More updates are to be expected soon.
There are some changes to the avionics of the F1C HUD type used by the FAF and many exported F1's.
Changes compared to the last version from 2014:
Nav mode shows
- orange magnetic compass scale on top
- green pitch ladder which rotates around HUD center New scaling, showing a bigger part of the pitch ladder in the HUD FOV
- yellow Flightpath symbol Symbol changed to Vertical Velocity Indicator function
- yellow baro altitude scale on the right
- gunsight reticle is caged on HUD center gunsight reticle no longer displayed in NAV mode
- "inverted T" centered symbol (also the radar boresight reference)
A2A modes show
Always
- green pitch ladder which rotates around HUD center New scaling, showing a bigger part of the pitch ladder in the HUD FOV
- "inverted T" centered symbol (also the radar boresight reference)
with guns selected
- gunsight reticle with default range of 500 meter without radar lock
- orange magnetic compass scale on top, with radar lock this becomes radar range indicator, showing distance in NM if range is greater than 1 NM
If range is closer than 1 NM the scale is changing to hundreds of meters
- a small orange or yellow box is displayed to show target position within HUD FOV
- yellow closure speed readout on the right, showing 000 without lock and positive or negative closure with radar lock Replaced, see below
- orange closure speed scale displayed on the right, with radar lock only. Scale covers -200 kts to +1000 kts
Closure speed is indicated by the moving > shaped caret
with missiles selected
- yellow radar range readout on top, showing distance in NM Replaced, see below
- the orange compass scale/radar range indicator is now displayed with Radar and IR missiles, range indication same as with guns
- yellow closure speed readout on the right, showing 000 without lock and positive or negative closure with radar lock Replaced, see below
- orange closure speed scale displayed on the right, with radar lock only. Scale covers -200 kts to +1000 kts
Closure speed is indicated by the moving > shaped caret
- with radar missile the Flightpath (Now VVI) Symbol is displayed, this has the ASE function, center it/fly towards it to lead the target for a missile attack
- a small orange or yellow box is displayed to show target position within HUD FOV
- with radar lock and inside minimum range for missile launch, a red light/dot is displayed in the lower half of the HUD
- if selected missile is within min/max range and launch G-limit, a green light/dot shoot cue is displayed below the center symbol
- with missiles selected (radar or IR), two triangle symbols below the center symbol indicate missiles present, symbol is removed with no missiles left
- if missile seekers are locked-on to a target, two orange lights are displayed below the triangle missile present symbols