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What If Hangar

610 files

  1. Gerry Andersons amazing series of Animatronic kids tv programmes inspired model of the Captain Scarlett series Angel Interceptor
    I found freeware model online but it was crap so decided to model this one....shape of it is as accurate as I im going to do...only found some pics after I had done most of it,then reworked some bits as it is now.
    model is about 95% accurate
    anyways....its free so what you worrying about ?.lol
    OK...
    Includes...
    Angel Interceptor 3d model created 100% by me ..
    All textures by me with any borrowed,with owners consent...
    Normal map and speculars....attached LOD with no specular for those who might prefer that...fussy buggers lol...j\k.
    Female Angel pilot in Angel uniform to a degree........
    based on a free pilot model that I adapted,if and when get a better 3d model then for now its what it is.
    AA1 Rockets The Interceptor used these which are internal in nose area
    Optional pylons ,
    though the tv model didnt use any.
    Landing gears\skids ( G )
    on tv it was able to land nose up on a launch table but this one lands\takes off conventionally.
    Animations...
    Canopy =shift and 0
    stock. Flaps  ( F )
    Sounds..J79 I think is stock.....these are,some use F15,sounds,the rest are stock which leaves you able to put what you prefer.
    Decals by me.
    Also...
    Hangar and Loading screens by me.which I think are quite nice lol
    Squadrons and Nations...
    Copy these into respective ini`s ..
    Loadout leaves bit to be desired but its working and basic,for starters.
    Nations..
    [NationXXX]
    Name=WAAF
    DisplayName=World Army Air Force
    Alignment=FRIENDLY
    Mercenary=FALSE
    PilotNameList=NamesMercs.lst
    RankList=RanksRussian.lst
    CallsignList=CallsignsUS.lst
    Formation.Fighter=USFighter
    Formation.Attack=USFighter
    Formation.Bomber=
    Formation.Transport=
    Formation.Tank=
    Formation.MobileAD=
    PilotTrainingStandard=EXCELLENT
    GenderRatio=0
    DebriefSuccessMusic=DebriefSuccess.wav
    DebriefFailMusic=DebriefFail.wav
    DebriefKilledMusic=DebriefKilled.wav
    SpeechFile=USAFSpeech.cat
    SpeechTextFile=USAFSpeechText.str
    ActiveDate=1980
    Squadrons.
    [SquadronXXX]
    Name=A1 SQD "Vipers"
    DisplayName="Vipers"
    Nation=WAAF
    TEMPLATE to follow when ive tidied it up
    This model and files I created are NOT to be used outside of Strike Fighters 1 and or 2...unless by permission of myself,Not to be used for anything other than freeware,and not to be distributed for gain,or any part thereof used without consent ,by myself or any other contributor.
    This model is what it is,if you have a gripe,tough...make your own....unless its a reasonable issue that I overlooked.....to many people moan when they cant create a box...lol...
    hope you like flying it as much as I like creating it...have fun and dont get shot down.

    Any errors you find contact me at CA.
    cheers
    Russo
    Angel No Specular.7z
    183 5
  2. Bones Down Under: B-1B in Royal Australian Air Force Service
    This mod represents a fictional sale of surplus B-1B bombers to Australia to replace their F-111C fleet, and idea proposed by JosefK in 2020 and skinned by myself at the same timeframe. It was not completed, and after several years on my hard drives, i think its time to let the world have this beauty.
                Included
    B-1B_RAAF aircraft (based on Dels B-1B_03), decals, effects and sounds to support said aircraft, and weapons
                Instructions    
    load into mod folder of your choice, allow overwrites

                Credits
    Bone Team    original; aircraft (see other readme
    JosefK        original idea, data.ini, rwr.lst and other ini edits, weapons edits
    daddyairplanes    new skins for aircraft, tgas including historically inspired noseart, back ground on serials and noseart stories (bombing is MAGIC!)
    test team: Allenjb42, Nightshade/PR
        
    I hope you enjoy this mod as much as I enjoyed creating it
    Kevin Unruh
    aka daddyairplanes
    20 Sep 25
    *************************************************************
    This is freeware; it CANNOT be distributed unless permissions are granted by myself.
    The original readmes, if any, and all other pieces of the package MUST remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
    See the original readme documentation, if any, for further allowances and restrictions
    Any persons wishing to make further modifications, contact me first.
    Any persons wishing to make further modifications MUST remember to put everyone's name in it.
    *************************************************************
    THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
    POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
    PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
    SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
    OR WITH ANY OTHER FILES OR MODS.
    ************************************************************* 
     
