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What If Hangar

610 files

  1. F-5GN(Marines) Sea Tiger (What if)
    *****************************************************
    This mod is made for SF2.
    ----------------------------------------------------------
    I. History (fiction)
    In 1969 there were decisive elections in West Germany. In reality, the Social Democrats won.
    A new foreign policy followed and a period of reduction of tensions between East and West.
    WHAT IF, the other side had won?
    What if the conservatives had won and Franz Joseph Strauß (an old bavarian Commie eater) would have become Chancellor of the Federal Republic of Germany?
    And so it starts.
    In 1969 Strauß was elected as Chancellor. A period of rising tensions between East and West
     started. To protect the sea lanes between Europe and America the west german parliament Bundestag decided to build up a west german carrier force consiting of 3 carriers.
    The american gouvernment was pleased and offered to sell 3 carriers of the Essex class (subclass Ticonderoga).
    The first ship which was handed over was CV-34 Oriskany in 1969. Renamed in R-22 Theodor Heuss it was core of the first west german carrier group. 1973 CV-38 Shangri-La became R-23 Heinrich Lübke (later renamed in Walter Scheel) and two years later CV-45 Valley Forge became R-24 Gustav Heinemann.
    The americans offered A-4 Skyhawk and F-8 Crusader as planes for the carrier group. The Bundesmarine accepted the A-4, but rejected the Crusader, because the Bundesmarine wanted a more multi role capable plane, not only a pure fighter.
    At this moment Northrop entered the competition and offered a navalised version of the brand new F-5E Tiger. Under the designation F-5GN (German Navy) it should be produced in America and Germany. The west german government accepted the offer and the serial production of the F-5GN started. During flight tests on the way the US Marines decided, that it would be a good idea to replace their old F-8 Crusaders with F-5GN planes. So the F-5GN became a Marine plane.
    Later, when the Marines retired their attack carriers the surviving F-5GN were transfered to Top Gun school.
    In west german service the F-5GN stayed till 1995. Then it was replaced by F-31 Mustang II.
     
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    II.
    CREDITS:
    The F-5GN(Marines) based on Centurions 2014 released F-5E package.
    A lot of files i have taken from this package. Thanks for this files!
    The skin:
    ~~~~~~~~~~~

    The Marines skin is a mod of the Southvietnames skin available in Centurions Package
     

    The flight model :
    ~~~~~~~~~~~~~~~~
    The  FM i made by using parts of the stock F-16A FM made by TK.
     

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    III.
    INSTALLATION:
    -Unzip the folders into your SF2 mod folder

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    IV.
    For remarks, comments, bugs, etc please use the forum or send me a PM.
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    V.
    The F-5GN(Marines) and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
    ------------------------------------------------------

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    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    May 2020
     
    141 0
  2. When the Su-21S, codenamed "Flagpole" by NATO, appeared in 1978, it surprised the West which initially thought the plane to be just another failed Flagon update experiment or a testbed for systems of the recently identified Ram-L or Ram-K aircrafts.
    It turned out to be a long endurance PVO interceptor, possibly meant as an interim or low-cost alternative to these new designs, using a clearly Flagon inspired but brand-new airframe and, according to some intelligence, reusing existing systems to mitigate development risk.
    The aircraft is purported to use a single uprated R-35 derived from the one already used in PVO Floggers for propulsion, also borrowing the MiG-23P's radar, albeit with a larger antenna and more powerful emitter and using R-24 and R-60 missiles (up to 4 of each for a total of 8). It has been seen using up to 3 large drop tanks to accomplish its goal of long endurance patrol in the defence of the central and eastern regions of the USSR. Going against the trend of recent PVO-only interceptors, the Su-21 has 2 internal guns, sources suggesting these to be weirdly old-fashioned NR-30 with a hundred rounds each, as well as what seems to be decoy launchers.
    This surprisingly elegant design was joined in 1980 by a dual-seat version, initially thought to be a trainer, but proving to be another interceptor, the Su-21P. While the single-seater Su-21S became a not too uncommon sight on the Soviet Western frontier, the Su-21P was almost absent, being more common on the other borders, the exact operationnal reason remains unclear as these planes seem to be otherwise identical.
    Recent sightings suggest that the plane might not be a PVO exclusive as what are thought to be Su-21s were spotted in AV-MF colours, but not enough is known at present.
     
    NOTEWORTHY OBSERVATIONS
    - As it was started as an AI only asset for my own use, I kept the original F-15 cockpit.
    - Likewise, as an AI only asset for my own use, I haven't taken the time to produce hangar and loading pics.
    - I did the minimal amount of modification to the INI.
    - All skins can be used on both variants if you want to switch things around.
    - I have included AV-MF inspired skins in the Su-21P folder, for those that might be interested (waves at Stratos), they should be considered a not so hidden easter egg.
    - PSD templates specific to this Soviet version should be released alongside.
    - Read the damn READ ME for install.
    CREDITS
    Everyone at Cocas Aircraft Factory for their work on the plane, and especially Cocas for listening to my whin... errrr... suggestions and always nicely doing what I was pestering him to do (the guy is just too nice for his own good) and to Nyghtfall for giving us the templates without which I probably wouldn't have bothered to do something in a releasable form.
    AmokFlo for the ejection seats.
    The Trooper for the pilot reskin.
    (I believe) PauloPanz for the Dark Blue Soviet numbers decals.
    (I believe) Lindr2 for the R-24 and R-60.
    Any error or omission is just that, feel free to correct me if I forgot or misattributed anything, everything should be under the CA Fair Use umbrella unless I messed up.
    Have fun and good flight 
    Gunrunner
        
