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Posted (edited)

Just saw these screenshots posted on the Thirdwire facebook page. Looks like an adversary skin, a VX-4 skin, and an IIAF skin. Also interesting to note: it said Skin pack 1. It also said these were WIP, so two weeks I guess.

 

540558_10151827954140203_639254151_n.jpg

 

533426_10151827954225203_873697312_n.jpg

 

556122_10151827954420203_82008608_n.jpg

Edited by Viggen
Posted

I wonder what the price for these skinpacks will be!?

I hope less than the DLC planes, afterall these are skins only!

Posted (edited)

truth ...

 

and if folks want to make late/post-1980s skins, templates are STILL needed for the lo-viz ! (like some kind soul did for the CorsairII and Intruders)

Edited by Wrench
Posted

While I bought all the other DLCs (except mission ed that I got with the expansion), I won't bother with this.

 

I will admit I've never DL'd a skin pack for any plane, stock or 3rd party. Whatever they come with has always been fine by me. Maybe it comes from years of flying other sims where you had only 1 or 2 choices anyway, so I've always concentrated more on the plane than the skins it has (or doesn't have).

 

But hey, if TK can make some money off something simple, fine by me. I just don't want to see this cause any MORE delays in new planes.

Posted

the skin for the persian cats looks promising–however, I also think that TK should focus more on substancial improvements and fix still broken/missing features (e.g., there are still no working stall warning and autopilot lights, the master arm switch animation is broken/way off and most of all: how hard can it be to replace those ugly F-15 seats in the cat??)

Posted

Okay folks, lets do some thinking here...some serious "running a business" thinking.

 

TK's sims have had DLCs for several months now...enough time for a business to evaluate the cost effectiveness ratio. For those not sure what I'm talking about, it's the cost of making the DLCs vs the revenue generated selling the DLCs.

 

Guess what...TK is still doing DLCs.

 

What does that tell you?

 

It tells you that the DLCs must be bringing in the cash at an effective ratio. Which means there are enough people buying them for TK to at least break even.

 

Does everyone understand exactly what this means? It means that the amount of casual users (folks who want nothing or little to do with mods, or skinning, or templating, or the ini dance) far outstrips the amount of users who don't mind diving into that stuff and worry about things like the proper ejection seats.

 

You go where the money is...in this case, the money is in DLCs. Which means things like new features are on the back burner...or are actually being funded by the revenue from the DLCs.

 

I see the EXACT same concerns in the model rocketry world. Why are the rocket shelves filled with RTF (Ready To Fly) or E2X (Almost ready to fly) models verses magnificent 'builders' models like the Saturn V (which was recently discontinued). The hard answer...those are what generate the revenue.

 

FC

  • Like 1
Posted

Okay folks, lets do some thinking here...some serious "running a business" thinking.

 

TK's sims have had DLCs for several months now...enough time for a business to evaluate the cost effectiveness ratio. For those not sure what I'm talking about, it's the cost of making the DLCs vs the revenue generated selling the DLCs.

 

Guess what...TK is still doing DLCs.

 

What does that tell you?

 

It tells you that the DLCs must be bringing in the cash at an effective ratio. Which means there are enough people buying them for TK to at least break even.

 

Does everyone understand exactly what this means? It means that the amount of casual users (folks who want nothing or little to do with mods, or skinning, or templating, or the ini dance) far outstrips the amount of users who don't mind diving into that stuff and worry about things like the proper ejection seats.

 

You go where the money is...in this case, the money is in DLCs. Which means things like new features are on the back burner...or are actually being funded by the revenue from the DLCs.

 

I see the EXACT same concerns in the model rocketry world. Why are the rocket shelves filled with RTF (Ready To Fly) or E2X (Almost ready to fly) models verses magnificent 'builders' models like the Saturn V (which was recently discontinued). The hard answer...those are what generate the revenue.

 

FC

 

Totally agrees. Besides I think DLC appeals to those who not is comfortable in any modding at all. A stock alternative to what the modders do.

Posted

I'm going to get them. They look great and there is no such thing of too much Tomcat stuff.

  • Like 1
Posted (edited)

so, no need to proceed on these, then?? (although, I need the stencling....) The thing has 7 maps, not including the drop tank (ok, call it 8)

Edited by Wrench
Posted

I thought he might do the Iranian Tomcat as a full aircraft DLC rather than just the skin.

 

But then I suppose people may have just bought that instead of SF2:NA.

Posted

so, no need to proceed on these, then?? (although, I need the stencling....) The thing has 7 maps, not including the drop tank (ok, call it 8)

 

what res? 2048x?

 

Falcon

Posted (edited)

yup, 2048 base. easiest size to work with (cause 4096 is just nuts!!! -even with jpg textures!)

 

in truth, it's kinda sad we don't have stock templates anymore, but ... it gives me something to do inbetween terrain work (albit going crosseyes with rivets..)

Edited by Wrench
Posted

Okay folks, lets do some thinking here...some serious "running a business" thinking.

 

TK's sims have had DLCs for several months now...enough time for a business to evaluate the cost effectiveness ratio. For those not sure what I'm talking about, it's the cost of making the DLCs vs the revenue generated selling the DLCs.

 

Guess what...TK is still doing DLCs.

 

What does that tell you?

 

It tells you that the DLCs must be bringing in the cash at an effective ratio. Which means there are enough people buying them for TK to at least break even.

 

Does everyone understand exactly what this means? It means that the amount of casual users (folks who want nothing or little to do with mods, or skinning, or templating, or the ini dance) far outstrips the amount of users who don't mind diving into that stuff and worry about things like the proper ejection seats.

 

You go where the money is...in this case, the money is in DLCs. Which means things like new features are on the back burner...or are actually being funded by the revenue from the DLCs.

 

I see the EXACT same concerns in the model rocketry world. Why are the rocket shelves filled with RTF (Ready To Fly) or E2X (Almost ready to fly) models verses magnificent 'builders' models like the Saturn V (which was recently discontinued). The hard answer...those are what generate the revenue.

 

FC

 

+1

Posted

so, no need to proceed on these, then?? (although, I need the stencling....) The thing has 7 maps, not including the drop tank (ok, call it 8)

 

Please finish it Kevin! :good::cool:

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