    17 0
  3. SF2 NAA F-100G & F-100H Pack (What If...) by Cocas & Co.            11/15/2017
    = For SF2 (Full-4/5 Merged Reccomended) =
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod
    makes use of many stock items, most importantly, various cockpits from the F-105 Thunderchief
    from SF2V/E.  Therefore, it's =vitally= important that your game version(s) have access to these
    cockpits. Many decals used herein also reference the stock 3W F-100s. Make sure you have them as
    well!!*
    The is the release of a new "What If..." aircraft for USAF and Export users, the F-100G and F-
    100H Super Sabre. Like the F2J Super Fury,  these are expansions of the F-100 series, adding more
    capabilites for air-to-air and air-to-ground.
    This package includes both aircraft, with skins for various Export customers. It should be noted
    that each skin has a set date to "turn on", using the SF2 default start date switch.
    The package is broken down into...
    = F-100G, single seater:
    USAF
    NMF, 417th TFS, USAFE (Hahn AFB)
    SEA 3 tone Camoflague, USAFE (Bitburg AFB)
    Spain
    NMF, Ala 12, 161 Esc.
    Denmark:
    NMF
    Overall Greeen Camo, Esk 727 (skin changes from NMF to Green in 1971)
    Japan:
    NMF, 1 Hikotai
    also a "Plane Jane" NMF skin for those wishing to create other users.
      
    = F-100H, 2 seater: 
    USAF
    NMF, 510th TFS, PACAF (Clark AFB, PI)
    SEA 3 tone, 90th TFS, PACAF (Bien Hoa Air Base, RVN)
    Portugal
    NMF, Esq.51
    Greece
    3 tone camo, 335 Mira
    Japan
    NMF, 10 Hikotai
    The JASDF skins (F-100G & H) include several other squadron badges, for those wishing to switch
    or expand that air force. Those from the G should also work on the H, and vice versa, with a
    little ini editing.
    All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items.
    Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are
    supplied. Each skin has it own specific hangar screen. With the fact all markings are decals,
    other users can be created quite easily.
    The Standard Animation Keystrokes (tm) is used for the Caonpy (Shift/0). 
    As always, fairly easy to follow, detailed install instructions are included. So, please read
    them. 
    Happy Landings!
    Wrench
    Kevin Stein
    -- for Cocas Aircraft Factory --
     
    202 2
  4. Above all this is a what if mod in order to create a new flyable fighter.
    *JH-9 'Shen Jian' ('Excalibur') v1.0.0
    First flight : 1976
    Developped by the PLAAF
    This fighter is derivated from the MiG-21PF.
    It was first observed and pictued in October 1976 over the China Sea.
    *SF2 basical game from Thirswire is needed.
    *I would like to thank :
    - Combat Ace Team for their hosting,
    - Thirdwire their game,
    - Mago/Paladrian for their cockpit,
    - and the creator of the GP-9 gunpod.
    Best regards,
    Coupi
     
    37 0
  5. MiG-21F-13M update program (What if)
    ***********************************
    ----------------------------------------------------------
    I. This mod is written for SF2

