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Showing most liked content on 08/28/2022 in Posts
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9 pointsMy next project will be the General Atomics MQ-9 Reaper. It will be another joint project between @guuruu and me. It my take sometimes but we will deliver.
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6 pointsI have a little delay with making the terrain. Real life issues. I hope that i can finish Beta 0.30 tomorrow or Tuesday. Screenshot: Dschankoj industrial area.
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6 pointsToyota with Kornet missile is completed later I will do one without the afghan hat, I will make it with a turban.
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2 pointsView File ITALIAN NIEUPORT 27 Padua ADF for FE2 Nieuport 27 skins of Padua Air Defense Flight for Nieuport N27_FAS First Eagles 2 Historical notes: Unidentified italian Nieuport 27, possibly aircraft of Padua Air Defense Flight, with a light silver-dope pattern, darked tail, probably black or red and a winged devil fuselage insignia. Picture possibly taken in Padua. Source: "Nieuport 24/27 at war!" by Paolo Varriale. __________________________________________________________________________________________________________ ** What you will find in this Padua Air Defense Flight Nieuport 27 skin pack: - A skin & decals to Nieuport 27 used by Padua Air Defense Flight in Italy 1918. Serial number fictional. - Two optional folders one with a red tail & other in black. - New textures for the N27_FAS cockpit with new italian instruments. - 2 New optional hangar screenS for Padua Air Defense Flight in 1920x1200 size. You will find this in the "HANGAR SCREENS" folder. To use it, you must drop or copy the jpg file in your N27_FAS aircraft main folder, next, edit your N27_FAS.ini file. and add this line: To use the Nieuport with black tail [AircraftData] HangarScreen=HANGARSCREEN ITALY1.jpg <------ add this line __________________________________________________________________________________________________________ To use the Nieuport with red tail [AircraftData] HangarScreen=HANGARSCREEN ITALY2.jpg <------ add this line __________________________________________________________________________________________________________ - I painted new textures for the cockpit, with a new "GLASS.tga" to complement all of them. The gauges & needles were made as close as possible to the real instruments. - Releasing two versions: One in 1024x1024(JPG & TGA) and other in 2048x2048(JPG & TGA). - I set the 1024x1024(JPG & TGA) as standard for the planes. *OBS: If you are running a low-end computer I do not recommend the use of 2048x2048 cockpit textures. __________________________________________________________________________________________________________ INSTALLATION INSTRUCTIONS: FE2 INSTALLATION (SKIN) - Drop or copy the folder "N27_FAS" from mine "Aircraft" folder to your "Aircraft" folder. (DECALS) - Drop or copy the folder "N27_FAS" from mine "decals" folder to your "decals" folder. *ATTENTION* In order to work properly on your loadout menu option, this following lines, must to be COPIED into your "N27_FAS".ini file. [TextureSetXXX] Directory=Padua ADF Name=Padua Air Defence Flight Nation=Italy Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 Replace the (XXX) in the [TextureSetXXX] top line, with the appropriate number following your "N27_FAS.ini" file order for others skins that you have already installed before. That's all. __________________________________________________________________________________________________________ Credits: - Julio Junqueira texture skins & decals markings for N27_FAS, cockpit and hangars. - EmlD for the Cockpit 3D LODs. __________________________________________________________________________________________________________ - Thanks to EmlD for the excellent Nieuport 27 model. - Thanks to Stephen1918 and Crawford for help with information on the Nieuport's fuel gauge. - special thanks to CombatAce.com hosting the files. __________________________________________________________________________________________________________ These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. __________________________________________________________________________________________________________ Submitter JulioJunqueira Submitted 08/23/2022 Category Nieuport Skins
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2 pointsView File Orion MPCV Pack Orion Multipurpose Crew Vehicle and variants: _________________________________________ Hi there Combatace community! As you may already know, this Monday (with some luck) the mission ARTEMIS one is going to lift-off setting the path for future manned missions to the Moon, something that as engineer and space nerd I am very excited about. To celebrate this milestone and since I am finding myself without time to continue 3D modelling space gear for the Moon mods, I have decided to upload my UNFINISHED models so you can enjoy them! That includes: - Aircrafts (or should I say spacecrafts) Orion MPCV: Your normal Orion Multipurpose Crew Vehicle, with some "landing gear" I was trying to design because my experiments with vertical take-off were to this point very unsuccessful... but appart from that and two floating invisible pilons for IR missiles, it should look like the Orion that will take off in a few days! Orion MPCV-ICPS: That is a bigger Orion which includes a variation of the "Interim Cryogenic Propulsion Stage", which in reality is the upper stage of the SLS that will insert the spacecraft into a translunar orbit from Earth. I modelled it here as a longer range Orion since the ICPS module are substantially two giant propellant tanks (big one LH2 and smaller one LOX). Also I have equipped it with four rocket engines which will help compensating the much heavier fuel tanks (I tried to tweak the engines parameters to make it look a little bit more like a rocket engine instead of an airbreathing one, so fuel consumption has become super high hahaha) F-40A Apollo Starfighter: The beginning of the Spacefighters mod, a modified Orion MPCV-ICPS in which the main body of the ICPS module has been modified to carry weaponry becoming a propulsion and warmodule. It includes to arms with a pair of space adapted cannons and pylons for eight SIM-9A the first vacuum rated version of the AIM-9 with reactive thrust control for maneuvering. This is definetely not how I want it to look like but newer models are on the long To Do List. - AAA test beds: In order to become a full Space warfare mod, ground objects have to be implemented, unfortunately appart from static turrets and modified rovers sketches I have not been able to make 3D models, that is why I borrowed randomly GKABS M163 PIVADS models in order to have AAA with good targeting for the following systems: Laser AAA: In space, one of the biggest challenges is thermal control of the spacecraft, and since there is no atmosphere to dissipate beams, a laser could potentially become an enemy for sneaky spacecrafts that ventures into restricted territory. That is why a small low power version of Laser AAA is intended to be used in the early stages of the mods conflict. Railgun: An electromagnetically accelerated projectile, with low fire rate but high velocities. It would have sense in the moment in which bigger and armoured spacecrafts appears in later stages of the conflict. - Weapons: 23mm MG-2040 Lunar Cannon 20mm M168 Lunar Vulcan 100KW XN1 Laser Weapon System (quick fact eventhough "small" 100kW is freaking difficult to generate on the Moon) 105mm Lunar Rail Gun SIM-9A Spacewinder - So what to expect from this release? As you will see, it lacks a lot of things we take for granted in this game: ground assets, targets to strike, actual Air-to-Ground and viceversa weaponry, spacecrafts from other nations. But as we all know, time is sometimes really hard to invest in these projects and real life easily takes over it. So at least you can have some dogfights between Orions and experiment this new environment. I personally enjoyed a lot the process of doing them and thinking how a Spacefighter mod would look like after seeing that a Moon map is actually possible (thank you Menrva!). So I hope you enjoy this despite of the clearly unfinished models and textures! - CREDITS TO: Menrva: For the amazing map in which all of this can be developed and for the nations creation with their logos and the skins for them in the Orion. ravenclaw_007: For the incredibly detailed AIM-9 model from which I based my own space version model. GKABS: For the M163 that I included for testing the different AAA systems. Combatace community: In general, for the support, suggestions, advice and the material that I have used but I am not able to track the creator. DISCLAIMER: As always this is a FREEWARE, the use of this content for commertial purposes is strictly FORBIDDEN. Ohhh and before I forget it, THERE ARE NO LANDING GEARS! hahahha All being said, kind regards. Nuni Submitter nuni Submitted 08/27/2022 Category What If Hangar
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2 pointsI'll be posting progress in this thread a little at a time.. the "B" had a really weird nosewheel forward cover.. What's going to be challenging is getting the interior of the canopies fleshed out properly and the dividing internals between the instructor and student stations.
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2 points
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1 pointThe Caucasus mountains are not in focus of this terrain. The main focus is on russian-ukrainian conflict. In a first step i will finish the Crimean peninsula. Then i will go to the Cherson-Nikolaew area, where, i think, we could expect increased military actions in fall and late 2022.
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1 pointThank you! You are right! there cannot be a space mod without a chinese counterpart! Actually I made a little list of spacecraft concepts from different countries that could work, including a proposal of Orion counterpart made by the Russian Federation called Orel. And also it would be cool to include unmanned spaceplanes as combat drones like the famous X-37, the CSSHQ (its chinese counterpart) and the european Space Rider.
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1 pointVery interesting mod I like it you should create the counterpart manned chinese spacecraft or.... the Russian/Sov Soyuz ! P.
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1 pointThis mission: Strike the Black Sea HQ at Sewastopol Harbour: Oh my, what a traffic! Inbound! Closing to the target Hit! Small mistake. I dropped the bomb at to low altitude, my plane was damaged by debris. Trying to escape. SAM is active. after escaping the SAM a russian figther is hunting me. He fires a missile but i could evade Trying to pull up was the wrong decision. A second missile got me.
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1 pointYes, but that will be a long while down the road.. the F-5B with both cockpits modelled is going to take some doing.. The time for the F-5E will come though..eventually
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1 pointstarted this 15-18 years go, finally chose to finish it. correct serial decals for the stock 3w IstGen Herc (and a couple of other "A" model skins for it also with corrections)
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