- A-10 Warthog
- F-15 Eagle
- F-16 Fighting Falcon / F-2A
- F/A-18 Hornet
- Mig-29 Fulcrum
- F-14 Tomcat
- Fictional Aircraft, Experimental and UAV's
- Mirage and Kfir
- Tornado
- Multi Engined Aircraft
- Modern Soviet Aircraft
- Light Attack and Trainers
- Chinese Aircraft
- 4th/5th Generation Fighters
-
0 comments
Updated
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Mirage 2000-5
By Dload
I made this because the other Mirage I had wouldn't work. It's a mod of the Taiwanese Mirage 2000-5.
WARNING!
RETAINS OLD AIRCRAFT FILE NAME!
1,331 downloads
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F-15SG v1.0
By kct
Republic of Singapore Air Force F-15SG Strike Eagle version 1.0 for SF:P1/WoV/WoE/WoI.
The idea behind this is to do two things:
1. Someone was going on and on about having the F-15SG since it is practically the same aircraft as the F-15E and derivaties. Whoever that is, there are more to that! From a glance it might look like an F-15K...but look closer! However, given how similar the F-15K and F-15SG is, the changes are minimal at best. I would explain some things later.
2. Give the USAF F-15E some updates to give it Sniper ATPs, since they are currently being deployed on the aircrafts in large numbers (at least what what EricJ said). I would explain about this in detail through another readme, since some of you might find the whole thing a little bit on the complicated side (at least, the method I used).
As of the current iteration of the mod, it is optimized for use in the games with the Sept 2008 patch onwards applied. The plane can be installed in older versions of the games, but the ground mapping radar would not work, since the Avionics70.dll of the older versions does not support the ground mapping radar out-of-box (except WoI). This aircraft has been tested non-stop in WoE (with Oct 2008 patch), but it should work in the others patched to the same level.
More details in the readme (read and understand what goes), and as a bonus, instructions to give F-15Es the Sniper XRs are given! It might not be perfect, but feel free to give me suggestions as to what I need to do to improve.
1,621 downloads
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EA-18G Growler
By WombRaider
Plucked straight from the readme file...
EA-18G Growler
Model By:Erin_Hans/101TFS
Paint/decals/tweaks:WombRaider
Testing:STORM
///////--------------------------------
A little history of the EA-18G.....
The E/A-18G is the Navy's replacement for the EA-6B Airborne Electronic Attack aircraft and represents an entirely new way of looking at legacy aircraft replacement. Leveraging existing production capabilities at Boeing and Northrop Grumman, the Navy is using the F/A-18E/F MYC to buy an additional quantity of 'F' Aircraft, and marrying those airframes with Northrop Grumman's in-production Improved Capabilities (ICAP)- III Airborne Electronic Attack (AEA) system to produce the E/A- 18G to replace the aging EA-6B aircraft. This allows us to deliver the next generation Airborne Electronic Attack capability at reduced cost and in the shortest possible timeframe. The Marine Corps is examining a range of possibilities that will provide the needed capability.
In late September 2006 the Boeing Company delivered the first EA-18G Growler airborne electronic attack (AEA) aircraft to the US Navy test site at Naval Air Station Patuxent River, MD. The first EA-18G, known as aircraft EA-1, made the two-hour flight from St. Louis to Maryland with U.S. Navy pilot Lt. Matt Doyle and weapons system operator U.S. Navy Cmdr. Jamie Engdahl on board. EA-1 is the first of two test aircraft built under a System Development and Demonstration contract Boeing signed with the Navy on Dec. 29, 2003. In addition to flight testing, EA-1 will undergo extensive ground testing in the Patuxent River anechoic chamber to assess on-board radar, receiver and jammer compatibility and performance. The second EA-18G will join the flight test program at Patuxent River later this year.
The E/A-18G is the fourth major variant of the F/A-18 family of aircraft. The EA-18G will serve as the Navy's replacement for the EA-6B providing a capability to detect, identify, locate, and suppress hostile emitters. The EA-18G will have the capability to operate autonomously or as a major node in a network-centric operation and will provide accurate emitter targeting for employment of onboard suppression weapons such as the High-Speed Anti-Radiation Missile (HARM). Prime contractors are Boeing Aircraft Corporation of St. Louis, MO for the airframe and General Electric Company, Aircraft Engine Division of Lynn, MA for the engines. Northrop Grumman Corporation, Bethpage, NY is a major subcontractor.
