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    1. RAAF CAC Sabre Mk.32 -Version 2.0-
       
      For SF2 (any and all)
       
      Note: this version REPLACES any earlier ones in it's entirety!! You should delete your original, if you have it already. As the skins have been changed to jpg, the original bmp format will cause a conflict.
       
      Some ini modifications and 2 new skins for Zur's Avon-powered Sabre, as used by the RAAF in the 50s-60s.
      The skins are:
       
      3 Squadron
      77 Squadron
       
      Serial numbers are historically accurate; with the sources I used I've tried to match aircraft with the squadron served with ... I've come within about 98%; pretty much as far as possible.
      Decal Randomization is set to TRUE for both skins
      For End Users ™ with the Oz Mirage DLC, I've activated the squadron display on the Loadout Screen via my 'fake' sqtail decal.
       
      Other ini mods added the radar-ranging gunsight, landing lights, etc. Loadouts, however are =NOT= historically correct, due to some LOD issues. (More on that in the "Notes" section). A rather 'generic' SF2 style Sabre hangar screen is included.
      Weapons are =NOT= included - all excepting the drop tank reference stock, in-game items. You can obtain the drop tank in any of the other Sabre Paks or from the Gunny's Weapons Pak.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
       
      =================
      Changes for Ver 2.0:
      new large format jpg skins
      new SF2 compliant FM
      new sounds
      dds damage textures
      fixed shadow issue
       
      Happy Landings!!
      wrench
      kevin stein
      619 0
    2. RB-57APhoto reconnaissance version with cameras installed aft of the bomb bay;
      RB-57A avionics included an AN/APS-11A transponder and AN/APA-90 Indicator Group
      for command guidance (LEFT, RIGHT, CLIMB, DESCEND, BOMB, etc.) and was tested
      for "MSQ-1 controlled pinpoint photography" in 1954.

      WHAT'S IN:
      - a new plane
      - 13 skins (USAF, ANG, RoCAF)
      - decals, screen, sound, seat, weapons
      CREDITS:
      - Tk/TW  model
      - Wrench original mod
      - Ludo original Canberra Templates
      - Paulopanz skins, decals, screens etc.
      INSTALL:
      - you must have Exp 2 to work
      - put all in mod folder
      Enjoy
      @paulopanz

       
      (Made after a Starfighter2 kind request)
      161 0
    3. Argentine Naval Aviation operated 26 F4U-5/5N/5NL Corsairs from 1956 to 1968 from ARA Independencia.
      WHAT'S IN:
      - 2 new planes [you need a dedicated plane to work with that nation carriers]
      - 10 skins, decals
      - screens, pilots, weapons etc.
      CREDITS:
      - The Mirage Factory: plane model
      - Wrench: upgrade, templates
      - paulopanz: skins, decals etc
      INSTALL:
      - put all in your mod folder
      NOTE:
      - made for use with:
      enjoy
      @paulopanz

      171 0
    4. The only foreign buyer of the Panther was the Argentine Naval Aviation, which bought 28 ex-USN F9F-2B aircraft in 1957;
      the first 10 arrived in 1958. Only 24 aircraft were put in service, the rest were used as spares.
      The first flight of an Argentine Panther was in December 1958, and the last aircraft was put in service in January 1961.
      The catapults on the then only Argentine carrier, ARA Independencia, were considered not powerful enough to launch the F9F,
      so the aircraft were land-based. However, in July 1963 a Panther (serial 0453/3-A-119) landed on Independencia as part of trials;
      becoming the first jet to land on an Argentine aircraft carrier.
      Argentine Navy F9F-2 Panthers saw combat in the 1963 Argentine Navy Revolt, bombing and strafing a column of the Army 8th Tank Regiment
      which was advancing on the rebelling Punta Indio Naval Air Base. The attack destroyed several M4 Sherman tanks, at the cost of one F9F Panther shot down.
      The Argentine Panthers were involved in the general mobilization during the 1965 border clash between Argentina and Chile but no combat occurred.
      They were taken out of service in 1969 due to the lack of spare parts and replaced with Douglas A-4Q Skyhawks.
      The Argentine Navy also operated the F-9 Cougar.
      WHAT'S IN:
      - a new, dedicated Armada plane [needed to be used from carriers]; 3 Skins
      - decals, screens
      CREDITS:
      - BobRock: Panther
      - Paulopanz: ARA mod
      INSTALL:
      - put all in your mod folder
      NOTE:
      To land the Panthers from carriers (even if I made Independencia to use with):
      [MissionData]
      NationName=ArgentineNavy
      ServiceStartYear=1958
      .....
      MinBaseSize=SMALL
      Carrierbased=FALSE <------
      CarrierParkSpan=8.35
      CarrierParkAnimationID=5
      or simply use the skis editing data and userlist inis USN Panther mod

      Enjoy

      @paulopanz
       

      213 0
    5. NAA FJ-3M Fury
      = For SF2, Any and All =
       
      This is the full, compiled package of Zur/Column5's FJ-3M Fury. I've assembled all theskin/decal sets I could find into one big lump.
       
