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Everything posted by Fubar512
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Squid As I recall, Streakeagle patiently explained to you why it is impractical (read that as prohibitively expensive) to add any sort of playback/recorder to this series, as per TK. To refresh your memory: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8585&p=53779&hilit=+mission+recorder+#p53779 Given a choice between adding better avionics (even if it's nothing more than threat-assignable RWR tones) and a mission-recorder, I would vote for the avionics improvements every time. And I suspect that the vast majority of Thirdwire fans would agree with me.
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It probably installed a custom soundlist.ini into your flight folder. If you already had one, it's been overwritten. If you weren't using one, simply renaming the mod's soundlist.ini file (to soundlist2.ini) will restore your old sounds, but the ones that came with that mod will no longer work. You can always edit the soundlist.ini to allow both your old sounds, and the new ones.
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That's a pre-08 model, so FM needs to be completely redone to SF2 levels. That being the case, one may as well wait to see if there are any changes brought on by SF2NA that might have an impact on either the player's, or the AI's FM.
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Crusader sent me the link to this video.... http://youtu.be/6ntDYjS0Y3w?hd=1
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Individual speech packs for different nations
Fubar512 replied to thereg's topic in General Discussion
There's one already out there: http://combatace.com/files/file/11855-sfg1wmspeechrar/ -
Muesli, Are you by chance using a third-party aircraftobject.ini file? If so, and judging by the fact that all your aircraft may be effected, that may be your problem.
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AIM-9L IR 0.5/18 2.5 87 287/13/64 +-67 deg look, All-asp. Ar c. InSb. 9.4 kg warhead, laser fuze w/ 10 m detonation distance. FM-AM conical scan. +-27 deg field of regard before launch. 32G lateral acceleration. IOC 1978 Source: http://www.x-plane.org/home/urf/aviation/text/missiles/aam.html
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If I send this to Dave, will the site go offline for a few days? MIM-14 Nike with a W31 MOD 2 warhead (20 KT), makes for quite a fly-swatter
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Check the fusing distance
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Rename the Huddata.ini, and the game engine will revert to using the original one.
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Someone asked this very question about a year ago at the Developer's site. If memory serves me right, the answer was that there was no windowed mode in SF2.
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You did not offend anyone, it's an inside joke.
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Individual speech packs for different nations
Fubar512 replied to thereg's topic in General Discussion
In theory, yes. -
Microsoft Direct Play, as used in SFP1, is incompatible with DirectX10. So, ThirdWire dropped support for multiplayer, as it would have required expensive recoding.
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In a merged install, all the terrain sets are available from any given title. In other words, one can fly in Vietnam or Israel from within SF2, simply by selecting the terrain. And the AI will be limited to aircraft and weapons belonging to the nations listed within that terrain's nations list (in a system generated mission or campaign).
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By lag, I assume that you mean reduced frame rates. Providing us with your system specs would help, particularly processor and video adapter info.
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Good News: It's an easy fix, simply open up the gundata.ini for the offending weapon, and adjust this parameter "Reliability=" set it to 90 or better. Bad News: You have to perform the edit on a gun by gun basis
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To enable it to operate in both modes (launch rail and VLS), I'd give it a 5-degree FOV and a 75-90 degree gimbel limit. The wide gimbel limit ensures that the missile "sees" its target when launched in VLS mode. That's what I meant when I referred to tweaking values to overcome "game-engine limitations" What most do is to go overboard on acceleration rates and engine burn durations.
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Well, that particular SA-N-9's values (it is, afterall, really an SA-15) are nooooowhere close to being accurate. You often find that with third-party stuff, as not everyone has neither the skills, nor the common sense to perform the necessary research before hand. Nor do they appear to have the patience to work that into a model, and then test it to ensure that it behaves as it should. These are workable values for that missile, with just enough of a fudge factor to allow it to perform in a VLS-environment. [WeaponData001] TypeName=SA-15 FullName=SA-15 Gauntlet ModelName=SA15 Mass=167.000000 Diameter=0.235000 Length=2.900000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1981 EndYear=2020 Availability=2 BaseQuantity=64 Exported=TRUE ExportStartYear=1988 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=15.000000 FusingDistance=10.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=94 MaxTurnRate=30.000000 MaxLaunchG=1.000000 LockonChance=93 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=5.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=120.000000 SeekerRange=20000.000000 CLmax=14.000000 LiftDragRatio= MinFreq=2.000000 MaxFreq=8.000000 CanJamCW=FALSE InterfereRWR=FALSE MinLaunchRange=100.000000 MaxLaunchRange=15000.000000 Duration=30.000000 CounterCountermeasure=70.000000 NoiseRejection=70.000000 CapabilityFlags=0x00000032 LoftAngle=90.000000 DescentAngle=0.000000 MaxLoftAltitude=20.000000 BoosterStart=0.000000 BoosterDuration=10.000000 BoosterAccel=9.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.750000,0.000000 SustainerDuration=15.000000 SustainerAccel=0.000000 SustainerEffectName=MissileInFlightEffect SustainerSoundName=MissileEngine SustainerPosition=0.000000,-1.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000
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This isn't a copyright case, and this is not a democracy. This is a privately maintained site. We simply ask that our members comply with a gentleman's agreement that has been worked out between modders and users regarding the fair use of, and distribution of their works. Members here are not required to submit social security numbers, urine, DNA samples, (etc) to download and/or submit files.
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Hard to find real world F-4 info...finally!
Fubar512 replied to mytai01's topic in Military and General Aviation
They're not that hard to find Streakeagle has been using realistic deflection / deflection rate values for what, 8 years now? The real trick is reconciling the stall behavior of any given flight model with TK's everchanging flight dynamics engine. Anything you release now, maybe (and most probably will be) rendered obsolete with the release of SF2NA, or its subsequent patches. -
Real Vietnam Era RWR sounds
Fubar512 replied to Joe Hallenbeck's topic in Mods & Skinning Discussion
Unfortunately, only one "set" of RWR tones are allowed per aircraft in this series. We've been lobbying the developer to expand on this, to allow us to "link" the RWR threat tones to various emitters, so we could differentiate a Fansong from a Firecan, or a MiG-21's spin scan radar, but the answers been the same; "it's not in our budget" Anyway, here's your Fansong Track and Fansong Lock: FangSong.zip