The EA-18 will perform full-spectrum electronic surveillance and electronic attack of enemy threat radars and communications nets. The EA-18 leverages the U.S. Navy's investment in the F/A-18E/F Super Hornet platform. A derivative of the two-seat F/A-18F Super Hornet - a platform which is in production today - the EA-18 is a highly flexible design that enables the warfighter to perform a broad range of tactical missions, operating from either the deck of an aircraft carrier or land-based fields. The EA-18 is 99 percent common with the Super Hornet and would be expected to significantly reduce support and training costs for the US Navy.
The EA-18G's electronic attack upgrades will meet EA-6B (ALQ-218, ALQ-99, USQ-113) Airborne Electronic Attack (AEA) capability to detect, identify, locate and suppress hostile emitters; provide enhanced connectivity to National, Theater and Strike assets; and provide organic precision emitter targeting for employment of onboard suppression weapons High-speed Anti-Radiation Missile (HARM) to fulfill operational requirements. The man in the loop operation and advanced information display system will allow real time assessment of the tactical situation and the appropriate response executed in accordance with the rules of engagement. The performance of the aircraft is compatible with the primary strike/fighter aircraft projected to be in the inventory in the 2010 time period, allowing it to be fully integrated into specific strike packages. It will also have the capacity to provide broad area coverage for extended periods of time to support numerous strikes or other air operations in a federated context. The EA-18G is being designed to perform a range of Electronic Warfare/Electronic Attack functions either simultaneously or independently.
The F/A-18G had minor shortcomings relative to the EA-6B ICAP-III baseline of the Advanced Electronic Attack (AEA) Analysis of Alternatives study. By incorporating alterations, such as inclusion of a digital receiver system, complete communications electronic attack system, and routable network information system, this valid core can become a viable force for the future. The mission radius and time on station figures with typical air defense suppression loads are nearly identical. AEA system components designed for the EA -6B ICAP-III were easily adaptable for use in the F/A-18G. An initial study of the electro-magnetic interference susceptibility for the F/A-18G was concluded with favorable results. Although the LR-700 can be adapted for use in this airframe, a digital implementation revolutionizes electronic surveillance with low probability of intercept radar and complex modulation waveform detection, coherent jamming capability, active cancellation look through, and specific emitter identification. An internet protocol routable network approach is introduced as a possible means to seamless connectivity and fully integrated data picture. The multi-role capability of the F/A-18G will provide synergistic strike and survivability advantages as well as training and readiness challenges. A quantification of overall effectiveness demonstrates the F/A-18G is a viable EA -6B follow-on and AEA platform.
The EA-18 was the only alternative to the EA-6B based on a derivative from an in-production, aircraft carrier adept aircraft. It has the basic tactical capabilities of the F/A-18F Super Hornet coupled with the enhanced electronic attack capability of the ICAP III Prowler. The EA-18 will eliminate the type model series airplane off the flight deck. The configuration of the airplane in terms of capability will be equivalent to what is anticipated in the EA-6B with ICAP III installed, and a concentration on the LR-700 receiver, which will allow tracking of threats. Instead of pre-emptive jamming it will provide selective reactive jamming.
The airplane, though dedicated to the electronic attack mission, can be changed from an EA back to an 'F' with relative ease and vice versa. It allows flexibility on the flight deck. You can use up a certain portion of the life of the airplane flying it as an electronic attack airplane, and then shift missions, and use another section as a fighter. There is certainly a big difference in fighting Iraq with a strong intergraded jamming system compared to fighting in Afghanistan.
The EA-18 will retain everything in it that the F/A-18F Super Hornet has today with two exceptions. The wing tip stations will have receiving antennas. The gun will be replaced with avionics boxes containing the LR-700 receiver and satellite communications, which interface with the ALQ-99 Tactical Jamming System pods.