    Version 1.0 - 15/05/2020
        Nyghtfall :
            Original skins and templates, he did the hard part of the job
        Cocas :
            Dual-seat LOD
            Elevator modifications
            Specular map support
            Soviet variants
        Gunrunner :
            Mostly pestering poor Cocas for changes
            Normal/Specular/Holes maps
            Minor INI changes
            Bringing parts together
            Getting the credit for other people's hard work, then profit from it somehow and maybe, tomorrow, world domination ! Muwahahahahahahahahah... cough... cough... cough...
    246 1
  3. Douglas Dakota C.3 for STRIKE FIGHTERS 2 
    This is a simple mod of the stock C-47A to create a Dakota C.3 in service with the Royal Air Force in the 1948-1967 timeline. Of course, the Royal Air Force were a big user of the Dakota but not in this fictional desert camo scheme which is loosely based on the original Lockheed Hercules C.1 scheme of the very early 1970's (quite an odd scheme for the times). It is flyable and RECON has been added as a secondary role so that you fly low-level recce missions and watch those MiG's stall and crash!

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the DakotaC3 folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the DakotaC3 folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Special thanks to gerwin for this lovely desert camo to which I've simply added black undersides and decals.
    Special thanks also to russouk2004 for bringing us the smashing C-47A cockpit.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 12/05/2020
    88 0
  4. MiG-19S 'Fuerza Aérea Argentina' for STRIKE FIGHTERS 2
    This is a very simple mod of the stock MiG-19S to give a fictional export version for the Fuerza Aérea Argentina with markings for the following squadrons;
    Grupo 1 De Caza in silver (as initially delivered).
    Grupo 6 De Caza in 'tactical' camo.
    Grupo 10 De Caza in 'air superiority' camo.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the MiG-19S_FAA folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the MiG-19S_FAA folder into your Decals folder.

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 2 - 09/04/2020
    Version 1 - 27/08/2011  
    121 1
  5. It is little-known history* that in the late 1950s, their Lordships of the Admiralty recognised that the Supermarine Scimitar was an unmitigated failure. As an American observer noted at the time, only the British could build a jet fighter with 22,000lbs thrust, that still remained stubbornly subsonic.
    Not only was its performance rather disappointing (British understatement?), the Scimitar was extremely unreliable. At one point it required 1000 maintenance hours per flying hour, and over 50% of the Scimitar fleet was lost in accidents. Its best contribution to the Fleet, was as a Ground Instructional Airframe (which is where the author first saw one, at RNAS Arbroath in the late 1960s).
    In an act of some desperation, therefore, in 1958 the Admiralty cancelled the remaining 50% of Scimitar production, and instead discreetly obtained 40 F4D-1 Skyrays from US Navy stocks.
    Capt Eric (“Winkle”) Brown was highly influential in this decision. A navy test pilot with the world record for carrier take-offs and landings (2,407 and 2,271 respectively), and an objectively strong advocate of American naval ac designs, his advice on procuring the Skyray was decisive. (Besides, he was a Scotsman. From the right side of the country)(ie the East Coast - did I mention that I'm from Arbroath?).
    Modified to carry the British Firestreak IR missile, and also to perform the light strike/attack role, the F4D-1 thus entered RN service as the Skyray F1.
    These ac proved to be particularly useful on the smaller British carriers, Victorious, Centaur and Hermes. For example, in Hermes, the Skyray allowed 892 Sqn to deploy a full 12-ac sqn, instead of the originally-mooted 8-ac Sea Vixen "sqn-lite". This had the serendipitious additional social advantage of eliminating all the Sea Vixen coal-hole observers from the Wardroom.
    Later in their career, 20 RN Skyrays were modified to FAW2 standard. This entailed replacing the original AN/APQ-50A radar with a lightweight version of the Lightning's AI23 "Airpass" radar, installing compatibility for both the Red Top all-aspect IR missile and the US Bullpup AGM, and replacing the original 4 x Colt 20mm cannon with a harder-hitting package of 4 x ADEN 30mm cannon (albeit with halved ammunition loads).
    Deployed in HMS Victorious in 1965 during the Malaysian Confrontation, one of these Skyray FAW2’s shared with an RAF Javelin in the double kill of 2 Indonesian C-130B’s, caught in the act of attempting to infiltrate Indonesion paratroopers into Borneo.
    The RN’s Skyrays were finally retired with the decommissioning of HMS Eagle in 1972. Their last service was to familiarise a generation of FAA pilots with USN ac types, in preparation for the introduction of the superlative F-4K Phantom (another Winkle Brown protogé).
     
