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Showing most liked content since 05/20/2024 in Posts

  1. 23 points
    Iron Tadpoles. Intruders of the Vietnam War. Still a work in progress but the first batch of drumsticks is ready. 1965 A-6A VA-75, CVW-7 USS Independence 5.10.1965 - 12.13.1965 A-6A VA-85, CVW-11 USS Kitty Hawk 10.19.1965 - 6.13.1966 1966 A-6A VA-65, CVW-15 USS Constellation 5.12.1966 - 12.3.1966 A-6A VA-35, CVW-9 USS Enterprise 11.19.1966 - 7.6.1967 A-6A VA-85, CVW-11 USS Kitty Hawk 11.5.1966 - 6.20.1967 1967 A-6A VA-196, CVW-14 USS Constellation 4.28.1967 - 12.4.1967 A-6A VA-65, CVW-17 USS Forrestal 6.6.1967 - 9.14.1967 A-6A VA-165, CVW-2 USS Ranger 11.4.1967 - 5.25.1968 A-6A and A-6B VA-75, CVW-11 USS Kitty Hawk 11.18.1967 - 6.28.1968 1968 A-6A VA-35, CVW-9 USS Enterprise 1.3.1968 - 7.18.1968 A-6A, A-6B VA-85, CVW-6 USS America 4.11.1968 - 12.16.1968 A-6A, A-6B VA-196, CVW-14 USS Constellation 5.29.1968 - 1.31.1969 A-6A VA-52, CVW-15 USS Coral Sea 9.7.1968 - 4.18.1969 A-6A VA-165, CVW-2 USS Ranger 10.26.1968 - 5.17.1969 A-6A, A-6B VA-65, CVW-11 USS Kity Hawk 12.30.1968 - 9.4.1969 coming soon...1969 -1973
  2. 22 points
    As I am doing this with no specific order... MiG-21F and F-13 Cannon will be added later New gear doors Small diameter wheels and wheel bays And yes, I am working on the other versions too, completing the skins...
  3. 19 points
  4. 17 points
    for all of you who aren't happy the way the PPI is displayed in the game this is what i found and changed on my F-4E radar this is how it looks unchanged , the PPI has a green background with a serrated edge on top and left and right , this edge problem annoys me a lot and i was never happy with that green background either so i start looking in to the Avionics.INI but at first i did not know what to look for until i had a conversation with ludo.m54 and pvince , so i checked the Avionics.INI again and found this entrys , GroundClutter , MapBackgroundLevel and MapHighlightLevel and started to change the entrys that is the original entry GroundClutter=0.6 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 that is the modified one GroundClutter=0.8 MapBackgroundLevel=0.001 MapHighlightLevel=0.8 and that is the result , the PPI looks almost like the real one in a F-4E ,and the serrated edge is no longer a problem , i´m more than happy right now finally i got that problem solved
  5. 16 points
    playing around with Bump- and Specmaps for the plane
  6. 16 points
  7. 15 points
    SAAF Mirage IIIRZ modified to carry AS-30 en route to attack a radar station on southern Angola One of the attackers was hit by SA-7 and soon FAPA MiG-21bis were scrambled to intercept them. On the background you can see the Fishbed while looping
  8. 13 points
    SAAB/IAI J-35I D'rakon, 170th Squadron "The Orange Tails", 1971 There was already a israeli Draken from me, but I decided to redo it.
  9. 13 points
    I will be uploading two new updates to the A-6A models with a lot of improvements thanks to yakarov79 for his work and assistance in springing this update.
  10. 13 points
  11. 12 points
    Phantom F.3 alias F-4J(UK) is going vertical over Guernsey
  12. 12 points
  13. 12 points
    Those are nice................... Greek Fire, circa 1989 in Anatolia. Okay, 1st things 1st. I did not drop this weapon; my wingman did. The fact that I armed his a/c with it is not germane to the situation. (Besides, the Luftwaffe wasn't even in the area)
  14. 12 points
  15. 12 points
  16. 12 points
    My WIP for F-84E / G Thunderjets
  17. 11 points
  18. 11 points
    VFC-12 "Fighting Omars" and one of its F/A-18C Hornets on tan splinter camo scheme...
  19. 11 points
    Hunter over Alderney island.
