will now read the fuselage tank. Also changed tank amounts to more closely
      reflect actual amount of fuel carried internally; most sources give this as 1,085 Gals or 7,335 Lbs.
      2)HydraulicPressureGauge-Changed this to an OIL_PRESSURE_INDICATOR as there is no provision in-game for hydraulic pressure. Obviously not a true
      reading, but better than a dead gauge.
      3)Drop tanks-Changed these as all references were to 230 Gallon tanks; F-106 had 360's.
      4)Fixed Fuel Low Left, Fuel Low Right lights, they now come on with 20Lbs fuel left.
      5)Set emer fuel on light to come on at 600Lbs.
      6)Changed missle names and added SpecificStationCodes to missles and aircraft to prevent mix-ups with stock or weapons pack missles as these are
       
      larger and protrude thru the fuselage if used in the side bays. Also two AIM-26's with the correct StationCode. After all, if you can't
      nuke it, fook it, no? Copy and paste the aim-4 lod.s and parts01 bmp.s from the weapons that came with the plane into their respective folders in
       
      this mod. Install these into your weapons folder in the game. The AIM-26's have their lod.s; they are from McGunny's Ordnance Pack.
      7)Fire control system-Changed this to Hughes MG-10; again F-106 was equipped with the MA-1. Adjusted Avionics ini. Search/Track Distance/Strength
      entries to match those in the Data ini.
      8)Changed the names of the Avionics, Cockpit, and Data ini.'s to be model specific to prevent mix-ups.
      9)Added ReverseInput=TRUE and ReverseModelOrientation=TRUE to the rudder statement in the Data ini. to fix incorrect yaw.
      After you've placed the aim-4 lod.s etc. in the missle folders just copy and paste the Objects folder either into your Razbam folder or into the
      game after you've installed the aircraft.
      Credits: Cliff11 for the rudder fix; you can blame me for the rest.
      This has been tested in a July 2012 full merged install, it should work in earlier patches but it's untested.
      (SupGen)
      12/28/12

      232 downloads

         (5 reviews)

      1 comment

      Submitted

    18. Mirage 50C v1.3

      Mirage 50C Chile Air Force
       
      Install - Need Update July 2012 and DLC Mirage IIIO
       
      Mirage 50C Chile Air Force.
       
      Later converted mirage50CN Pantera.
       
      Animed Cockpit - SHFT + 1
       
      Modelo - TK (Mirage IIIO)
      Texture - Ludo, Denis Oliveira
      mod - Denis Oliveira
      Decals - Coupi

      181 downloads

         (2 reviews)

      0 comments

      Updated

    19. RF-101C Voodoo for SF2

      RF-101C Voodoo for SF2
       
      Feb 2010 Patch Updated by Jat

      377 downloads

         (4 reviews)

      0 comments

      Updated

    20. F-103 Mirage IIIEBR Brazilian Air Force (refuelling probe)

      F-103 Mirage IIIEBR Brazilian Air Force (refuelling probe)
       
      Install - Need Update July 2012, DLC Mirage IIIO and DLC Mirage IIIEL
       
      The F-103 Mirage IIIEBR represented a tremendous leap to the Brazilian Air Force, being over thirty years of service and more than 65,000 flying hours.
       
      The versions of Mirage III acquired by FAB were developed primarily for air defense missions, but keep some capacity to act as platforms for ground attack.
       
      The engine was a SNECMA ATAR 09C, whose maximum thrust with afterburning reached 13,900 pounds (6305 kg), leading the aircraft a maximum speed of Mach 2.2 (2,350 km / h).
       
      The fire control system was based on radar Thomson-CSF Cyrano II, which originally operated the integrated air-to-air missile infrared Matra R530, later replaced by Israeli missile Python III.
       