      Skins included in the pak are:
       
      VF-53 from ??
      VF-62 from USS Essex, ATG-201 during the Beirut Crisis
      VF-73 from USS Randolph, circa 1956/57
      VF-84 from USS Forrestall, crica 1956/57
      VF-142 from USS Hornet, 1956
      VF-211 from USS BonHomme Richard, circa 1956
      VMF-312 (actually an FJ-3 in Natural Metal, circa 1955ish)
       
      Some of the older decals have been replaced by new-builds, and all the positioning has been reset to match photographic and profile evidence. With a little luck, they're right! Decal randomization is also set to TRUE, so make sure you're at least at the July 2011 patch level (or whichever one gave that to us)
       
      Also included is a new drop tank (based off the original Sabre tank), as reskinned by C5 for the original release. I've just did some hex editing and renaming of the tank to create the "new" version just for the Fury.
      Other changes are the addition of the Userlist, a new avionics ini that adds the radar-ranging gunsight. And a revamped SF2 version of my 'artwork' hangar screen. Loadouts use all stock, in-game items.
      The aircraft is fully carrier-capable, via the addition of a 'virtual' arrestor hook. The 'destroyed model' callout has been added, using the closest shape (F-100D). Not perfect, but it works!
       
      As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions. Of course, the usual 'Notes' section for the ravings of a madman!!
       
      Happy Landings!
      wrench
      kevin stein
      740 1
    6. Reworked pack of F-101A and C VooDoo.
      Generally old good VooDoo in new dresses.
      There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
       
      Despite VooDoo is extremely sexy aircraft it is much useless. Unfortunately. It was designed to be something different but had to serve in a totally different role. Nuclear Strike Aircraft. 
      Because I'm always doing mods my way - to fit my needs. I wanted to have squadrons that used  "fighting 101". So the thing is...this is one aircraft -  because squadrons contained a mix of A and C versions and this aircraft had very limited use I decided to make one aircraft to cover both A and C version.
      By default, I used A version limits.   Anyway, differences were only in the internal structure of airframe. 
      Airframe 54-1491 served as CO aircraft in 27th TFW. So in the early sixties, it will pop up in special markings for 78th, 91st, and 92nd squadrons. 
      If you want separate aircraft A and C you will have to do it on your own. Decals/serials for C are marked in numbers.lst with 'dot' .  
       
      All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers.
      Pack contains 11 skin sets for early use by 27th TFW and then 81st TFW - all squadrons that ever used F-101A / C  (from different time periods to cover years of usage).
      All new decals consisting of 95 serial numbers for block 20-35 of A version and block  40-55 for C version. 

      Backup your original F-101 Folders. Also Decals!
      Pack also includes the Mk.7 Tactical Nuclear Bomb.  New model quickly made for purposes of this pack. 
       
      And an extra thing for squadron/wing geeks - set of skins for squadron hack. 
       
      Credits:
      Original models ErikGen
      yakarov - skins / decals / some small ini tweak / Mk.7 model
      Soulfreak - original skin for an extra thing. 
       
      Have Fun.
      May the VooDoo be with you.
       
      Jarek Hereda
      414 2
    7. Reworked pack of recon aircraft RF-101B VooDoo.
      Generally old good VooDoo in new dress.
      There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
      Pack contains one version of aircraft used by Air National Guard.
      All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus new decals.
      Pack contains 1 skin set for 192nd Tactical Reconnaissance Squadron Nevada Air National Guard.
      All new decals consisting all serial numbers for converted F-101b to RF-101B standard.

      Backup your original RF-101B Folders. Also Decals!

      Credits:
      Original models ErikGen
      yakarov - skins / decals / some small ini tweak 
       
      Have Fun.
      May the VooDoo be with you.
       
      Jarek Hereda
      276 0
    8. From Veltro2K's Cargo Planes...   All FM ini files are mostly the same...
      All credits to the original creators in the original readme (below)...I just polished it...   v.1.0
      New\Updated 4096x skins, Actual Decals & B52 Cockpit...
      Added 1920x Hangar, Loading & Loadout Screens...
      Actual Serial Numbers, Randomized...
      New sounds...   v.1.1
      Converted Command Wing emblems to lo-viz as pointed out by daddyairplanes - Thanks!
      Original skins with color emblems are optional in the "Extra" Folder...
      Fixed the wingtip NAV light positions...
      Reduced the size of the US AIR FORCE markings
      Moved the side door and emblems...
      Fixed loadout - has Jeeps and Pallets in the cargo hold...
      Used one tail decal from daddyairplanes Euro C-5A Galaxy (for his ecellent work see below)...     * Please note - The INI files may be different, so you will get the INI files from the last pack you install.   v.1.2
      Added White over Gray MAC C-5A...
      Converted some skin markings to decals... -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------   >>> Please backup and delete in your mod folders: "C-5A" in \Objects\Aircraft and \Objects\Decals folders...or don't know what will happen...
      Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts...   Enjoy!
      Viper 01/18/2019   ------------------------------------------------------------- Original Readmes:
      -------------------------------------------------------------   SF2 USAF/NATO/Western Cargo Planes by Veltro2K     3/20/2013 -For SF2, Any and All- This is a re-release of these aircraft, as some have stated a desire to have them again.
      This pak includes all my reskins, decals, ini tweeks from the various "upgrade paks" I'd released before the aircraft were disappeared.
      This pak contains =ONLY= those aircraft used by the USAF, our Allies and other NATO powers. The Soviet/Warsaw Pact transports are someplace else.... Included in this pack are: C-141A Starlifer
      C-141B Starlifter
      C-5A Galaxy
      C-17 Globemaster III
      G-222 Spartan (called such in USAF service) Some may be more complete than others, with regards to decals and such. Some are fairly 'untouched', and will need further decaling, etc. Some hangar and loading screens are NOT in SF2 format, and will need redoing (meaning: I never got around to them!).
      All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage.
      This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
      For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are released in "AS IS" Condition. There are/may be some issues with the LOD that may not/cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** ------------------------------------------------ =TO INSTALL: As I always reccomend, unzip the "sf2_veltro2k_cargoplanes_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.
      Copy/Paste the supplied Sounds folder directly OVER your existing /Sounds folder
       
