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Single Ordnance Files

50 files

  1. 1.What inclued:
    (1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target;
    (2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km;
    (3)KH-31AD,extended range variant of KH-31A;
    (4)KH-31PD,extended range variant of KH-31P;
    (info from wiki);
    2.Note:
    Nothing Special Today;
    3.Usage:
    Unzip and copy Objects folder to where your game is installed;
    4.Credits:
    (1)A_S_P(offsite user): Original models and textures;
    (2)Me: port models to game and add some detail objects and magic to them;
    5.Special Thanks:
    Their programs help me to get reasonable maxrange:
    (1)AcariaPlainum,
    https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
    (2)Guest:
    https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
    169 0
  2. 1.What inclued:
    FAB-500 UMPK;
    UMPK is a guidance kit first developed by the Russian Bazalt Design Bureau for converting unguided Soviet bombs into precision-guided munitions(info from wiki);
    2.Note:
    In-game it is identified as EOGR,You may need specify rail;
    3.Usage:
    Unzip and copy Objects folder to where your game is installed;
    4.Credits:
    (1)citizensnip(offsite user): Original models and textures;
    (2)ME: port models to game and put some magic to them;
    5.Special Thanks:
    Their programs help me to get reasonable maxrange:
    (1)AcariaPlainum,
    https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
    (2)Guest:
    https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
    157 2
  3. 1.What inclued:
    R-27R: AA-10 Alamo-A, semi-active radar homing;
    R-27R1: Improved/Export model of the R-27R,slightly better anti-CM ability and slightly longer range;
    R-27T: AA-10 Alamo-B, infrared homing, passive homing;
    R-27T1:Improved/Export model of the R-27T,slightly better anti-CM ability and slightly longer range;;
    2.Note:
    Maybe nothing?;
    3.Usage:
    Unzip and copy Objects folder to where your game is installed;
    4.Credits:
    (1)JD24(offsite user): Original models and textures;
    (2)ME: port models to game and put some magic to them;
    5.Special Thanks:
    Their programs help me to get reasonable maxrange:
    (1)AcariaPlainum,
    https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
    (2)Guest:
    https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
     
    125 0
  4. 1.Yeah JDAM-ER/MK82;
    2.Note:
    In-game they are identified as EOGR,You may need specify rail;They are named GBU-38ER and GBU-54ER,due to game limitations, the 38ER is set to GPS homing and the 54ER is set to TV homing;
    3.Usage:
    Unzip and copy Effects and Objects these 2 folder to where your game is installed;
    4.Credits:
    (1)BorisBC(offsite user): Original models and textures;
    (2)ME: port models to game and put some magic to them;
    5.Special Thanks:
    Their programs help me to get reasonable maxrange:
    (1)AcariaPlainum,
    https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
    (2)Guest:
    https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
    166 0
  5. 1.In case someone is not familiar with these weapons, here is a brief introduction(data from wiki):
    PL is the phonetic abbreviation of the Chinese word "霹雳". Its original meaning is thunderbolt, which is the prefix of the PLA's common term for air-to-air missiles;
    PL-10 is a short-range, infrared-homing air-to-air missile, maximum range is about 20KM,similar to Block 2 AIM-9X;
    PL-15 is an air-to-air missile with active radar homing, have BVR combat and fire-and-forget capabilities, maximum range is about 200KM,similar to AIM-120D P3 or even farther;
     
    2.Note:
    This pack is also included PL-10J ,PL-15J , they are inert ammunition with a blue paint job as shown in the preview image;
     
    3.Usage:
    Unzip and copy Effects and Objects these 2 folder to where your game is installed;
     
    4.Credits:
    (1)Skytrain(offsite user): Original models and textures;
    (2)ME: port models to game and put some magic to them;
     
