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Icarus999 last won the day on December 6 2011
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LCOS issues on some aircraft, how to fix?
Icarus999 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have noticed that certain aircraft certain aircraft such as the TW F-15A do not seem to have functional lead computing optical gun sights. while others like the F-15SE seem to work fairly well at maintaining boresight alignment. For instance , when pulling g's in a dog fight in certain HUD equipped aircraft , the piper will diverge radically from the boresight of the weapon and burry itself in the bottom of the Hud if I happen to be pulling up... or the opposite if I am in a dive. The gunsight is actually fighting me rather than computing a lead solution. :) I have been comparing Avionics INI Hud Data between aircraft and have tried some changes but to no avail. Perhaps I am looking in the wrong place? Need a little advice here. Thank you -
nvidia panel (3D application) settings for SF2
Icarus999 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are you using DSR in global mode in the Nvidia control panel? I do not have it showing under SF2 program settings in Nvidia control panel.- 20 replies
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Will a newer, powerful CPU help with slowdowns?
Icarus999 replied to Slant6's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I saw a massive increase with my new upgrade: Ryzen 16 core, 32 gb 3600mhz ram, Samsung 2 tb ssd, geforce rtx 3060 12gb vram. I have highly graphically intense modded installs, with extended horizon draw distances. mod combinations that used to bog down and choke my old system ( which was high end for strike fighters) run silky smooth, so much so I am considering making a video demonstrating the performance that is now possible with highly modded sf2 and the latest pc components. CPU performance makes a big difference. -
nvidia panel (3D application) settings for SF2
Icarus999 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What kind of results are you getting with those settings? they look pretty good.- 20 replies
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CH Fighterstick/throttle/rudder windows 10 sf2 problem
Icarus999 replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I ended up doing a remap, as all of the controllers and buttons were not being recognized correctly. Previous versions of windows recognized the devices however windows 10 seemed to need the control manager software to create virtual HID devices in order to control the CH devices. -
CH Fighterstick/throttle/rudder windows 10 sf2 problem
Icarus999 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just built a new windows 10 computer and installed sf2. Ported over my Thirdwire control map For my CH flight controls from my previous windows 7 SF2 install and in the new system it is totally messed up. The new SF2 install is unable to assign the settings to the proper devices as called out by the old TW map file. It seems to have problems differentiating ion between the Fighterstick and the Pro throttle Additionally all of the button/ key bindings are miss translated . The call outs in the map file are correct, but the interpretation is hosed up. Have any of you with windows 10 and CH flight controls had this issue? Thank you in advance. -
All hail Mue!
Icarus999 replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this 3ds max plugin creates and exports city blocks .... what if If we could use this plugin to create .TOD objects for city tiles and use Mue's tool to place them. https://www.youtube.com/watch?v=WP473rNZ_Eo&t=227s -
Strike Fighters 2 meets FlightGear
Icarus999 replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is an interesting concept... looking forward to seeing this progress. -
VRAM usage in SF2
Icarus999 replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you for this. This clears up a lot of questions I have had. Do you think that SF2 will fully utilize the 8 or 16 cores of a Ryzen CPU? -
VRAM usage in SF2
Icarus999 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
With the large amount of VRAM available onboard modern video cards (12 gigs and up of VRAM) I am curious what kind of performance improvements you guys with high end cards are seeing. I would love to hear from some of you that have 6 or more Gigs of VRAM, and how the upgrade improved your sim experience. When combined with a Fast powerful CPU and a large amount of fast system memory I would think the VRAM would bring a much higher level of performance in SF2. especially when using extended horizon distance draw mods. There really has not been much talk about getting the most performance out of this sim hardware wise, in a while. Thoughts? -
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Nvidia graphics drivers for windows 10 and SF2
Icarus999 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Title says it all :) What driver version are you guys using with windows 10? Last I heard there were big problems with graphics glitches, so I stayed with windows 7 and rolled back my drivers to a stable version. Now years later I am building a new rig and want to be able to use a modern graphics card with drivers that will play the latest games. I have not seen anything posted on this in years, … so : Are the problems a thing of the past? Workarounds? What are my options? Thanks in advance. -
Dead motherboard, building new system, looking for input.
Icarus999 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My older computer is dead, looking to put a new system together for simming, first person shooter games, video/audio/ photo editing and 3d modeling. PC component prices are pretty steep right now, so price is an important consideration. looking for advise from those in the know regarding the performance of some of the latest CPU's GPU's and NVME SSD Drives in relation to frame rates and overall performance with highly modded SF2 installs with settings on high to unlimited. GPU prices are absolutely nuts right now ... looking for a quality card with the most VRAM for the lowest cost What is your opinion as the best bang for my buck on a reasonably priced GPU? What is your opinion of the new AMD Ryzen 9 5950X for Strike Fighters2? How much improvement will a fast NVME ssd bring to the table? my monitor is 37" running 1080p My buddy has donated an ASROCK 570M pro 4 for the build I am looking at these components: AMD Ryzen 9 5950X 16-core, 32-Thread Unlocked Desktop Processor -4.9 GHz Max Boost -72 MB of cache -https://www.amazon.com/AMD-Ryzen-5950X-32-Thread-Processor/dp/B0815Y8J9N/ref=sr_1_3?crid=17UL1TM1MVMQS&keywords=ryzen+9+5900x&qid=1646030356&sprefix=ryz%2Caps%2C126&sr=8-3#:~:text=unlocked for overclocking%2C-,72 MB of cache,-%2C DDR-3200 support Corsair Vengeance RGB Pro 32GB (2x16GB) DDR4 3600 (PC4-28800) C18 AMD Optimized Memory https://www.amazon.com/Corsair-Vengeance-2x16GB-PC4-28800-Optimized-dp-B08SQC325S/dp/B08SQC325S/ref=dp_ob_title_ce SAMSUNG 970 EVO Plus SSD 2TB - M.2 NVMe Interface Internal Solid State Drive with V-NAND https://www.amazon.com/Samsung-970-EVO-Plus-MZ-V7S2T0B/dp/B07MFZXR1B/ref=sr_1_3?crid=33Y8AYFJ1U2OV&keywords=970+evo+plus+2tb&qid=1646031158&sprefix=970%2Caps%2C193&sr=8-3 Thank you. -
Side & Tail Guns
Icarus999 replied to kurdistan1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yankee air pirate. You would have to buy their WOV Vietnam upgrade/mission sets to get it (Payware). Once you have the object called "Target" from yap you can use it with the SF2 mission editor to place multiple copies of it in an area on any terrain you choose and then fly your Apocalypse now scenario. -
Side & Tail Guns
Icarus999 replied to kurdistan1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yankee air pirate. You would have to buy their WOV Vietnam upgrade/mission sets to get it (Payware). -
Side & Tail Guns
Icarus999 replied to kurdistan1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yap had a workaround ( if i remember correctly ) by placing a transparent targetable aircraft object as a ground object on top of a real visible ground target. It worked like the ASAT mod as i remember. its been a long time but the gunners would open fire whenever they passed by the object. However that would mean that every friendly fighter aircraft would see it as an air target as well.