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Showing most liked content on 04/18/2023 in Posts
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9 pointsPracticing synchronized landings...aand a few clashes in the danger zone
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8 points
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4 points
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4 pointsWell, you will be surprised how color can be deceiving in black/white photos. Years ago (for a few years) I had some experience in restoring polychrome paintings (churches etc...) and many times what we had on the oldest available reference photos (suggesting dark colors) was nothing compared to what we discovered on-site on the walls already Light (and reflection) during taking photos can be a pain in the arse.
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4 pointsIt needed a couple of hours to solve the problem with the light civilan aviation. My way is not elegant, but it works. First of all i created a "static" version of the Cessna 206, which you can find in the download area. I removed all files, which made this plane flyable. Then i reduced the ReferenceSpan in the Cessa206_data.ini to 6.92 meters. (I'm not sure wheter this plane can fly anymore, but who cares.) In the next step i edited the airfield file. The normal size plane parking lots i defined now as LargeParking slots. The LargeParkingMaxSpan i gave the 18 meters, as it are usual for normal parking. Then i added normal parking slots and set the ParkingMaxSpan to 7 meters. Only the static Cessna has a span less than 7 meters, so it appears in game as parked aircraft.
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4 pointsRepublic P-47B Thunderbolt - 46th Pursuit Squadron, 15th Pursuit Group, United States Army Air Corps, 1941
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2 pointsRepublic P-47B Thunderbolt - No.8 Squadron, Royal Dhimari Air Force, 1943
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1 pointSo the challange here is to NOT shoot the other aircraft down. Like an airliner in distress, or a nosy Bear peeking at the battle group. to kick off, Eastern seems to be really lost and Nordo. hopefully they get the hint to follow back to SEATAC...
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1 pointWhat if the Rockwell XFV-12 had received a more powerful engine and actually worked? What if the Royal Navy ordered it instead of the Sea Harrier?
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1 pointNo. It is located in the aircraft folder. In the cessna206_data.ini the wingspan is reduced, the LOD is unchanged. The game is using the wingspan as parameter for parking airplanes on an airfield. With a very small wingspan i made sure, that only the Cessna will appear on the said parking positions. Maybe, that helicopters could appear there, but this i have still to test.
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1 pointHello friends, i´m searching for good references for a planned project. I need decals, profile paintings, 3 views, Serial numbers and all other references about the Royal Airforce No.39 SQN Canberras PR.9. Hope you´ll help me! Carlo
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1 pointtaking a closer look at the (flying) photo DA posted, we have ... wing commander - three stripes squadron commander - 2 stripes flight leader - 1 stripe stripes would be in squadron colors (whatever the hell THOSE are!!! ) all typical 1950s (ish) marking, not only for ANG and Reserves, but active units as well
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1 pointHallo all, again and again players asked, if it is possible to see more from the environment in cockpit-view. Some oft them want to zoom out simply. The change from zoom out has the problem, that all objects around are smaller than in default / reality and that in consequence the optical distance to the objects is bigger. Other players want to slide the pilot seat back to see more from the instruments and around, but with default zoom. Okay, with some buttons you can change the seat-position, see wokshop the „map keys / controllers“. But this change from the seat position you can’t safe during the flight. So in the following I try to explain an other option to change and safe the pilot seat position without to change the original zoom (so the size of all objects and the optical distance to them remain most realistic!) and without fisheye-effect. And this way works for WOFF and WOTR! It is not so much, once you have done it a few times you will know the way. So step by step and for example I have taken aircraft > ALB_DIII_Early_QC1: At FIRST open outside from WOFF two new free folder, for example „„Original cockpit-view“ and „Changed cockpit-view“. Then copy the xdp.file from the aeroplane ( aircraft > ALB_DIII_Early_QC1 > ALB_DIII_Early_QC1.xdp) in both folder. The copied file in „Original cockpit-view“ is only for back up. Now open the file in the folder „Changed cockpit-view“ (f.e. with editor) and make the changes you can see on the screenshot with the red underlining. (Excursion - these changes have 3 meanings: Meaning 1: You change the seat position (Station Name= „Pilot“) with x, y and z – values (see screenshot: X="0" Y="-0.02" Z="-0.17") What is the difference now? x positive will move eyepoint to right, negative will move eyepoint to left (here not necessary) y positive will move eyepoint to up, negative will move eyepoint to down z positive will move eyepoint to forward, negative will move eyepoint to back 0.1 are equivalent to ca. 10cm So in this case the pilot sits a little bit more down and more back. Meaning 2: If you look through the crosshair (F6) you will get the normal realistic size of an obcect in front of you as in default cockpit-view now. For this you change the values from Station Name= „Iron sight“ > FovUp=18 and FovDown=14 to the same values from „Pilot“ > FovUp="25" FovDown="17" (see screenshot). And 3: If you want, you can move back your head a little bit for this crosshair view now (see screenshot X="0" Y="0" Z="-0.3"), because your safety belts fix your shoulder / body and you can’t move forward so much as in default). At SECOND safe this file in your folder „Changed cockpit-view“ now. THIRD: After this copy this changed file back to your aircraft-folder in WOFF. THIRD-B: Open this file again there and save it new and close it (then you see the actual date and time on the right side next to the closed file on Windows Explorer). This step is necessary because WOFF doesn’t registrate the copied changed file, it means: Copy and paste is not enough here! Addition: Please read also the following posting from @Polovski with a very useful info for this point! Now start WOFF and start a flight with this aircraft in QC for a test. FOURTH: Here is the last important step. You must look in an other direction once and back to forward view to see the change, a short movement via snapview or with the number pad on the keyboard is the best way. Now you can see your changed seat position. This also applies to the changed crosshair view (F6)! Don’t forget it! If the new view is okay, you can do the same with the ALB_DIII_Early_Sqd > ALB_DIII_Early_Sqd.xdp now, if you fly the aircraft in your campaign too. Notice: take into account, that you can use the QC1-file for Quick Combat and the Sqd-file only for Campaign Mode! That’s it! I recommend to change the pilot-seat only for those aeroplanes, which you fly at the moment. In my case it is the aircraft-type for the actual campaign. Because you safe the changed files in the folder „changed cockpit-view“ you will collect more and more changed files with new seat-positions for different aeroplanes with the time and can use, what you need. Of course you can set up your own mod for JSGME (f.e.: New seat positions and CH-view > OBDWW1 Over Flanders Fields > aircraft > ALB_DIII_Early_QC1 > ALB_DIII_Early_QC1.xdp). But don’t forget, you must repeat step THIRD-B after you have activated the mod! For comparison I have integrated screenshots from default and new cockpit-view (labeling at the lower left corner). And you see, this works for WOTR too! The differences are these points: You need the „…_PL.xdp“. Instead of „Iron sight“ you will see the line „Gunsight“. To get the same realistic object-size through the crosshair as in normal cockpit-view you delete MaxFov“20“ in the gunsight-line and copy FovUp="19" FovDown="23" from the pilot-line at this place (in this case Bf109-E4). Supplement: After an OBD-update / patch you must copy again the changed file (from your extern folder, see above) in the according aircraft-folder because the patches overwrite the files automatically! Only if OBD develops an update for an aircraft and changes the files from it new with a patch, you must re-edit the xpd-file and change it new again. Of course all at your own risk!! Thanks to @OrbxP, who gave the deciding info for this solution to me some time ago. P.S.: @Pol, maybe it is an idea for a patch to safe changed pilot seat positions via a button (Workshop). Have Fun and Greetings!
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1 pointPando, Escuela Militar de Aeronáutica, Uruguay Some barracks, two hangars. A small airfield for pilots basic training. It's a very short runway, only 1.100 meters long. Skyhaws lined up for take off Impressions of the parking area.
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1 pointIve still got my PR9....its about 99% done...just got a kink in mapping to sort and its done.....after a small job im currently doing... Russ
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