    5.Special Thanks:
    Their programs help me to get reasonable maxrange:
    (1)AcariaPlainum:
    https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
    (2)Guest:
    https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
    113 0
  6. 1.Preface
    The specific parameters of this weapon are still extremely mysterious, and very little information has been disclosed to the outside world. Even its actual appearance may be different from the public photos (it is suspected that most of the photos are just inert training version).
    Therefore, part of its performance is purely my guess based on the existing data. Based on the "What if" attribute, I try to make it as close as possible to what it should be.
    The following is quoted from information provided by Wiki, exactly what I used as a reference to fill in the data:
    PL-17 is much larger than other long-range air-to-air missiles, at 6 m (20 ft) long (whereas PL-15, AIM-120 are measured around 4 m (13 ft) long), which contains more solid fuel. The extended length makes the missile unfit for the internal weapons bay of the Chengdu J-20. During the flight, PL-17 would rely on inertial guidance, satellite navigation, and data-link to track targets. During the terminal phase, the missile would turn on its multimode seeker with both active AESA radar and IR-homing to track the target autonomously. The missile features a low-drag profile, and maneuverability is provided by four small control fins and thrust-vectoring engines. The range is reportedly between 300–500 km (190–310 mi) by various media, or 400 km (250 mi) class by Royal United Services Institute with a top speed in excess of Mach 4.  
    2.What's in the mod:
    Actually,it include 2 versions:
    1.PL-17 —— live ammunition,white paint with black identification ring;
    2.PL-17J ——  Inert training version that I made up (because I didn’t know its real type name, I used the initials of the training ammunition in Chinese),blue-green paint, cannot be launched and is only used as a decoration in SF2;
     
    3.Precautions:
    1.Due to the large size of thses 2 missiles, they are usually only available on specific station in specific aircrafts, if you can't find them, it's likely that the station is incompatible;
    2.The last two pictures are in real life for reference.
     
    4.Usage:
    Copy PL-17 and PL-17J folders to your Weapons folder ,then everthing should be fine.
     
    90 0
  7. From Wikipedia:
    "The ADM-160 MALD (Miniature Air-Launched Decoy) is a decoy missile developed by the United States.
    It uses gradient-index optics to create a radar cross section that simulates an airplane, in order to confuse missile defense systems.
    ......
    ADM-160B
    Decoy version developed by Raytheon with longer endurance. In use by the USAF.
    ADM-160C "MALD-J"
    Radar jammer variant of ADM-160B by Raytheon. This variant of the MALD decoy can operate in both decoy and jammer modes...... MALD-J will provide stand-in jamming capability for the Airborne Electronic Attack Systems of Systems. It will be launched against a preplanned target and jam specific radars in a stand-in role to degrade or deny the IADS detection of friendly aircraft or munitions.Delivery to the US Armed Forces is to begin in 2012. That year, the Air Force ended procurement of the ADM-160B and will only procure MALD-J versions.
    MALD-N
    Navy variant based on the MALD-J.
    "
    This mod Include:
    1.ADM-160B MALD
    2.ADM-160C MALD-J
    3.ADM-160D MALD-N
     
    Usage and precautions:
    1.Upzip and copy ADM-160C folder to Objects/Weapons ;
    2.For a true decoy effect I set it to "ASM" and "is decoy" ,so the ADM-160C is restricted to ASM compatible weapon station ;
    3.Since it works similar to a drone in reality, it doesn't cause any damage to any target in the game, and may not even hit the target accurately,but it can indeed play a very good role in covering cruise missiles. Please be clear about your purpose of use and make a good choice.
     
    Model/Texture: BorisBC;
    Data/Modding: Me.
    164 2
  8. <<This is a freeware mod, feel free to use it to ur hearts desire>>
    Thank you to @Snailman for hisRed Side Standard Weapons Pack
    So, i decided to repaint the KH-15
    and changing up the variety by having a green tinted livery on it
    nonetheless this is a skin file so there wouldn't be any ini or lod files for the missile itself
    do be warned this is my first repaint so constructive criticism is highly appreciated
    with all that said and done i do hope you enjoy the reskin!
    ^^
    37 0
  9. What if Mod : AIM-97A Seekbat for SF2
    v1.0.0

    1) History
        Studied by General Dynamics, the Seekbat tested under the designation XAIM-97 was a USAF 
        attempt to field a long range AAM for intercepting the Foxbat.
        This 590 kg air-to- air weapon was a SAHM. Its speed was Mach 3+ and its range was 90 km.
        The Seekbat was another Standard missile derivate...

    2) Installation
        This AAM uses the AGM-78 LOD file from Strike Fighters 2.
        I have repainted the tile and created the needed files with the TW Weapon Editor.