The EA-18 is based on the two-seat F/A-18F with the Block 2 avionics upgrades, including active-array radar and advanced rear crew station, already under development for the Super Hornet. Production cost on a unit flyaway basis will be 15-18% more than a basic F/A-18F in then-year dollars. An EA-18 will cost $7-9 million more, based on the nominal Super Hornet unit price of $50 million by the end of the current multi-year procurement contract. Concurrent production of EA-18s and E/Fs would further reduce the Super Hornet's price. The company estimated that, if 12 EA-18s are built each year alongside 48 E/Fs, the cost of each E/F would be reduced by up to $3 million. The US Navy would see operating and support savings, with the EA-18 expected to cost $7,400/h to operate, compared with over S17,000/h for the EA-6B.
The EA-18G aircraft, chosen to augment electronic attack capabilities across the services and replace the Navy's EA-6B, will be a missionized F/A-18F airframe to provide capabilities to detect, identify, and locate hostile radio frequency emitters in order to direct jamming against radar and communications threats, and to fire suppression weapons such as High-speed Anti-Radiation Missiles (HARMs). The EA-18G incorporates a version of the airborne electronic attack (AEA) suite developed for the Improved Capability (ICAP) III EA-6B upgrade. The Navy plans to include a newly configured Communications Countermeasure Set as a replacement for the USQ-113.
The EA-18 was selected to replace the EA-6B Prowler electronic warfare aircraft to provide an Airborne Electronic Attack (AEA). The EA-6B will begin retirement in the 2010 timeframe, after a career that exceeded 40 years of deployments in support of USN, USMC, and USAF strike forces. As of early 2000, Defense Department planning for replacing the EA-6B Prowler include a scheme under which the Navy would buy an F/A-18G "Growler" -- an F/A-18E/F modified for escort and close-in jamming. The Air Force would provide standoff jamming with modified EB-52s or EB-1s, and close-in jamming with unmanned air vehicles such as the Northrop Grumman Global Hawk or General Atomics Predator.
The DoD's only air-based EA jamming capability was provided by 123 EA-6B Prowlers. It was projected that these 123 aircraft will no longer adequately support required Airborne Electronic Attack (AEA) missions beyond the year 2010 due to attrition and airframe life limits. In order to maintain the tactical advantage over enemy air defenses, the DoD must augment and ultimately replace its aging and diminishing fleet of EA-6B aircraft with an equal or better AEA capability.
The EA-18 is the result of an engineering design, development and test effort that began in late 1993. This effort has included avionics and aircraft conceptual design, engineering analysis, high- and low-speed wind tunnel testing, electromagnetic interference/compatibility laboratory testing, antenna range testing and extensive crew-vehicle interface development.
In November 2001 Boeing successfully completed an initial flight demonstration of its EA-18 Airborne Electronic Attack (AEA) concept aircraft. The test used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities.
In April 2002 Boeing completed the third successful flight demonstration of its EA-18 Airborne Electronic Attack concept aircraft. The test, conducted April 5, used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. Boeing teammate, Northrop Grumman, instrumented the ALQ-99 jamming pods to gather the noise and vibration information. The combination of a validated design, proven platform and proven electronics positioned the EA-18 program to begin a system development and demonstration phase in 2003.
///////--------------------------------
How to install this package!!!
1.Unzip the Growler zip file to the root of your sim.
2.Use the weapon editor, and open your current weaponDATA.ini. Merge the supplied ini with the original WeaponDATA.ini. you can also use the data below to manually put the weapons in. I suggest using the merge option though.
3.Add the squadron to your squadronlists
4.Go blow stuff up
5.Have a cigar
...Any problems send me a PM on Combatace.com, username WombRaider
///////--------------------------------
Thanks go out to the following people...
-Erwin_Hans and 101TFS for their nice F-18 package!
-Combatace staff for hosting such a great freeware site
-STORM for the beta testing
-TK for making such an open game
////////----------------------------
Your new squadron....
[squadronXXX]
Name=VAQ132
DisplayName=VAQ-132 'Scorpions'
Nation=USN
2,412 downloads
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Su-27 additional Pylons v1.2
A missing IRST was reported I fixed it.
