50 files
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KH-31 pack
1.What inclued:
(1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target;
(2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km;
(3)KH-31AD,extended range variant of KH-31A;
(4)KH-31PD,extended range variant of KH-31P;
(info from wiki);
2.Note:
Nothing Special Today;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)A_S_P(offsite user): Original models and textures;
(2)Me: port models to game and add some detail objects and magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum,
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
149 downloads
0 comments
Updated
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FAB-500 UMPK Glide Bomb
1.What inclued:
FAB-500 UMPK;
UMPK is a guidance kit first developed by the Russian Bazalt Design Bureau for converting unguided Soviet bombs into precision-guided munitions(info from wiki);
2.Note:
In-game it is identified as EOGR,You may need specify rail;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)citizensnip(offsite user): Original models and textures;
(2)ME: port models to game and put some magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum,
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
133 downloads
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R-27T/R pack
1.What inclued:
R-27R: AA-10 Alamo-A, semi-active radar homing;
R-27R1: Improved/Export model of the R-27R,slightly better anti-CM ability and slightly longer range;
R-27T: AA-10 Alamo-B, infrared homing, passive homing;
R-27T1:Improved/Export model of the R-27T,slightly better anti-CM ability and slightly longer range;;
2.Note:
Maybe nothing?;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)JD24(offsite user): Original models and textures;
(2)ME: port models to game and put some magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum,
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
114 downloads
0 comments
Submitted
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PL-10/PL-15 Pack
1.In case someone is not familiar with these weapons, here is a brief introduction(data from wiki):
PL is the phonetic abbreviation of the Chinese word "霹雳". Its original meaning is thunderbolt, which is the prefix of the PLA's common term for air-to-air missiles;
PL-10 is a short-range, infrared-homing air-to-air missile, maximum range is about 20KM,similar to Block 2 AIM-9X;
PL-15 is an air-to-air missile with active radar homing, have BVR combat and fire-and-forget capabilities, maximum range is about 200KM,similar to AIM-120D P3 or even farther;
2.Note:
This pack is also included PL-10J ,PL-15J , they are inert ammunition with a blue paint job as shown in the preview image;
3.Usage:
Unzip and copy Effects and Objects these 2 folder to where your game is installed;
4.Credits:
(1)Skytrain(offsite user): Original models and textures;
(2)ME: port models to game and put some magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum:
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
106 downloads
0 comments
Updated
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JDAM-ER MK82s (GBU-38ER/GBU-54ER)
1.Yeah JDAM-ER/MK82;
2.Note:
In-game they are identified as EOGR,You may need specify rail;They are named GBU-38ER and GBU-54ER,due to game limitations, the 38ER is set to GPS homing and the 54ER is set to TV homing;
3.Usage:
Unzip and copy Effects and Objects these 2 folder to where your game is installed;
4.Credits:
(1)BorisBC(offsite user): Original models and textures;
(2)ME: port models to game and put some magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum,
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
144 downloads
0 comments
Submitted
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PL-17 BVR AAM
1.Preface
The specific parameters of this weapon are still extremely mysterious, and very little information has been disclosed to the outside world. Even its actual appearance may be different from the public photos (it is suspected that most of the photos are just inert training version).
Therefore, part of its performance is purely my guess based on the existing data. Based on the "What if" attribute, I try to make it as close as possible to what it should be.
The following is quoted from information provided by Wiki, exactly what I used as a reference to fill in the data:
PL-17 is much larger than other long-range air-to-air missiles, at 6 m (20 ft) long (whereas PL-15, AIM-120 are measured around 4 m (13 ft) long), which contains more solid fuel. The extended length makes the missile unfit for the internal weapons bay of the Chengdu J-20. During the flight, PL-17 would rely on inertial guidance, satellite navigation, and data-link to track targets. During the terminal phase, the missile would turn on its multimode seeker with both active AESA radar and IR-homing to track the target autonomously. The missile features a low-drag profile, and maneuverability is provided by four small control fins and thrust-vectoring engines. The range is reportedly between 300–500 km (190–310 mi) by various media, or 400 km (250 mi) class by Royal United Services Institute with a top speed in excess of Mach 4.
2.What's in the mod:
Actually,it include 2 versions:
1.PL-17 —— live ammunition,white paint with black identification ring;
2.PL-17J —— Inert training version that I made up (because I didn’t know its real type name, I used the initials of the training ammunition in Chinese),blue-green paint, cannot be launched and is only used as a decoration in SF2;
3.Precautions:
1.Due to the large size of thses 2 missiles, they are usually only available on specific station in specific aircrafts, if you can't find them, it's likely that the station is incompatible;
2.The last two pictures are in real life for reference.