        Put the "Objects" folder to your SF2 Directory

        In order to fire it you could fly the Thirdwire F-15A and you need edit the data.ini of the plane 
        and add "SAHM" entry to this file :
            // Weapon Stations --------------------------
            [LeftWingStation]
            SystemType=WEAPON_STATION
            StationID=1
            StationGroupID=2
            ...
            ...
            ...
            AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
            AttachmentType=NATO,USAF
            ...
            ...
            ...
            FuelTankName=Tank610_F15
            FuelTankNodeName=droptank_wing_L
            [RightWingStation]
            SystemType=WEAPON_STATION
            StationID=2
            StationGroupID=2
            ...
            ...
            ...
            AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
            AttachmentType=NATO,USAF
            ...
            ...
            ...
            FuelTankName=Tank610_F15
            FuelTankNodeName=droptank_wing_R

    3) What if story 
        1980 over Europe : the AIM-97A Seekbat is in operational service !

        
    Its your turn now !

    Coupi ;)
    114 0
  10. Hi guys.
    Correct attachment of the GBU-40 bomb to the BRU-61 carrier has been made in this patch.
    Note: It is only for GBU-40 and it works without any problems.
    Setup:Put the Bru-61 file in the weapons folder.
    81 0
  11. AGM-158C LRASM by @JosefK
    This is a data + skin mod of the AGM-158 for the C model, the Long Range Anti-Ship Missile or LRASM.  All based on @FastCargo's AGM-158 JASSM for the anti-ship missile variant.
    It's worth noting has a service start year of 2018 and is assumed to stop serving in 2050.  Also the LRASM has a range of over 600 km/300 nm.
    In Real-Life/RL, the LRASM has only been integrated with the B-1B and the F/A-18E/F Super Hornet but the intention is to make her work with the F-35 and vertically launch from ships.  US Navy (USN) and Royal Australian Air Force (RAAF) only customers so far, but Sweden, Australia, the United Kingdom, Singapore, Canada and Japan are likely customers also.  To read more, go here: https://en.wikipedia.org/wiki/AGM-158C_LRASM
    Feel free to report any bugs.  This is my first serious weapons mod effort.
    257 1
  12. Kit de guiado israeli 'Spice' 1000 y 2000
     
    Instalacion: pegar las carpetas en la carpeta Weapons de su Strike Fighters
     
     
    creditos
     
    Modelos 3D y textura: JuanchoGomez
     
    Datos tecnicos: Juan Manuel Kachoroski
     
     
     
    Level X Game Developers
     
     
    ########################################################################################
     
    Guidance kit 'Spice' 1000 y 2000
     
    Instalation: Drop boot folders en Weapons folders of your Strike Fighters
     
    Credits
     
    3D models and textures: JuanchoGomez
     
    Data ini: Juan Manuel Kachoroski
     
     
     
    Level X Game Developers
    189 1
  13. installation:
    1-unzip the file to a new folder.
    2-move the new folder contents to your mod folder.
    it`s recommended you have Stary`s unified effects pack installed.
    *released under CombatAce terms of use*
    137 0
  14. used the very few data available regarding this missile to make it as accurate as it could get
    here`re the specs which matter the most:
    Range: 120 km
    Guidance: satellite
    Warhead: 250kg/penetrator
    **Special thanks to Nuni for providing help on how to properly install the export plugin.
    *THIS MOD IS RELEASED AS FREEWARE NOT INTENDED FOR SALE*
     
    29 0
  15. AIM-7N Sparrow (What If) for SF2, any/all.  What if the nuclear warhead element of the Sparrow X project was carried over to a version of the AIM-7F?
    Installation: Just drop into your mods folder and go fly.  Tested using the F-4T Air Superiority mod by dtmdragon, but should work with any AIM-7-capable aircraft.
    Credits:
    gunnypak for the AIM-7F
    Aerial Nuke Effect: Lexx Luthor (got it from the F-106 pack by DaniloE31)
    Modified AIM-7 skin with blue nose: Me (Spinoee)
    97 0
  16. I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose
    It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so.

     
    This package includes the minimum bundle to make the Nike Hercules system fully functional:
     
    new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31  
    The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes!
    You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files:
     
    Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp  
    and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini.
    I hope you enjoy it!
     