You need Marcfighters Su-27 find it here:
http://marcfighters.combatace.com/Aircrafts.htm
than you need this skin SovNavy_2 Number37 can find here:
http://forum.combatace.com/index.php?autoc...p;showfile=5241
create a new Su-27SM folder in your aircraft folder. Copy all files
from Marc`s Su-27 into this new one than overwrite the files with the
one from this MOD
copy the files from the parts folder into your aircraft folder.
Feel free to use this mod, if you want to use it in your own modification
please give me some credits!
Credits goes to Badfrank for patience and time he invest to help me.
1,574 downloads
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J-6A
By fallout3
J-6A,a supersonic interceptor.
with completely new 3-D model,with the radar bubble.
Readme included in the pack.
Happy hunting!
1,010 downloads
0 comments
Updated
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PLAAF J-6
By fallout3
J-6,a really great fighter .Served in the PLAAF for 40 years.
Readme is in the pack,The J-6A/IV/JJ-6 will be relased soon.
Make skins for this plane as you wish!
907 downloads
0 comments
Submitted
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F/A-24 Shadowcat Beta 1.0
By Julhelm
F-24 Shadowcat (AFX) Beta 1.0 for Wings over Israel
Model and skin by Julhelm
FM by Starfighter2
Avionics by Jat
Uses F23 cockpit by Dels
Requires F-14 and F-22 sounds and the F-22 afterburner fx.
As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net.
This is a beta release: This means it is to be considered a work in progress, so efforts to improve/bugfix are welcome.
This message will self destruct in five seconds.
2,761 downloads
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AC-130A Gunship UPDATED
By WombRaider
--------------------------C-130A Spectre Gunship----------------------------------
Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
INSTALL:
1.extract zip to root of your sim.
2.add weapon and gun data provided below
3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
4.Blow stuff up.
////THANKS\\\\
I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
///DATA
Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
///WEAPONS///
[WeaponDataXXXX]
TypeName=AC-130
FullName=AC-130 gunpod
ModelName=AC-130
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=20MM_M61A1
MaxRounds=45000
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=Howitzer
FullName=Howitzer Cannon
ModelName=Kanonenbehaelter_MK103
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=
MaxRounds=0
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=M38 Jeep
FullName=M38 Jeep
ModelName=M38JEEP
Mass=4000.000000
Diameter=0.090000
Length=3.340000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=1960
EndYear=2040
Availability=3
BaseQuantity=200
Exported=TRUE
ExportStartYear=1960
ExportEndYear=2040
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=60.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=0
MaxTurnRate=0.000000
MaxLaunchG=0.000000
LockonChance=0
LaunchReliability=0
ArmingTime=0.000000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
[WeaponDataXXXX]
TypeName=Paratrooper
FullName=Paratrooper
ModelName=Paratrooper
Mass=85.000000
Diameter=0.200000
Length=2.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN,UK
SpecificStationCode=
NationName=USAF
StartYear=1938
EndYear=0
Availability=3
BaseQuantity=1000
Exported=TRUE
ExportStartYear=1938
ExportEndYear=0
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=ParaGreenEffects
DragAreaMultiplier=20.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=90
MaxTurnRate=25.000000
MaxLaunchG=5.000000
LockonChance=98
LaunchReliability=90
ArmingTime=0.000000
SeekerFOV=5.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=50.000000
SeekerRange=25000.000000
ReleaseAnimationID=1
ReleaseAnimationTime=2.000000
ReleaseAnimationDelay=0.800000
EODisplayFlags=0
CEP=0.000000
//////Guns----------------------------------------
[GunDataXXX]
TypeName=105MM_M102
FullName=105mm M102 Howitzer
Caliber=105.000000
ROF=8.000000
MuzzleVel=472.000000
AmmoWt=15.000001
WarheadWt=3.200000
Reliability=100.000000
Accuracy=95.000000
AddLight=TRUE
MaxLightRange=2000.000000
FireColor=0.400000,0.360000,0.256000
GunFireEffect=ArtilleryFireEffect
GunFireSound=TankGun
EffectClassName=ArtilleryEffects
EffectTime=0.100000
TracerTexture=Tracer3.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=400000.000000
MaxStreakVisibleDist=100000.000000
TimeFuzed=FALSE
[GunDataXXX]
TypeName=57MM_S68
FullName=57mm S-68 Cannon
Caliber=57.000000
ROF=120.000000
MuzzleVel=1000.000000
AmmoWt=2.850000
WarheadWt=0.154000
Reliability=95.000000
Accuracy=62.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=37mmFireEffect
GunFireSound=AAA
EffectClassName=37mmEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=TRUE
[GunDataXXX]
TypeName=7.62MM_M134
FullName=7.62mm M134 MiniGun
Caliber=7.620000
ROF=4500.000000
MuzzleVel=1000.000000
AmmoWt=0.007000
WarheadWt=0.000000
Reliability=100.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=20mmFireEffect
GunFireSound=Vulcan
EffectClassName=20mmEffects
EffectTime=0.050000
TracerTexture=Tracer.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=2000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
2,175 downloads
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Saudi F-15S
By Dave
RSAF F-15S By a whole bunch of mugs.
