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Fubar512

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Everything posted by Fubar512

  1. The most effective "anti-cruise missile" defense I've seen in-game yet, is, interestingly enough, the 57 mm AK-725 turrets on the Kresta II cruisers. They have the range, and the accuracy to nail ASMs at medium ranges. In real Life, that particular weapons' system was found lacking in that area, most likely due to poor interfacing bewteen the turret and its fire-control radar. It failed to stop an ASM that was accidentally fired against a Soviet Corvette, resulting in casualties. The Kashtans are OK against cruise missiles at long range (when using its Kortik SAMs). At shorter ranges, however, the game engine somehow gets confused when choosing between missile and gun mode, causing the gun-barrels to stay elevated somewhat above the flight-path of most surface skimming missiles. The AK-630 turrets don't have that issue.
  2. Two models getting close to re-release
  3. I agree with Orsin....there are way too many mediocre models out there, that have poor, low-poly lods, horrible texture mapping, (etc). Also, anything released now should at least use bump mapping, and preferably, specular mapping as well. Way too many focus on quantity...and their efforts suffer as a result.
  4. And I just knocked half a wing off of a Tu-95 with one sidewinder
  5. Unfortunately, it does fall into the catagory of old news. We've had WEP for some time, now.
  6. Do the rotors have a fold animation? If so, where they modified as per the March 2012 parameters?
  7. Well, add the following line to its "weaponsystem" section and find out: MissileDefense=TRUE. I believe however, that it will only work against cruise missiles.
  8. Making sure the oil gets through...
  9. PM me with the link to the file you want removed.
  10. That sounds as if there is either a version uncompatibilty, or a missing file. I wager that it's the latter. Post the issue on Thirdwire's site, and the devs there should be able to diagnose it and suggest a solution.
  11. Happy Birthday!
  12. Experimenting with the "detachnode" statement, while updating the Ulyanovsk to SF2:NA standards (note the missing planes and tractors in the second image).
  13. It has to be extracted from the flightdata.cat, and then placed in the flight folder, prior to editing.
  14. Congrats!
  15. LOL....I got a real kick out of flight crews watching training films on a Beta-format VCR. It really dates the film.
  16. Marcelo's Flankers are still there.
  17. If you place an enemy carrier on a "naval map", that's all that you'll be tasked to strike. To test this, Just rename the Kiev's folder (to something like "XKiev"), run a strike mission, and see what your objective is afterwards.
  18. Out of curiosity, has anyone thought of adding squadrons and their attendant aircraft (say, a transport squadron with C-47s or 130s) to an airbase? That may be why no parked ac are showing up, because only the player's squadron is assigned there.
  19. Sorry to hear that. It always sucks when a beloved pet passes away.
  20. CGI of Titanic sinking created with new evidence:
  21. Tonight will mark the 100th anniversary of the Titanic sinking. Titanic struck the iceburg sometime around 11:40 PM local time (9:40 US Eastern time), and sank at 2:20 local time, on the morning of the 15th.
  22. Gee Russ, how about making us a Juliett class sub, with 4 elevatable launch tubes, sharing a common pitch axis? You know, something like this: http://combatace.com/topic/71611-submarines/page__view__findpost__p__563108 BTW, I still have your "Su-16" on my Hard Drive
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