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Showing most liked content on 11/07/2024 in all areas
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2 pointsAhh cool to hear. I found the angelp pack (I think I had it installed earlier) so that will tide me over and the like, thanks for the reply.
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2 pointsThis mod will still be updated in the future, because there are still some "not so accurate" problems. For example, the J-20 does not put down the trailing edge flaps during takeoff and landing, this work is done by the canards, but aerodynamic data makes me headache, so I need time lol.
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1 pointI still remember that a lot of ini content was found from dll. Hopefully we can know more in this thread.
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1 pointI do have plan for making some of the early models yes, but for now PL-5B will keep the oldest lol. Relatively speaking, I know more about current period better, that is why mordem sticks are first tier, for the rest, I may need to do more research. Besides, many of the PLAAF's early weapons were imitations, like Magic R.550 → PL-7, Python3 → PL-8, Basically only textures needed to be repainted.Most of them have nice model so we don't have to worry.
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1 pointUPDATE: To my surprise, there is a way to add radar cluster effects for early cold wawr aircraft radr with does not have "lok down" capability. I am experimenting with it:
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1 pointHello everyone! It have been quite busy and interesting research about the old radars. The specs and detailsa bout old radars, such as AN/APG-33 and another are challenging to ffind. I had to use an educated guess after finding a few specs on it, especially when readinga bout the sexperiecnes of pilots with AIM-4s and other ordiannces. This is E-1 + AN/APG-33 which is even older compared to Hughes E-9 FCS. According to P-89 manual, the radar range can be switched between 30,000 and 25,000 yards I believe. Therefore the avionics file was open and it requires a lot of thinking and researching. the very last resort I can use after being uanble to find further details on AN/APG-33 is war thunder information, such as radar search angle limitation and other data. I am continuing to improve the semi-realism experience with old radar and it is not perfect. At least, the radar is not as powerful as F-4 radar. WHat I did with avionics: Tweaked the setting of radar, reduced range to 12 and 15 nm, made the radar search power not as powerful as F-4, takes longer time to search then track, along with another changes. The radar symbols werre-adjusted so there are far fewwer symbols, and no horizontal bar until F-89D with E-6 and AN/APG-40. When F-89s, F-8s, A-4s, and A-1s are finalized, will release the first version of beta.
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1 pointi hope you'll excuse us for wondering, given the forum on this site has been cleared out, and its been a significant amount of time since the last updates we do understand that life happens. but even an update to say "life is happening, projects on the shelf for a moment" is appreciated by those that follow
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1 pointI love to fight dogfights, when both fly the same type of plane. The man decides, not the better plane.
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Version 0.3.0
167 downloads
This mod is kind of expansion and update to the SF2 community about PLAAF weapons,to comply with modern generation standards 1.What's included: Air to Air: PL-5B/E/E2 -- IRM (SRAAM,like AIM-9L/M) PL-10 --IRM (SRAAM,like R-74M2/AIM-9X B2) PL-12/A -- AHM (BVRAAM,like R-77/AIM-120C5) PL-15 -- AHM (BVRAAM,like AIM-120D P3) PL-17 -- AHM (BVRAAM/LREW,like R-37M/AIM-174B) Air to Ground/Surface AKD-20 -- ASM (ALCM,like Tomahawk) AKD-88A -- ASM (ASM,like AGM-84) AKD-88B -- ASM (ASM,like AGM-84) AKF-88C -- ASM (ALCM/ASM,like AGM-84G SLAM-ER) AKF-98A -- ASM (ALCM,like AGM-158C) GB-6 (AT anti-tank/AR anti-runway) -- EOGR (SOW,like JSOW) 2. Notes: You can see multiple folders ending with name of GX/XL in Weapons folder. They correspond to inert training models, similar to CATM in the US Air Force.To prevent the game system from spawning them in combat missions, I set them to "invisible". You need to call add thier names in Loadout.ini if you need them. 3. Usage: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) Sky Train: Original model texture (PL-10/PL-12/PL-15/KD-88 series/GB-6/AKF-98A); (2) BF2_Pilot: Original model texture (AKD-20); (3) Me: Original model texture (PL-17); (3.5) Me again: Further modeling and data,animation,visual effect modification; 5.Special thanks to: Their program helped me get reasonable weapon range: (1)AcariaPlainum: https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Extra Special thanks to the following friends for generously sharing the cost of purchasing the GB-6 model @murmansk @T'Ilacis @CAportingbot @pigboy @Carmen @TuyingShehuyan ======================================== This mod is only released in CombatACE and cannot be used for any commercial activities! -
1 pointHello everyone! NOTE TO MOD: If there is anything taht is not okay to post here, please infor me and I'll fix the post. I ntend to do this ethtically. It have been a logn time since I started checking adn analyzing dll files. I have learned a lota bout analyzing the files. I think I might have found the way to read DLL file and make the list of functions that is used by each DLL. I created the long list of each functions that is called or used in each DLL files. It is inthe file knwn as DLL FILE INFORMATION.txt You will notice most of DLL have teh same function. However, even though they do have asme fucntion, does not mean they always have the same codes or methods within each functions, theortically. And to confirm this if this is actual function, HxD HEX tools aws used to open one of DLL file, then I realized the fucntion, shows up in 'hex dump' part. For example, for dll file: vionics60.dll Inside the note, you'll see: After doing some research, made the notes (They can be incorrect. I have basic experiecnes with C / C++ / C# and several another programming languages.) Let's pick this fucntion QueryPerformanceCounter By opening Avionics60.dll with hex editor, found this: According to hex, the fucntion do exist in "HEX DUMP" section, which tells me I am probably on the right path. I am going to attempt to find more information on each functions using Ghidra. (Crosses my fingers) Eagle114th DLL FILE INFORMATION.txt
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