    +++++++++++++++++++++++++++++++++++++
    II. History:
    In 1969, the Soviet Union delivered the first of 87 MiG-21Ms to the East German Air Force LSK/LV. This aircraft was eagerly awaited in the GDR, as it promised a greater range, a higher weapon load and an improved radar. But when the aircraft became part of everyday military life, the joy soon gave way to great disillusionment. It became apparent that the MiG-21M had lost a large part of its maneuverability compared to its predecessor models. The acceleration ability was also no longer what it was used to. The pilots were loudly critical, which was unusual, because in the GDR it was strictly frowned upon to criticize Soviet military technology.
    At first the head of the air force wanted to punish his pilots for their criticism, but his deputy convinced him of the opposite. If loyal elite pilots dared to criticize openly, then there must be something to it.
    Therefore, a series of training air battles was scheduled in which the MiG-21M had to compete against its predecessor models.
    In every single air battle, the MiG-21M was outmaneuvered and simulated being shot down. The aircraft was simply too fat and underpowered.
    The disillusionment was great. Therefore, it was decided to use the MiG-21M from now on only as a reconnaissance aircraft and fighter-bomber. In order to bridge the time until more modern MiG-21 variants arrived, the older MiG-21 versions were ordered to be modernized.
    The focus was on the MiG-21PF and the MiG-21F-13.
    The MiG-21F-13 was the most agile version of the MiG-21. It was loved by its pilots. But this aircraft had some disadvantages. These included the lack of an air target radar, a low weapon load and a less than reliable engine. These problems needed to be addressed. The project was codenamed "Moskito".
    At the end of 1969, the Chief of the GDR Air Force presented the "Moskito" project at a meeting of the top leadership of the Warsaw Pact states. Polish and Czech participants were interested, so an agreement was reached that the "Moskito" project should be jointly pursued by the three states of the GDR, Poland and Czechoslovakia.
    Poland took on the task of modernizing the weapon system. Czechoslovakia would take care of the engine and the GDR would revise the sensor system.
    Work in Poland progressed quickly. This was because Poland was already working on a double launch rail for air-to-air missiles. It was called Monsun and was originally intended for the MiG-21PF. It now had to be integrated into the weapon system of the MiG-21F-13. This was achieved within a few months.
    The Czechs' task was more difficult. Initially, the original R-11F-300 engine was to be replaced by the MiG-21PFM engine. However, there were some delays and problems installing the engine. In addition, the increase in performance was only achieved when the afterburner was used, not with normal thrust. It was only when the Soviet Union agreed to supply the R-13F-300 engine that real progress could be made. Normal thrust increased by 5%, and afterburner thrust by an incredible 25%. The test pilots were enthusiastic about the MiG-21F-13 with this engine.
    In the GDR, they were faced with the problem of developing an air target radar that would match the RP-21 in terms of performance. The RP-21 did not fit into the slim nose of the MiG-21F-13. Therefore, the radar rangefinder SRD-5ND Kwant was used as the starting point for radar development. By using semiconductor technology instead of vacuum tubes, it was possible to reduce the weight of the device, increase its reliability and triple the detection distance. Instead of detecting a large aerial target at 7 km, the new radar had a range of more than 20 km.
    Making the radar's small antenna swivelable was a major problem. But after a few failed attempts, it was possible to develop a reliable mechanism.
    By mid-1971, project work had progressed to the point where the components developed by the three participating countries in the "Moskito" project could be combined in a prototype. Flight testing went surprisingly smoothly, so that the conversion of the first MiG-21F-13 to the new standard could begin in early 1972. In the GDR, the work was carried out in the aircraft factory in Dresden. Modernized aircraft were given the type designation MiG-21F-13M. The Polish aircraft were given the same designation, while the Czechs called their machines S-106M. Between 50 and 60 MiG-21F-13s were converted in each of the three countries. Czechoslovakia built another 50 new machines till 1976.
    The MiG-21F-13M saw its first combat deployment in the Yom Kippur War in 1973. The Soviet Union demanded that its allies compensate for the aircraft losses of Egypt and Syria by supplying MiG-21s. The GDR supplied the unpopular MiG-21M, while Poland and the Czechs each sent 12 MiG-21F-13Ms to Egypt. They were first deployed in the air battle of Al-Mansura, where they were able to shoot down 11 Israeli F-4Es without losing a single aircraft of their own. The Egyptian pilots were enthusiastic about the MiG-21F-13M.
    The MiG-21F-13M was flown in the GDR until 1985. In Poland and Czechoslovakia they were taken out of service in 1990. The pilots of the MiG-21F-13 loved this aircraft and considered it the best MiG-21 version ever.

    +++++++++++++++++++++++++++++++++++++
    III.
    CREDITS:
    The MiG-21 cockpit is made by Paladrian.
    The missile dual rack is taken from Weaponspack.
    The tactical numbers are made by Paulopanz.
    The EastGerman skinpack is made by me, all other skins are stock game.
     
    ----------------------------------------------------------
    IV.
    INSTALLATION:
    -Unzip all files into your objects folder.
    ------------------------------------------------------------
    V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
    ----------------------------------------------------------
    VI.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    December 2024
     
    54 0
  6. Fictional CAC CA-28 Sabre Dingo 
    Basic modding skills are required to run this mod.  (copy/paste, mod folder structure, etc.) 
    Install:
    Copy and paste specific folders into the correct destination.
    A fake pilot is required to run this mod.
    Do not take this too seriously, but templates are available upon request. (with specific know-how)
    It uses a cockpit from EF variants of Sabre as the radar operator is in the back.
     
    Credits:
    The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench.
    Yours truly  -  model, skins, decals, research...
    Weapons: Mk4 Mighty Mouse by Ravenclaw. 

    Have fun.
    Report bugs. *
    Expect the unexpected.
    Live long and prosper.
    Jarek Hereda
    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
    UNDER THE COMBAT ACE MODDERS AGREEMENT
     
    * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.  .
    59 0
  7. Lockheed/FMA IA-16 Serpiente:
    BACKSTORY:
    The year is 1998. Argentina starts showing its newly acquired A-4AR Fightinghawk, modernized to replace the old A-4Bs. While this was happening, it was clear that the Mirages had to be retired anywhere in a near future. So, the Fabrica Militar de Aviones, also called FMA, joins Lockheed Martin to develop a multirole, supersonic fighter, to fill the space that the Mirage will no longer cover. The result of this alliance is the IA-16 Serpiente, a multirole, supersonic and highly capable aircraft, developed from the F-16. The Serpiente is very similar to the Japanese F-2, but they have some differences that make them unique: while the F-2 has a boom receptor for air refueling, the Serpiente has a fuel probe, being capable of refueling from the KC-130 owned by the FAA. The avionics and a lot of parts from the plane itself are made in Argentina, and after 2008, the plane could be made in Argentinian soil without importing a single manufactured piece. The first plane flew in 2002, and was introduced in the FAA in the year 2005. The plane is equipped with Python 5 and AMRAAM missiles. It also can be equipped with AIM-9Xs and, due to the open architecture, it can be equipped with MICA and Meteor missiles. In 2007, Argentina recieved a first batch of 24 Serpientes, with 12 going to the 5th Fighter Group and the other 12 to the 6th Fighter Group, and in 2015, with the retirement of the Mirages and Neshers, another 24 IA-16 Serpiente Block 2 were ordered, plus the modernization of the existing ones to the Block 1+ standard, matching the avionics of the upcoming versions. The nacionalization of the whole assembly proccess of the plane has opened the opportunity for exports, being offered to small countries, like Uruguay, Paraguay and El Salvador. These 3 countries allegedly planned to buy 12 units of the Serpiente each one, but pressure from the US (even though the Serpiente is a US derived product) made them decline the offer. The Serpiente has seen service in the FAA for 15 years now, and is expected to surpass 2040. The future of this plane looks bright, with several modifications planned for the next year, like a radar-absorbing painting, to have semi-stealth capabilities (coming probably next update).
    Special thanks to: 
    Dels, the creator of the F-2.
    EricJ, who uploaded the F/A-18A and its HUD, which I used for this mod.
    SandMartin, who helped me to remake the cabin.
    ValAstur, who inspired me to make this mod, and for the Nachash, the starting point of this.
    Eagle114th, for the screenshots, which he took while I was isolated, and for taking the time to test  everything (he tested absolutely EVERYTHING and helped me correct it)
    ThirdWire, for this awesome sim.
    CONTENTS:
    Lockheed/FMA IA-16 Serpiente and its decals.
    Rafael Python 5 and Hughes AIM-120-AR, the missiles of this plane.
    Fuel tanks.
    Pilot and refuel probe.
    NOTES: 
    The cabin is bugged, and we couldn't fix it. We corrected the position of the seat, but some things dissapeared, as far as I know, the LOD of the cabin is bugged.
    153 1
  8. Mod of guuruu's great Tornado GR.1 to make it look like a fictional fighter-bomber plane for the greek air force.
    BACKGROUND STORY
    The fulfilment of the Peace Xenia I contract, signed with the Reagan administration in 1987, got delayed short before the first aircraft could be handed over to the HAF. As a reason for this delay, the Pentagon stated important matters of foreign security, since the Soviet Union (and the Warsaw Pact) started to show significant signs of wear and the beginning emancipation of the eastern block countries. Therefore, the Pentagon wanted to use the aircraft to reinforce overseas units with them. In exchange, the HAF got offered a significant discount for the next contract, Peace Xenia II. Greece, not willing to wait, got in touch with Panavia via the german ministry for foreign affairs.
    Panavia offered the HAF 36 Tornado GR.1 from a cancelled order, partly produced, which could be delivered in a short period of time. The HAF accepted the conditions for the aircraft and was able to introduce the first sixteen GR.1H in January 1989, assigning them to the 330 Moira Keravnos (Lightning). The remaining 20 aircraft got delivered during the following 18 months.
    INSTRUCTIONS
    1. Drop the content of the "to MODS folder" into your mod folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to all the people involved (see original credits) in the creation of this superb mod.
    Also thanks to guuruu for allowing me to release it.
    For ORIGINAL CREDITS see the R E A D M E.txt
    Happy flying!
    ValAstur
    70 1
  9. Mod of the superb Mirage 4000 to make it look like a fictional fighter plane for the indian air force.

    INSTRUCTIONS
    1. Drop the folders into your Mod folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to all the people involved (see original credits) in the creation of this superb mod.
    Also thanks to Logan4 for allowing me to release it.
     

