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Showing most liked content on 12/07/2017 in Posts

  1. 8 points
  2. 4 points
    just a friendly reminder.... NKAWTG!
  3. 3 points
    ...that's because of the lovely terrains he's using ....LOL, sorry couldn't resist
  4. 3 points
    I'm still moving, so not really active, but I took some hours off to do some modding and actually play SF2 again. ;)
  5. 3 points
    Jeanba helped me with some research so I was able to finish the R.11 camo.
  6. 2 points
    Welch & Taylor intercept Japanese bombers, outbound from their strike...
  7. 2 points
    Making good progress on the first color scheme - 27th Aero Squadron "Screaming Eagles."
  8. 2 points
    The terrain isn't lovely, its magnificent!
  9. 1 point
    Sorry for the error, I have corrected with your fakepilot file.
  10. 1 point
    ...mhhhm nonetheless needs an overhaul (the italian one)
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  12. 1 point
    Real is better than Unreal... as stated, there's far too many Real World (tm) aircraft that need replacing or building
  13. 1 point
    Formation.ini is correct file to mod. here you must look for [SovietBomberElm] Position[01].Offset= 0, 0, 0 Position[02].Offset= -100, -50, -5 Position[03].Offset= 100, 50, 5 change into [SovietBomberElm] Position[01].Offset= 0, 0, 0 Position[02].Offset= -100, 0, -5 Position[03].Offset= 100, 0, 5
  14. 1 point
    Instructions unclear..dick caught in fan blade......(always one of my favorites)
  15. 1 point
  16. 1 point
    I suggest you guys experiment with existing guns, craters, buildings, etc. If you come up with something that looks good, then I'll make some new 3D models - either as ground objects or terrain objects. So long as they are static, not dynamic, it makes no difference to me.


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