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Showing most liked content since 07/01/2025 in Posts
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47 pointsGepard did the air defenses, I'm just doing 2 bases (well, unless he needs more help, which I doubt) Here's a couple of shots of Nakon Phanom , TAE and in-game. (you can see the differences) Nightmare trying to find good map of the base layout. So, some "things" are conjecture. I'll pass all this along (albeit in VNSEA) to Gepard this weekend. He'll have some retiling to do for both these bases (read: expand the clear airbase zones)
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44 pointsMore work done, and Ubon is 98.6% finished. I just 'test flew' a mission, and I don't think the parking slots are listed or fully correct, as nobody showed up. Here's some images, one from the TAE, and 2 from in-game. (yes I added a couple of parked helos from my seemingly never-ending supply) Moving on to Naked Phanny next
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13 pointsF-8E_66 with 3 x LAU-33A/A and 1 x LAU-35A/A , the LAU-35A/A was for the lower left hand pylon only the LAU-33A/A was used on all other pylons
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11 pointsi wanted to make the engine nozzle as 3D part but i was running in to problems with the fuselage and the lod size would increase to much , so i decided to just change the texture and make some minor changes like adding the inner nozzle and deepen the after burner area to the corecr size thats how they look like now this is the best i could come up with right now , maybe in the future i will get the 3d nozzle working like i want to and added to the aircraft
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11 pointsDawn breaks, the sun glistens off an inbound F-105 streaking across North Vietnam....
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11 points
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11 points"Rick? Everyone knows Rick. This is his place. Everyone comes to Rick's"
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10 points
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10 points
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10 pointsI think it might have been ArmorDave. I'll do some research =========== Required screenshot
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10 pointsSitRep: Most of the tiles are now on the new standard. Still to do are the coastal tiles and the city river tiles. I hope i can do this tomorrow. The problem of my very first terrains are "potholes" in the landscape. To cure this will need some time. But i hope i can release a first Beta version of DRV 2.0 terrain on sunday.
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9 points
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9 points
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9 pointsSo the SAM site will look in the next update of DRV 2.0
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8 points
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8 points
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8 pointsFor several months now, most of us have been having all sorts for issues when posting to the Forums. Excessively long wait time (I call them the "spinning to wait" after the M$ little spinning circle), double posts, dificulty in editing posts and missing post (those NOT deleted by The Staff). I"m not the only one -- seen posts from many others as well about the issues. So, please, Boss, see what can be done? Thanks!! (from all of us!!)
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7 pointsThere are times when ya just gotta say "F*ck It!!" When anything smaller just isn't enough .... (this one's for Nightshade)
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7 pointsI could have sworn I was never going to make skins for Strike Fighters anymore. I thought I had promised myself I was done... VMA(AW)-533's A-6E TRAM Intruders as they appeared during a rare carrier deployment with CVW-3 aboard USS John F. Kennedy. The BuNos and modex numbers are specific to the 1986 deployment, but can work for the 1988 Med Cruise as well. Sized for the Thirdwire A-6E (79) TRAM Intruder, but will also work for the A-6E(90) from the SuperPack. 12 aircraft will be represented, all with slight variation in markings. Still WIP, and in the years out of practice, my skills haven't gotten any better, but I might release these when they're done. Forgive the screen archery.
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7 points
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7 points
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7 pointssome update on the 3D model and the texture i added a new 370 gallon drop tank with more details and a new pylon for it i added anew LAU-7A launch rail with the correct length and more details new outer wing weapons pylon new inner wing pylon new 600 gallon drop tank ( nestable ) , i also have the welded version , the welded version will be used on early F-4E´s the nestable version on the mid to later F-4E´s and early F-4G´s the lod has now 9.34 MB , and i´m not yet done so the lod will further increase in size pictures where taken over a version from Rent´s Germany terrain , so far i dont have any problems may be a small hit on the FPS but no stutter or freezing what surprises me a lot given of the lod size , especially since i have been warned not to create lod´s with a large size and that since the beginning of my modding for SF2 given the fact that i´m still on an old computer , win-7 64 bit with 32 GB ram and an i7-4790k CPU and a RTX 3060 graphics card with 12 MB ram , i begin to wonder what are the limits with regard to lod size and large textures especially with new more powerful computers and graphic cards
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7 points
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7 points
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7 pointsThere are other things here, my account problem, well... my paypal has not been working, but when I need it, I will find a way, such as finding my friends, such as paying through other channels etc... Anyway, I don't intend to "escape" CA, the mods I make here, if I can confirm that they are indeed legal (because even after a lot of transformation ,almost 90% of my materials come from the Internet), then I will publish them.
