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Posted
21 hours ago, Sundowner said:

I could do with a couple of volunteers to try this thing out for me......any takers?

I'll need to re-install SF2NA but would gladly take a look over the weekend.

Posted (edited)

You'are able to take off from ski-jump !

Is it possible with SF2 in automatic flight ?

Great !!! :good:

img00168.thumb.jpg.1268a665b828533c92a66315bafbd653.jpg.3a2f2eb7681940f17ca4790172203896.jpg

Edited by Coupi
  • Like 1
  • 2 weeks later...
  • 2 weeks later...
Posted
10 hours ago, torno said:

hinking about adding a cannon (what if), the R4 are unusable:censored:

The plane is already a what if, so why not?

  • 1 month later...
Posted

Getting there........:wink:

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HEAVILY reworked Alphasim model by me.

Model is in game, basic panel lines & rivets 80% done, all animations sorted, flies like a pig.....I need an FM guy if anyone is feeling brave....

Still to do;

rocket pods, tidy up some joins in max, skins etc,etc.

I might attempt a pit.......then again I might not, bear in mind I'm not a proper 3ds max guy.

Anybody with access to good colour unit marks etc please pm me.

 

 

 

 

  • Like 13
  • Thanks 6
Posted

I can send you the data ini we started working on when angelP was build one in the CAF Forums. Don't know it that'll help or not....obviously boatloads of things will be very different (hit boxes, min/maxs, etc -just don't use those statements? the Lod Viewer is great for setting those uP!)

 

Posted (edited)
13 hours ago, Sundowner said:

Getting there........:wink:

HEAVILY reworked Alphasim model by me.

Model is in game, basic panel lines & rivets 80% done, all animations sorted, flies like a pig.....I need an FM guy if anyone is feeling brave....

Still to do;

rocket pods, tidy up some joins in max, skins etc,etc.

I might attempt a pit.......then again I might not, bear in mind I'm not a proper 3ds max guy.

Anybody with access to good colour unit marks etc please pm me.

 

Looks great Ant! :good:

Have you planned a Belgian Mk.5 Version too?

http://www.belgian-wings.be/Webpages/Navigator/Photos/MilltaryPics/post_ww2/Avro Canada CF100 Canuck/canuck frontpage.htm

Edited by Soulfreak
  • 2 weeks later...
Posted

Still plodding on with this.......

img00195.thumb.jpg.aabbdfc35e72faf7d5086696aa3cece4.jpg

It took just over 2 seconds to unload 58 rockets......

img00193.thumb.jpg.919eba6cedccf0bc5207375024f56940.jpg

Yes I know the pylons were never used operationally.........but IT'S A GAME and you dont have to use them.....

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Pit.....probably about as good as I'm going to do...

  • Like 15
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  • 2 weeks later...
Posted

Just getting started on some bump & spec maps, de-icer props now spin, rocket pods are part of the aircraft model , in RL they were automatically jettisioned after use, I couldnt find a way to do it through the weapons editor, only the caps would dissapear, at least this way the whole lot goes but only works well if you fire all the rockets in one hit as the whole lot dissapears as you fire the first rocket.

I would ideally like to make the caps and body as parts that could be damaged on firing and drop away as part of the damage model.........I dont even know if it could be done.......way above my head that stuff.

Been putting off doing any serial numbers yet..........I hate decals, I have no problem making them, just a boring job for something 99% of folks would never know if they're real or not ( or care probably )

Pit has had another re-vamp......

The work continues.....

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img00209.thumb.jpg.3fc21b50e54e04ef713b9b66f3e53eda.jpg

img00207.thumb.jpg.891c2725382b922aa728c5bab64609e9.jpg

  • Like 10
  • Thanks 7
Posted
16 hours ago, Sundowner said:

just a boring job for something 99% of folks would never know if they're real or not ( or care probably )

but 1% will be extremely happy and will appreciate (even virtually) but still will appreciate. And thanks in advance!

  • Like 2

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