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Everything posted by Crusader
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steam url source has screenshots etc. Full Day/Night Cycle Is Here! A Campaign Pre-Requisite 7 August - f.scio v813.0 has been published to the BETA channel. This update has the full day/night sequence implemented. This is needed for the upcoming campaign mode as that runs minute by minute throughout the full 24 hour day. You'll be flying missions at various TOD and through transitions from light to darkness. To model the day/night transition the atmospheric rendering has been massively improved. The pictures below show features such as: Accurate sky rendering due to atmosphere modelling Moon Display Accurate rendering Atmospheric fx during 'moon rise' & 'moon set' (red tinge) Moon phases Accurate orbital motion, speed Stars Accurate rendering through atmosphere Accurate motion Sun Display; Atmospheric attenuation Terrain/Objects Generally improved environmental lighting from Sky rendering Improved aerial perspective (eg distant terrain and objects lighting, Attenuation and in-scatter) You can dynamically change the TOD during free flight & training missions so give that a go to see the update in action. They say a picture is worth a thousand words so here are ~15,000 words!:
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Torpedo 8 for the win.... uha... ...
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From the video description: " expected to release in October 2018 "
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NDR Das! Lost Places: Als Flieger auf der Autobahn landeten " Philipp Jeß führt es zu einem früheren Notlandeplatz der NATO auf einem Teilstück der A27 bei Neuenwalde in Niedersachsen. Dort wurde während des Kalten Kriegs für den Ernstfall geübt. HQ http://mediandr-a.akamaihd.net/progressive/2018/0326/TV-20180326-1115-4400.hq.mp4 HD http://mediandr-a.akamaihd.net/progressive/2018/0326/TV-20180326-1115-4400.hd.mp4
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The AttachmentType's NP and DLP are swapped... DLP uses NP and vice versa. VC-5 A-4E with two dispensers
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Theres also a dogfight program in the downloads which allows you to re-configure the Instant Mission scenario without having to leave the game.
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Three C-130J-30 and three KC-130J for the Luftwaffe :)
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Is there a sound ini or something of that ilk?
Crusader replied to alexis99's topic in General Discussion
AFAIK... Engine sounds (and a few others used by aircraft) work by just adding them to the Sounds folder. Sounds for effects, guns and weapons must have the correct entry in the soundlist. -
Is it Possible to Overload the Engine?
Crusader replied to PFunk's topic in Mission & Campaign Building Discussion
Too many hi-poly lods of aircraft and ground objects .. + hi-res textures .. there will be a point where the game goes CTD. You can test it the easy way by temporarily moving out aircraft and GO's from the folders, this should reduce or eliminate CTDs -
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It could work with a gunner system, using the pitch and yaw values to rotate the helo into/under the hull. If the helo mesh pivots are usable. Has been done before.
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Die ham gequalmt.. und dabei sollen die F-4E/F ja neuere Motoren mit weniger Rauch gehabt ham..
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Yep, go for it
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Ive never tried it with the F-4, but with the F-5E. The easy way (modifying spring factors etc.) did not work with this model., I experimented with modified on-ground angles and special flap setups ... cant remember if I got it working to how I wanted it to work.
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Gerwin's TFD tool readme / F1 help menu states that the tool (version 1.01) has a limit of 512 tiles. So you probably maxed out the TFD tools capability.
