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Showing most liked content on 07/23/2025 in Posts
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6 points
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5 pointsHello everyone! Recently completed the works on Columbia's Mirage 5COA / 5COAM / 5CODM, as well IAI Nesher S and T. I am currently working on IAI Kfir series, especially Yakarov79's excellent Kfir over Israel mod pack. The Kfir C.7, appear to have more advanced HUD compared to earlier series. Here is pictures of, what I believe to be IAI Kfir C.7's HUD. The picture is not exactly clear, it can't be helped. Based on the images, here is crafted optical sight and unique looking range bar: In-game screenshot of IAI Kfir C.7 cockpit and HUD Eagle114th
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2 pointsThanks Carlo, much appreciated, I will of course make sure you are properly credited :) I will include the 737 in the pack I'm pulling together with other static airliners that Wrench and Gepard have already mentioned.
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2 pointsI recommend to keep expectations low. With these disassembled codes we can infer how things have been done, but in no way we can simply edit and recompile such codes so that they work in the game. We lack a lot of info for that, you can't infer that info from disassembled codes alone, a source code is always needed. At best it can be of help to someone who wishes to reverse engineer the whole game, but I don't see anyone around willing to spend two-three whole years for such an endeavor. It's certainly helpful to modders for understanding what the game does under the hood.
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2 pointsMaybe we can try something small for starters and see how it goes? Any idea of what we can try? I will launch a small one, recover the capability to refuel in the air, maybe a key? just to try?
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2 pointsFound a map from 67 and 69. I think the city should be only in the north western part of the Base. https://battlearchives.com/cdn/shop/products/battle-archives-map-da-nang-2-11726467104861_1396x1799.jpg?v=1563855291
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2 pointsi wanted to make the engine nozzle as 3D part but i was running in to problems with the fuselage and the lod size would increase to much , so i decided to just change the texture and make some minor changes like adding the inner nozzle and deepen the after burner area to the corecr size thats how they look like now this is the best i could come up with right now , maybe in the future i will get the 3d nozzle working like i want to and added to the aircraft
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1 pointI recommend you starting small, like making LCOS (HUD) not going beyond ViewportTopLeft and ViewportBottomRight, or anything very simple. That way we can take notes and map the funcitons / variables and what they do. From there, we can build more information from there to do bigger things. Next week, along with you guys, I plan on exploring the Ghidra and another tools to play with the DLL files. Eagle114th
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1 pointHello ! I'm testing a "low cost" counter UAS system. I would like to simulate the APKWS. In real life it is being developed from the LAU-131 rocket pod. https://theaviationist.com/2025/07/19/f-16-42-apkws-rockets/ Here the first tests... from the excellent and beautiful mods by our friend Ravenclaw_007. Current TEST SF2 spec. : - IRM (laser guided in real life) - I only use 12 rockets (2 x 6), - "2IR" system launch (converted in order to fire the "rockets") - original mod rockets (the real rockets are specific and longer) - range, weight, etc... (to be improved) P.
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1 pointwhy not 18 wheelers? theres plenty who've made tanks and ships "flyable". load up a truck with a bunch of "CM"s and then have a convoy attack a target. wouldnt even need to be flyable, just able to carry and launch Shaheds dammit i wish i could model. so many recently read threads coming together here at the moment.......
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1 pointA begin of a rework of Da Nang area. River added, port added. I think i made the town a little bit to big. It is more as it is today, but i think during Vietnam War it was smaller. I will try to find an aerial photo of that timeframe and then i will make the changes.
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1 pointAs Soulfreak mentioned, he very kindly sent me the unreleased 737-200 a while ago for me to use as a terrain object at my Groom Lake and Tonopah Test Range airbases, I made two versions - one with airstairs and one without. @Soulfreak, are you happy for me to upload the static version?
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1 pointHello everyone! It have been quite lot of work on the Chilean Mirage 5s / Mirage 50s. I am surprised with the numerous of the customization and upgrades they have gone through. I find them most unique out of the Mirage series, besides Swiss Mirage IIIS. At the same time, going through tons of Chilean Mirage 5s / Mirage 50s download in CombatAce Download sections, there are many versions. Took me a while to go through them, clean up the files, and find the latest one. The one I am using is Dennisolveira's Chilean Mirage 5s / Mirage 50s pack. Here is screenshot of the Mirage 5MA / 5MD / 5R "Elkan" Mirage 50FC Mirage 50C and 50 CN are most intersting, they both hvae different equipment. Mirage 50C, from what I have learned, uses Agave radar. IT is quite difficult to find the pictures or diagram of the radar. so with no resources to find information on radar diagram or how they look ilke when appearing in MDF, I amusing placeholder. This is based on war thunder radar diagrams. The HUD is also based on the Dennisoliveira's Super Extendard. The HUD is also modified and upgraded to match what I found from researches. NOTE: Due to the lacks of pictures or videos of Mirage 50C's radar display as well the HUD, I amusing Super Etendard since both uses same radar. Mirage 50C Next, here is Mirage 50CN and 50 DCN Eagle114th
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1 pointHello everyone! With the disassembled and decompiled codes, being revealed as of an assemble language and C pseudocode at the same time it display the functions and classes that are being functioned as intended, along with public and private variables. Please note that SF2, along with DLL files, are written in C++ languages, according to CFF explorer. However, what makes disassembled / decompiled codes challenging, unlike Source codes is that, there is no named classes, functions, and variables as the coders would do in the source codes. Therefore, we would have to study the codes to understand the targeted or intentions of the codes, based on each DLLs it is written inside. That means, by understanding what the codes does, we can theorize what each functions do. The beauty of the Ghidra is that, it allows us to rename any functions and variables, making it understandable when we look at them. At the same time, if we want to modify, remove, or add, we can only write them in C codes, while maintaining the computability with the original C++ codes of SF2 DLL files. This is another challenges. Finally, one more thing, another challenges is to find the functions that handles what we seek for, such as .lini files handling, as well SF2 engine. Because there are public and private classes / variables. So for public, they can be directly found by using search for the key words. For private functions / variables, they won't be found. So to find them, we would must manually find them. There are various ways to do it. But good news is that, with python scripts, it can automatically search for the key words for you if you can make the scripts! I was lucky enough to land the goldmine (key words of functions and variables). AI have taught me that, when looking in to DLL, start by looking at initDLL, which means initialization DLL. From there, functions can be traced toward where the specific class is likely to be found. I am studying on how to use python script to let Ghidra find for me instead, saving tons of unnecessary time consuming tasks. To conclude this post, I believe that, by finding the disassembled / decompiled is a small, yet big leaps toward modding DLL files. For now, I am taking a break from intense researches and exploring the dll files using ghidra. I still want to focus on SF - CAP (Avionics overhaul) mod projects too! So I decide to do SF - CAP for a week, then do Ghidra and DLL exploring / experimenting for a week, back and fort. What I would like to do before doing anything to the DLL Files is to extract the information from each DLL, such as avionics radar / hud / tv display, cockpit (gunsight), and other aspect of SF2 names list. That way we can have full reference list for .ini modding. Eagle114th
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1 pointF-8E_66 with 3 x LAU-33A/A and 1 x LAU-35A/A , the LAU-35A/A was for the lower left hand pylon only the LAU-33A/A was used on all other pylons
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1 point55-0677, the ONLY B-52D with a sharksmouth operationally. the others got them after retirement
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0 pointshttps://www.timesofisrael.com/liveblog_entry/giora-even-epstein-israels-most-decorated-fighter-pilot-and-worlds-top-supersonic-jet-ace-dies-aged-86/
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