      As arms fixed, the aircraft was equipped with two 30 mm DEFA. For navigation, the Mirage III FAB type Doppler systems used. In the early '90s, the FAB joined the Squadron's missions Jaguar air-ground attack, starting to use free-fall bombs and rocket launchers.
       
      Upgrading the F-103
       
      In 1989 all F-103s entered a limited upgrade program. The upgrade consisted of the installation of canards and some minor mechanical and structural modifications. In 1991/1992 one F-103E (FAB 4929) received a refuelling probe installation and on April 22, 1992, the aircraft made its first refuelling contact with a KC-130H of the 1º/1º GT. The modified F-103 flew until 1993 but was then retired and the program to install refuelling probes on all Mirage fleet was cancelled.(The number FAB-4928, FAB-4930 and FAB-4931 are fictitious!)
       
      (Portuguese)__________________________________________________________________________________
      O F-103 Mirage IIIEBR representou um tremendo salto para a Força Aérea Brasileira, ficando mais de trinta anos de serviço e voando mais de 65.000 horas.
       
      Os Mirage III das versões adquiridas pela FAB foram desenvolvidas primariamente para missões de defesa aérea, embora mantivessem alguma capacidade de atuar como plataformas de ataque ao solo.
       
      O motor era um SNECMA ATAR 09C, cujo empuxo máximo com pós-combustão alcançava 13.900 libras (6.305 kg), levando a aeronave a velocidade máxima de Mach 2,2 (2.350 km/h).
       
      O sistema de controle de fogo era baseado no radar Thomson-CSF Cyrano II, que originalmente operava integrado ao míssil ar-ar infra-vermelho Matra R530, depois substituído pelo míssil israelense Python III.
       
      Como armamento fixo, a aeronave era dotada de dois canhões DEFA de 30 mm. Para navegação, os Mirage III da FAB utilizavam sistemas tipo Doppler. No inícios dos anos 90, a FAB incorporou ao Esquadrão Jaguar as missões de ataque ar-solo, passando a utilizar bombas de queda livre e lançadores de foguetes.
       
      Atualizando o F-103
       
      Em 1989, todos os F-103 entrou em um programa de atualização limitado. O melhoramento consiste na instalação de canards e algumas modificações mecânicas e estruturais menores. Em 1991/1992 um F-103E (FAB 4929), recebeu uma instalação de sonda de reabastecimento e, em 22 de abril de 1992, a aeronave fez o seu primeiro contato com um reabastecimento KC-130H do 1 º / 1 º GT. A modificação F-103 voaram até 1993, mas foi então aposentado e o programa para instalar sondas de reabastecimento em toda frota de Mirage foi cancelado. (Os número FAB-4928, FAB-4930 e FAB-4931 são fictícios !)
       
      Animed Cockpit - SHFT + 1
       
      Modelo - TK (Mirage IIIO)
      Texture - TK, Denis Oliveira
      mod - Denis Oliveira
      Decals - Denis Oliveira
      Data.ini - Denis Oliveira, Coupi

      160 downloads

         (3 reviews)

      0 comments

      Updated

    21. Mirage 5RAD UAE

      Mirage 5RAD UAE
       
      Install - Need Update July 2012 and DLC Mirage IIIO
       
      Mirage 5RAD : Version of export of the Mirage 5R for Abu Dhabi, UAE
       
      Animed Cockpit - SHFT + 1
       
      Modelo - TK (Mirage IIIO)
      Texture - PauloPanz
      Template Texture - Ludo.m54
      3D mod - Denis Oliveira
      Decals - PauloPanz
      Data ini - Coupi, Denis Oliveira
      Cockpit and Avioncs ini - Coupi

      173 downloads

         (1 review)