All SP5 ready to go too. Its been on my HD forever. To
many other things to going on so I can't get this any
more tweaked. Known issues, weps seem to just hang on the
pylons but not touching all the way. Could use some help
there and I will update this package if i get it.
FT
Wpnssgt
Sundowner
Fubar
Wrench, The
Dave
And the list goes on and on to da break of dawn.
Install.
Drop the contents of each folder in the folders of the
same names in your WOX directory. Go fly.
1,380 downloads
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F-15K Version V1.5
By Dave
F-15K Strike Eagle Version 1.5
14 OCT 2008 (now SP5 compatible) Thanks Wrench
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512 (Use in Normal)
Avionics by Moonjumper
Effects by Deuces
Skins by Wpnssgt & USAFMTL
Original F-15 Cockpit by Kesselbrut modified to an F-15C (BETA) by Wpnssgt
Drop tanks by Fast Cargo.
Loading & Hangar Screens by Kout
Fixed the wheels in the runway. Thanks Ant.
Ready to use in WOE or WOI (use it in WOI, hint hint)
Read the read me.
2,942 downloads
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F-15I for Wings Over Israel V1.5
By Dave
F-15I Ra'am (Update) for WOI Update 14 Oct 2008. (Now WOI SP5 compatible) Thanks Wrench
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512 (Fly this in normal)
Avionics by Moonjumper (Completely new build as of 2007/08)
Loading & Hangar Screens by Kout
INI work by MJ and USAFMTL
Effects by Deuces
Sounds by Fubar512
Updated on 22 Mar 08 to fix the sinking gear in the runway. Thanks Ant.
Skin by Sundowner
****Warning - Skins are 1024x1024 and should be resized if your system cannot handle large texture files**** There is also 4096x4096 uber high res if you want them.
Original F-15 Cockpit by Kesselbrut modified to an F-15C by Wpnssgt. Bottom left MFD is inop.
Read the read me!
4,420 downloads
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A-4T Skyhawk
By ludo.m54
A-4T for WOE
The A-4T Skyhawk was the proposed French version of the Skyhawk as then used in many countries. In the early 70's, France needed to replace its Etendard IV and therefore studied three proposals:
- The A-4 Skyhawk
- The A-7 Corsair II
- The Jaguar M
All three projects were abandoned, either for not being performant enough (Jaguar), either because of foreign origin. A fighter derived from the Etendard was then developped and adopted; the Super Etendard.
More infos : http://frenchnavy.free.fr/projects/skyhawk/skyhawk.htm
One of the original project concerned the A-4M, as none is available under WoE, I found a workaround with the A-4F.
This add-on shows off what could have become the A-4T of the French Navy, with skins covering three units : 11F, 14F and 17F.
373 downloads
0 comments
Submitted
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RSAF and Israeli Typhoons
By Sundowner
This is a pack that will create two "new" Typhoons for you to choose in the aircraft dropdown menu, you will need the original Typhoon package for it to work.
Please read the readme.......its VERY important.