4.Usage:
Copy PL-17 and PL-17J folders to your Weapons folder ,then everthing should be fine.
84 downloads
0 comments
Updated
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ADM-160 Miniature Air-Launched Decoy
From Wikipedia:
"The ADM-160 MALD (Miniature Air-Launched Decoy) is a decoy missile developed by the United States.
It uses gradient-index optics to create a radar cross section that simulates an airplane, in order to confuse missile defense systems.
......
ADM-160B
Decoy version developed by Raytheon with longer endurance. In use by the USAF.
ADM-160C "MALD-J"
Radar jammer variant of ADM-160B by Raytheon. This variant of the MALD decoy can operate in both decoy and jammer modes...... MALD-J will provide stand-in jamming capability for the Airborne Electronic Attack Systems of Systems. It will be launched against a preplanned target and jam specific radars in a stand-in role to degrade or deny the IADS detection of friendly aircraft or munitions.Delivery to the US Armed Forces is to begin in 2012. That year, the Air Force ended procurement of the ADM-160B and will only procure MALD-J versions.
MALD-N
Navy variant based on the MALD-J.
"
This mod Include:
1.ADM-160B MALD
2.ADM-160C MALD-J
3.ADM-160D MALD-N
Usage and precautions:
1.Upzip and copy ADM-160C folder to Objects/Weapons ;
2.For a true decoy effect I set it to "ASM" and "is decoy" ,so the ADM-160C is restricted to ASM compatible weapon station ;
3.Since it works similar to a drone in reality, it doesn't cause any damage to any target in the game, and may not even hit the target accurately,but it can indeed play a very good role in covering cruise missiles. Please be clear about your purpose of use and make a good choice.
Model/Texture: BorisBC;
Data/Modding: Me.
159 downloads
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V3A - Kukri (only for DLC10 Mirage 3CZ)
By Spinners
Drop this into your weapons folder to give you Mirage IIICZ owners the V3A Kukri air-to-air heat-seeking missile.
141 downloads
0 comments
Updated
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KH-15 Repaint
By LilLucy
<<This is a freeware mod, feel free to use it to ur hearts desire>>
Thank you to @Snailman for hisRed Side Standard Weapons Pack
So, i decided to repaint the KH-15
and changing up the variety by having a green tinted livery on it
nonetheless this is a skin file so there wouldn't be any ini or lod files for the missile itself
do be warned this is my first repaint so constructive criticism is highly appreciated
with all that said and done i do hope you enjoy the reskin!
^^
36 downloads
0 comments
Submitted
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AIM-97A Seekbat for SF2
By Coupi
What if Mod : AIM-97A Seekbat for SF2
v1.0.0
1) History
Studied by General Dynamics, the Seekbat tested under the designation XAIM-97 was a USAF
attempt to field a long range AAM for intercepting the Foxbat.
This 590 kg air-to- air weapon was a SAHM. Its speed was Mach 3+ and its range was 90 km.
The Seekbat was another Standard missile derivate...
2) Installation
This AAM uses the AGM-78 LOD file from Strike Fighters 2.
I have repainted the tile and created the needed files with the TW Weapon Editor.
Put the "Objects" folder to your SF2 Directory
In order to fire it you could fly the Thirdwire F-15A and you need edit the data.ini of the plane
and add "SAHM" entry to this file :
// Weapon Stations --------------------------
[LeftWingStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_L
[RightWingStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_R
3) What if story
1980 over Europe : the AIM-97A Seekbat is in operational service !
Its your turn now !
Coupi ;)
107 downloads
0 comments
Submitted
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Bru-61 Gbu-40 Adding Problem Solved
By unitedLoves
Hi guys.
Correct attachment of the GBU-40 bomb to the BRU-61 carrier has been made in this patch.
Note: It is only for GBU-40 and it works without any problems.
Setup:Put the Bru-61 file in the weapons folder.
76 downloads
0 comments
Submitted
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Kh-36 Grom-1
By one4five
installation:
1-unzip the file to a new folder.
2-move the new folder contents to your mod folder.
it`s recommended you have Stary`s unified effects pack installed.
*released under CombatAce terms of use*
131 downloads
0 comments
Updated
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kh-36 Kh-36 Grom-1
By one4five
used the very few data available regarding this missile to make it as accurate as it could get
here`re the specs which matter the most:
Range: 120 km
Guidance: satellite
Warhead: 250kg/penetrator
**Special thanks to Nuni for providing help on how to properly install the export plugin.
*THIS MOD IS RELEASED AS FREEWARE NOT INTENDED FOR SALE*
27 downloads
0 comments
Submitted
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[What If] AIM-7N for SF2
By Spinoee
AIM-7N Sparrow (What If) for SF2, any/all. What if the nuclear warhead element of the Sparrow X project was carried over to a version of the AIM-7F?