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7 pointsSome WIP projects, because a friend mentioned this, J-11 family It's like a tree with many branches: 11A 11A (MLU) 11B 11BH 11BG 11BHG. They usually have subtle or significant differences in the layout of MWS, HUD, engine, radar, etc. This requires me to make adjustments in many aspects such as model, skin, data, avionics, etc., which is also a very tedious task.
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7 pointsHello everyone! The Mirage IIIS is the whole different aircraft compared to the Mirage IIIs series. This aircraft is so interesting and unique with many of customizations, including the technologies of Mirage III and Hughes radar for HM-55 (AIM-26B). It have been journey connecting the dots and matching the puzzles. By analog, it is like discovering the fossil pieces and you try to put it together, some of it match one dinosaur while some belong to other dinosaur. Same thing with Mirage IIIS various pictures I found. What I realized is that Mirage IIIS have gone through upgrade during 1988. So Pre 1988, the cockpit of Mirage IIIS did not show RWR and it have more simple navigation moving map scope below the radar scope. And I noticed how the radar scope look a lot like MA-1 of F-106. Then I learned that Hughes TARAN 18 based on F-106's MA-1 FCS. Interesting! The radar (Mirage IIIS Early) Cockpit of Post 1988 upgrade Mirage IIIS: NOTE: Notice the different scope for navigation moving map and the RWR right side of radar scope. And there is light gray bar on front right part of the scope. Radar (Mirage IIIS Late) NBOTE: I want to comment that, It is quite challenging to find the actual picture of post 1988 upgrade radar scope. This is the best one I can find. This was a 'hit and miss" when I found the Mirage IIIS mod for flight simulation. There are picture of radar scope. ere is screenshot of Mirage IIIS (Early) TW Style version: Mirage IIIS (Late) TW Style version: I am currently learning about modding Avionics70.DLL. I would like to share the notes I found from researches: Eagle114th
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7 pointsA man after my own heart!!!!!!!! Oh, this was just a surly crew that took exception to my Harpoon attack.........
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7 pointsI started a small update of the DRV terrain to bring it on SF2 standard and give it a better tileset. WIP Screenshot shows old and new tiles. The new tiles i have taken from Rio de la Plata terrain. They are basing on Green hell tileset.
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6 points
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6 pointsOkay, i will call it local communist party HQ. Screenshot: I relocated the TOD buildings in the towns to make space for target objects, like factories, Flak, the famous communication building etc. So it looks ate the moment.
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6 points
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6 pointsHello everyone! It have been quite lot of work on the Chilean Mirage 5s / Mirage 50s. I am surprised with the numerous of the customization and upgrades they have gone through. I find them most unique out of the Mirage series, besides Swiss Mirage IIIS. At the same time, going through tons of Chilean Mirage 5s / Mirage 50s download in CombatAce Download sections, there are many versions. Took me a while to go through them, clean up the files, and find the latest one. The one I am using is Dennisolveira's Chilean Mirage 5s / Mirage 50s pack. Here is screenshot of the Mirage 5MA / 5MD / 5R "Elkan" Mirage 50FC Mirage 50C and 50 CN are most intersting, they both hvae different equipment. Mirage 50C, from what I have learned, uses Agave radar. IT is quite difficult to find the pictures or diagram of the radar. so with no resources to find information on radar diagram or how they look ilke when appearing in MDF, I amusing placeholder. This is based on war thunder radar diagrams. The HUD is also based on the Dennisoliveira's Super Extendard. The HUD is also modified and upgraded to match what I found from researches. NOTE: Due to the lacks of pictures or videos of Mirage 50C's radar display as well the HUD, I amusing Super Etendard since both uses same radar. Mirage 50C Next, here is Mirage 50CN and 50 DCN Eagle114th
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6 pointsBig Weasel sorry Borscht Bowl. but your Yelp ratings just werent where they shouldve been.....
