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Showing most liked content on 08/31/2024 in Posts

  1. 9 points
  2. 5 points
    Working the late shift..... A welcome sight in the darkness...
  3. 4 points
    second of two Falcons... but a Zipper got me 30 seconds later
  4. 4 points
  5. 3 points
    My friend has worked on some skins , Typhoon
  6. 3 points
  7. 2 points
    Let's light up the area...
  8. 1 point
    been workin on these too long if i could spot that thats the old ODS version just by unit patch and the shadow of the non existant RWR on the fin but who keepin track really? meanwhile, splash two. unarmed unafraid my @$$!
  9. 1 point
    Honeyfox and i found this issue 10+ years ago and that was why he put his time to code the missile range simulator. The tool is very much a SF1 level simulation (which altitude effect is not gradual) It still works on SF2 and can get a close enough result though. In general all stock missile range have problem. Start with those AA missiles.
  10. 1 point
    Yeah suffice to say that the AIM-260 isn't properly defined as of right now either, so there's a lot of conjecture, but I do agree with DA, as the weapon needs to fit in the weapon bays for the F-35. But again it's conjecture as of now so we'll see what goes on with the program.
  11. 1 point
    Inbound and down ...
  12. 1 point
    @ GKABS I had worked on an early RAF Typhoon F2... if you're interested ! P. 3F Squadron skin
  13. 1 point
    @GKABS I had made major .ini updates to the Typhoon, including proper loadouts for each user/country. I also updated skins by ace888, there are skins for all Typhoon users in there. If you wish to collaborate, let me know. I also made a repaint of the cockpit, it's not fully finished but I like what I did so far.
  14. 1 point
    well, im almost almost done got something new in to test out
  15. 1 point
    Added the formation light Typhoon
  16. 1 point
    Apparently, the French don't give 2 Fooks about the take-out menu In my best Louis Jourdan voice, “Vive la France!”, "Death To Bad Duck a l'Orange!!!!
  17. 1 point
    View File A-6B mod0 & mod1 Intruder Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6B mod0 and mod1 Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. yakarov79: for making new texture sets. By yakarov79 fixed collision points and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. new skins with new bump maps and specular maps, so nothing old will work now. I used my LAU-7 instead of that old one. now it has the correct proportions to AIM-9, I made a new launcher for AGM-12 and AGM-45 - Aero5A now weapons are properly attached to the launcher... added some small bits in the model and fixed some mapping issues, Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 07/20/2024 Category A-6  
  18. 1 point
    Fighting the Bf 109B/C/D in the early Hurricane Mk.I
  19. 1 point
    Not my video, but a test of dtmdragon's AIM-174B:
  20. 1 point
  21. 1 point
  22. 1 point
  23. 1 point
    The escort fighters saving my butt on the way home............
  24. 1 point


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