    *Alternative history. The reader is encouraged to decipher what is fact, and what is fiction above. For it is not all the latter..  :)
     
     

    Installation: the usual, simply download and unzip the "Objects" folder, and drop it into your SF2 mod directory of preference. Always always always backup your original stuff before trying out new mods like this.
    Credits: this mod is based on the SF2 Skyray 1.1 mod, which I think is the work of Julhelm and NeverEnough. Regret not sure to whom credit is due for the Firestreak, Red Top and Bullpup missiles, and the SNEB Can, so if I missed you out, sorry, but I tip my hat to you!
    Legal Stuff: all the usual disclaimers, ie use at own risk, always always always backup your original stuff before trying out new mods like this (bears repeating). Plus this mod is consistent with both Queen's Regulations for the Royal Navy, and the Official Secrets Act.
    Cheers, Tally-Ho etc
    Mike D
    109 0
  6. BAE Brigand FRS.1 this his based on Spinner´s skin for my what if F-118B Raider i made a few changes to the ini and added another gun to make up to British the rest his pretty much the same Model and skin Cocas FM based on stock F-16 netz cockpit pilot and seats by Ravenclaw_007 many thanks Volker decals by Sinners all needed weapons are on gunnys pack install instruciones unrar to your desktop after just drop in to your mod folder check KB at CA for details templets included. enjoy Caf team Cocas
    100 4
  7. Panavia Condor Mk.50 'IDF' for STRIKE FIGHTERS 2 This mod places the Panavia Condor in service with the Israeli Air Force in the 1980 to 2020 timeline. Skins and decals are included for the following IDF/SF squadrons; 69 'Hammers' 107 'Knights Of The Orange Tail' 117 'First Jet' 119 'Bat' 201 'The One' Whilst most skins are classic IDF camo 117 'First Jet' squadron have a grey skin but feel free to swap things around and a nifty little patch template will help. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Condor50 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Condor50 folder into your Decals folder. 3. From the GUNS folder drag and drop the BK-27 folder into your Guns folder (you might already have this). CREDITS Thanks to everyone at Cocas Aircraft Factory and especially to Nyghtfall(skins) and Spinners (decals & screens). packing read me and screenshot by Spinners Regards Cocas Version 1 - 06/05/2020
    132 1
  8. Panavia Condor F.1 for STRIKE FIGHTERS 2 On July 25th 1968 a memorandum of understanding was signed by Belgium, Canada, Italy, the Netherlands, the UK and West Germany expressing their interest and intent on producing a multi-role combat aircraft (MRCA) with a tentative in-service date of 1975. Belgium dropped out very early and before the end of the year Canada had also pulled out with Prime Minister Pierre Trudeau claiming that they simply could not afford it but this was, perhaps, a convenient excuse to hide behind whilst Trudeau's liberal goverment re-shaped the entire Canadian armed forces. For a short while the remaining four nations ploughed on but the Dutch became increasingly concerned as their prime mission was for an air superiority fighter and even though they had cranked in severe requirements for long radius of action and maximum performance in air combat at all altitudes they then complained when the resultant design became larger and therefore more expensive. Once the Dutch had left the MRCA project the remaining three nations formed a Joint Working Group firming up on requirements, removing excessive demands and establishing a technically viable baseline solution to their MRCA requirement. Fashionably, this baseline solution was a swing-wing design with afterburing turbofan engines. With all three Governments on board the project was to be delivered by a co-ordinating organisation called NAMMO (NATO MRCA Management Organisation) employing three newly created international contractor companies; Panavia Aircraft GmbH (airframe), Turbo-Union Ltd (engines) and Avionica Systems Engineering GmbH (avionics) that would combine to produce the Panavia Tornado. Whilst the RAF were fully behind the swing-wing MRCA design for their all-weather interdiction and strike requirements they expressed deep concern over it's suitability to meet their RAF Air Staff Requirement 395 which called for a long-range interceptor to replace the Lightning and Phantom. Influenced by U.S. studies on future air superiority fighter aircraft, and especially by John Boyd's energy–maneuverability theory, the RAF demanded an aircraft with extra power and maneuverability compared to the proposed Tornado ADV. Whilst they conceded that the Tornado ADV might be acceptable as a long-range interceptor it would be totally outclassed as a 'central front' fighter by the expected threats of the next generation of Soviet fighter aircraft (in particular, and before it's limitations became known, the MiG-25 was especially feared). When the UK Government argued that another combat aircraft could not be considered on cost grounds the RAF reminded them that the proposed Tornado ADV was already morphing into a different aircraft with a longer forward fuselage to accommodate semi-recessed Sparrow/Skyflash missiles, more powerful engines to address the low power to weight ratio and a totally different avionics package. Panavia were already ahead of the curve with several design studies on various advanced air superiority fighter aircraft with the most promising being 'Projekt Condor' from the Messerschmitt-Bölkow-Blohm (MBB) design team at Ottobrun for a single-seat air superiority fighter powered by a single large afterburning turbofan engine (the RB.250 - itself a paper project by Turbo-Union but based on a scaled-up Rolls-Royce Spey turbofan). Preliminary technical studies demonstrated that Specific Excess Power and manoueverability were off the chart when compared to all current fighter aircraft and a parallel study on the market for such an aircraft in the 1975 to 1990 period revealed a potential market for 600 aircraft in Western Europe and the Middle East alone. Unexpected support for Projekt Condor came from the Italian Government who sought a follow-on fighter aircraft to replace the Aeritalia F-104S on the Turin production line. In the UK, with unemployment at its highest level since 1940, the incoming Conservative Government led by Edward Heath supported the project as one of a raft measures to boost the UK economy. By 1971 all three Governments (Italy, the UK and West Germany) were in agreement and the Panavia Condor programme was allowed to proceed with an initial order for 10 Condor prototype and development aircraft and 465 production aircraft (West Germany 200, UK 165 and Italy 100) to be assembled on final production lines in each country but with workload shared out with the United Kingdom and West Germany each having a 40% share of the workload with the remaining 20% going to Italy. With inflation running rampant in Western Europe the Condor programme was under the strictest financial scrutiny during the early 1970's but luckily escaped the axe on at least two occassions. Despite the Condor programme being a political football (and seemingly a permanent fixture in the news headlines) development moved swiftly aided by the existing collaborative structures within Panavia recently created for the Tornado programme. With a new airframe and a new engine Panavia were keen to avoid also introducing a completely new avionics package so sensibly opted for an off-the-shelf purchase of the Hughes APG-63 multimode radar system but designed to incorporate a software programmable signal processor allowing the system to be modified to accommodate new modes and weapons through software reprogramming rather than by a more costly and disruptive hardware retrofit. The first prototype (PC-01) was structurally complete by early April 1974 and was trucked from Ottobrun to the Hannover Air Show where it was displayed in the static park attracting considerable interest from Saudi Arabian and Omani officials. DA-01 was then taken to Manching to be mated with the Turbo-Union RB.250 engine for ground-testing and taxying trials that continued during the summer months before MBB's chief test pilot, Nils Meister, took to the air on August 15th 1974. A few short weeks later he dazzled the crowds at the 1974 Farnborough Air Show demonstrating the Condor's remarkable manoueverability. The fleet of development aircraft began to build up during 1975 with the only real mishap occuring when DA-06 (whose main task was armament development) was mysteriously lost over the Irish Sea. Entering service with No.23 Squadron of the Royal Air Force on April 1st, 1978 the Condor F.1 eventually served with seven squadrons in the UK and another two in RAF Germany. Primary armament was the Skyflash semi-active radar homing air-to-air missile and the AIM-9L 'all-aspect' version of the Sidewinder infra-red air-to-air missile. In addition, the Condor was fitted with two internal Mauser BK-27 cannon (developed for the Panavia Tornado) each with 250 rounds. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the CondorF1 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the CondorF1 folder into your Decals folder. 3. From the GUNS folder drag and drop the BK-27 folder into your Guns folder (you might already have this). CREDITS Thanks to everyone at Cocas Aircraft Factory and especially to Nyghtfall (skins) and Spinners (decals & screens). packing and original read me Spinners Regards Cocas Version 1 - 05/05/2020
    168 0
  9. Gloster F-73C Meteor for STRIKE FIGHTERS 2
    N.B. Requires SF2 Expansion Pack 1
    This is a simple mod of the stock Gloster Meteor F.8 to give a 'what if' Meteor in USAF service with markings for the 51st Fighter Interceptor Wing.
     