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6 points
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6 pointsBAC Lightning F.2B - No.29 Squadron, RAF South Atlantic Command, 1983
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6 pointsHello everyone! With the disassembled and decompiled codes, being revealed as of an assemble language and C pseudocode at the same time it display the functions and classes that are being functioned as intended, along with public and private variables. Please note that SF2, along with DLL files, are written in C++ languages, according to CFF explorer. However, what makes disassembled / decompiled codes challenging, unlike Source codes is that, there is no named classes, functions, and variables as the coders would do in the source codes. Therefore, we would have to study the codes to understand the targeted or intentions of the codes, based on each DLLs it is written inside. That means, by understanding what the codes does, we can theorize what each functions do. The beauty of the Ghidra is that, it allows us to rename any functions and variables, making it understandable when we look at them. At the same time, if we want to modify, remove, or add, we can only write them in C codes, while maintaining the computability with the original C++ codes of SF2 DLL files. This is another challenges. Finally, one more thing, another challenges is to find the functions that handles what we seek for, such as .lini files handling, as well SF2 engine. Because there are public and private classes / variables. So for public, they can be directly found by using search for the key words. For private functions / variables, they won't be found. So to find them, we would must manually find them. There are various ways to do it. But good news is that, with python scripts, it can automatically search for the key words for you if you can make the scripts! I was lucky enough to land the goldmine (key words of functions and variables). AI have taught me that, when looking in to DLL, start by looking at initDLL, which means initialization DLL. From there, functions can be traced toward where the specific class is likely to be found. I am studying on how to use python script to let Ghidra find for me instead, saving tons of unnecessary time consuming tasks. To conclude this post, I believe that, by finding the disassembled / decompiled is a small, yet big leaps toward modding DLL files. For now, I am taking a break from intense researches and exploring the dll files using ghidra. I still want to focus on SF - CAP (Avionics overhaul) mod projects too! So I decide to do SF - CAP for a week, then do Ghidra and DLL exploring / experimenting for a week, back and fort. What I would like to do before doing anything to the DLL Files is to extract the information from each DLL, such as avionics radar / hud / tv display, cockpit (gunsight), and other aspect of SF2 names list. That way we can have full reference list for .ini modding. Eagle114th
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6 pointsNever underestimate your enemy. A pair of F-102's flew by, looked us over, decided we weren't worth the effort, and just moseyed off towards the horizon; even throttling back and flying straight & level. I followed them, crept in closer from dead astern, and shot down the leader. With a Pulqui
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6 pointsI'm not really happy with the SAM site object. It is good for desert areas, but for Vietnam or Europe, i think my SAM site, consisting of individual part can be better adjust to local obstacles, like trees.
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6 points55-0677, the ONLY B-52D with a sharksmouth operationally. the others got them after retirement
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6 pointsThud over Korat AB (DRV 2.0 terrain WIP) Can someone remember who made the file of this base?
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6 pointswhat happens when you find an obscure picture on the web... you end up making these :
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5 points
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5 pointsHello everyone! I happen to find this very rare document, which is enriched information about Hughes TARAN 18 FCS / RADAR! And this is from that document: By using two AI to translate this pages for me, here is what it states on the page: Then this video was also found! It shows the radar scope in action! (To see the radar scope, it starts from 14:00) By using Avionics70.dll, I am able to customize the radar better, while adding TWS mode. " Here is screenshot of radar (WIP): (SEARCH MODEL) (TRACK MODE) NOTE: IRM have one circle whilhe SAHM have two. And when AAM have a lock on, msall 'X" symbol will appear as Shoot cue. (GROUND MAPPING MODE) Eagle114th
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