    DaniloE31
     
    186 0
  17. ALARM anti-radar missile
    -----------------------------------------
    To use missile copy Objects folder to your MODS.
    ALARM rail
    ------------------
    This part is to do. I used ALARM rails as weapon stations in my Tonka.
    So maybe somebody will do ALARM rail as standalone rack.
    I've added rails 3d files and skins and templates in this download.
    Only what you must to do is set correct position and add ini file.
    Have fun
    Wojtek
    168 0
  18. UUM7 Micro Missile Launcher Beta 1 (from Macross series) for Strike Fighters 2
    HMM01 Micro Missile
     
    Hello everybody !!!
     
    This is for the folks who love Macross and miss a swarm of guided missiles swirling through the air.
    Unfortunately the game interprets a missile pod as an air to ground weapon, so the AI doesn't use it in air to air engagements.
    You can still use it and it's devastating in close dogfights but only in pilot controled aircraft.
    There are 3 versions of the launcer and missiles. An IR and AR for air engagments and an IIR guided for air to ground.
    The UUM7 pod holds 15 HMM01 missiles
    IRM range - 8km
    ARM range - 10km
    IIR range - 10km
     
    How it works : Select the UUM7 pod with your air to ground weapons key. Then switch to caged or air to air mode with your Hud mode setings key.
    For the radar version you have to have the radar switched on and have a valid lock.
    For the IR version, you can launch the missiles even if you don't have a lockon tone.BE AWARE that it is a fratricide missile due to the high off-borsight, it will lock on the nearest planes. Very effective on large formations of planes.
     
    All three versions are fire and forget missiles.
     
    The missiles are available from the year 1999 upwards.
    Launchers can be loaded on USAF/USN type pilons that have rocket pod capability.
     
    Have fun :)
     
    Launcher, missiles and textures were made by me.
     
    What you will need :
     
    Copy of SF2/WOE2/WOV2/WOI2 patched to the latest standard
    Thirdwire Weapons Editor for SF2 if you want to tweak the weapons - http://www.thirdwire...oads_tools.htm?
     
    Install Instructions:
     
    1. Read this entire readme :)
     
    2. Drop the contents of the archive into your main MODS folder. Allow overwrites.
     
    3. Start the game and blow up some stuff
     
    Tested in SF2 and WOE2 only
     
     
     
    Acidgraph
    480 4
  19. Refueling Pod D-704 for SF2 v1.0
    ================================
    *** any SF2 ***
    This is a model of the Refueling Pod D-704, designed by Douglas.
    Included is the following:
    - D-704 with retracted Basket in HighVis White
    - D-704 with retracted Basket in LowVis gray
    - D-704 with deployed Basket in HighVis White
    - D-704 with deployed Basket in LowVis gray
    Pods are set up like the known BDOUG-pod as GP. A template is also included.

    Installation
    ============
    1. unzip to a temporary folder
    2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
    3. enjoy!
    The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only
    changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B.

    Credits
    =======
    - Thirdwire and TK for a great game
    - ???? data.ini from the bdoug-pod as template
    - myself - model, skins, template
    If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too!

    Thanks
    ======
    - cocas for help with learning 3D-stuff!
    - mue for his great LODViewer, which is a big help!

    P.S.
    ====
    If you have any problems with this skin or have suggestions and hints, feel free to PM me.

    25_09_2017
    147 0
  20. AC-47 'Spooky' Minigun Model Pak
     
    = For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =
     
    *Designed with SF2:V in mind*
     
    A small update for the recently release AC-47 Spooky. This little mod adds the physical model (Lod) for the 7.62 miniguns, so they show sticking out of the fuselage. These have been added using the FakePilot method, so the "vitural" guns still remain active.
     
    The AC-47 Pak can be found here:
     
    http://combatace.com/files/file/12984-douglas-ac-47-spooky-gunship-for-sf2/
     
    You'll be applying =THIS= package directly over the existing one, as a new data ini is supplied that mounts the guns. I've also changed the cockpit pilots back to the stock 'bone-dome' versions, as those are more correct.
     
    The new miniguns and fakepilot are supplied, so not to worry when installing.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
    Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft.
     
    With extra special Thank Yous to RussoUK for whipping out the Lod in Max ... this really "ups" the look of the aircraft.
    As time permits, the AC-47 Full Package will also recieve this update.
     