    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-73C folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-73C folder into your Decals folder.
    That's it!
     
    CREDITS
    Thanks to jorel62 at the 'what if modelers' website for the inspirational profile drawing.
    BIG THANKS to TK for the continuous improvement of a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards
     
    Spinners
    Version 1 - 08/11/11
     
     
    173 6
  10. Lockheed F-19A 'Sniper' for STRIKE FIGHTERS 2 
    This is a simple mod of the stock MiG-19S to create a fictional Lockheed F-19A 'Sniper' in service with USN & USMC Aggressor Squadrons in the 1974 to 2003 timeline.

    BACKSTORY
    Only during the mid-1980's was it revealed that an unexpected outcome of President Nixon's historic visit to China in 1972 was the purchase of 30 Shenyang J-6 fighters for use as Aggressor aircraft. The aircraft were clandestinely delivered early in 1974 with the US Navy taking 22 aircraft and the US Marine Corps taking the balance of 8 which entered service with VMFT-401 in April 1976. In service, the aircraft were supported by specialist teams from Lockheed and were eventually designated F-19A with the unofficial name of 'Sniper'.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-19A folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-19A folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Special thanks to Stary for the MiG-19S cockpit.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 25/04/2020
    71 0
  11. EE Thunderbolt F1A beta pack
    For SF2 (Full-4/5 Merged Recommended)
     exp 2 needed for cockpit and weapons
    done for some time but several issues and loss of the max file delayed 
    the release of this model
    to today I decide to upload a beta version so that people can have some fun
    to install just drop the zip files contents into your mod folder and go fly

    model  ini edits skins and  decals  by CAF team and Spinners 
    cockpit by TW
    enjoy 

