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Everything posted by Flanker562
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Southern Ukraine and Crimean Peninsula Terrain
Flanker562 replied to Gepard's topic in File Announcements
Thanks Gepard, it's so far what I've seen in eight minutes pretty good so far, just flying around taking in the sights.- 3 replies
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- crimean peninsula
- russia
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(and 1 more)
Tagged with:
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That's okay, I'm sure I'll enjoy flying around in it.
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Lol that's one way to put it. I mean it is going to be interesting to see how that works in-game.
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IF it's modeled correctly when you see "NP" that's the fire indication.
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Looking good Gepard, I like how there will be original airbases other than carbon copies of the other airfields.
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Looking good as always, nice work
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Looking good though...
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Looking good Menrva, can't wait for the beta that's for sure.
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It's too bad that you can't start from one of the parking spots like DCS. Those are some cool looking airbases that you can only experience by taxiing to a spot after you land.
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I did a Google search and they don't seem to have one so you can probably make one or not.
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Oh okay.
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Me too. I guess you'll do a full release instead of a beta release though?
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Did anyone ever do a F-16D Block 30 or 40 for SF2?
Flanker562 replied to daddyairplanes's topic in Mods & Skinning Discussion
I mean the F-16 is alright, but the two-seaters do look good... -
Did anyone ever do a F-16D Block 30 or 40 for SF2?
Flanker562 replied to daddyairplanes's topic in Mods & Skinning Discussion
I don't think that there were many D or B models done in the first place so you might be out of luck. -
I was going to post something but decided to wait and see what was going on. The aerodromes look good, even if it's just the start
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Stuff like this makes me wish I had 3DSMAX or Blender skills, nice work!
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That's cool with me as I can't wait to fly it...
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F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
Flanker562 replied to dtmdragon's topic in File Announcements
I can't wait to check this out actually as it's been years since I messed with it. It's only too bad nobody will take it up and do a more current model though. I mean the current one is alright, but yeah, it's a bit dated that's for sure. Not to say I'm asking you to do one, but you can only do so much really but whatever, thanks for this! -
I think that has to be set in the vehicle Userlist if I'm not mistaken, or you'd have to make a "blue" T-80 and the like. But it's a cool idea.
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Good point but I don't think it can be done
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Awaiting approval: 5.3 - Tweaked radars to Wikipedia ranges (80nm for Block I jets, and 100nm for Block II jets). - Radar ranges for the Block IIs are a "treat" as I want the AIM-120D to be used efficiently with the radars. - Included an "Invisible ASM" in case you want to load pylons on the Growler instead of stores. It functions like a bomb and you can get rid of it by going to the AG submode and "dropping" them if you don't like it on the SMS screen.
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5.3 - Tweaked radars to Wikipedia ranges (80nm for Block I jets, and 100nm for Block II jets). - Radar ranges for the Block IIs are a "treat" as I want the AIM-120D to be used efficiently with the radars. - Included an "Invisible ASM" in case you want to load pylons on the Growler instead of stores. It functions like a bomb and you can get rid of it by going to the AG submode and "dropping" them if you don't like it on the SMS screen.
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@Menrva Might have an idea with the ODS mod, where you can take off from a carrier with single missions and the like and no Red ships. I remember that from playing it once, where I took off from a carrier and performed a carrier launch and recovery and struck a land target.
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Unfortunately you're on your own as I never did an E-2 skin