    ORIGINAL CREDITS taken from Logan4's Mirage 4000P & PB
    This aircraft mod represents Dassault's what-if Mirage 4000P fighter and its trainer PB variant in the Portugese Air Force service.
    This package comes with 1 skin set for each variant, with decals for P (14 planes), and for PB (6 planes).
    Also it is dedicated to our friend Cocas who put his work and time to bring us many of the rare or experimental aircraft in this game series and originally created the base model for this plane.
    This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section.
    Install is the regular dropping the contents in their respective places. In case you have the prototype or French A and B variants you can skip the overwrite prompt of weapons as those 6 items are identical.
    Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
    The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family.
    Important: The PB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
    CockpitDataFile=Mirage4000PB_Cockpit.ini <---- basic setup
    ;CockpitDataFile=Mirage4000PB_Cockpit_full1.ini <------ front seat
    ;CockpitDataFile=Mirage4000PB_Cockpit_full2.ini <------ rear seat
    Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
    Make sure to read the manual included with the package.
    ----------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Original 3D work: Cocas
    Aircraft 3d update and additional changes: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Cliff7600
    Aircraft avionics: Loborojo, Cliff7600, logan4
    Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
    Cockpit files: Logan4, Cliff7600
    Thanks to Crusader for additional brochure files
    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.

    Happy flying!
    ValAstur
    100 0
  10. Fictional mod of the stock Kfir C2 from SFP:I to make it look like a fictional fighter plane for the japanese self defense force.

    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.
    Thanks also to Yakarov for sharing his template with me.

    Kindest regards
    ValAstur
    46 0
  11. Fictional mod of the stock Kfir C2 to make it look like a fighter plane for the swedish air force.
    YOU WILL NEED AT LEAST SF2:I TO GET THIS PLANE RUNNING!

    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.
    Also to yakarov for the template and to Alfie (Spinners) for the camo pattern I used.

    Happy flying
    ValAstur
    54 0
  12. What if ... RAF went 'full jet' much earlier? 
    Basic modding skills are required to run this mod.  (copy/paste, mod folder structure, etc.) 
    Install:
    Copy and paste specific folders into the correct destination.
    A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game. 
    Fuel tanks- Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy.
    175 gal tank also.
    Tanks are just ini files. The mod uses tanks that are part of aircraft lod.
     
    After successful trials of Meteor F.1 Ministry of Defense urged the Gloster company to increase the speed of production. How financing this enormous effort was possible until today is a mystery, that can not be revealed until the year 2375 - due to a secret agreement. But rumors are that behind that substantial loan was the First Bank of Commerce of Ferenginar. But this is a quite different story that we should not discuss here.
    MoD sent requirements for the development of special versions. Gloster at that time focused on the F.3 variant. But having prepared airframes and finally a large stock of Rolls-Royce Dervent I, the company decided to put what they had together resulting in Meteor F.1b  which was an upgraded F.1 variant with modifications known from the upcoming F.3 model. 
    Meanwhile, the company took the development of a fighter-reconnaissance version resulting in the FR.2 Meteor equipped with elongated nose with recon cameras. FR.2 was powered by an uprated engine- Derwent II.  Also, the high altitude variant marked as HF.5 received longer span wings and an uprated newly developed Derwent 4 jet engine. The fuselage was reworked by increasing the height of the fuselage right after the canopy which allowed it to fix slightly bigger internal fuel tanks. Only 26 HF.5 were built. 
    Knowing that Gloster can not afford to work on all MoD requirements some of the work was moved to other companies. Armstrong-Withworth focused on the development of a radar-equipped night fighter version - NF.6. In this model AW installed a Bristol-made turret with four 20mm Hispano cannons. Additionally, two 20mm cannons were installed in the wings. This version was powered by engines initially installed in the HF.5 variant. Which already had better performance at higher altitudes. 
    DeHavilland took the mantle of developing a fighter bomber variant. Based on HF.5 but with shorter wings FB.3 was delivered in the middle of 1943. This variant was equipped with 4 bomb racks under the fuselage. Since DeHavilland made a significant amount of changes in the airframe by strengthening the airframe, received permission to change the name of the aircraft - and there where Banshee was born. Only 24 fighter-bombers Banshee FB.3 were built before switching to production of full-grown fighter-bomber variant FB.5.
    At the same time remaining airframes and long-span wings were put together into the photo reconnaissance variant PR.4. which was still in fact development of the HF.5 variant. Full fighter bomber variant FB.5 was ready two months later. Knowing that FB.3 had serious issues with drag when loaded with bombs, DeHavilland redesigned the central part of the aircraft and equipped FB.5 with an internal bomb bay. Additionally, FB.5 had a remote-controlled turret. Nose contained similar to FB.3 weaponry - four 20mm Hispano canons and four 0.303 cal Browning machine guns. In further development, FB.5 could carry specially made for small bomb containers, additional fuel packs in a bomb bay, or 57mm canon which was required for Coastal Command variant - FB.5C. Coastal Command additionally equipped its Banshees with ASV mkVII surface radar. Based on the FB.5C variant Fairey Company developed the torpedo fighter Banshee TF.6 - where the main difference is the lack of an internal bomb bay but with a semi-recessed belly to accommodate Mk.12 torpedo. All FB.5 and TF.6 were equipped with a new jet engine  a joint Rolls-Royce DeHavilland program - which resulted in Hobgoblin 2 and Derwent 5 engines
     
    Special note:
    TF.6 /FB.5c - you will find that loading a QF6 57mm cannon Mk.12 torpedo is possible on both birds - this is just a 'fake weapon station' that allows choosing your wingman to fly FB.5c and still have the possibility to load a full range of weapons for second aircraft. 