    Cocas
    CAf team
    PS will work as standing until I make new model already in progress
    53 0
  12. Sukhoy Su-21 Flagstone A
    For SF2 (Full-4/5 Merged Recommended)
    in a moment of pure madness, I add in max a delta wing to my old F-4VS
    then Spinners, after I upload to the CAF forum, had the idea of making soviet
    I then change the model around a bit make made more Russian
    here´s the result
    to install just drop the zip files contents into your mod folder and go fly

    model  ini edits skins  by CAF team 
    cockpit and  decals by TW
    enjoy 

    Cocas
    CAf team
    105 0
  13. Mig-28 beta pack.
    For SF2 (Full-4/5 Merged Recommended)
    the loss of the most updated Max file has led to me to upload this beta pack
    until this bird gets redone so expect some issues like the lack of bump maps for example
    but outer than that it´s complete
    to install just drop the zip files contents into your mod folder and go fly

    model  ini edits skins and  decals by CAF team 
    cockpit by Paladrian

    enjoy 

    Cocas
    CAf team
     
     
    142 0
  14. McDonnell Douglas F-4F 'Marineflieger' for STRIKE FIGHTERS 2 
    This is a simple mod of the stock F-4F to create a minimum change maritime strike version of the F-4F in service with the Marineflieger of the West German Bundesmarine in the 1973-1989 timeline. Perhaps with Starfighters falling out of the sky the West German Government enlarged the F-4F purchase and gave the Marineflieger initial deliveries.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-4FM folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-4FM folder into your Decals folder.
    That's it! 
    For best results, you will need to have the Kormoran air-to-surface missile by ravenclaw_007 in your install.

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Thanks to sundowner for the superb F-4E templates.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 24/04/2020
    78 0
  15. Proposed F-4E(F) Air Superiority Fighter (Luftwaffe) addon for the F-4F Pack by ravenclaw_007 and team.
     
    Based on the official McDonnell Douglas report/ sales pitch dated September 1970 detailing the specifications for the proposed F-4E(F) Air Superiority Fighter for the West German Luftwaffe: 
     
    Included:
    - F-4E(F)
     
    Gameplay notes:
    - Due to its lower empty weight this aircraft is slightly faster, more maneuverable, has quicker acceleration and a lower stalling speed than a standard statted or hard wing F-4E.
    - It has a slightly lower (according to McDonnell's specifications,) stalling speed than the F-4F.
    - The radar (APG-120) is the same model as on the F-8E Crusader so has a lower performance than the radar on the F-4E/F with no AIM-7 capability. Cockpit radar display and radar range lights have been changed match the APG-120 radar.
    - Rear cockpit is empty with no WSO or controls etc. If you read the McDonnell report the ability to fit the cockpit controls, displays and ejection seat was to be retained if required. So the glass would not have been faired over etc.
     
    Animation / Function
    - Canopy
    - Hook
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts

    NOTE:
    You MUST have the F-4F pack installed for this to work: 
     
    Hangar and Loading screens are in 1920 x 1080
     
    Installation:
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
    Credits for F-4F Pack:
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Testpilots , Fanatic Modder , Soulfreak , Crusader
    - new updated model , textures and weapons by ravenclaw_007
    161 2
  16. McDonnell Douglas A-4Ö Skyhawk for STRIKE FIGHTERS 2 
    This is a simple mod of the stock A-4G (available at the Third Wire Strike Fighters 2 Downloadable Content Store) to create a fictional A-4Ö in service with the Austrian Air Force in the 1980-2010 timeline.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the A-4G2 folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the A-4G2 folder into your Decals folder.
    That's it! In the drop-down box you're looking for A-4Ö Skyhawk 'Austria'.

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 20/04/2020
     
     
    49 0
  17. Westland Whirlwind Mk.2D for STRIKE FIGHTERS 2 
    This is a simple mod of Veltro2K's Westland Whirlwind to create a fictional "Desert Whirlibomber" in service with No.6 Squadron of the Royal Air Force in the 1941-1944 timeline.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the Whirlwind2D folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the Whirlwind2D folder into your Decals folder.
    That's it! Bombs, tanks and sounds are all stock items but you will need to add a WW2 pilot (not supplied). Please note that this older 3D model does have some 'rope' issues that you can remove by turning shadows to FALSE. It's a tricky beast to get off the ground, requiring slow advancement of the throttle and a gentle touch, but is otherwise OK. 