      0 comments

      Updated

    22. SF2:I Vautour IIN Upgrade Pack

      SF2:I Vautour IIN Upgrade Pack              11/27/2017
      = For SF2:I (or Any & All, Full-5 Merged Prefered) =
      Extensive modifications and upgrades to Veltro2k's S.O.4050 Vautour IIN Night/All Weather fighter-bomber as used by the IDF/AF. As seen on the CombatAce message boards, a major revamp adds 2 skins for ealy service in the IDF/AF.
      This mod is designed to replace all other versions, in toto, of the Vautour IIN. This package contains the full, entire aircraft. 
      Many modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap out to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match.
      All new, historical "plane-in-squadron/serial numbers" for IDF usage. All markings are decals, and decal randomization is TRUE. However, due to the low number of aircraft (6-7) the randomization (for some reason) seems not to be working.
      Even though there isn't another Vautour IIN, I've added a statement to the "displayed name", so it now reads:
      Vautour IIN (V2K)
      This is just one of my usual "things", when more than one of the type exists.
      As always, fairly easy to follow, detailed install instructions are included. So, please READ them ... after unzipping but before installling!
      Good Hunting!
      Wrench
      Kevin Stein

      255 downloads

         (1 review)

      0 comments

      Submitted

    23. North American F-86K Sabre Complete

      NATO version of F-86D; MG-4 fire control system; four 20 mm M24A1 cannon with 132 rounds per gun; APG-37 radar. 120 were built by North American, 221 were assembled by FIAT.
      WHAT'S IN:
      The F-86K aka "Kappone" 
      all old pack skins now in JPG, new ones and several tweaks and upgrades made in these long years.
      A.M.I.: 1^-4^-51^ Aerobrigata; 5°-36°-51° Stormo (5 skins)
                  (All numbers,serials & matricole historical, thanks to X-Ray for references)
      Luftwaffe: JG-74 JG-75 Silver & Camo (4 skins)
           (All historical numbers by squadron plus "kubik" & M.Lenz bonus planes)
      Armée de l'Air: 13 EC Alpes, Artois & Auvergne (10 skins all)
           (All historical numbers & serials squadron by squadron, thanks to Ludo, who made them, too)
      Koninklijke Luchtmacht: 700-701-702 Squadrons (10 skins)
           (All historical numbers)
      Kongelige Norske Luftforsvaret: 332, 334, 337, 339 Skvadron (4 skins)
           (All historical numbers & serials squadron by squadron)
      Fuerza Aerea Venezoelana (1 skin)
             (All historical numbers)
      Fuerza Aérea Hundureña   (1 skin)
            (All historical numbers)
      CREDITS:
      Thanks to "Bobrock" for temps, to "Soulfreak" for his constant friendy help and to Baffmeister for usual, great FM tweaks.
      Sounds by Spillone104.
      Original credits in original readme.
      INSTALL:
      To install: as usual all in main mod folder.
      OLD BUT GOLD!
      Hurray!

      Paulopanz

       

      350 downloads

         (3 reviews)

      0 comments

      Updated

    24. Mirage 5MA

      Mirage 5 MA Chile Air Force
       
      Need DLC Mirage 5BA and SF2I or Full Merge.
       
      add: 3ds file.

      250 downloads

         (6 reviews)

      1 comment

      Updated

    25. Mirage IIIDBR

      Mirage IIIDBR
       
      History
      The history of the Mirage III in Brazil goes back to the sixties, when the FAB elaborated a modernization program and the creation of an air space control system. In 1967 the implementation started of the SISDACTA- Sistema Integrado de Defesa Aérea e Controle de Tráfego Aéreo (Integrated Air Traffic Control and Air Defence System) and of the COMDA-Comando de Defesa Aérea (Air Defence Command).
       
       
      As part of the program, it was necessary to acquire a supersonic aircraft to execute the air defence and interception missions. The FAB's initial desire was to obtain the McDonnell Douglas F-4 Phantom II, however it could not be materialised because of American restrictions on the sale of advanced military equipment to South American countries.
       
