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Everything posted by Wrench
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Chinese territorial claims
Wrench replied to Ice Man's topic in Mission & Campaign Building Discussion
also, on all your sea and sea/land transitions make sure the heightmapscale= is as follows: [Texture001] Filename=vietnamS1.TGA HasWater=2 HeightMap=vietnamS1_hm.BMP HeightMapScale=2.000000 Color=0.114571,0.204605,0.305404 SolidObjectTexture= AlphaObjectTexture= -
View File XvT/BoP Alliance Mission Set "New Allies" XvT/BoP Alliance Mission Set "New Allies" 9/25/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW available, hence the need for BoP) Somewhere in the Outer Rim, Alliance forces encounter a new race, the Hacksarki. They, too, are standing against Imperial aggression. Can you help them out, and will they join the Alliance to Restore the Republic? Only time, and your piloting skills, will tell. This is a 12 mission set that will have you tasked with the usual 'Hit & Fade' on Imperial shipping, and trying to convince the Hacksarki to join us. These are to be used/placed into your ...Balence of Power/Combat folder. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Original set by ???, for XWCD circa 199?? Submitter Wrench Submitted 11/09/2015 Category Star Wars Games
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13 downloads
XvT/BoP Alliance Mission Set "New Allies" 9/25/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW available, hence the need for BoP) Somewhere in the Outer Rim, Alliance forces encounter a new race, the Hacksarki. They, too, are standing against Imperial aggression. Can you help them out, and will they join the Alliance to Restore the Republic? Only time, and your piloting skills, will tell. This is a 12 mission set that will have you tasked with the usual 'Hit & Fade' on Imperial shipping, and trying to convince the Hacksarki to join us. These are to be used/placed into your ...Balence of Power/Combat folder. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Original set by ???, for XWCD circa 199?? -
I would have first asked, which Enterprise? CV-6 CVN-65 NCC-1701
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as do many ships, including some destroyers a pity that it isn't "real" in game, even with YAP ground/terrain objects (which I thought they might be originally as they did create a LOT of airfield 'equipment' objects. Gives a very false view of what SF2 looks like.
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not for any of the 3W games simmerspaintshop.com should have skinning tutorials basically, skinning is a lot of trial and error
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F-15S Saudi Strike Eagle Nationality issue help?
Wrench replied to Spudknocker's topic in General Discussion
yes, indeed. a "Nationalized", single-user only, non exported aircraft is what is should be -
Chinese territorial claims
Wrench replied to Ice Man's topic in Mission & Campaign Building Discussion
nice atoll!! -
unfortunately, the 3rd Wire exporter, that creates the game usable lod (the physical model) only works with 3ds MAX. If created in, say Blender, the exported file must be in a format that 3ds MAX can read, and all the little fiddly bits (animations, mapings, etc) will most likely need to be completely redone when imported into MAX. So, in essence, without MAX, one is wasting their time. It's been attempted in the past, and the end result is the model winds up having to be nearly completely redone. for the skinning (after unwrapping) any decent image program can be used, but photoshop is still the best.
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(Fictional) USN AH-64 Longbow Apache Skin
Wrench replied to WINGSOVERISRAEL's topic in File Announcements
how about using an actual in-game screenshot of the item? what you've attached looks more like a MAX render. REAL in-game screen shots are what's required. ( I also moved the file to the correct category - The What If Hanger) thank you -
no apology is necessary! :) you'll need farm (2 - straight and curved) desert (2 - straight and curved) city (2 -straight and curved) (maybe) sea (read: river mouth. quite handy at the Shatt-al-arab and "swamp" regions at the Gulf) "river fork" (large river to small river) "river y" (where streams split or join) any road tiles that cross the streams plus all the transitions farm/desert farm/city sea/desert (rivermouth again) I don't expect you'll be needing any "mountain" streams, so didn't mention them and TODs to match ALL of them -- that's the really hard part
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shoot, you're talking to the guy that's built 3 maps of the region -- I KNOW exactly what you're saying. for smaller "stream" type water courses, I'd suggest using the IsrealME river tiles, suitably redone to match the tiles you have. Examples can be found in my most recent rebuilt of the Israel 2 and IsrealME maps.
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where have I heard (said) THAT before???!!! Testify, brother!!
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"Rudder and Balls" sound like a great name for pub!!!
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SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in File Announcements
that book might be found "elsewhere" on pdf, if one searches hard and long enough adding a gun is truly a nothing job...with mue's lod viewer, it's a very simple matter to figure out where the muzzle flash should show up -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in File Announcements
well, as we're NOT talking pre-production or prototypes, but "operational" ADC birds, they would have most likely used the same color schemes as the 102 and 106s in ADC service; a light grey. Yes, a few of the protos show they were black (as evidenced in photos in the Aerofax & WarbirdTech books I referenced in my original credits ). But, for things like these, I have no trust in Wiki ... but prefer the references I have; they tend to have bit more detail (and I'm sure their data is probably cut/pasted into the Wiki entries). Be happy to zip the books up and pm to either or both of you. oh, and just little advice on decals ...one doesn't need 24 ADC tail badges; just one decal set to Level=0, as they represent the 'command' (think if it like a insignia or nation name). I also would have gone to decals for the fuselage tags and wing stars. They're quite blurry when viewed in game ( sometimes are artifacts of skin size, or more likely material applied to the LOD). -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in File Announcements
well, just think about the designations (letter/number) and what it means... "Y" always designated a pre-production version used for proof of concept and testing. All the way back to 1930s F (obviously) for fighter 12 for McNamara's "unitized numbering convention" for all services A for first sub-variant (should actually be "B" for production models, following the logic of the time frame) the name itself, "Blackbird" was ONLY reserved for the SR-71. The name I used on the original pack, as stated in the original readme, follows pretty much exactly HOW Lockheed did/does things. One of the major questions would be... why would ADC need an all black INTERCEPTOR? The SR-71 were black due to the use of radar absorbent paint (iirc, "Iron Ball"). They've no need to hide, as the air intercept radar would give away their position as soon as it was turned on and searching for targets (think of a flashlight in a pitch black room) but, whatever. -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in File Announcements
You should have left the AircraftFullName= exactly as how I'd originally set it up. That will make it match the stock 3w and all 3rd party naming conventions. I recommend end users change it back to AircraftFullName=F-12A Starduster AircraftShortName=F-12A -
TMF rules!
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yes, and not too far from The City of the Builders of Memory edit.. opps, that's the Cayman Trough --- a bit further west
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3ds Alphasim Aircraft models with authorization.
Wrench replied to Stratos's topic in Mods & Skinning Discussion
CL, I know! I saw those too. Pity, like you I'd love to have a Mariner, WillyVictor and Whale (freeware, no-strings-attached-versions) in game -
about the average depth of the Atlantic ... and that area (iirc) is an abyssal plain
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you do NOT need the airplane itself, especially an outdated data ini. All you need are the cockpit bits (bmps, tgas, lod, etc) cockpit ini avionics ini and make the appropriate entries in the A-6A.ini (or A-6E, E-TRAM, or EA-6B for SA2NA)
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wingman 1-4 never does anything... AI help?
Wrench replied to Spudknocker's topic in General Discussion
have you tried ordering flight 2 (where 1-4 is) to do something?
