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Everything posted by Flanker562
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That's okay, I'm sure I'll enjoy flying around in it.
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Lol that's one way to put it. I mean it is going to be interesting to see how that works in-game.
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IF it's modeled correctly when you see "NP" that's the fire indication.
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Looking good Gepard, I like how there will be original airbases other than carbon copies of the other airfields.
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Looking good as always, nice work
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Looking good though...
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Looking good Menrva, can't wait for the beta that's for sure.
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It's too bad that you can't start from one of the parking spots like DCS. Those are some cool looking airbases that you can only experience by taxiing to a spot after you land.
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I did a Google search and they don't seem to have one so you can probably make one or not.
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Oh okay.
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Me too. I guess you'll do a full release instead of a beta release though?
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Did anyone ever do a F-16D Block 30 or 40 for SF2?
Flanker562 replied to daddyairplanes's topic in Mods & Skinning Discussion
I mean the F-16 is alright, but the two-seaters do look good... -
Did anyone ever do a F-16D Block 30 or 40 for SF2?
Flanker562 replied to daddyairplanes's topic in Mods & Skinning Discussion
I don't think that there were many D or B models done in the first place so you might be out of luck. -
I was going to post something but decided to wait and see what was going on. The aerodromes look good, even if it's just the start
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Stuff like this makes me wish I had 3DSMAX or Blender skills, nice work!
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That's cool with me as I can't wait to fly it...
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F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
Flanker562 replied to dtmdragon's topic in File Announcements
I can't wait to check this out actually as it's been years since I messed with it. It's only too bad nobody will take it up and do a more current model though. I mean the current one is alright, but yeah, it's a bit dated that's for sure. Not to say I'm asking you to do one, but you can only do so much really but whatever, thanks for this! -
I think that has to be set in the vehicle Userlist if I'm not mistaken, or you'd have to make a "blue" T-80 and the like. But it's a cool idea.
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Good point but I don't think it can be done
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Awaiting approval: 5.3 - Tweaked radars to Wikipedia ranges (80nm for Block I jets, and 100nm for Block II jets). - Radar ranges for the Block IIs are a "treat" as I want the AIM-120D to be used efficiently with the radars. - Included an "Invisible ASM" in case you want to load pylons on the Growler instead of stores. It functions like a bomb and you can get rid of it by going to the AG submode and "dropping" them if you don't like it on the SMS screen.
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5.3 - Tweaked radars to Wikipedia ranges (80nm for Block I jets, and 100nm for Block II jets). - Radar ranges for the Block IIs are a "treat" as I want the AIM-120D to be used efficiently with the radars. - Included an "Invisible ASM" in case you want to load pylons on the Growler instead of stores. It functions like a bomb and you can get rid of it by going to the AG submode and "dropping" them if you don't like it on the SMS screen.
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@Menrva Might have an idea with the ODS mod, where you can take off from a carrier with single missions and the like and no Red ships. I remember that from playing it once, where I took off from a carrier and performed a carrier launch and recovery and struck a land target.
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Unfortunately you're on your own as I never did an E-2 skin
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Looking cool RustyKurnass...
