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Showing most liked content on 07/15/2024 in Posts
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3 pointssome (including myself) thought this might be coming out this week weeeelllll........ 4 more things then we should be good. this is one of them still 363rd Tac Fighter Wing, just at the very beginning of the new era
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2 pointsBTW, I can't remember, I uploaded it or not ... Anyway, missing AH-64 fuel tanks .. Weapons.7z
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1 pointDev Blog №1 Well — here it is, this moment. We announce to you, dear friends, our new project and our new game world — "Korea. IL-2 Series." From now on and until the release of the game, we plan to publish developer diaries regularly and quite often, in which we will tell you in detail about most aspects of the new flight simulator. In this, the first, introductory entry, we will "go over the top" and outline the main features of the new project. What is it about? "Korea. IL-2" immerses the player in a virtual world that recreates the air battles in the skies over the Korean Peninsula from April 1951 to July 1953. Military operations during this time were concentrated in the northern part of the peninsula, and much was decided in the air. These events became a landmark in the history of aviation and military affairs: it was the swan song of propeller aviation (which played a very important role in the Korean War) and the rise of jet aviation. By the time of release, it is planned to recreate no less than 8 player-controlled aircraft — half of them will be jets and the other half will be piston-engined aircraft. The jets will be represented not only by the first "pioneers" of the new era, in which designers and pilots for the first time faced unknown challenges to their skills, but also by the powerful and efficient second-generation F-86A Sabre and MiG-15bis. Piston-engined aircraft will be the quintessence of the era — in the skies of Korea piston aviation enthusiasts will be able to fly the most powerful and efficient machines of this type in history: the F-51D Mustang and F4U Corsair and their Soviet opponents. One of them will be the Il-10 attack plane — where else but in a flight simulator about the Korean War could we pay tribute to the last attack plane of the famous Il-2 series? With improved aerodynamic contours, a more powerful engine, improved flight characteristics, still powerfully armed, and having an armored fuselage — in the hands of an experienced pilot it was a powerful machine. Who is it about? In the new project we are recreating the air forces of those countries whose pilots were most involved in the aerial battles: the USA, North Korea, the USSR and China. It is interesting that both the Soviet pilots and the Chinese People’s Volunteers participated under the legend that they were all flying North Korean planes — the identification marks of the USSR and China were painted over by the marks of the North Korean Air Force. In fact, there were air regiments in the command structure of the Soviet and Chinese armies, which will be reflected in the uniforms and equipment of the pilots and the language of radio communication. In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft. What's new? The new game engine is even more different from Great Battles than Great Battles was from Rise of Flight. DirectX 12, Physically Based Rendering (PBR) technologies, new visualization systems for atmosphere, vegetation, graphical effects, integration of a new version of the sound API, a new GUI engine and design, an evolution of the aircraft simulation physics engine, including a new aerodynamics, systems operation and damage model, a new damage model for ground objects and ships, a new system of decision making and giving orders to AI pilots, a new radio communication system, and, of course, a new qualitative evolution of the main game mode — all this together makes a qualitative leap, not just an evolutionary step. It required a huge investment of effort and resources from us, because for the new technologies all models, effects, sounds, graphical interface — all this had to be created from scratch. In other words — this is not just "a new version of IL-2," no. "Korea. IL-2 Series" is a completely new version of the engine and has completely new content. What's next? Actually, we started the development of "Korea" in parallel with the development of "Great Battles" back in the summer of 2022, and most of the work has already been done. Now we are actively developing the graphical interface and game modes: the development of aircraft has already moved to the stage of creating cockpit models, while the map of Korea is in its final shape and we are already filling it with cities and airfields. The development of dozens of types of ground and sea objects is nearing completion, and the new technological base — engine and tools — is already ready. Most of the development path has been completed, all the parameters of the new project have been defined, and that’s why we can finally announce it with peace of mind and tell you about its features without making promises we weren’t sure we could keep. Thanks for your patience! We will try to keep you updated on what we have already created and how we are progressing during the development cycle until the release. Dev Blog №1 (il2-korea.com)
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1 pointUSS Farragut DLG-6 class . USS Enterpise Forrestal class conversion for Vietnam War era ... Pilatus PC-6 (AU-23) cockpit ...
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1 pointWay ahead of you! Terrain revamp is what got me doing this. Had to go through and change the airport names in the campaign ini to reflect the new names in the terrain targets ini. Checking town target names right now to see if they match the campaign base areas.. So far Gaoxiong and Makung aren't reflected, luckily I still have the 2012/2013 era terrain installed. (Note to self check these tomorrow) I haven't dug through SF2 ini files in forever, but it's coming back quickly. Update: Makung is now Magong and Gaoxiong is Kaohsiung.
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1 pointdon't forget the terrain's been revamped, too. just in case you hadn't noticed ... <gr>
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1 pointView File [Fictional] IAI/SAAB JA-38 Åska (Thunder) Fictional mod of the stock Kfir C2 to make it look like a fighter plane for the swedish air force. YOU WILL NEED AT LEAST SF2:I TO GET THIS PLANE RUNNING! INSTRUCTIONS 1. Drop the folders into your Objects folder. If asked to overwrite, click yes. CREDITS Big Thanks to Thirdwire for the games and the superb models they have. Also to yakarov for the template and to Alfie (Spinners) for the camo pattern I used. Happy flying ValAstur Submitter ValAstur Submitted 07/14/2024 Category What If Hangar
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1 pointJust tell us what else we can improve, maybe some modders have still some stuff that has not been unearthed yet. and how we can help.
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1 pointthey already released pics of the first ones in UkAF markings while pretty, i dont think the splinter scheme is coming soon ------------------------------------------------------------------------- in other news, im just gonna rename my test install "Fort Worth" got more Vipers in there even with all the Phantom work i've been doing the last year
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1 pointView File Sabre Dogs - Kongelige Danske Flyvevåbnet Royal Danish Air Force F-86D Sabre Dog Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. Make a backup copy of your previous files, you might not like this one. But if you downloaded my previous version of Danish F-86D - just simply delete all old files, as this mod is entirely new. A fake pilot is required to run this mod. A new model of F-86D as used by the Royal Danish Air Force In the game, you will find it under a prefix .KDF. * * Kongelige Danske Flyvevåbnet Some time ago I uploaded the first version of this model. Now after some suggestions, I fixed mistakes, and some bugs. I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 3072x3072 format. You can easily resize as needed. If needed I can provide it in 4096 format. Decals represent historically correct serial numbers assigned to aircraft during their service in the Danish Air Force. This mod is no longer using a fake rocket tray gun. Now thanks to sudden enlightenment it works as stock Lightning F.1 Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. TACAN is made as a "weapon" so it will appear automatically after a certain year. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files.. Submitter yakarov79 Submitted 07/13/2024 Category F-86
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1 pointFine thnx,don't play it but still have it installed If have time will go through files I did and upload or give to be finished if wanted though some like the Canberra I ported from MS flight sim,need permissions to release
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