      With the Phantom out of the game, the remaining option was to look for an European fighter. Among the contenders were the British English Electric Lightning, the Swedish Saab Draken and the French Dassault-Breguet Mirage IIIE. About the same time, the Mirage IIIC, in the hands of the Israeli pilots, inflicted heavy losses to its Arabic neighbours in the 'Six Day War'. There is no doubt that the Mirage III's excellent performance, achieved by the Israelis in that war, helped Dassault-Breguet secure many clients around the world, including Brazil.
       
      Operational Career
      On April 11, 1979, the 1º GDA ( Primeiro Grupo de Defesa Aérea – First Air Defence Group) was officially established. On April 19, 1979, the 1º ALADA was disbanded and the 1º GDA took over its functions and F-103 aircraft. The 1º GDA remained stationed at Anápolis AB.
       
       
      During its operational career in Brazil, the Mirage III fleet suffered some attrition and many additional airframes were bought to replace the lost ones and to keep up the 1º GDA's combat readiness. In total, Brazil acquired 16 additional aircraft from Armée de L’Air surplus. These consisted of four F-103E in 1980, two F-103D in 1984, two F-103E in 1988, two F-103D and two F-103E in 1989, two F-103E in 1998 and the last two F-103D in 1999.
       
      _______________________________________________
       
      História
      A história do Mirage III no Brasil remonta à década de sessenta, quando a FAB elaborou um programa de modernização e criação de um sistema de controle do espaço aéreo. Em 1967, a implementação começou da SISDACTA- Sistema Integrado de Defesa Aérea e Controle de Tráfego Aéreo (Air Traffic Control Integrado e Air Sistema de Defesa) e do COMDA-Comando de Defesa Aérea (Comando de Defesa Aérea).
       
       
      Como parte do programa, foi necessário adquirir um avião supersônico para executar as missões de defesa aérea e interceptação. Desejo inicial da FAB foi obter a McDonnell Douglas F-4 Phantom II, no entanto, ele não poderia ser materializado por causa das restrições americanas sobre a venda de equipamento militar avançado para os países da América do Sul.
       
      Com o Fantasma fora do jogo, a opção restante era procurar um lutador europeu. Entre os contendores foram o Inglês Britânico elétrico do relâmpago, a sueca Saab Draken e os franceses Dassault-Breguet Mirage IIIE. Quase ao mesmo tempo, o Mirage IIIC, nas mãos dos pilotos israelenses, infligiu pesadas perdas para os seus vizinhos árabes na 'Guerra dos Seis Dias ". Não há dúvida de que o excelente desempenho do Mirage III, alcançada pelos israelenses em que a guerra, ajudou a Dassault-Breguet garantir muitos clientes ao redor do mundo, incluindo o Brasil.
       
      Carreira Operacional
      Em 11 de abril de 1979, o 1º GDA (Primeiro Grupo de Defesa Aérea - First Air Grupo de Defesa) foi criada oficialmente. Em 19 de abril de 1979 a 1º ALADA foi dissolvida e o 1º GDA assumiu suas funções e aeronaves F-103. O 1º GDA permaneceu estacionada em Anápolis AB.
       
       
      Durante a sua carreira operacional no Brasil, a frota de Mirage III sofrido algum desgaste e muitas fuselagens adicionais foram comprados para substituir os perdidos e para manter a prontidão de combate do 1º GDA. No total, o Brasil adquiriu 16 aeronaves adicionais a partir do excedente Armée de L'Air. Estes consistiram de quatro F-103E, em 1980, dois F-103D em 1984, dois F-103E, em 1988, dois F-103D e dois F-103E, em 1989, dois F-103E em 1998 e os dois últimos F-103D em de 1999.
       
       
      -------------------------------------------------
      Texture: TK, Denis Oliveira
      Decals: Coupi,Denis Oliveira
      Data.ini: Coupi,Denis Oliveira
      Cockpit: Coupi
      3D mod: Denis Oliveira

      176 downloads

         (3 reviews)

      0 comments

      Updated

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