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Everything posted by Gepard
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What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Now, a new one. A lttle bit more difficult.
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Shortly i found an old manual from my military time. There we had a little "game" there, called "Flugzeugerkennung NATO", (airplane recon NATO). In the manual were displayed the shapes of planes from various angles, performed as shadows. We had to realize which plane was on the picture and we had to say, which type, wheter friend or foe. For me it was fun, others hated it. Lets play it again. Please tell me, what it is: Which type, which version?
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Sorry, i missed it. It was lost in translation.
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Have seen the movie again. And then Rouge One again (For me the best Star Wars movie. I had always the feeling, that the story writer had read the east german tactical manual how to fight against an enemy helicopterborn landing force. ) It seems to be, that i always was on the wrong path. I always tought that Lukes X-Wing raid in the trench happend in the equatorial trench. But this seems to be wrong. The attacked trench is much smaller. Perhaps 100 m wide and 100 m deep. The trench in my DS terrain is much wider and deeper. Perhaps i shoud make crossing smaller trenches, so that the big trench stands for the big equatorial trench and the others for trench attacked by Luke. BTW, would it be allowed to call such a terrain Star Wars or Death Star terrain or would it be a violation of copyright?
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I made the trench smaller. To get 90° walls will be nearly impossible I tried it to make the trench deeper. It looked so:
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Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Its only a first attempt to build a terrain for a possible Star Wars mod. Its far away to be perfect. It is not even an Alpha version. There ar a lot of problems to solve. For instance: While the Imperial forces can use airfields on the DS, the Rebell forces cant. What means the Rebells starts always in the air. But if you fly for the rebells and press ALT+N at the end of a mission the game hangs up. The solution could be to use a "carrier" as starting and landing point. Such a "flying carrier vessel" is not yet available. I dont know, wheter it would be possible to build such a vessel. And who would do the job.
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Its only a test. At the moment the trench is 2 km wide and 600 m deep. I would it not make it smaller. I doubt, that the AI planes are skilled enough to fly in a 300 m wide trench. But this must be tested. To make the sides of the trench more vertical i think i should make the trench deeper. Has someone an idea, what dimensions the trench of DS in movie had?
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What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
The Top Gear Police Department helicopter of clumsiness over the village Clarkson Hammond and May Bay (Shetland Islands). ;-) -
I think your statement is true. If you use the tower look (F11) when planes are landing, the landing speed seems to be to slow. If you accelerate the game to 2x the landing speed looks like in real life.
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What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
