Jump to content

daddyairplanes

MODDER
  • Posts

    9,008
  • Joined

  • Last visited

  • Days Won

    175

Everything posted by daddyairplanes

  1. With mention of the Nazis one should keep in mind the bomb was developed for use against Germany. If the Luft 46 folks had their way we would be talking about Munich or Nurnberg instead. Hitlers decision to eat a bullet and his successors decision to pack it in are what got Japan the title of only country to have been nuked.
  2. Purple Hearts macelena. They are awarded for being wounded (or killed) in combat and yes the current batch derives from preparation for the invasion of Japan. IIRC theres someting like 100000 left in that batch
  3. 1. Because teh line jets are tactical, reduced visibility 2. Because the boss gets the goodies to include colorful jets
  4. what markings do you mean exactly?
  5. We need a new badge, banned by DAT!
  6. Give me a bit to see how many users. Still have a few other projects on plate plus RL.Would be good for ODS as well as Europe. Might wanna look into ability to fit SNEB pods for RAF in tge Falklands. For arabic, i think those are numbers. Should be in SF2I iirc
  7. It worked ok with the Tech Preview, although i had that on a lower spec'd system. Stands to reason it will work ok with full fledged 10. Will be updating a laptop and desktop in a couple of days so can tell ya more then
  8. does point out the need for an new model Six. B model as well.......
  9. many Gen 1 skins will work with abit of tweaking...
  10. http://americangg.net/someone-built-a-fully-functional-m41a-pulse-rifle-from-the-movie-aliens/
  11. Coupi, i've made an Airliner nation already. its in the DC-10 mod and will be in any future airliners (767, 737 when Veltro finishes and 747 as can get up to Gen 2 standards)
  12. who would like to see if we can get dual airport/airfields into SF2? i do not have the modelling capability, but would be willing to ini dance the parking areas to put airliners into place next to the gates. the overall concept is to have a civilian side with gates and parked airliners, and a military side with transports or even fighters. first would be a fictional Dhimari airport to show this beast works (or doesnt). if that works several other airports would be opened up for conversion (Keflavik, RheinMain/Frankfurt to name two) and imaging the eye candy of taking off and several airliners in the background oh and as for different airliners, my DC-10 mod features one metal skin with the airlines replacing serial numbers (DecalLevel=2). reworking it for around 15 airlines each 70's 80's and 90's. and will have the 767 similarly converted by end of Aug or Sep barring bad juju IRL. Who thinks this is a good enough idea bring it to life?
  13. That is great that you were able to figure it out
  14. you would have to make new ones, and with the call signs you would also have to make new soundfiles to get them to call out the same thing as on the screen. markings are the easiest fix, just plant new ones in the decal folder, call em out in the ini and set to DecalLevel=0. not pretty or the usual route but it will get them in there
  15. what i did in the F-4N pack (and upcoming S pack) is a universal skin per aircraft year (ie TPS for F-4S_84). then inside each units skin folder i only have the decal, numberlist, and textureset inis. as said above different units get different skins based on when skin changed (ie VF-301_82, _84 etc). final part of the trick was that the decal folder was simply broken by year for unit markings and numbers for Modex and Buno (white, black, grey, shadowed etc) takes time to set up initially but allows a viable all users pack to be created and used. or even an all years for one specific unit. also for any special skins within an aircraft year (like the 75th anniversary schemes during the time of TPS) the special skin can still be dropped into the particular skin and all others will reference the universal
  16. As i've said, first one here to win the lottery buys the rights and we make Project 3. And this time Dhimar ditches the mercs and gets blackjack. And hookers
  17. Gimp works quite well for tga work also (as well as is free). Tho i do skins work in PS, i tend to still do tga in Gimp, as i'm used to it by now.
  18. Was working on decals for that fleet some time back. Might dust em off when i get back, esp as my ini dancing is a bit bettercthan then and mues viewer ends the need to constantly ask meshnames
  19. Not upgrading my main Win7 system, but have a rebuilt desktop and older laptop running the tech preview. Unlike Win8 will have no problem getting a new comp with Win10 when i'm in the market for one again. Reason for not upgrading is cause I like it how it is and when it's not my main comp any more it will stay a dedicsted SF2 rig. Raven my understanding is a basic user will be free. All the add on will be subscription or part of the more advanced versions, Premium Enterprise etc
  20. My two cents, Crusader squadrons would be a better fit for Seagles. Esp a VF -194 carrying the Ferris zig zag scheme over from the last Phantom cruise
  21. pleasant suprise, have good 4G signal in this part of Wisconsin

    1. Dave

      Dave

      Ft McCoy?

    2. Viggen

      Viggen

      Talk about a random place to be doing your rotation at.

    3. daddyairplanes

      daddyairplanes

      yup and yup. just one more week of cookin and i can get my tail back out the kitchen. workin on a couple of more heavies tho for when i get back

       

  22. for the exploding, match the landing gear shock and radius values to the AT-6B here on site. not entirely certain it will fix but the landing gears are a start for that problem and the AT-6B will be similar to yours realworld and is functional in TW world.
  23. see you all in a few weeks

  24. Homefries has stepped away from SF2 modding, and while I have the colection gathered, it is on my external hd and packed for my reserve training. I should be uploading around the end of the month when i get back to the modders round table, and will take requests for the whole collection thru here. Not much else at this time
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..