7,227 downloads
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Upgraded A-4 AR Fighting Hawk
By alejandro
This is the A-4AR made by Wrench based on the ThirdWire's A-4F with some modifications made by Banidos Team.
Textures: Torno
Sounds and improvements in the flight model: Suicidal
3D aggregates: Alejandro
Hangar Screen: is a painting by Carlos Garcia and adapted by Suicidal
For more information on the model of Wrench please read the original readme included in this package.
Installation instructions inside the .rar file
Thanks to:
Wrench
Rover Mirage
Pato Poli
Credits:
Ravens**t, for the original mod
The Mirage Factory, for the original flight model
Julhiem, for the excellent Kestral cockpit
And thanks to Third Wire for this Game!!!!!!!
NOTE: this model has not been tested eith the lastest patch.
If you have any questions or comments, you can contact me at Combatace, spanish forum or with a PM
Enjoy!!! Happy Hunting !!!!!
______________________________________________________________________
Este es el A-4AR de Wrench, basado en el A-4F de Thirdwire con algúnas modificaciones de Banidos Team.
Texturas: Torno
Sonidos y mejoras en el modelo de vuelo: Suicidal
Agregados en 3D: Alejandro
Pantalla del hangar: es una pintura de Carlos García adaptada por suicidal
Para más información sobre el modelo de Wrench por favor leer los readme originales incluídos en este paquete.
Instrucciones de instalación dentro del archivo .rar
Gracias a:
Wrench
Rover Mirage
Pato Poli
Créditos:
Ravens**t, por el mod original
The Mirage Factory, por el modelo de vuelo original
Julheim, por la excelente cabina del Kestrel
Y gracias a Third Wire por este juego!!!!!!
NOTA: Este modelo no ha sido probado con los últimos parches.
Cualquier preguna o comentario, me pueden enviar un PM o encontrarme en el foro español de Combatace.
Que lo disfruten!!!!!! Buena Caza!!!!!!!
1,654 downloads
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Beriev 2500 NEPTUN super heavy
This is a Beta version of my Be2500. It is UN-finished. Read the readme for details.
It is also, incidently, the largest flyable mod aircraft in any flight sim in the world.
1,447 downloads
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Mirage 2000C
By christian59
this is the C model of Mirage 2000
it's just a modification of Mirage 2000-5 from IAFMars
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Thanks to:
3D Model by aleks
Flight Model by IAFmars and YEYEYE and Erwin_hans
Skins by IAFmars
This beta using JAS-39C's cockpit.Thanks Dave's cockpit.
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Installation insctructions:
Install the Mirage2000C folder into your objects/aircraft folder.
Put the sounds in sounds folder
If you have some problems or some advices,ples post in CA
christian
have fun and good flight
4,268 downloads
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Su-33 mod for the TW series.
By FastCargo
THIS MOD DOES NOT HAVE ANY AIRCRAFT IN IT - YOU MUST HAVE THE LISTED AIRCRAFT TO BE ABLE TO USE THIS MOD!!!!
Su-33 mod readme for the TW series.
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Marcelo - For the excellent Su-27.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08)
Marcfighters excellent Su-27 located here: http://marcfighters.combatace.com/Aircrafts.htm
Drdoyos Navy Flanker Skins (Optional): http://forum.combatace.com/index.php?autom...p;showfile=5241
Notes and limitations.
These are only visual changes, no changes were made to the flight model other than the addition of independent control thrust vectoring.
The Su-33 loadout.ini wasn't changed (I didn't have time), but the data, cockpit and avionics inis have been changed to allow the carrage of AG weapons, including the Moskit ASM missile.
The canards and pylons will pattern their colors after the bmps you put in the Aircraft folder...which means they won't change if you use a different texture and so might look weird.
This whole thing was done as a lark, to take a break from my T-38 and weapons work. As such, I am pretty much done with dealing with it...so don't expect a whole lot of support from me for this one.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute this file only, everything else belongs to someone else and is not freely redistributable.
FastCargo
08 Sep 08
3,443 downloads
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F-15 ACTIVE for the ThirdWire Series
By FastCargo
F-15 ACTIVE readme for the TW series.
