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Showing most liked content on 08/19/2025 in all areas

  1. 4 points
    Late 1999: Algeria accepts it's first MiG-29s
  2. 2 points
    Hello everyone! It have been a whil since Ihave worked on this project, after two weeks break. What have been done: Overhaul the [DetectSystem] becasue I have noticed that many of data.ini does not have matching of DetectSystem and Avioincs (for radar and Rangefinder), especailly with the RWR. With that, each aircraft will refelct from what is enabled in Avionics.ini in data.ini, especailly for AIs. I went through all aircraft and work inprogress Mirage III and 5 series, as well Nesher and Kfir. The Kfir series (work of Yakorav79) and thirdwire are now completed. Sorry no screenshot for now, the next time I post, will include the screenshots. I am currenlty workin gon Egypt Mirage series, as well Libya. Cheers!
  3. 2 points
  4. 1 point
    And flying an entire mission as part of a formation of 15 B-17s is far simpler and more immersive than Microprose's distinctly clunky dedicated sim of the bomber.
  5. 1 point
    It is a great way to relax, and you don't even need to have a combat at all. This morning I moved waypoints on the WW2 Northern Europe terrain and spent an enjoyable hour flying down across the Highlands from Lossiemouth to Edinburgh in a Tiger Moth, formating as closely as I could on my leader in the morning sunshine. I only wish I had discovered this simple workaround years ago!
  6. 1 point
    Hello everyone! Sorry for being absence for almost two weeks. It have been quite hectic weeks! Real life caught me, so I had to put projects down for time being. Aat the same time, i needed a short break, a fresh breath and many ideas for bothSF - CAP and Advanced modding (DLL editing). There is one video that shocked me, let me show you: X-wing: Tie fighter, got modernized through reverse engineering, which bought improved graphic, VR suports and other amazing feats! And please note, this sim is from 1993! This shows me that it is definely possible. However, what I have realized is that, as stated, by using Ghidra to reverse engineer and looking at the pseudocodes, there is one extra challenges: As stated, the SF2 engine is natively written in C++, not C. So therefore, by editing the C Pseudocodes, we nbeed to carefully codes while remain in the loop of SF2 with the calls and imports, so it will rrun well in SF2. But atleast, C and C++ are somehwere close toe ach other. C++ is deviated from C, so we have to use extra C codes that work the same way what C++ codes intended to doin SF2. Nextw eek I am going back working on SF2 - CAP and further exploring advanced modding. I will post an additional i nforamtion on what tools I use and how I managed to extract the codes out, so you can view it and edit it as well. I use the tool known as Ghidra 11.4 and scripts to help me extracting the codes. Cheers!
  7. 1 point
    I had this one in my phone before I came to the UK, so this is my first unofficial comeback lol
  8. 1 point
    To come back to the SAM sites and the concrete roads. Swambast is right and wrong at the same time. It is correct to say, that the SAM batteries were semi mobile. The SAM sites were static. The vietnamese built more SAM sites, than they had SAM batteries. They rotated the batteries through the SAM sites per random or, when the site "demask itself" with opening the fire. After the battle was fought, the vietnamese moved the SAM battery to reduce the risk to be attacked by the opponent. Later, so in the mid of Vietnam war, they learned, that the opponent was able to destroy fortified SAM sites and he had the power to do this. From that time a lot of SAM batteries were placed somewhere in the nowhere. They stayed there for a couple of days or till they were fighting a battle. Then they were relocated. Old soldiers rule: "After firing move to a new fire position. If not you will die." The SAM sites itself were built in the dry periode of the year. In this time there was no need to inforce the soil with concrete. A truck or lorry (how our british friend would call it) could easily drive on it. But this changed very fast in rain periode. The truck could not operate under this conditions and so the ways were inforced by concrete. But you should not imagine a 5 or 6 meter wide road made by concrete or tarmac. It was made by a technology, which we call in eastern Germany "Plattenstraße in Form einer Spurbahn". No idea, how you call in the America or the rest of the world. Basically such a road is puzzled together by single plates of concrete. Each plate is 3 meters long, 1 meter wide and 0.25 meters thick. The plate has rectangular holes. It weighs 1 metric ton. To form a road two lines of plates were laid out. The distance between the plates is 1 meter. The room between the plates and outside the plates will be filled with gravel and get finally a layer of soil. The reason is, that on the soil vegetation can grew up. After a while such a road is very difficult to see from a plane at certain distances. Here you see such a road which was made by this technology. It can operate 40 ton trucks under all weather conditions easily. You see the "hole plates", the two lines of plates and you see how the road is vanishing at a certain distance.


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