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Big thanks to Veltro2K for the Whirlwind... and so much more!
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 10/04/2020
    69 0
  18. F-5GN Sea Tiger (What if)
    *****************************************************
    This mod is made for SF2.
    ----------------------------------------------------------
    I. History (fiction)
    In 1969 there were decisive elections in West Germany. In reality, the Social Democrats won.
    A new foreign policy followed and a period of reduction of tensions between East and West.
    WHAT IF, the other side had won?
    What if the conservatives had won and Franz Joseph Strauß (an old bavarian Commie eater) would have become Chancellor of the Federal Republic of Germany?
    And so it starts.
    In 1969 Strauß was elected as Chancellor. A period of rising tensions between East and West
     started. To protect the sea lanes between Europe and America the west german parliament Bundestag decided to build up a west german carrier force consisting of 3 carriers.
    The american gouvernment was pleased and offered to sell 3 carriers of the Essex class (subclass Ticonderoga).
    The first ship which was handed over was CV-34 Oriskany in 1969. Renamed in R-22 Theodor Heuss it was core of the first west german carrier group. 1973 CV-38 Shangri-La became R-23 Heinrich Lübke (later renamed in Walter Scheel) and two years later CV-45 Valley Forge became R-24 Gustav Heinemann.
    The americans offered A-4 Skyhawk and F-8 Crusader as planes for the carrier group. The Bundesmarine accepted the A-4, but rejected the Crusader, because the Bundesmarine wanted a more multi role capable plane, not only a pure fighter.
    At this moment Northrop entered the competition and offered a navalised version of the brand new F-5E Tiger. Under the designation F-5GN (German Navy) it should be produced in America and Germany. The west german government accepted the offer and the serial production of the F-5GN started. During flight tests on the way the US Marines decided, that it would be a good idea to replace their old F-8 Crusaders with F-5GN planes. So the F-5GN became a Marine plane.
    Later, when the Marines retired their attack carriers the surviving F-5GN were transfered to Top Gun school.
    The F-5GN stayed in west german service till 1995. Then it was replaced by F-31 Mustang II.
     
    -----------------------------------------------------------------------
    II.
    CREDITS:
    The F-5GN based on Centurions 2014 released F-5E package.
    A lot of files i have taken from this package. Thanks for this files!
    The skin:
    ~~~~~~~~~~~
    The blue skin is a modification of a grey skin available in Centurions package
    The Marines skin is a mod of the Southvietnames skin available in Centurions Package
     

    The flight model :
    ~~~~~~~~~~~~~~~~
    There are 2 flightmodels. One is a modified FM from package. I made the plane able to land on a carrier.
    The other FM i made by using parts of the stock F-16A FM made by TK.

    You find both FM in the folder "Goodies". You may change them as you want.
     
    ----------------------------------------------------------
    III.
    INSTALLATION:
    -Unzip the folders into your SF2 mod folder

    ----------------------------------------------------------
    IV.
    For remarks, comments, bugs, etc please use the forum or send me a PM.
    -------------------------------------------------------------
    V.
    The F-5GN and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
    ------------------------------------------------------

    ------------------------------------------------------------

    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    April 2020
     
    164 0
  19. BAC Lightning F.Mk.51 for STRIKE FIGHTERS 2 
    This is a simple mod of the stock Lightning F.Mk.2 to create a fictional Lightning F.Mk.51 in service with the Israeli Air Force in the 1964-1973 timeline.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the LightningF51 folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the LightningF51 folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 09/04/2020
    54 0
  20. Lavochkin La-19 'Flipflop' for STRIKE FIGHTERS 2
     
    This is a very simple mod of the stock Third Wire A-4E to give a fictional La-19 'Skyhawkski' for the Soviet Naval Aviation.
     
     
    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the La-19 folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the La-19 folder into your main Decals folder.
     
    3. From the SOUNDS folder drag and drop the La-19 folder into your main Sounds folder.
     
    4. From the WEAPONS folder drag and drop the SOVMER & SOVTER folders into your main Weapons folder.
     
    Suggested Download: Pilot 'Red3210' (not included)
     
     
    CREDITS
     
    Thanks to TK and Third Wire for the continuous improvement of a great little game/sim.
     
    And thanks to everyone in the wider Third Wire community.
     
    Regards
     
    Spinners
     
    Version 1 - 08/08/14
    126 2
  21. SF2 F-16C/D Block 60 Fictional USAF Squadrons.
    Viper63a
     
    There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers!
     
    Enjoy!
     
    ------------------------------------------
     
    Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of.
    This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce...
     
    * First and foremost - The Viper Team's F-16 Package.
    * Spudknocker's F-16E/F Block 60 Desert Falcon mod.
    * Dtmdragon's New Zealand F-16C/D Block 52+ mod.
     
    This mod includes...
     
    - USAF F-16C (E) Block 60 Squadrons:
    13th FS "Panthers", 35th FW Misawa AFB
    14th FS "Samurais", 35th FW Misawa AFB
    16th WS "Tomahawks", 57th WG Nellis AFB
    35th FS "Pantons", 8th FW Kusan AFB
    36th FS "Fiends", 51st FW Osan AFB
    80th FS "Headhunters", 8th FW Kusan AFB
    480th FS "Warhawks", 52nd FW Spangdahlem AFB
    510th FS "Buzzards", 31st FW Aviano AFB
    555th FS "Triple Nickel", 31st FW Aviano AFB
     
    - USAF F-16D (F) Block 60 Squadrons:
    17th WS "Hooters", 57th WG Nellis AFB
    422nd TS "Green Bats", 53rd WG Nellis AFB
     
    ------------------------------------------
     
    Note: This mod was tested only in a fully merged SF2 install...
     
