-
Posts
411 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by mue
-
Files disappearing ?
mue replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Do you remember if it does happen on random or only after a game/DLC update/install? -
Files disappearing ?
mue replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I doubt that the game removes any files from the mod folder. I've never experienced such things. But what I think the game indeed does (and then only after a game update or a merged install of another SF2 game or DLC) is to revert stock aircraft and ground object ini files, i.e. Object/Aircraft/<aircraft>.ini and Object/GroundObject/<groundobject>.ini. I think no other files, e.g. *_data.ini files are touched. Can anyone confirm this? -
Effects ini files
mue replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There are no individual Effect.ini files in the CAT archives. All stock effects are defined in particlesystem.ini (contained in FlightData.CAT). -
Operation Seelöwe
mue replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Holding the shift key gives you finer control. From the readme: The position and heading of selected objects can be changed with the mouse: -translation (coarse): ctrl + left click + move -translation (fine): ctrl + shift + left click + move -rotation (coarse): ctrl + mouse wheel -rotation (fine): ctrl + shift + mouse wheel -
The LODViewer can read the LODs directly from the CAT files. For this you have to set the SF2 install directory and enable CAT file access under Settings->CAT File Access. If you open an aircraft.ini file with the LODViewer and it didn't find the lod file in the same directory then it tries to load the lod file from the CAT files.
- 37 replies
-
- 1
-
-
Bleeding Decals
mue replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Technical explanation: TK uses for decal texturing the "clamp to edge" (or rather its DirectX equivalent) texture wrapping mode. For more info see: https://open.gl/textures -
Thirdwire forum threads with post form TK were thankfully archived by the combatace user Do335. You can find the TW forum archive here: https://combatace.com/forums/topic/92272-third-wire-forums-no-longer-linked-on-website/?do=findComment&comment=745634 Regarding the question, if that aircraft systems are implemented, TK posted on 10 Dec 2009 the following: Well, I think the answer is No, please check the stock plane's data to see whats implemented. TK Maybe some of those systems were implemented after 2009. I don't know.
- 12 replies
-
- 1
-
-
Yes, I can recommend the Flugplatzmuseum Cottbus (Sorry, it seems the webpage is in german only). Very nice and friendly people there. I too had the chance to sit in the cockpit of this very Mi-24D. If interested, I can post some cockpit photos.
-
Yes, a wiki would be a good idea. I know there is a lot of information in this forum and especially the Knowledge Base sub forum. But searching for specifics can sometimes be tedious. A wiki with more structured / linked / updated information would be an improvement. But I have no experience how much effort it is to setup a wiki. And I wonder how many modders are still around and willing to actually contribute to the wiki?
-
How do you determined that limit number. Have you counted the objects manually that show up in the game? Do you know if the first 1000 objects of the TOD are shown and the later are discarded, or does the game pick 1000 objects that are shown randomly from the TOD file? I wonder, if it's a limitation of the TE or the game? Are the TOD objects showing up in the TargetAreaEditor?
-
I like that comment someone made on reddit:
-
The problem here is, that the model was exported without setting the option AllowDecals=True. With the option AllowDecals=True, your mesh can be as smooth as you like without getting decal bleeding problems.
-
Thanks! I didn't know about the movie Zero Hour! before. After some googling, I found this: Zero Hour! is a remake of Flight into Danger (1956). There is also a german remake (1964): And another US remake (1971):
-
I didn't know you grew up in west germany. I always thought you grew up in east germany. I don't understand, what east german propaganda has to do with climate change? That's straw man fallacy. Of course you are allowed to say that 2+2=5. But if scientist then say that's incorrect because 2+2=4, that's not shouting down!
-
@Gepard you sound like the typical climate change sceptic . All of your climate myths are already debunked. e.g. here: https://skepticalscience.com/ Maybe the climate experts? 97% of climate experts agree humans are causing global warming. Source: https://skepticalscience.com/global-warming-scientific-consensus.htm and https://skepticalscience.com/empirical-evidence-for-co2-enhanced-greenhouse-effect.htm https://skepticalscience.com/climate-change-little-ice-age-medieval-warm-period.htm https://skepticalscience.com/surface-temperature-measurements.htm They believe they are right, because they are backed up by most climate experts and scientist. https://skepticalscience.com/mitigation-cheaper-than-adaptation.htm
-
LOD Exporter for Blender
mue replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I love this community! @Nyghtfall Thank you for giving user support -
LOD Exporter for Blender
mue replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The LOD exporter isn't compatible with blender 2.80. They made a lot of API changes in 2.80. I haven't found the time yet to update the LOD exporter for the newest blender version. But the exporter should work in 2.79. You run the exporter via File->Export->Strike Fighters 2 LOD. In the User Preferences->Add-ons section the plugin is listed under Supported Level = Testing! -
This guy is hilarious. Quite entertaining. I already had a laugh when he described the fighter generations
- 26 replies
-
- 6
-
-
- devin horner
- radars
-
(and 4 more)
Tagged with:
