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russouk2004

MODDER
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Everything posted by russouk2004

  1. latest for me is fine ...EVGA SUPERCLOCKED GTX980 card using gforce experience to auto update em WORK FINE ON MY 970 TOO DRIVER VERSION 372.20 IIRC
  2. nice one m8.....have the uphill rivers and sea tiles been fixed ...?
  3. Fitter = yipee....thnx guys....hope to start getting some stuff out by next week....need to see whats what 1st
  4. I like the nevada map....area 51 too....hmmmm wonder if we cn spot any ufos..they have hidden there.?...
  5. well bit longer than a wee time....back after a busy few months....not yet able to be commited 100% to models...but will try to resume what and where I can....miss much?....did the new fitter get out yet?
  6. This got spec maps too m8?....cant wait to get my grubby hands on this and some templates.... spec and bump maps will give the fuselage look in this pic....that lumpy sheen it has...
  7. Before I switched to a gtx 980ti I used the latest beta catalyst and the tears had gone and game seemed fine...m8
  8. Set the pylons as a weapon like kyghtfall did with his A4 pylons he added....then they should move with the wing and proper statements in the data.ini ?
  9. All we need is a solid yes from TK allowing us to mod what we want as he suggested....he doesnt care if we opn the locked cats....as long as we dont make money from it....thats all we need...his definitive ok...
  10. hmmmm I didnt spot the mismatch....thnx sd a svet
  11. Im doing some checks for Nyghtfall on his A4F pylons....some reason they wont show shadows.... I thought it may be reversed polys...nope...all fine....did xform reset...nothing....set parameters in user section of mesh properties tab..to recieve and cast shadows ..nothing....checked the ini ....ok....still no go....any ideas? im dumbfounded... see pics....polys fine....settings fine....ini fine [WeaponData] ObjectFullName=Pylon+LAU117 (for Maverick) ObjectDataFile=_A-4_OuterPylon_LAU117_HV_data.INI [LOD001] Filename=OuterPylon_LAU117.lod Distance=1000 [shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=500
  12. research real life tanks....then its added to the tanks ini file in weapons folder in the tanks data.ini this is the Tank370_F16_PAK [WeaponData001] TypeName=Tank370_F16_PAK FullName=370-gal Drop Tank PAK ModelName=Tank370_F16_PAK Mass=1500.000000 Diameter=0.580000 Length=4.300000 SubsonicDragCoeff=0.147000 SupersonicDragCoeff=0.279000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1410.000000 Asymmetrical=FALSE
  13. The way things are going....how long for?....maybe we need them in dl section...if not already there in sf1
  14. if ur stuck feel free to ask
  15. yeah thats a pain/.......thats what gave me headaches getting the mig29k wings to work properly....the sizes were wrong,once xfor reset they worked a treat
  16. you working from this by any chance ? I tried my hand at airbases and gave up...
  17. Last post but one.....good tut by guy on a bf 109....in gmax but the modelling applies to max http://combatace.com/topic/86022-alphasim-3ds-models/page-3 here 2 tuts by me...one cutting surfaces...the other some basic mapping. http://combatace.com/topic/86022-alphasim-3ds-models/page-4
  18. ive posted some basics tuts ...will find link
  19. what I do is....create box correct size of model....and group the meshes and resize to fit box....and just reset parts that need it....
  20. try looking at your gfx driver app....ati cp allows you to disable auto updates...it also stops wind10 updating the drivers...
  21. awesome pit stary....I know who to come to when im stuck on my hawk pit
  22. Ive never had problems converting dds to jpegs.....unless udd on models are not affected by the TW jpeg or bmp ,working? does an add on a\c,if its assigned dds ,in max only use dds and wont use jpegs?....ive never needed to check
  23. im limited to time,with work etc....but im still trying to get stuff completed.
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