      You'll probably be asked "OVERWRITE?", just say Yes. I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be. ----------------------------
      Notes: Again, as these are considered "heavies", they are best left under AI control, even though they all have cockpits. What can be done with them, I've not too many clues...however, with the SF2 mission builder, they can be inserted into campaigns, single missions and a host of other opportunities that present themselves. Use you imagination. If there is a HUGE hugh and cry, perhaps I can be moved to locate all the Soviet transports Veltro did....if I can find where I put them!
      ---------------------------------------------------------------------------------
      Credits:
      Veltro2K for the aircraft
      me for varioius and sundry other stuff
      StephanP for the C-17 chaff/flare tweek
      Dels, iirc, for the c130 engine sound
      Sources:
      see the enclosed original readmes
      seriously ---------------------------------------------------------------------------------
      If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below. Happy Hunting!
      Wrench
      Kevin Stein kjstein@ca.rr.com --------------------------------------------
      Legal BS:
      This is freeware, with limited/controled re-release; it CANNOT be redistrubuted, or posted on other sites even if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may NOT in any way, shape or form be used in any payware additions.
      Bribes are accepted; ask for the day's going rates... ------------------------------------------- SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy
      C-17 Globemaster II
      C-141A Starlifter
      C-141B Starlifter
      G-222/C-27 Spartan
      E-767
      KC-767 (KC-46)
      Nimrod MR.1 (RAF ASW/Martime Patrol)
      Br.1150 Atlantique  (ASW/Martime Patrol)
      PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 *
      B-747  Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes*
      All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings!
      Wrench
      Kevin Stein
      ==========
      To Install: Another reminder: ****HAVE THE AIRCRAFT INSTALLED TO YOUR SF2 MODS FOLDER OF CHOICE =BEFORE= INTALLING THE UPDATE/UPGRADE PACKAGE.**** As always reccomended, unzip the "sf2_v2k_western_heavies_upgrade_pak" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. You'll asked to "Overwrite?" , just say yes. It'll change nothing. Copy/Paste the included /Sounds folder DIRECTLY over you existing Sounds folder. Allow the "Overwrite". I've included sounds you may already have, but wanted to be sure that (nearly) everything was available to the End User (tm). That should cover it, go fly! -----------------------------
      Credits:
      Veltro2k for the aircraft themselves
      MUE for the Lod viewer
      Me, for taking on the job.
      TMF for the destroyed 707, used with the DC-8s Sources:
      see original readmes ------------
      Other Notes and Nonsense: Included are the original Data inis, already backed up, in case you End Users (tm) don't appriciate all the hard work that goes into creating, giving, and keeping up the Mods we do. Remember, these mostly exist for "Eye Candy" and Targets (tm), but I felt it was well worth the effort to try and correct the hit boxes. Also, remember they're really not to be Player Usable, even with cockpit, as the Game Engine has no coding for their proper usage. But, have fun anyway! A note about the destroyed model usage: While not 100%, we work with what we have, after all, it's just a burning, dead wreck on the ground. If a 3d Modeler (tm) wants to build crashed birds; go for it, I says! I know the "Clipper **" name decals are in the wrong font, but after spending an hour and half trying to FIND the correct one, just chose to use one of my script fonts. Deal with it <g>. At present, there are NO plans whatsoever to update the individual aircraft packages. End Users are on their own to locate the aircraft in the CombatAce downloads sections and apply this fix-it pack. --------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or p0rn sites. Happy Hunting!
      Wrench
      Kevin Stein
      --------------------------------------------
      Legal BS:
      All the aicraft herein remain the intellectual property of their respective Manufactures, Design Bureaus and Veltro2k
      This is freeware, it =CAN= be redistrubuted, or but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may =NOT= in any way, shape or form be used in any payware additions.
      Bribes are accepted; ask for the day's going rates...
      -------------------------------------------   ==========  
      320 0
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