    All skins are in 4096x4096 format. 
    I Made a bunch of decals covering all real serial numbers of Banshee and Meteor
    Also, the RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still a small file size. If you have already my RAF letters from the real Meteor pack - you can overwrite them - this adds a few more variations of letters.

    There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway.
    Pack is big..but I think you will see why it is, the way it is.
    Credits.
    Veltro2k  - the original old model of t7 
    Yours truly  -  model rework, mambo jumbo like skins, decals, research...

    Pilots - RAF pilot by Geezer
    I used Ravenclaw's weapons - bombs and rockets (those that are required due to stated in loadout.ini)
    The rest are done by me.
    This model is designed/checked only to work with Ravenclaw's rockets and bombs - so there might be some strange positioning in other (stock - often oversized) weapons. 
     
    During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed.  All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven.
    Have fun.
    Report bugs. *
    Expect the unexpected.
    Live long and prosper.
    Jarek Hereda
    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
    UNDER THE COMBAT ACE MODDERS AGREEMENT
     
    * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.  Not like this mod is using some ancient or extraterrestrial files..
    277 0
  13. Fictional A-7E Corsair II German Navy Air Arm service.
    This is based mainly on stock files.
    Basic modding skills are required to run this mod.  (copy/paste, mod folder structure, etc.) 
    Install:
    Copy and paste specific folders into the correct destination.
    A fake pilot is required to run this mod. Also, the Thirdwire Corsair cockpit is required from the original game. 
     
    I have attached the needed files for weapon loadouts. 
    You might want to edit the loadout.ini file to match your weapons in the weapon folder.
    AS-34 Kormoran and the fictional launcher 'Aero5' for Kormoran are made by Ravenclaw.
    All skins are done by me in 4096x4096 format based on my templates.
    New Bump maps. 
    All decals are made by me and cover all historical  serial numbers.
     

    Report bugs. *
    Expect the unexpected.
    Live long and prosper.
    Jarek Hereda
    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
    UNDER THE COMBAT ACE MODDERS AGREEMENT
     
    * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.  Not like this mod is using some ancient or extraterrestrial files..
    50 2
  14. Lockheed F-104H Starfighter for STRIKE FIGHTERS 2 
    This is a simple mod of the stock F-104G to create a fictional F-104H in service with Air/Aerospace Defense Command in the 1966-1986 timeline. Markings are provided for the following squadrons;
    111st Fighter Interceptor Squadron (Texas Air National Guard)
    178th Fighter Interceptor Squadron (North Dakota Air National Guard)
    186th Fighter Interceptor Squadron (Montana Air National Guard)
    318th Fighter Interceptor Squadron (a regular USAF unit attached to the 25th Air Division)

    BACKSTORY
    On March 15th 1963, two Soviet bombers overflew Alaska and despite a desperate chase the F-102A's of Alaskan Air Command were unable to intercept them. The immediate response to this embarrassing intrusion was to deploy ten F-106A's drawn from various Air Defense Command Fighter-Interceptor Squadrons to Alaska and to recall the remaining F-104A's that had previously been transferred to the Air National Guard back in 1960.
    Despite the excellence of the F-106A it did come with a pretty hefty price tag (and was actually out of production) and Air Defense Command realised that in order to replace the earlier F-101's and F-102's a cheaper alternative was required. With Lockheed's multi-role F-104G Starfighter in a high-rate of production the relatively low unit cost attracted the attention of the US Secretary of Defence Robert McNamara who authorised production of the F-104H a dedicated interceptor version based on the F-104G and an initial order for 200 was made.
    The F-104H was powered by the uprated General Electric J79-GE-10 engine rated at 11,905 lbf dry thrust and 17,844 lbf thrust with afterburner although initial deliveries were powered by the earlier J79-GE-8B. The F-104H incorporated the advanced Litton LN-3 inertial navigation system and also featured the Autonetics NASARR F-15J-50 radar and fire control system optimised for the air-to-air mode with all ground-mapping, contour-mapping and terrain-avoidance modes deleted. After some debate, the M61 20mm cannon was retained but the main armament for the F-104H was the AIM-7 Sparrow semi-active homing missile, the AIM-9 Sidewinder infra-red heat-seeking missile and the AIR-2 Genie unguided air-to-air rocket with a 1.5 kt nuclear warhead.
    Entering service in April 1965 the F-104H eventually served with nine squadrons. Whilst the USAF's F-104A's and F-104C's had suffered the highest accident rate of any of the USAF Century Series fighters (25.2 aircraft destroyed per 100,000 flight hours) the F-104H's fared much better and were second only to the Spanish Air Force who actually achieved the perfect safety record of losing none of 21 F-104's over a total of 17,500 flight hours. The F-104H was gradually withdrawn from Aerospace Defense Command service from the late 1970's onwards although two Air National Guard units soldiered on until 1986 when the type was finally retired.
    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-104H folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-104H folder into your Decals folder.
    That's it! 