    Main Mod in "To_Mod_Folder" folder.
    * All new skins created using the Viper Team's F-16 skin templates.
    * All new tail number decals 010 > 099 for years 2014 > 2018.
    * All new color squadron, wing and command patch shield decals.
    * All New Hangar, Loading and Load Out files.
    * Updated/Modified (minor tweaks) to the INI and some TGA files.
    * Includes a subset of (Viper Team) Weapons for use with this pack.
    * All jets sounds were reset to default to reduce conflicts.
     
    Optional (but not really) in "Optional_Effects" Folder.
    * Updated AB flame, exhaust smoke, missile emitters.
     
    ------------------------------------------
     
    Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time!
    Note! My Mod folder looks something like this...your may/will be different...
     
    C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX>
     
    Installations: So here we go...there are 3 ways to install this mod...
     
    1) Cowboy (also called the "Damn the torpedoes!") method...
    * You backed up, right? This method changes some common effects shared by all planes.
    * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder.
    * Overwrite when prompted.
    * You're done, see if you like the new planes and effects.
     
    2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)...
    * Even veterans know they need to backup...Right?
    * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
    * Overwrite when prompted.
    * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
    * Overwrite when prompted.
    * You're done, see if you like the new mods.
     
    3) Who is the "Viper Team" method...(WELCOME ABOARD!)...
    * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder!
    * Download and install the F-16C Block 50/52 by The Viper Team...
    http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/
    * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
    * Overwrite when prompted.
    * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
    * Overwrite when prompted.
    * You're done, see if you like the new mods.
     
    Restore your back ups if you want to go back to your original configuration...
    If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion...
     
    Thanks!
     
    ------------------------------------------
    ------------------------------------------
     
    Credits!!!
     
    The Viper Team for their EXCELLENT F-16s!
    Ravenclaw_007 for his new weapon packs.
    Spudknocker's work that inspired me to make this pack.
    Dtmdragon's original work that made this pack possible.
     
    If I missed anyone...Please excuse and let me know, so I can give credit where it is due...
     
    ------------------------------------------
    ------------------------------------------
    DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL
     
    =Viper63a=
    504 13
  22. Hi there everyone, I joined combatace almost 10 years ago and, after several attempts I finally managed to make this monstrosity. The mighty BC-304 Daedalus-Class battlecruiser from the Stargate franchise.
    It is the second generation of interstellar Earth warships made integrating alien reverse engineered technology obtained in the operations of the Stargate Command during the previous 8 years. It includes:
    - 28 automatic railgun turrets around the ship.
    - 16 VLS missile in the front deck silos, armed with conventional HE warheads or tactical nuclear ones. The range of this missiles are 150+ km. Since there is no name for these missiles I made it up as SSM (Standard Space Missile).
    - Advanced Trinium-Naquadah alloy armour (Steel with lots of hitpoints).
    - Reverse engineered sublight engines (that uses this naquadah as fuel, making the TSFC=0.01 as it possess a huge amount of energy so don't worry about consumption :) ).
    - Antigravity drive which substitutes the landing gear allowing you to hover at about 300 meters above the ground. Now you can stay above the tanks shooting down Beagles, watching how enemy AAAs fail trying to shoot you down muahahaha.
    - Shield generator that covers the entire ship, "theoretically" absorbing the damage before it reaches the ship itself.
    For those who are also like stargate franchise, no, I haven't made the also mighty Asgard Plasma Beam upgrade, but I will try to do something in future releases.
    I also included several skins of the different ships that appeared in the franchise:
    U.S.S. Daedalus - The first to be commissioned for USAF which is assigned to assist Atlantis expedition in Pegasus Galaxy.
    U.S.S. Odyssey  - The second to be finished which remains in Earth.
    B.F.R. Korolev  - Commissioned almost simultaneously with the Odyssey, given to the Russian Federation in exchange for the operations of the stargate.
    U.S.S. Apollo   - The second to be assigned to Pegasus Galaxy.
    C.N.S. Sun Tzu  - The first ship to be given to People's Republic of China.
    U.S.S. Hammond  - The last known to be commissioned for United States, originally was going to be called Phoenix but they changed the name to honour the first General in charge of Stargate Command, George Hammond, after passing away.
    U.S.S. Phoenix  - The name given to that ship in alternate realities.
     
    Some notes about this model:
    I don't fully understand the damage mechanics in this game, so despite of the fact that this ship
    have "advanced force fields" that withstand several tactical nukes, sometimes you can get shot
    down by the rear gun of a Tu-95.
    Since it is a very big ship (650m long) all the 28 railguns have difficulties aiming at small targets due to
    the offset of the guns. But they still hit big targets such as other spaceships of the same size, and
    sometimes big bombers like Tu-95. Anyways, if someone knows how to improve this, suggestions and ideas are
    very welcomed!
    The flight mechanics have been "developed" from FastCargo's F-35B, my goal was to have vertical
    takeoff and landing functioning but I have not managed to achieve that properly.
    This "plane" is quite special to fly, it has a 100+ times bigger inertias than the F-35 so don't
    expect to dogfight with fighter jets, just wait until they crash in your force fields :)
    Also, take into account that the size of this aircraft is such that you can not fly in regular squadron
    formations as it crashes with the other ships. It is ment to fly alone in air combat missions (however
    I would like to implement air to ground warfare in next versions).
    It has no cockpit, I just put it in the place of the bridge. I will try to do my own cockpit in the future.
    If you are wondering where I took these F-302 of the screenshots, they are from the A-Team Skunkworks. They
    also have the Death Glider so if you get it from there you can recreate some pretty good stargate battles!
    ********Any commercial use of this mod is CLEARLY FORBIDDEN!!!
     