Version 1.0
*************************************NOTE!!!!!****************************
If you have my old F-15 Active mod (using addon canards) this will totally replace that directory. I would recommend deleting the old F-15 ACTIVE directory so as to not cause conflicts.
Though this has a lot of stuff from the Mirage Factory, it is NOT a Mirage Factory product as it doesn't meet their standards. If there are problems, it's my fault, not theirs.
*************************************NOTE!!!!!****************************
Thanks to the following folks:
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15D MAX file available for me to play with.
Kei Nagase - For the awesome skins for this aircraft...you rock!
To my fellows at Combatace and the Mirage Factory for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
This archive file (duh!).
Copy of SFP1/WOE/WOV/WOI patched to the latest standard (as of 06 Sep 08)
The Mirage Factory MSIP F-15 Eagles (you will need them for the cockpit): http://forum.combatace.com/index.php?autom...p;showfile=5865
The WeaponEditor appropriate for your install. You NEED to know how to use it to get the properly colored external tanks.
Notes and limitations.
The F-15 ACTIVE (originally the F-15 S/MTD) is a modification of a preproduction F-15B used to test various technologies to increase short field abilities, manuverability, and enhanced flight control systems.
More information can be found here: http://en.wikipedia.org/wiki/F-15S/MTD
Two LODs are included, the F-15a.LOD (in use) and the F-15ad.LOD, which is for those computers that can run it...it's mainly used to smooth out any decal issues if you decide to customize later. But be warned, it can crash computers that can't handle it.
This model was modified from wpnssgts F-15D, which in turn came from Flying Toaster's original F-15 model. As such, it also means that the skins for the MF F-15D will pretty much work normally, except for the canards. I'll leave it to you to figure out where the mappings are for those.
The following modifications have been made to the visual model:
1) Canards
2) Movable nozzles for thrust vectoring
3) Drooping ailerons when flaps are extended
4) Minor cosmetic changes
5) I did NOT add the pitot boom...mainly because that's a test aircraft thing only...and I can see future mods coming from folks showing the ACTIVE in service. Plus, I just didn't like it.
The flight model incorperates the following:
1) Independent thrust vectoring (NOT pitch linked). Range is 20 degrees nose up to 2 degrees nose down. Done this way due to limitations of sim and AI.
2) Canards, including increased pitch up authority and increased yaw ability (symmetric and asymmetric movement)
3) Drooping ailerons with flaps for better short field performance.
As of right now, the AI will not take advantage of this increased ability, mainly due to my relative newness to the FM world.
The handling is overall similar to the F-15D Eagle, however, your alpha and yaw abilities at low airspeed are significantly better. However, that also means that you can put yourself into a corner if you are not careful. Also, in Hard mode, a low to high rapid alpha pull will induce a right bank...this does not happen in Normal mode. Yaw (rudder) must be applied with discretion...the aircraft will depart if you leave it in too long.
Finally, because the aircraft has increased alpha ability, it will happily stay at 60 degrees pitch below 100 knots all day...right into the ground. Don't be thinking you can do a loop on immediate takeoff and just keep the stick back the whole time...
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Because this file has a lot of stuff that is not mine, it is not currently freely redistributable. This is an exception to my normal policy. I hope to change that condition soon...in the meantime, please honor the requests of the folks who contributed to this mod to not redistribute it without getting permission first.
FastCargo
06 Sep 08
1,770 downloads
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Mirage 50 PANTERA
By torno
The mirage 50 PANTERA it is a model only for WOI does not include lod
1,059 downloads
0 comments
Submitted
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F-14DI "Super Kardom"
By kct
This is a mod to create an F-14D version of The Wrench's what-if F-14 "Kardom" for SF:P1/WoV/WoE (sorry, don't have WoI, but you should be able to make it WoI-able with some tweaks). Please read the enclosed readme, it is very important to know how to make this aircraft work.
2,131 downloads
0 comments
Submitted
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RoCAF Mirage2000-5
By Erwin_Hans
Chinese Taiwan Mirage2000-5 BETA
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This is a beta of Chinese Taiwan Mirage2000-5.