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Thanks to bobrock for the excellent F-104G template.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - December 30th, 2023
    73 0
  15. Mod of the superb Mirage F-1AZ from the Mirage F-1 Team to make it look like a fictional fighter plane for the german air force and navy aviation element.
    For the weapons you'll need to have one version of the F-1 already installed.
    The Weapons were created by the Mirage Factory and therefore not covered by the permission.

    INSTRUCTIONS
    1. Drop the folders into your Mod folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to the Mirage F-1 team for the creation of this superb mod.
    Also thanks to Ludo for allowing me to release it.

    ORIGINAL CREDITS
    - Aircraft : BPAO and Centurion-1.
    - Cockpit : Brain32 and Centurion-1
    - Skins : Ace888 and Ludo.m54.
    - Decals : Ludo.m54.
    - Templates : Brain32, ACE888 and Ludo.m54.
    - Avionics and data tweaks : Crusader.
    - FM : Baffmeister.
    - Interception light : Coupi
    - Missiles, rocket pods and seat : Ravenclaw_007.
    - Weapons : The Mirage Factory.
    - Hangars et loading screens : Ludo.m54.

    Kindest regards
    ValAstur
    57 0
  16. Fictional Kfir C2 mod1 in Danish  Air Force service.
    This is based mainly on stock files.
    Basic modding skills are required to run this mod.  (copy/paste, mod folder structure, etc.) 
    Install:
    Copy and paste specific folders into the correct destination.
    A fake pilot is required to run this mod. Also, the Thirdwire Kfir cockpit is required from the original game. 
     
    I have attached the needed files for weapon loadouts. 
    Note that weapons- 'Pave Penny' and fake pilot - 'IAF_Kfir-C7' have painted skins to match the aircraft's green. So if you have similar files think twice before over-writing old ones.
    You might want to edit the loadout.ini file to match your weapons in the weapon folder.
    All skins are done by me in 2048x2048 format based on templates by ludo.m54 => http://combatace.com...ge-5-templates/
    New Bump maps. 
    All decals are made by me and cover all historical  serial numbers.

    Report bugs. *
    Expect the unexpected.
    Live long and prosper.
    Jarek Hereda
    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
    UNDER THE COMBAT ACE MODDERS AGREEMENT
     
    * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.  Not like this mod is using some ancient or extraterrestrial files..
    44 0
  17. Mod of the stock MiG-21MF to make it look like a fictional fighter plane for the argentine air force.
    It uses an aliased F-8E cockpit. If you want to use
    the original cockpit, you need to download Starys great mod here on CA.

    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.
    Also big thanks to comrade for his template and to Spinners for the badge of the 4° grupo I used for the mod.

    Kindest regards
    ValAstur
    51 0
  18. BAC Lightning F.3 - Red Arrows Aerobatic Display Team
    This is a simple mod of the stock Lightning F.3 to create a fictional 'Red Arrows' Lightning! You must have the SF2 Expansion Pack 2 installed. Please do not download this if you do not have the Third Wire Lightnings.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the LightningF3ra folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the LightningF3ra folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Special thanks to sundowner for uploading his superb Lightning template to Combat Ace.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - December 6th, 2023
    27 2
  19. SF2 B-25J Mitchell "Night Intruder" Gunship (KAW What-If)             4/19/2021
    -For SF2 =ONLY= (Full 4/5 Merged Reccomended)
    ** Found in the Archives; as you can tell by the date above!!! **
    This is a 'What If...' mod of Veltro2k's B-25J Gunship that might have been used during the Korean War. This goes on the presumption that the (A)B-26 Invader either was not available or present in enough numbers.
    The skin represents a reactivated 499th Bomb Squadron of the 345th Bomb Group. The aircraft is finished in overall night black (like the A-26 and later B-57s). This is the solid gun-nosed Mitchell, with the addition of a wing mounted AN/APS-4 radar unit (just like the USN's PBJs). 24 aircraft serials and Buzz Numbers are provided, as is the "Bat Out of Hell" nose markings. All markings are decals, and decal randomization is TRUE. Weapons (WW2 bombs & rockets), sounds, pilot figures are all provided.
    As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
    Happy Landings! Have Fun!!
    Wrench
    Kevin Stein
    11/27/2023
    68 0
  20. Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
    This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable (and fictional) Tu-16 in service with the Fuerza Aérea Argentina with markings for Grupo 1 (grey) and Grupo 2 (silver) in the 1960's to early 1980's era.

