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Everything posted by Florian
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I believe also he will never do it. But that way we would know for sure and use the Hex Editing as sort of backup. For the how and stuff, make two polls. First what is wanted and second (when first has ended) what would you pay for the most top rated things? Some things might be pretty easy. I remember a video of mlracing, where the tires touching the runway generated smoke. That should be pretty easy as the sound is already linked to that event. "Just" need to tell the game engine to also add an effect also. Things like IFR or targeting changes might be harder to edit. That should be of course in mind when giving a poll about the price.
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In Flight Refueling is possible in SF1, but with limitations. The current update for the GAF Tornados includes an A310MRTT tanker built inside the LOD. Player is of course not able to "catch" the basket, but you will have a visual tanker with the aircraft refueling probe docked to the basket. If the model could been used in SF1, you would have at least the best IFR procedure we could come up with. Sadly, kreelin´s refueler mod is working only in SF1. TK has changed the source code in SF2 so the game engine will ignore a negative fuel flow value. If we would ask TK for a patch, letting the game use these negative fuel flow again, at least third party aircraft could have IFR. Only problem would be, no AI will ever use that.
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Wenn du die neueste Version des Viper Teams verwendet, frag mal ravenclaw007. Der hat da was rumgebastelt und kann dir (wegen Zugriffs auf die 3ds Max Datei) die genauen Koordinaten sagen. Falls du eine andere hast, noch ein kleiner Tip. Die Nummer ist knapp vor der Schubdüse, also such bei dem Engine Abschnitt in der Data.ini nach der Zeile "ExhaustPosition=". Dort sind drei Werte, du brauchst die beiden letzten. Nimm die als Position für das Decal und addiere mal als Versuch 1.00 beim ersten dazu. Funktioniert halt nur wenn du den richtigen Mesh-Namen kennst, wie ValAstur schon geschrieben hat!
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Flap help!
Florian replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You won´t been able to do a timed movement and rotation just with INI entries, because the game will start every flap animation from the point you push the button. Therefor the rotation will start also at the same time. For such a movement you have to make an animation in 3ds Max. If you´re running out on animation keys, try to use an INI entry only on other parts. Maybe Spoilers, airbrakes or something different with just one simple movement. Have you made the gear deploy animation in one slot for all gears? If you want, i could take a look on the model and see if i find a way to save up one or the other animation key. -
Fliegen sollten eigentlich alle. Was nicht funktionieren wird, sind Effekte, Decals, Radar, Waffen und Pilotenmodelle. Schau mal hier, da steht wirklich Alles drin, was man ändern muss: http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-–-a-basic-guide-by-migbuster/
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Also Vista kenne ich nicht, aber ich meine zu wissen, das es auch unter C:/Benutzer/DEIN_BENUTZERNAME einen Ordner gibt "Gespeicherte Spiele". Dort solltest du bei SF2 den Ordner "Thirdwire" und dann darin die einzelnen Ordner der installierten Spiele haben. Du musst glaub ich mindestens einmal das Spiel gestartet haben, damit diese Ordner erstellt werden! Im Ordner (z.B.) "StrikeFighters2 Europe" hast du dann eine Datei "Options.INI". Die mit Notepad öffnen und ganz unten gibts den Abschnitt: [Mods] ModsEnabled=TRUE Directory=<-- Hier trägst du ein/änderst den Pfad deines "Mod" Ordners, oder machst die MOds in den Ordner der hier sschon angegeben ist! Editors=StrikeFighters2 Diesen Mod Ordner kannst du also selbst erstellen und benennen wie du willst. Die Unterordner darin musst du sogar teilweise selbst erstellen. Also wenn der Download also einen "Aircraft" Ordner verlangt, der noch nicht da ist, musst du einen Ordner "Objects" erstellen und darin dann den "Aircraft" Ordner. Hier mal die Ordner Struktur im Groben: SF2Mod <-(der Name muss mit komplettem Laufwerkspfad in diese Options.INI!) -Backup -Campaigns -Controls -Effects -Flight -Menu -Missions -Objects --Aircraft --Decals --Groundobject --Guns --Pilots --Weapons -PilotData -Sounds -Speech -Terrains Natürlich brauchst du nicht alle Ordner, wenn du z.B. keine Sprach-Mods installierst, ist der Ordner Speech nicht nötig, da das Spiel alles was es braucht und hier nicht findet dann aus den CAT Dateien der Installation holt. In den Downloads sollte eigentlich überall drin stehen, welche Datei wohin kommt. Hoffe das hilft dir, ansonsten einfach weiter fragen!
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Wenn ich das richtig verstehe dienen specular maps dazu die Reflektionen eines Models zu bestimmen. Kurz gesagt, weiße Flächen glänzen, die schwarzen sind matt. Je heller ein Bereich also, umso mehr glänzt er. Wenn das ganze Model quasi glänzend gebaut ist, müsstest du um die "abzuschalten" quasi die ganze specular map schwarz pinseln.
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Strike Fighters 2 Screenshots
Florian replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
P-3C P-3C AIP P-3C CUP P-3F CP-140 All models will have the visual feature to turn off the outer engines. In fact the thrust will stay the same, just the Props stop and rotate in gliding position... The GPU and tow bar are part of the model and will be for parked aircraft. A P-3B of the argentine navy, capable to carry 2 Exocet missile, dutch skin for the CUP and japanese skin for the P-3C will be included. -
Strike Fighters 2 Screenshots
Florian replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Cockpit is WIP, so it still need´s a bit time. -
Strike Fighters 2 Screenshots
Florian replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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KC-130 problem
Florian replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The bdouglas is here mounted as fueltank. That is one way to attach a separate model to an existing aircraft. The problem is, you cannot animate these. So there is sadly no way to have it retracted. -
If i remember the registration correct, this aircraft was just a few days ago at our EDFH for a fuelstop. RIP!
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C-160D Transall
Florian replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Totally forgotten... Guess i should really give them a go... Next week i have a few days off, that should be enough! -
If you want the wings swept forward while parked, enter the line "CanopyAnimationID=10" at one pilot entry. Since 10 is the animation number of the swingwings. I believe the model is built with wings swept back at key frame "0", so you need the entry for the swingwings to have them moved forward at game start up.
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Map Display
Florian replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry to say this, but to show a larger area on the in game map, the mapping of the mesh in 3ds Max has to be changed before exporting the model to LOD format. So without access to the source file, there is no way to change that. -
Yes, complete new model and therefor no restrictions on adding it to any mod. In fact there will be several new models. US Navy P-3C early and P-3C AIP, the dutch, now german P-3C CUP, argentine P-3B with modified launchers for Exocet and canadian CP-140 Aurora. All versions have the correct antennas and sonotubes layout.
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There are many campaigns and even more what-if scenarios missing the P-3. That was the main reason for me to make a model, that will grant free access and can be included in an downloadable archive.
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Not sure if you guys want to add it, but just started to make a correct P-3F... Have to add a few parts and finish the cockpit along with several hundred different serials, then the whole pack can get released!
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weird airbrakes
Florian replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Glad it works. I never used the inside name thing. Might be you have to keep the parent/child thing if you use this statement?