RoCAF bought 60 Mirage2000-5 fighters in 1993.But RoCAF haven't got france Air-Ground weapons,and the france radar dosen't spport homing/guiding Air-ground weapon from US.So,though these version of Mirage2000-5 got a great Air-ground attack abilltye,you can not use any Air-Ground weapons.
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3D Model by aleks
Flight Model by IAFmars and YEYEYE and Erwin_hans
Weapons by IAFmars and YEYEYE
Skins by IAFmars
This beta using JAS-39C's cockpit.Thanks Dave's cockpit.
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Installation insctructions:
Install the CT Mirage2000-5 folder into your objects/aircraft folder.
Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
Add the weapons according the link below. Just using the weapondata editor.
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If you have some problems or some advices,ples post in CA or E-mail me.
My E-mail:iafc@sohu.com
Sorry for the last mistake.
Have fun!
2,950 downloads
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F-8IIM-Early-96
By Erwin_Hans
Shenyang F-8IIM FinBack-B Export-96
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These from Wiki:
The effort to develop an all-weather interceptor began in full in 1964 and this was to result in the first Chinese fighter jet to be designed and built indigenously. The prototype took its maiden flight in 1969. Despite the early beginnings, due to political turmoils such as the Cultural Revolution, it was not produced until 1979 and entered service in 1980. Its basic configuration resembles an enlargement of the delta-wing MiG-21 'Fishbed' with two Liyang (LMC) Wopen-7A turbojet engines and a maximum speed of Mach 2.2. The twin engined J-8 competed with the single engine J-9 project and ultimately emerged as the victor largely due to the existing availability of the former's MiG-21 based powerplant and proven layout.
In order to house a large radar set, the design called for a solid nose and variable geometry side air intakes. However, the lack of familiarity with this type of intake meant the J-8 had to settle for a MiG-21 style nose intake. The solid nose J-8 was finally realized in the J-8II (Finback-B).
J-8II (Finback-B)
First flew on June 12, 1984. Improved J-8I prototype with redesigned nose/front section and fuselage. Replaced nose air inlet with solid nose and lateral air intakes, similar to those of the MiG-23 China indeed received several MiG-23s in the late 1970s from Egypt and the hinged ventral fin and lateral intakes shown reversed engineering of these MiG-23 features into the J-8II, in fact China followed a very similar development process to the Su-15 when from the Sukhoi T-5, the large T-58 (Su-15) was spawned, the MiG-23PD also has some similarities with the J-8II however the MiG-23PD is a single engined experimental fighter with direct lift engines, but the transformation of the MiG-21 into the MiG-23PD was mirrored in the J-8II. Equipped with Type 208 (SL-4A) monopulse radar (40 km range).
J-8IIM (F-8IIM)
Unveiled in Zhuhai Air Show 1996, export version of J-8B with Russian Phazotron Zhuk-8II PD radar (70 km range), R-27R1 (AA-10) AAM and Kh-31A (AS-17) anti-ship missile. Failed to attract any export customers and no domestic orders. [4] Conversion from older airframe was reportedly much fewer than the 100 units of Zhuk-8II radar delivered, and the conversion might have only been an experimental program.
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But I don't agree with the view of coping Su-11/15.
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F/A-18F Super Hornet
Skins by olo007 and 101tfs
3D Model by 101tfs
Flight Model by Erwin_hans
INI work by 101tfs and Erwin_hans
Effects by 101tfs and Erwin_hans
PLAAFpilot by olo007
Original MiG-21-93 Cockpit of some friend[i forgot who did it ,here thanks to him] modified to a F-8IIM cockpit by Erwin_hans.
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Thanks:
For Cockpit:
Based at MiG-21-93 Cockpit
For avionics:
I used avionics from Marcfighter's Su-27SK
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1, unzip the F-8IIM-Early.rar
2,Copy ALL files from F-8IIM folder to :
Strike Fighters\Objects\aircraft
3,then............enjoy it
******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************
Erwin_Hans,olo007 and 101tfs
----------------Inksy Group 2008
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3,911 downloads
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Download Statistics
14,331
Files12,608
Comments26,977
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