    Good Hunting!
    wrench
    kevin stein
    233 1
  21. SF2 "Beer Bomb" 4/18/2014
     
    -- Something for Anyone, Anytime, Anyplace --
     
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
     
    With the recent trend in the SF2 Screenshots Thread on discussions and displays of "potables", I thought this would be a nice little funny thing to add.
     
    Basicly, I took the 55 gallon Napalm bomb and repainted it to "represent" a kind of beer keg. It is fully "combat ready" and will act and explode just like Napalm. Included is the skin template, for those wanting (or nuts enough) to want to make the labels in any other languages, or for your favorite beer.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
     
    Good Drinking!!
    Wrench
    Kevin Stein
    38 2
  22. Misil anti-radar de origen Brasilero, confiurado para ser portado por aviones argentinos
     
    ############################################################################
     
    Brazilian anti-radar missile
     
    real picture / foto real
     

    142 1
  23. FAS Dardo III es una bomba guiada por GPS con alas plegables desarrollado por la Fuerza Aerea Argentina, actualmente
    se encuentra en la fase de prototipo
     
    instalacion
     
    pegar la carpeta en la carpeta weapons
     
    si el avion no reconoce la bomba, agreguen las siglas 'EOGB' en las weapon station, asi:
     
    [LeftWingStationInboard]
    SystemType=WEAPON_STATION
    StationID=1
    StationGroupID=3
    StationType=EXTERNAL
    AttachmentPosition=-1.99,0.30,-0.61
    AttachmentAngles=0.0,0.0,0.0
    LoadLimit=1020.60
    AllowedWeaponClass=BOMB,RP,TER,EOGR,IRM,EOGB
    AttachmentType=ARGENTINA
    ModelNodeName=Left_Pylon
    PylonMass=108.9
    LaunchRailHeight=0.10
    LaunchRailMass=25
    FuelTankName=
     
    creditos JuanchoGomez
     
    Level X game developers
     
     
    ####################################################################################################################
     
    FAS Dardo III is a GPS guided bomb with folding wings develop for Argentinian Air Force, currently is at the prototype
    stage in
     
    installation: just drop the folder in weapons folder of Strike Fighters
     
    if the plane does not recognize the bomb adds 'EOGB'on weapon station just like that:
     
    [LeftWingStationInboard]
    SystemType=WEAPON_STATION
    StationID=1
    StationGroupID=3
    StationType=EXTERNAL
    AttachmentPosition=-1.99,0.30,-0.61
    AttachmentAngles=0.0,0.0,0.0
    LoadLimit=1020.60
    AllowedWeaponClass=BOMB,RP,TER,EOGR,IRM,EOGB
    AttachmentType=ARGENTINA
    ModelNodeName=Left_Pylon
    PylonMass=108.9
    LaunchRailHeight=0.10
    LaunchRailMass=25
    FuelTankName=
     
    Credits:JuanchoGomez
    141 1
  24. The A-Darter (Agile-Darter) also named V3E is a modern short-range infrared homing ("heat seeking") air-to-air missile, featuring countermeasures resistance with a 180-degree look angle and 120-degrees per second track rate, under development by South Africa's Denel Dynamics (formerly Kentron) and Brazil's Mectron, Avibras and Opto Eletrônica. It will equip South African Air Force'sJAS 39 Gripen and Hawk 120; Brazilian Air Force's A-1M AMX, F-5BR and JAS 39 Gripen. It is expected to be operational in both Air Forces by 2014 and it will also be available for export
     
    ####################################################################################
     
    3d model & textures: Juancho Gomez
     
    Data ini: Juan Manuel Kachoroski
     
    Level X developers
    169 3
  25. MBD2-67U
     
    The most widely used soviet multiple bomb rack (Mnogozamkoviy Balochniy Derzhatel) for 50-120kg sized free fall bombs. On many planes this was the only type of rack used.
     
    Plane types: MiG-21, MiG-23, MiG-27, MiG-29, Yak-38, Su-17, Su-25, Su-24 and on helicopters Mi-8, Mi-24 and Ka-25
     
    A high detail replacement for older MBD2 racks. There are two types included, regular MBD2 and the MBD2_SPEC variant with StationSpecific value set, to exclude other types of rack from a weapon station.
     
    I have made no low detail version, but if there is a need, I can make one.
    365 3

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