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Flanker562

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Everything posted by Flanker562

  1. Don't forget that it's $239.88 USD for a year on Photoshop (it can be paid monthly). I once had the exe for earlier versions of Photoshop but they don't work anymore (sucks because I paid the full 700 for it), but GIMP is at least FREE. There are other programs but I stick with Photoshop due to familiarity and it's a good program, and cheaper for the yearly plan than buying the program outright (which I would do again if the option was there) as they used to do. Anyways I'm rambling and skinning isn't hard, you just have to find out how things work and you'll figure it out. I'd first look in the Downloads section for a template which you can use (or if somebody has one if you ask) to start your project. If not you may have to make your own if one doesn't exist, which is a project on its own. There are plenty of tutorials online in how to use the programs that you may pick. Note there are other programs, which may be around as well, as well as picking our brains of those who do skinning on this site.
  2. Thanks, now I'll be able to hit ships without getting shot down
  3. How do I do that? What file do I edit?
  4. Beautiful work ravenclaw Required screenie
  5. Looking good, though if they go with the CFTs I'll have to see about that for Block III
  6. It's good as NATO doesn't have a good selection of SAM/AAA systems like the stuff that Russia puts out. I fly mainly USN and have enough Russian stuff to deal with all of the time.
  7. Shouldn't you separate the models instead of having that cable link? I would figure you would need it to be that way to have a separate radar and firing unit, least given my understanding of the game system. Or does the radar animate too and it's considered a combo fire/radar unit? Otherwise it looks pretty good.
  8. If I remember correctly it's the warhead weight, the amount of explosive weight the weapon has.
  9. Is it? If you ask me it looks complete.
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