Installation: Just drop into your mods folder and go fly. Tested using the F-4T Air Superiority mod by dtmdragon, but should work with any AIM-7-capable aircraft.
Credits:
gunnypak for the AIM-7F
Aerial Nuke Effect: Lexx Luthor (got it from the F-106 pack by DaniloE31)
Modified AIM-7 skin with blue nose: Me (Spinoee)
88 downloads
0 comments
Submitted
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anti ship missle AGM-158C LRASM
By JosefK
AGM-158C LRASM by @JosefK
This is a data + skin mod of the AGM-158 for the C model, the Long Range Anti-Ship Missile or LRASM. All based on @FastCargo's AGM-158 JASSM for the anti-ship missile variant.
It's worth noting has a service start year of 2018 and is assumed to stop serving in 2050. Also the LRASM has a range of over 600 km/300 nm.
In Real-Life/RL, the LRASM has only been integrated with the B-1B and the F/A-18E/F Super Hornet but the intention is to make her work with the F-35 and vertically launch from ships. US Navy (USN) and Royal Australian Air Force (RAAF) only customers so far, but Sweden, Australia, the United Kingdom, Singapore, Canada and Japan are likely customers also. To read more, go here: https://en.wikipedia.org/wiki/AGM-158C_LRASM
Feel free to report any bugs. This is my first serious weapons mod effort.
247 downloads
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MIM-14 Nike Hercules
By DaniloE31
I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose
It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so.
This package includes the minimum bundle to make the Nike Hercules system fully functional:
new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31
The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes!
You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files:
Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp
and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini.
I hope you enjoy it!
DaniloE31
180 downloads
0 comments
Updated
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ALARM missile
By guuruu
ALARM anti-radar missile
-----------------------------------------
To use missile copy Objects folder to your MODS.
ALARM rail
------------------
This part is to do. I used ALARM rails as weapon stations in my Tonka.
So maybe somebody will do ALARM rail as standalone rack.
I've added rails 3d files and skins and templates in this download.
Only what you must to do is set correct position and add ini file.
Have fun
Wojtek
163 downloads
0 comments
Submitted
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D-704 Buddy Store (Refueling Pod)
By Nyghtfall
Refueling Pod D-704 for SF2 v1.0
================================
*** any SF2 ***
This is a model of the Refueling Pod D-704, designed by Douglas.
Included is the following:
- D-704 with retracted Basket in HighVis White
- D-704 with retracted Basket in LowVis gray
- D-704 with deployed Basket in HighVis White
- D-704 with deployed Basket in LowVis gray
Pods are set up like the known BDOUG-pod as GP. A template is also included.
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only
changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B.
Credits
=======
- Thirdwire and TK for a great game
- ???? data.ini from the bdoug-pod as template
- myself - model, skins, template
If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too!
Thanks
======
- cocas for help with learning 3D-stuff!
- mue for his great LODViewer, which is a big help!
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
25_09_2017
142 downloads
0 comments
Updated
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Naughty Vixen
By Mike Dora
This is a minor mod to give Wrench's excellent Sea Vixen FAW2 a 20mm SUU gun pod. It makes the aircraft (always one of my favorites) into quite a handy dogfighter and ground strafer. Just unzip the attached "Objects.zip" folder and drop it into your "VixenFAW2" folder.
This isn't just a pure fantasy. Well not quite. Some years ago I was on a sailing trip in the Caribbean, with an instructor who was an ex-FAA aircraft artificer (RN-speak for maintainer). He'd served on board HMS Eagle during her final commission, and told a tale of how 899 Sqn had somehow obtained a SUU-pod from their USN counterparts. The terms of the exchange weren't altogether clear, it seems to have involved a couple of cases of liquid morale restorative from the Eagle's wardroom (a fine RN tradition, history records that in 1945 the British Pacific Fleet used similar "currency" to maintain high serviceability rates for their mainly US-manufactured aircraft).
Seems that 899 managed to hang the SUU-pod on one of their Sea Vixens, but there the tale kind of peters out. My friend was very fuzzy on whether they actually managed to get it to fire.
What I have done here is assumed that Eagle's ever-creative air engineering department decided to hang the gun pod on the starboard outer pylon, the one that was already wired up for a buddy-buddy refueling pod. I've further assumed that they've somehow managed to adapt the refueling pod's power and control circuits from British to US voltage standards etc, to power and control the gun pod. Unfortunately they weren't able to go as far as altering the Sea Vixen's Pilot Attack Sight (PAS) to give it a lead-computing facility, so the pilot has to do the best he can with a fixed sight. This still works pretty well.
