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Showing most liked content on 07/28/2025 in Posts

  1. 3 points
  2. 3 points
    gawd we need a new B28RE. between that and the skin that screamed Column5 alot of the old nukes got fixed up, but that B28RE really needs a new model
  3. 2 points
    Ah Yes!!!! A man who understood the assignment...
  4. 2 points
    Agree with Wrench. You would be better off getting SF2NA and asking for some help updating the campaign/missions with the stock Hawkeye. I'm not sure I would hold my breath waiting for Skunkworks. I'm retired now. I may just download the campaigns and take a crack at those updates myself. (Don't hold your breath here, either )
  5. 2 points
    Okay, i will call it local communist party HQ. Screenshot: I relocated the TOD buildings in the towns to make space for target objects, like factories, Flak, the famous communication building etc. So it looks ate the moment.
  6. 2 points
    There are times when ya just gotta say "F*ck It!!" When anything smaller just isn't enough .... (this one's for Nightshade)
  7. 1 point
    Dos Lobos SHACK quit screwin around 2 doing more by 0730 than most people do all day....
  8. 1 point
    up and waiting approval. new templates for the TW BUFFs too
  9. 1 point
    Thanks, but that doesn't work either. DamageRating is set to "Destroyed", I've tried matching up the FlightControl MaxG value with the wings', nothing works. I have looked at every line in the wing, fuselage, etc sections and can't see anything that would change something. Funnily enough this is what I tried doing at first, but when I looked at the stock aircraft data.inis and saw they only have one MaxG entry I thought it wouldn't do anything, I'm certainly happy to see I was right! For now I'll leave it as is. I don't want to get frustrated with this and give up the whole thing, there's a lot to do with the FM and frankly as this thread shows structure limitations shouldn't be my priority. Thanks for the help though!
  10. 1 point
    It's not that easy to break some airplanes, a lot depends on how much "available G" they have. ThirdWires F-16 is the only one I've broken recently, just for fun. At low level the available G is huge in the transonic zone so becomes breakable if you just yank back on the stick at high speed. Someone will correct me but I think, in general, the break point is about twice the rated G so a plane rated at 7G's might not actually break up until about 14G. Some structural damage/deformation might happen prior to the break point, and it could be enough to write off the airplane. I remember reading somewhere about a Mirage F-1 accidentally pulling something like 15-17G's and still landing safely, although the airframe was a write off. Also, I think some of the ThirdWire FM's, and my own, for that matter, are unbreakable because the available G is less than the actual plane may be capable of. That's to try and keep the pitch response from getting too sensitive at high speeds in my case, and maybe for TW FM's as well. I usually target a maximum of about 12 G's, which still gives the player the option of a "Hail Mary" high G turn.
  11. 1 point
    Well, I scaled back the nodes so there is just one path from base to base, and the ground war seems to work. But every time I've tried to expand some additional routes/nodes over to the east side of the penninsula, the campaign ends in defeat after the first mission. I'm have no idea what's causing it and I'm out of time, so I'm going to sit on the simplified ground war for a little bit and then I'll post it for testing.


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