    CREDITS for the material that made this possible:
    - FastCargo's F-35 that I used as a base for the INIs.
    - Effects included in Stary's EE3 for SF2 series used for the nuclear explosions in both ground and air.
    I know that this material also involve more people who put their best effort on it, I want to thank them sincerely, and also the people involved on the Viper afterburner effect that I was unable to track. I hope I haven't missed anybody!
    Also I would like to thank the modding knowledge in combatace which helped me to make this possible.
     
    And finally!
    The model itself is incomplete, I still have to add some parts like the communication deck and the sensors array and many more things, but Christmass time is over so I decided to upload what I have made.
    It is my first serius mod after having joined Combatace 10 years ago, after several attempts of doing sci-fi stuff, and now I finally managed to make this "living insult to aerodynamics".
    I really hope you enjoy it and of course I am opened to suggestions and feedback as this model is not perfect by far (a lot of things are not adjusted, it lacks more testing, it is like flying two carriers in a simulator not ment to do that, etc.).
    All things said, have fun! :)
     
    203 2
  23. This aircraft mod represents Dassault's what-if Mirage 4000P fighter and its trainer PB variant in the Portugese Air Force service.
    This package comes with 1 skin set for each variant, with decals for P (14 planes), and for PB (6 planes).
    Also it is dedicated to our friend Cocas who put his work and time to bring us many of the rare or experimental aircraft in this game series and originally created the base model for this plane.
    This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section.
    Install is the regular dropping the contents in their respective places. In case you have the prototype or French A and B variants you can skip the overwrite prompt of weapons as those 6 items are identical.
    Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
    The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family.
    Important: The PB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
    CockpitDataFile=Mirage4000PB_Cockpit.ini <---- basic setup
    ;CockpitDataFile=Mirage4000PB_Cockpit_full1.ini <------ front seat
    ;CockpitDataFile=Mirage4000PB_Cockpit_full2.ini <------ rear seat
    Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
    Make sure to read the manual included with the package.
    ----------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Original 3D work: Cocas
    Aircraft 3d update and additional changes: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Cliff7600
    Aircraft avionics: Loborojo, Cliff7600, logan4
    Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
    Cockpit files: Logan4, Cliff7600
    Thanks to Crusader for additional brochure files
    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
    154 0
  24. MiG-23-11  Flogger Prototype
    This mod is based on the serial MiG-23S created by ArmourDave and The Mirage Factory.
    History
    The prototype 23-11 flew without weapons, and on the prototype 23-12 they worked out the placement of K-23 complex   2 missiles on pylons under the wing and 2 missiles  under the engine’s air intakes according to the scheme semi-recessed. On production aircraft, only 2 R-23 missiles were left under the wing on the pylon, but not semi-recessed R-23 missiles. The aircraft is presented in 2 colors of the Mikoyan Design Bureau prototype n 231 and 232
    I changed the speed settings at which the wing is rearranged from 16 degrees to 45 and from 45 to 72
    from 16 lo 45 ---- speed 270-290 km \ h
    45 to 72--- 0.95-0,97 Mach
    Wing 72 for supersonic only
    Now all the main evolution in battle takes place on the wing of 45 degrees, whose more realistic
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
    \Objects
    \Sounds

    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Eric Howes ............................. MiG-23 packages for SFP2
    eburger68 ............................. MiG-23 packages for SFP2
    Spillone104 .................................... Sounds
    Ex-SaVaGe ....................................skins, decals,
    Good hunt
     end thx TW end CombatAce for SF world
    168 0
  25. This aircraft mod represents Mikoyan-Gurevich's Ye-8 experimental fighter and its fictional updated "M" variant. There are slight variations compared to the actual prototype and the pits are pure fictional as there are no pictures that show how that looked in its original form, so its a mix of various systems used or developed in that time frame that the aircraft was developed.
    This package comes with 3 skin set for each variant, with decals for Soviet aircraft, since birds for LSK and Czechoslovakia use stock decals.
    This model is meant for SF2 games only, and SF2 Europe is required as some of the skins use stock decal numbers.
    Install is the regular dropping the contents in their respective places. 
    Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1.
    New weapons are provided - some type specific - beside these the model uses the general Soviet weapons.
    Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. 
    Make sure to read the manual included with the package.
    --------------------------------------------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Aircraft 3d work: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Gepard, Cliff7600, Logan4
    Aircraft avionics: Cliff7600, Logan4
    Skin files and decals: Gepard, Logan4
    Cockpit files: Logan4, Cliff7600
    There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary
    Thanks for 76.IAP-Blackbird for the original KS-3 seat, a modified version of it used in the cockpit file.
    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
     
    508 0

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