    COCKPIT
    There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar. 
     
    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the Tu-16_FAA folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the Tu-16_FAA folder into your Decals folder.
    That's it! 

    FLYING THE BADGER
    It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
    To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 2 - October 28th, 2023
     
     
    192 1
  21. Dassault Mirage IIICI 'Irelande' for STRIKE FIGHTERS 2
    This is a very simple mod of the stock Third Wire Mirage IIIC to give a fictional Irish Air Corps Mirage IIICI with equally fictitious markings for No.1 'Black Velvet' squadron. 

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the Mirage3CI folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the Mirage3CI folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 2 - November 16th, 2023
     
     
    129 3
  22. Sukhoi Su-9PF 'Fishpot-A' for STRIKE FIGHTERS 2 
    This is a simple mod of the stock Su-9 interceptor to create a fictional Su-9PF in service with the Warsaw Pact air forces of Bulgaria, Czechoslovakia, East Germany, Hungary, Poland, Romania and the USSR in an overall 1961-1983 timeline. The skins and markings are pretty generic and mainly use stock Third Wire stuff but I did create some new number decals for the Bulgarian, Hungarian and Romanian aircraft. I decided not make a skin for Albania as it was not part of the contiguous border between east and west and, in any case, it quit the Warsaw Pact in 1968.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the Su-9PF folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the Su-9PF folder into your Decals folder.
    3. From the WEAPONS folder drag and drop the AA-1B2 folder into your Weapons folder.
    That's it!
    The AA-1B2 is a cloned 'Alkali' missile that I've altered simply to allow it to be carried by the WarPac nations - it's a pretty useless missile but I decided not to perk it up. But, for gameplay reasons, I've added guns to the Su-9PF with a simple edit that you can reverse. 

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Special thanks to Stary for the Su-9 cockpit. 
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - November 4th, 2023
     
     
     
    75 0
  23. Fictional mod of the stock Mirage 5F to make it look like fictional fighter planes for the spanish air force (if they did not choose the Mirage III and F1).
    They shall depict possble aircraft that could have entered service in if they did not choose the Mirage III and F1.
    The cockpit used (and the one the aircrafts ini links to) is Crusaders great Cockpit for the 5F; but it's not included.
    So you have to get it or take another one.
    The pack comes with two aircraft:
    - Mirage 5FE (standard aircraft) in two camos (two-color green-grey and the EDA Lizard scheme for the service in the 80s)
    - Mirage 5FE2 (upgraded aircraft) in the grey camo used from the 90s on.
    The upgrades on the FE2 include:
        - Cyrano Radar
        - upgraded Engine
        - internal ECM
        - improved A/G-capabilites (use of LG-Weaponry)
        - internal Chaff/Flare-dispensers
    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.
    Kindest regards
    ValAstur
    62 0
  24. This is a mod of the Skyray from Julhelm to make it look like an fighterplane from the french naval air arm.
    INSTALLATION:
    Simply drop the Folders into your Strike Fighters Mods Folder.
    CREDITS:
    Thanks to Julhelm and all other people involved for creating this fine plane!
    ORIGINAL CREDITS:
    Model/Cockpit/Textures/Weapons: Julhelm
    Flight Model: Column5
    Hangar Painting: Julhelm
    SF2 updates by NeverEnough
    The model is the one released by ChampionVA56 with his tweaks.
    So credit goes also to him.
    Furthermore big thanks to Wrench for allowing me to use the decals (partially painted-on) from the F4U/F6F French Navy Pack.
    The original readme is also included!
    Enjoy flying it!
    ValAstur
    48 0
  25. A Mod of the Mirage 2000C from The Mirage Factory to make it look like a fictional fighter for the colombian air force.

    INSTRUCTIONS
    1. Drop the folders into your MODS Folder. If asked to overwrite, click yes.

    CREDITS
    First of all, big thanks to Wrench and Sundowner for allowing me to release this plane.
    All credit belongs to ALL the members of The Mirage Factory for their fantastic work they did with this model.
    Special credit goes to Oliver Anguille for his effort and hard work. May he rest in peace.

    Original readme is included.

    For any further questions don't hesitate to contact me.

    Kindest regards
    ValAstur
    77 0

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