As for Controller Aircraft clearance? Shhh... !! (I learned first-hand how the FAA works on a TDY to HMS Ark Royal back in '78!)
So try it and have fun with a naughty Vixen!
Cheers
Mike
104 downloads
0 comments
Submitted
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AV-8B DropTanks in HD
By 331Killerbee
DropTanks for the AV-8B HD Series by 331KillerBee
ReadMe Included
AV-8B Drop Tanks for 331KillerBee's HD Skins to be used on all Versions of the AV-8B.
Done in accordance by a Guy that used to load them.....
Creadits: Bobrock for the Original AV-8B Series.
* Note: To be used with SF2 Series Installs. Not tested with SF1 Series.
Semper Fi!
331KillerBee
146 downloads
0 comments
Updated
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AIM-9JULI
This is the AIM-9JULI version.
it's based on a photo of an A-7E(H) in a magazine.
I 've seen other photos of "JULI's" on the internet, and are not all the same.
Possibly depending on which model are based, JULIs differ a bit.
ALL CREDITS to ravenclaw_007 on which the LOD/Skin is taken from.
v1.2
New ACCURATE Lod and skin made by ravenclaw_007!
Thank you much for your amazing work!
(Note - Photo still of the old version, it will be updated soon)
99 downloads
0 comments
Updated
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M61A2
The M61A2, improved version of the known M61A1.
ROF increased to 6600.
Currently, the M61A2 20mm gun is in production for the US Navy's F/A-18E/F Super Hornet multi-role aircraft.
105 downloads
0 comments
Submitted
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PBP-2-3S Monsun dual IR rack
By logan4
PBP-2-3S Monsun dual IR rack
A dual Atoll missile rail that was designed and used outside the USSR during the 60's with the Polish and East Gearman (LSK) Air Forces on the MiG-21PF(SPS) fighter jets untill the MiG-21MF/Bis versions entered in service.
Model was created based on the few available pictures and scale model brochures so could have minor diferences.
The rack model is for Thirdwire SF2 series.
Installation: Follow the content of ReadMe file
Copy all files into specific folders.
Optional:
In case you want to use this pylon on MiG-21MF/Bis versions you can find the relevant setting data in the given txt files - only for outside pylons. If you have a stock _data.ini then simply copy each section (systemname/station) to your main AC file and save it. In case you have an edited _data.ini file then change station and pylon ID-s as required.
For stock set simply copy over the loadout.ini and allow to overwrite. In case you have a modified loadout file then copy over the relevant sections and renumber as required.
The weapon data.ini is set with "SpecificStationCode" so it will only show up on those weapon stations where the parameters are set so no double loading will happen.
Credit:
Model,texture,ini edits by me.
Previous testings done by Gepard, dast24 and me.
Stock files: TW
This addon to be used/modified according to the CombatAce Freeware Agreement.
Enjoy!
Logan4
268 downloads
0 comments
Submitted
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SF 2 French Naval Weapon's
By acesfakia
SF2 NA mar 2012
This is a beta test
for the French Naval weapon's 1= Malafon torpado system L4 and 2= Masurca missile
The weapon's working fine......until suffren class model come...then will work Great..!!!
Read the info's......
Is more for the Modder's........for the moment.....but if you want to test..it....i include info's.
Malafon pic's
https://www.google.gr/search?q=malafon&rlz=1C1GGGE___GR601GR601&espv=2&tbm=isch&tbo=u&source=univ&sa=X&ei=nsr8U8SDKdDkaMK0gfAB&ved=0CDMQsAQ&biw=1366&bih=643
Masurca pic's
https://www.google.gr/search?q=malafon&rlz=1C1GGGE___GR601GR601&espv=2&tbm=isch&tbo=u&source=univ&sa=X&ei=nsr8U8SDKdDkaMK0gfAB&ved=0CDMQsAQ&biw=1366&bih=643#q=masurca&tbm=isch
146 downloads
0 comments
Submitted
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SF2 "Beer Bomb"
By Wrench
SF2 "Beer Bomb" 4/18/2014
-- Something for Anyone, Anytime, Anyplace --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
With the recent trend in the SF2 Screenshots Thread on discussions and displays of "potables", I thought this would be a nice little funny thing to add.
Basicly, I took the 55 gallon Napalm bomb and repainted it to "represent" a kind of beer keg. It is fully "combat ready" and will act and explode just like Napalm. Included is the skin template, for those wanting (or nuts enough) to want to make the labels in any other languages, or for your favorite beer.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Drinking!!
Wrench
Kevin Stein
38 downloads
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14,331
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