  20. 11 points
    Here in the U.S., it is the day after Memorial Day. Still fresh in my mind is remembering and reflecting on the ultimate sacrifices made. And another reminder of how important it is to set aside our differences, and unify our thoughts and prayers around a common purpose. And then each year as Summer heats up, it gets me re-energized around Vietnam as the August Gulf of Tonkin anniversary comes around that escalated everything. And all that got me thinking… The old glory days of widespread Vietnam interest have faded away, and today a much smaller and fragmented approach remains. In my humble opinion, while individual projects and personal initiatives arise that are commendable, it no longer makes sense to continue to stand-up siloed projects. We have eBurger’s legendary SF2V Air & Ground War, YAP and Revamped YAP, When Thunder Rolled, Capun’s Vietnam creations, individual project efforts and more. Every one of these projects for various reasons have decided to “go at it alone” with a select group of participants and insiders. And yet every one of them is re-creating the same things over and over again; offering different flavors/versions like the terrain, aircraft, ground objects, etc. Can we consider a new and perhaps better approach this year? I would like to propose joining forces and the unification of all these projects. Bringing together, where it makes sense and is mutually agreeable, all available Vietnam project components, assets and team talents for those willing. And we set a new quality and ethical baseline, a fresh start, collaborating to ensure we use only purified assets - those that have received proper permission and credit. This ethical approach not only honors the original creators but also upholds the integrity of the new unified vision. One initial plan and consideration could be to deliver the project in phases. Starting with the most important aspects of the war, obviously for me that is Operation Rolling Thunder. And then expand to cover additional campaigns/strategies such as the Tet Offensive, Lam Son 719, and more. Along the way we expand and cover what is needed – such as supporting/major helo operations (LZ X-Ray a must), Search and Rescues including BAT 21 Bravo, Recon aircraft such as Bird Dogs over the A Shau Valley and more. We compare assets, we leverage what is best available from across the projects and where appropriate create a trusted sharing arrangement. And it’s done in a controlled and manageable “piece by piece” approach broadening out the scope covering more and more aspects of the war. I don't have all the answers on the nitty gritty how and what about this, or what about that - I'm just trying to first assess the possibility and potential interest. Let me also say, that I have been blessed and trusted by many modders with literally countless source files, permissible contributions and assets related to Vietnam. Being a Vietnam fanatic, I have meaningful relationships in some capacity with every one of these separate Vietnam-era projects underway, including all project leaders. I am already reaching out to them to further explore this idea and others as well. In full transparency, having access to and being a major contributor to the When Thunder Rolled project opens up incredible new options and considerations no longer exclusively payware and many more options for freeware and donation-based approaches. For example, instead of creating yet another terrain foundation, perhaps the WTR terrain that already included the ground-breaking original/enhanced version with rail lines, Ho Chi Minh trails, NVA camps and countless other details could simply be leveraged - and then simply enhanced for accuracy and "updated" vs. having to “do it all over again.” Obviously just one example, but when scaled to the entire scope of possible assets becomes a major accelerator to enhancing Vietnam-era assets with better options available today. I am wondering if we could set aside and work through our past and differences, and look towards a different future. By coming together and unifying our efforts, we can combine the best of our resources, talents, and ideas. This unity not only becomes a rallying point, but also fosters a sense of community and love for a shared purpose among all participants. We can create a cohesive and powerful tribute that far surpasses anything we could achieve alone. Could this be a possibility; what are your thoughts?
  21. 11 points
    Guernsey, a small island in the English Channel. In background Sark and Hern island. (WIP)
  22. 11 points
  23. 11 points
    Looking for trucks...............
  24. 11 points
    Hunter over Guernsey (BoB2 1960th terrain WIP)
  25. 10 points
    Hindsight is always 20-20 But looking back, it's still a bit fuzzy You speak of mutually assured destruction Nice story, tell it to Reader's Digest (who can tell what i listened to as i wrapped up?)
  26. 10 points
  27. 10 points
    US Navy TV-2D JetStar drone controller...
  28. 10 points
    Mirage F1 EE with AN/ALR-300 RWR is uploaded and will be available soon The preview
  29. 10 points
    The updated A-6A Early has been uploaded please don't forget to delete the old install before adding the new files.
  30. 10 points
    somewhere outside of Karup, June '82.......
  31. 10 points
  32. 10 points
    Yes, i t is possible, I made some BRDM for inspecting terrain looong ago, not sure if I still have this...but with some tinkering it is possible, although, with current game engine limitations, it is pointless. Rumor says it will be fixed in SF5
  33. 9 points
    Somewhere in the Ukraine end 1980th.
  34. 9 points
    Don't know why? I have to drive so fast My car has nothing to prove It's not new But it'll do 0 to 60 in 5.2, oh
  35. 9 points
  36. 9 points
  37. 9 points
    MiG-21F-13 External job is done, now let's go to the cockpit and aft cockpit details, pictures of the aft piping are welcome Not bad for 26k polys me thinks
  38. 9 points
    Next, the A-6A late improved to the same standard as the newly uploaded A-6A Early.
  39. 9 points
  40. 9 points
    Oh, soooooo funny! Be well brother!! Update on the F-13 Peek-A-Boo Cannon! Airbrakes still WIP
  41. 9 points
    Vulcans at parking positions, while Lightnings performing a squadron take off.
  42. 9 points
  43. 8 points
    "Sunset Rider" Model: Modified from free non-commercial use.
  44. 8 points
    Hello, everyone. I thought I would give an update as I have not been around much. It was partly me getting buried in following the Russo-Ukrainian War. However I had a hard drive failure on the drive I had all of my SF2 Mod folders on. I lost just about all of my personal tweaks and adjustments to SF2 that I have made since joining CombatAce. I do have a backup from 2012 and a mishmash of various stuff from scattered time throughout the intervening years but not my fully organized folders I used for play and testing. On top of that I nearly recovered everything I lost and then accidently reformatted over the recovered data when setting up the new hard drive I bought, scroll list jumped under the mouse arrow while I was glancing away. This loss basically knocked the wind out of my sails as it comes to SF2 and hence why I pretty much disappeared. However I have decided it was time to shake the dust off and picked myself back up. If anyone needs help on a project with ground object data files please let me know.
  45. 8 points
    Oh yeah! We all had the same idea.
  46. 8 points
    I have started to place TOD objects (trees, houses) on Guernsey tiles. Two tiles are done, many others have to be done. On the right side, the TOD's are already set, on the left side you see the "empty" tiles.
  47. 7 points
    I will add it with bump maps to save some polys, i need to use some for the cannon structure and the airbrake well, but it's on the main idea definitely.
  48. 7 points
    Hawker Hurricane Mk.I - Polish Air Force, 1939
  49. 7 points
    It's just a mystery to me ....
  50. 7 points
    Sitrep: coastline tiles are now blended with sea tiles. Still they are jpg, thatswhy no waves, what cause the difference in the blue between coast tiles and sea tiles. It will change after converting to tga tiles.


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