Jump to content

Leaderboard


Popular Content

Showing most liked content on 10/04/2017 in Posts

  1. 9 points
    I have uploaded a new cockpit for the AEG G.IV. This will convert the stock AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. Many years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from one of the other stock planes. My thanks to him for leading the way.
  2. 7 points
    Quack74 is busy with Real Life, so I've started work to finish the Junkers' skins. Click shot for hi-res image.
  3. 3 points
    no, mire de nuevo esta comparación
  4. This post cannot be displayed because it is in a password protected forum. Enter Password
  5. 1 point
    And another one from CAF: F-104E Starfighter
  6. 1 point
    Hi Gunny Sonic, All my SF2's are all modded. You will have lots of fun when you get back into it.
  7. 1 point
    View File New Cockpit for AEG G.IV This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. Acknowledgement About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way. Installation Instructions for both FE1 and FE2 If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version. If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version. Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder. Submitter Stephen1918 Submitted 10/03/2017 Category First Eagles - WWI and Early Years - Add On Cockpits  
  8. 1 point
    Geezer's Large Industrial Objects: [TargetTypexxx] Name=Factory1 FullName=Factory1 Geezer ModelName=Factory1.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory2 FullName=Factory2 ModelName=Factory2.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory3 FullName=Factory3 ModelName=Factory3.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory5 FullName=Factory5 ModelName=Factory5.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory7 FullName=Factory7 ModelName=Factory7.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory8 FullName=Factory8 ModelName=Factory8.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory9 FullName=Factory9 ModelName=Factory9.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory11 FullName=Factory11 ModelName=Factory11.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory12 FullName=Factory12 ModelName=Factory12.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire
  9. This post cannot be displayed because it is in a password protected forum. Enter Password
  10. 1 point
    VonS has developed an outstanding FM for the Pfalz - the aircraft take off smartly and climb quickly. I've gotten a good start on another color scheme. Click shots for hi-res image.
  11. 1 point


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..