FastCargo 412 Posted May 8, 2015 No. An ini edit does NOT alter the LOD...it takes advantage of the quirk of the game to not show a particular mesh. The FakePilot method also does not alter the LOD, it adds a new part using a different LOD via an ini edit. What you are proposing the LODViewer to do does alter the LOD because you are rewriting its structure. Not the same thing. It is the difference between putting a tarp over a wing of a house to hide it and bulldozing the wing of the house. And realize that this is all a legally gray area. BMPs, JPGs, ini files use standard nomenclatures and file structures...their formats are not proprietary. You can create new OR altered versions of said files using legal and free tools like photo editors, paint programs, text editors, etc. LODs on the other hand are a specific proprietary format. The creator of that format has not provided ANY legal tools to alter the structure of the LODs once created. He has provided tools to create LODs of your own, but not to alter the LODs that already exist. This strongly implies that those LODs are inviolate and the intent is not to mess with or redistribute the ones already created. FC Share this post Link to post Share on other sites
Do335 382 Posted May 8, 2015 (edited) One can edit LODs in Falcon4.0 for like a decade (w/ LODeditor). Asking permission of original author before redistributing edited LODs is done via a community ethos and courtesy, and for my own experience 9 outta 10 times you get go ahead with good will. But for a similar tool to emerge I come with 3 conditions: TK and TW is no longer around as an entity to claim IP rights; SF reaches significant community popularity (hence more talented ppl like mue emerges) via community development; major user base transforms to the 1st/2nd world hence less piracy. It is long way to go if ever. Edited May 8, 2015 by Do335 Share this post Link to post Share on other sites
jeanba 1,920 Posted May 8, 2015 (edited) Eventually, I deleted my suggestion as reactions were found unacceptable by others. My suggestion is that Mue does as he likes Edited May 8, 2015 by jeanba Share this post Link to post Share on other sites
Do335 382 Posted May 8, 2015 (edited) Jeanba I actually have the same wish as you but I just realize it is a bit unrealistic. The better option is to find some trustable computer programming night class (those for working stiffs like me lol), study it like no tomorrow. When it's done I'll try decoding TK's encryption. If I still wanna fly SF2 by then that is. Not a joke as i've entertained the notion several times and have started the basics in the past. Edited May 8, 2015 by Do335 Share this post Link to post Share on other sites
+Crusader 2,101 Posted May 14, 2015 mue, if I load 3d party cockpits the LodViewer stops functioning if the cockpit is using TGA files larger than 256 px. There are cockpits around which have TGA files of 1024 px or even 2048 px . I resize all TGAs to 256 px or remove them temporary to get the LV working. Share this post Link to post Share on other sites
+mue 715 Posted May 15, 2015 Minor bugfix update version 0.5.1: -bugfix: crashes while reading 24 bit tga files. LODViewerUpdateV0.5.1.zip 1 Share this post Link to post Share on other sites
+Soulfreak 6,524 Posted May 18, 2015 Thank you very much for the update! Share this post Link to post Share on other sites
TheWarrior 62 Posted May 23, 2015 Man. Great tool. How do you safe any changes such as hiding a Nod? Share this post Link to post Share on other sites
+Coupi 4,388 Posted May 23, 2015 Great! Thanks a lot!!! Share this post Link to post Share on other sites
Wrench 9,846 Posted May 23, 2015 warrior: in the data ini only Share this post Link to post Share on other sites
TheWarrior 62 Posted May 24, 2015 So how would I do that say for some of the carriers that have air craft on the flight deck already as a part of the model? I don't see nods for the aircraft in the ini. file. Share this post Link to post Share on other sites
+logan4 847 Posted May 24, 2015 You can use the LodViewer to locate the proper node name and similarly like hiding components in an airplane or cockpit you should be able to hide the items by adding them to the carrier's data.ini. For the above example it follows. Component[003]=Hidecart <------Add this and number as required [Hidecart] ParentComponentName=Deck ModelNodeName=cart Share this post Link to post Share on other sites
Peugeot205 2,745 Posted May 24, 2015 You can use the LodViewer to locate the proper node name and similarly like hiding components in an airplane or cockpit you should be able to hide the items by adding them to the carrier's data.ini. clem.jpg For the above example it follows. Component[003]=Hidecart <------Add this and number as required [Hidecart] ParentComponentName=Deck ModelNodeName=cart Does it work for ground objects? Share this post Link to post Share on other sites
Eole 1,032 Posted May 24, 2015 I've made a quick test using Logan example, did not seems to work Share this post Link to post Share on other sites
Wrench 9,846 Posted May 24, 2015 no, the 'hide nodes' has never worked on ground objects. Share this post Link to post Share on other sites
TheWarrior 62 Posted May 26, 2015 Is there something out there that can convert a LOD to a Max file and back for editing? Share this post Link to post Share on other sites
lauro rafael 23 Posted May 26, 2015 Is there something out there that can convert a LOD to a Max file and back for editing? ALERT, ALERT, ALERT!!! Oh man, that question again! :'/ Share this post Link to post Share on other sites
SayethWhaaaa 245 Posted May 26, 2015 Warrior, while something that could convert LOD to Max and back would make personal modding easier in some respects, you'll find a lot of modders would have genuine concerns with having their worked tweaked and re-released. 1 Share this post Link to post Share on other sites
TheWarrior 62 Posted May 26, 2015 No. Not released with out permission. This would be for my own personal use ONLY. Share this post Link to post Share on other sites
FastCargo 412 Posted May 26, 2015 Is there something out there that can convert a LOD to a Max file and back for editing? Nothing that is for public knowledge. Please do not solicit such advice here. FC 1 Share this post Link to post Share on other sites
Ngr 105 Posted June 12, 2015 I have problem when transparency is off it look like this when transparency is on: Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted August 27, 2015 Ok... Im missing something here ... How do I manually turn the model around in the viewer ? Share this post Link to post Share on other sites
+Stary 2,427 Posted August 27, 2015 yyy with mouse? Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted August 27, 2015 It`s similar to 3D max ... oh wait .. pls dont tell me you never turned your models 1 Share this post Link to post Share on other sites
+FLOGGER23 3,064 Posted August 27, 2015 It depends, Alt+mouse or Shift+mouse Share this post Link to post Share on other sites